Message:Q&D Naga’s Voice
King: Courage all; the danger is only in our minds. Success and naga is slain, but only when Vulnerable. If not yet Vulnerable, treat as a Knave. Difficulty: 11 Advantage: Any Swagger Type (A)
Bane: Run, there are too many of them. Success for Command Pip. But fail and suffer vicious. Difficulty: 11 Advantage: Any Swagger Type (B)
Queen: Fight back-to-back, for we’re about to be flanked. Success and naga is Vulnerable. If already in that state, then a failed roll will cancel that step toward winning. Difficulty: 12 Advantage: Any Swagger Type (C)
Bane: Sheath your weapons; it’s not injured by metal. Fail and everyone is Shaken. Difficulty: 10 Advantage: Any Swagger Type (D)
Knight: Seek the moment of clarity to find the snake among the kaleidoscope of colors. Success and naga is slain, but only when Vulnerable. If not yet Vulnerable, treat as a Knave. Difficulty: 11 Advantage: Any Swagger Type (E)
Bane: Block the attacks of your own beguiled warriors. Fail and suffer vicious. Regardless, lose Longboat swaggering. Difficulty: 9 Advantage: Any Swagger Type (F)
Knave: Enveloped in a swirling madness of chilled goo. Fail and gain a random Personality Flaw. Difficulty: 12 Advantage: Any Swagger Type (H)
Bane: See the faces of terror, monsters, superimposed on your own allies. Fail and everyone loses one Wizardry swagger. Difficulty: 10 Advantage: Any Swagger Type (O)
10: Close your eyes and swing blindly. Success and naga is slain, but only when Vulnerable. If not yet Vulnerable, treat as a Knave. Difficulty: 12 Advantage: Any Swagger Type (J)
Bane: Draw the skeletal warriors toward he pit of the abyss; in truth the battle has neither. Fail and Shaken. Regardless, zero all beneficial Pips. Difficulty: 10 Advantage: Any Swagger Type (I)
9: The walls close and simultaneously change to a thousand daggers thrusting. Fifty-fifty this is actually happening. Success and naga is Vulnerable. If already in that state, then a failed roll will cancel that step toward winning. Plus upon fail, everyone suffers vicious. Regardless, Longboat Hold Stores drop one in Horses. If Depleted, then lose Longboat Swaggering. Difficulty: 9 Advantage: Any Swagger Type (K)
Bane: Bat away the summoned gargoyles, swirling above your head. Fail and suffer vicious. Difficulty: 14 Advantage: Any Swagger Type (L)
8: Form a circle; get your soldiers to kneel with spears extended outward. Success for Catbird Seat. Regardless, Longboat Warriors drop one in Morale. If Collapsed, then lose Longboat Swaggering. Difficulty: 11 Advantage: Any Swagger Type (M)
Bane: Look on this dance of terror and see the room as is, one snake and a hundred fools stabbing each other as it slithers about. Fail and suffer Shaken. Difficulty: 11 Advantage: Any Swagger Type (N)
7: Break the stone in the walls; cleave sections out of the floor. The cracked marble will hinder the snake from sliming about. Success for Tactics Pip. Difficulty: 12 Advantage: Any Swagger Type (G)
Bane: Say something witty and wise that all will remember this fine day. Fail and suffer Shaken. Difficulty: 12 Advantage: Any Swagger Type (P)
6: Reach down and grab the viper; hurl it into the chasm of fire. Disclaimer, the chasm is an illusion, as is the snake you try to grasp. Fail roll and next person to act receives a Bane. Difficulty: 15 Advantage: Any Swagger Type (Q)
Bane: Shore-up the walls, get the men set at bolstering the supports. Someone or thing is bringing the roof down. Fail roll and all characters receive one full round of Banes. Regardless, Longboat Hold Stores drop one in Supplies. If Depleted, then lose Longboat Swaggering. Difficulty: 14 Advantage: Any Swagger Type (R)
5: Be still, chin out. The men look to you for the example. Success and naga is Vulnerable. If already in that state, then a failed roll will cancel that step toward winning. Difficulty: 13 Advantage: Trait Bold
Bane: Resist tossing off the frightened man that has climbed your back. Fail and all Longboat Morale drops by one toward Collapsed. Difficulty: 13 Advantage: Trait Rugged
