This thing is epic, four Flow paths and tons of Q&D. Should take a month of Sundays to resolve.
The situation is daunting. Cyborg-Canton is a mix of humans, utility-servant robots and android mimics. Sometimes you can’t tell friend from foe. For Tact Observer and Profiteer, everyone is a foe.
The players don’t so much gather as respond on encrypted chat. No one is paying membership dues in this club. Recall, the group is not always, even seldom, assembled together in the same place. The encryption is written by one of the members. Name that person as the central contact everyone has. Doubt and Suspect are also part of this horror. Should the central contact (Named-Man) die or be jailed out of play, the group should role-play how they coalesce and continue.
To keep the action tight, focused, maybe always have a designated leader. His commands are not law, but they should hold influence as a senior member everyone seems to respect. Should that leader become Suspect, the scapegoat, he might be replaced by another character. The leader may insist he’s in contact with a Nameless-Q that advises. He may even believe so or is just giving the others hope that they are not all alone.
The group is a terrorist cell or flatter themselves and say they are a patriot force. What do you hope to accomplish? Fair question, conjure your own individual answer. Maybe you seek revenge, maybe you like the rush, maybe it’s an easier way to get the focus of your addiction. Drugs can be expensive; hacking and fighting demons tends to be profitable. That is, if you avoid the consequences (near certain death).
If any character dies (double wounds), replace the person after the immediate action is concluded. No need to let a player sit idle for long. Most role-players will have a high survival instinct; that may be enough to avoid death of character. But the action may require sacrifice in order for the mission objectives to succeed. What are those again? Check Ignobles (as a group) will suffice.
Work toward a first one: Knowledge. Start with the schematic of the Preliminary Steps; hunt for an initial clue-point or Divine Instrument. This will give all players a general idea of the game mechanics and individual roles. After that let the players pursue their further interest along Flow Alpha, Baker or Charlie. Spend the clue-point and select to hear start of Flow (A), (B) or (C). A mystery needs to be solved.
The group will receive updated information and hash-out the rest of the story using Task Resolution based on the five skills and of course the card flips of the Q&D tables. Good luck, boujee chumps.