Message:We finished the end of the boat rescue quest. We established officer positions with Cooper as Commander, Amadi as Master Guns, Ben as Quartermaster, Pierre as Master Soldiers and Blasius as Master Arms. We refused Wildemoon the task of Master Sails. We went into our next job to go threaten Lars Fleming, the head of the Panamanian pyrates. There we would make the climax and find a path to the inner sanctums of the island where he hid.
Though the encounters getting to the location were swift, they were also miserable. We tried to attack the Panamanians and outright failed. We were in danger of losing considerable resources trying to untangle ourselves from a Burmudian merchant vessel. We had to drink ourselves silly inside a burning tavern.
Why dd we eat poison berry. How do we catch so many illnesses? Our company is still using seven kinds of shot and armed with makeshift clubs. Every time we gain any discipline and order of arms we fail to maintain the status. Several times we needed to be Elite to succeed. We are not.
Almost all player character members are injured, meaning we will overflow and damage our company or ship. Can we finish and get home, find Fleming? That remains to be seen.
Most of us did level again, despite the dearth of concluding results.
As always, thanks Roll20.
Yours,
IronRed
02-Jun-2022