Message:Q&D Surrounded
All players are trying to gain their own escape from these tables. Any time the Advantage is used and roll is failed, the cartel, company or character loses that Trait. You may opt instead to pass on the Advantage. The DefMod begins at zero. Player may decide to cancel that but of it changes further that modifier is retained. Major Tarot count as player’s action in the battle.
Surrounded King: Form two circular ranks, kneel and stand, and alternate volley fire. Success for Tactics Pip. Second tactics allows anyone to escape. Difficulty: 9 Advantage: Company Marine Ready
Inverted Bane: Fire at will. Fail and suffer vicious. Someone else must procure your escape or at end of action suffer Digression #F. Difficulty: 11 Advantage: Cartel Transoceanic
Surrounded Queen: Break through by sheer force of will and using an underling as a shield. Success to escape the trap. Regardless, DefMod changes (-1). Difficulty: 9 Advantage: Company Battle Hard
Inverted Bane: Stand at ease, you are someone important, not a blackheart fated to die an ignoble death. Fail and suffer vicious. Someone else must procure your escape or at end of action suffer Digression #F. Difficulty: 11 Advantage: Cartel Olde World Connected
Surrounded Knight: Take a slash to the arm. Success for Fury. Difficulty: 9 Advantage: Company Gear Ready
Inverted Bane: Look and see the ground littered with arrows and crossbow bolts. Consider how superior and cheap bullets are. Fail and Shaken (-2). Difficulty: 11 Advantage: Cartel Filthy Rich
Surrounded Knave: A time for gallantry (or others). Success and allow anyone to escape trap; if you select yourself, change DefMod (-2). Regardless, DefMod changes (-1). Difficulty: 9 Advantage: Company Elite
Inverted Bane: Pat-out the fire on your sleeve. Fail and Shaken (-2). Difficulty: 11 Advantage: Cartel Feared by All
Surrounded 10: Marvel at the enemy tenacity. Their losses are severe and still they stand and fire. Success for Fury. Regardless, DefMod changes (-1). Difficulty: 9 Advantage: Company Obedient
Inverted Bane: Don the red coat to disguise the wounds you’ve taken. Fail and DefMod (-1). Difficulty: 11 Advantage: Cartel Venerable
Surrounded 9: Take solace in the fact they want to capture more important prey. What does that make you? Success and allow anyone to escape trap; if you select yourself, change DefMod (-2). Difficulty: 9 Advantage: Company Royal Charter
Inverted Bane: You are hardly worth this trouble. Fail and suffer vicious. Someone else must procure your escape or at end of action suffer Digression #F. Difficulty: 11 Advantage: Cartel Beyond Reproach
Surrounded 8: Toss back a grenade. Success and allow anyone to escape trap; if you select yourself, change DefMod (-2). Difficulty: 9 Advantage: Company Fit and Fed
Inverted Bane: Toss back a grenade. Fail and DefMod (-1). Difficulty: 11 Advantage: Cartel Brimming Warehouses
Surrounded 7: Get on tippy-toes. Success for Catbird Seat. Regardless, DefMod changes (-1). Difficulty: 9 Advantage: Company Orderly
Inverted Bane: Salute the enemy leader, the person you think is in charge at elast. Fail and suffer vicious. Someone else must procure your escape or at end of action suffer Digression #F. Difficulty: 11 Advantage: Cartel Orderly Accounts
Surrounded 6: Flatten into a ditch carved by your bare hands. Fail and Shaken (-2). Difficulty: 9 Advantage: Company With Spoils
Inverted Bane: Smell and hear the lighting of a fuse. Canister shot, close range. Fail and a half D8 players (by low rolls) suffer vicious. Someone else must procure the escapes of the fallen, else suffer Digression #F. Regardless, DefMod changes (-1). Difficulty: 11 Advantage: Cartel Fairminded
Surrounded 5: Mock them into a mistake. There must be something bad that can befall them. Success and allow anyone to escape trap; if you select yourself, change DefMod (-2). Difficulty: 9 Advantage: Company Lawful
Inverted Bane: Laugh so loud even your own men turn and sneer. Fail and suffer vicious. Someone else must procure your escape or at end of action suffer Digression #F. Difficulty: 11 Advantage: Cartel Sympathy Court
Surrounded 4: Kneel and say your prayers. Success and allow anyone to escape trap; if you select yourself, change DefMod (-2). If you believe in spirits, Difficulty drops by three. Difficulty: 9 Advantage: Company Entertained
Inverted Bane: Sing the anthem of the nation where you were born. Fail and Shaken (-2). Regardless, DefMod changes (-1). Difficulty: 11 Advantage: Cartel beloved by King
Surrounded 3: Toss the dead back at them. Success and allow anyone to escape trap; if you select yourself, change DefMod (-2). Difficulty: 9 Advantage: Stout
Inverted Bane: Relocate as they charge. Fail and suffer vicious. Someone else must procure your escape or at end of action suffer Digression #F. Difficulty: 11 Advantage: Dashing
Surrounded 2: Shift as they maneuver. Success for Catbird Seat. Difficulty: 9 Advantage: Cunning
Inverted Bane: Dodge the crossfire aim of sharpshooters. Fail and DefMod (-1). Difficulty: 11 Advantage: Dashing
Surrounded Ace: Wake in paradise (someplace other than here). Success to escape the trap. Difficulty: 9 Advantage: Lordly
Inverted Bane: Daydream of that lass you knew as a lad. She died of cholera; maybe watches over ye. Fail and suffer vicious. Someone else must procure your escape or at end of action suffer Digression #F. If you do not believe in spirits, Difficult raises by seven. Difficulty: 11 Advantage: Dashing
Magician: Toggle Swaggering Attract Fire (A).
High Priestess: Toggle Swaggering Automatic Reload (B).
Empress: Toggle Swaggering Better Valor (C).
Emperor: Toggle Swaggering Charismatic Style (D).
Hierophant: Toggle Swaggering Chiasmic Actions (E).
Lovers: Toggle Swaggering Daring Pistol Fire (F).
Chariot: Toggle Swaggering Disarming Blows (G).
Justice: Toggle Swaggering Effective Spurning (H).
Hermit: Toggle Swaggering Feigns (I).
Wheel of Fortune: Shuffle the deck and continue.
Force: Toggle Swaggering Flamboyant Moves (J).
Hanged Man: Toggle Swaggering Gesticulate Garment (K).
Death: Toggle Swaggering Heroic Swordplay (L).
Temperance: Toggle Swaggering Hilt Punch (M).
Devil: Toggle Swaggering Irregular Swordstrokes (N).
Tower of Destruction: Toggle Swaggering Oriental Pummeling (O).
Star: Toggle Swaggering Repartee (P).
Moon: Toggle Swaggering Seize Swordarm (Q).
Sun: Toggle any Swaggering.
Judgment: Toggle Swaggering Tenacious Pistol Fire (R).
World: Toggle Swaggering Uncontested Dagger Thrust (S).
Fool: Toggle Swaggering Wrestling Holds (T).
Yours,
IronRed
11-Jul-2022