Cimmer = Take one extra of each type of wound.
Cruz = May spontaneously change their Skill path once each adventure.
Skia = Able to use Funky Powers and endure an extra Spirit wound.
Terran = Have greater Skill Affinity but treat all wounds as vicious.
Players now must decide to start as Opportunist, Jarhead (Trooper), Drone Geek (Scout) or C-Cubed (Academic).
Wait, did I mention the penalty?
Cimmer = May never gain Campaign Acclaim except through Affinity.
Cruz = May never gain Opportunist nor C-Cubed, even with Affinity.
Skia = May not jump around the four starting Skills; all progression is along a connected path.
Terran = May be any of the four, without restriction, should they survive.