Message:The industry is flooded with these Popes who think substituting writing exercises to UNLOCK the creativity is worth your time and energy.
He's not helping anyone game.
Here's another one:
"I often see Game Masters and Dungeon Masters describe themselves as storytellers. They are wrong, or at least I hope they are. It is not the GM’s job to tell a good story. It is their or your job to set up a good premise for a story. From the first contact with your players, you are all playing to find out what happens. The story isn’t told by any single player1; it is told collaboratively between you all.
The GM sets up the events that lead to the story’s start and plays an active part in the story, but they are not the storyteller, and the players are not an audience."
Rubbish self-help, bullshit written by a improv actor who has no idea what Roleplay Gaming has been and could be. He got one thing right about players not being an audience. They need to make rolls. You think a dungeon crawl is anything more than a series of hurdles in a random order?
Half a sentence of truth is still misleading. A good story is the start. What doubles as activity by most cosplayers is the outfit, whether physically worn or designed in the character. After that the the cosplayer sees the story as a costume parade, nothing more. It's not a good story, and I blame the GM. Start with a story and let the players see how they resolve the scenes. Peddle this nonsense to the faithful for sure, but you have no idea how to design a game nor have any business being part of this market or activity. Stick to the stage and pretend you are a playwright.
Yours,
IronRed
28-Aug-2021