4: Now seems perfect to settle a score, probably against a peon. Your inhibitions have been magically corrupted. Success and Shaken. But fail and lose Wizardry swagger. Difficulty: 10 Advantage: Any Swagger Type (S)
Bane: Recall the prophesy, the enemy will not harm you; instead beware the wound upon yourself. Fail and suffer Shaken. Regardless, Mystic Favors drop one. If none, then lose any swaggering. Difficulty: 11 Advantage: Trait Methodical
3: The arena is too crowded. Knock-out some of the weaklings before someone gets seriously injured. Success and naga is Vulnerable. If already in that state, then a failed roll will cancel that step toward winning. Regardless, if your character is Shaken, he receives a vicious wound. Difficulty: 11 Advantage: Any Swagger Type (T)
Bane: Have some fun; the gods watch. Fail and suffer Shaken. Regardless, Dark Favors drop one. If none, then lose any swaggering. Difficulty: 12 Advantage: Trait Energetic
2: See past this reality and into the realm of chaos from which the confusion enters. Success and Shaken. But fail and suffer vicious. Regardless, Longboat Hold Stores drop one in Brew. If Depleted, then lose Longboat Swaggering. Difficulty: 10 Advantage: Trait Gifted
Bane: May not be worthy of your rank, but you won’t survive if you try to save others before yourself. Fail and choice to become Shaken or add a half D8 to Warped Outcome tally. Regardless, Noble Favors drop one. If none, then lose any swaggering. Difficulty: 13 Advantage: Trait Clever
Ace: Just kill it already. Success and naga becomes Vulnerable. If already such, it is Slain; the battle is over. Difficulty: 12 Advantage: Any Swagger (Choice)
Bane: Convince the warriors to relax and take lunch. The frenzy only aids the monster that has yet to physically injure anyone directly. Success and naga is Vulnerable. If already in that state, then a failed roll will cancel that step toward winning. Regardless, Longboat Hold Stores drop one in Food. If Depleted, then lose Longboat Swaggering. Difficulty: 10 Advantage: Any Swagger (Choice) Must Roll to Lock as Glorious
Magician: All Advantages change to Wizardry Swaggering.
High Priestess: After the action, all characters without wounds may lock any swaggering as Glorious.
Empress: Until the deck reshuffles, ignore Major Tarot in combat.
Emperor: After the action, all characters without wounds develop a new Trait. If that results in the dreaded Trait Seven, your character ascends to the heavens (bye, bye). To avoid this outcome, any player may self-inflict injury for vicious (decide now). However, that act causes him to lose a Trait.
Hierophant: A captive of the naga escapes; party ignores the next vicious wound in this combat (only).
Lovers: Any failed roll from here on out also results in Shaken.
Chariot: All Advantages change to Mount Swaggering.
Justice: After the action, all characters without wounds learn a new skill. Trait restrictions still apply.
Hermit: After the battle, all players without wounds increase Warped Outcome by a full D8. Generate those outcomes after the action.
Wheel of Fortune: Shuffle the deck and continue.
Force: All Advantages change to Personal Swaggering.
Hanged Man: The Longboat loses a half D8 of the swagger brought into this battle. If none remain, all add half D8 to Warped Outcome tally.
Death: All Advantages change to Blade Swaggering.
Temperance: Any player that receives a Bane, automatically causes the next card to regular (not Inverted).
Devil: Any failed roll, regardless of any other result, additionally causes the loss of a swaggering.
Tower of Destruction: Any wounds received this action may not be stopped by Rugged Trait.
Star: Cancel the effect of any Major Tarot influencing combat.
Moon: Any failed roll on a Bane must also be attempted by the next player in sequence.
Sun: All characters are healed by the powers of Þráinn (Train).
Judgment: All rolls, if possible, must be made to lock the swaggering at Glorious. This card cancels Fool.
World: All Advantages change to Longboat Swaggering.
Fool: None of the rolls, except Bane Ace, may be made to lock any swaggering at Glorious. This card cancels Judgment.
Yours,
IronRed
20-Jan-2023