I saw it before. It's one of the board game ones.
As it is always the case, he had the "rare" thunderstorm card come up twice on the same 6 card pull. It happens.
I always ask why the overhead of moving and shifting a virtual table in perspective?
Would it not make more sense for a top down look at a grid?
Why the cards? Should you just click on the grid and tell it to reveal? Then, your logic could be what made the best sense on a grid reveal. (We were doing that 20 years ago -- or more.) When you were next to water, water would be more likely? When in a mountain, a mountain more likely. This would be Heuristics .... HUGO for short.
I wonder if you could make such a thing on an old 8 bit computer hand me down from your brother?
Shouldn't the cards just conform to the grid? They could be cards until you drop them on the grid and then just color the grid to whatever the card was telling you? Get fancy and make it an image in the shape of a grid cell? (You don't have to print it and cut it.)
What would you do with such a thing?
Invariably, the Ref would want to force a result in ... the magic castle of doom belongs here ... click click.
Could I get it to throw in a Mission or two?
It's the old wound.