The Crime Lords on Muttnik have been ousted. They did take our cargo of vintage in-line roller skates and the disco Karaoke machine with four strobing color lights still working. This after we finally got the laces set for the six odd Cruz limbs.
The rolls by everyone (now on Roll20) we quite good. What was brutal was the Banes from the deck. We moved past C into the climax. The final battle via Whammo Shammo had no one able to take a vicious. The Nerf battle still resulted in several potential KO and a few run-away results. Otherwise, several members of the squad are now level five, dual rolls.
The Widgets are starting to corrupt the local tin-heads and configure on their own. The factions are resorting to show tunes and rap slam-downs, but no tap-off and rumba battles have so far resulted. Injuries among the robots are incalculable, mostly because no one bothers to count. Morale has never been higher after Pax became Bombacito, the beloved.
Continues in Roll20 next week.