We should have a place to click, like your dice, where all it does is give the next encounter of classic Gary Rulez, similar to the Dungeon Crawl computer. Two sentences of global situation and monster. I bet with some Heuristics we could have fifty events dove tale into a thousand interesting click, click, click quests.
Jot some notes on twenty you generate, and you're ready for play that evening. Yet every GM has this map idea that has forever crippled creativity and increased significantly the time-sink to start. A generic map is just as good.
Your quest ends when you reach the Goblin Mounds.
No one believes generic can work, because it just feels wrong to free-will. Yet EPT had a generic map in many ways.
Something to ponder on the tree of woe (of declining time).