Skype does seem to even out the voices. But I can't truly use Skype as I once did with Epic table. I set a machine to be a player and let it see and hear what it will -- off to net at end. Windows Seven.
1) I only have one account in Roll20. Even if I made a second dummy account, the screen size and tabs are not as fluid. Epic Table had some nice features for player view recording. Grabbing focus.
2) The audio I record with MS Game Controller does not record the Skype feed. I guess we could try using Roll20 audio. I hear it's not great. Who knows?
As I mate the images with Skype audio, as Mike explained, VFR puts the whole to piss. Why is this a thing? Why didn't timecode become the norm as it had in Hollywood for decades? Over a five minute intro demo no problem. Over two hours of fun gaming and banter, it turns Japanese Sci-Fi rather quick. Also appears like we cheat as players announce rolls and then the chat dice don't show up for some time. It just loses the drama.
Compared to other problems, who cares?
Mike again is right about fixing things in post. I am a union sound engineer and some things just offend me like p-pops and audible pause sounds -- duhhhhhhhhhhhhhhh, ahhhhhhhhh, click-click of lips. Because I can remove or correct most of these. Yet where two weeks and 100K might be pushed at a two hour movie, my two hour movies have a budget of six triskets and some chease. (Spelled wrong with intent.)
I just need time travel. Is that too much to ask? Some future fan, bring me some time travel. I guess I don't have future fans who know time travel. Or time travel never happens. Nooooooooooooooooo.