We won! The Mystic Cabal has been driven from NYC. Great job by Dr Psych, Max Smart, the Manhattan Lug and the Marvelous Raconteur.
A decision was made at the start to no trust the Fem Fatale, Martha, even though she had our best interests at heart.
We entered the Cabal Headquarters. The Film production and altering is taking place on Ellis Isle at the Mystics Cabal Sanctuary. Dr Psych determined that the clue provided by the Aliens, a kidney, implied that the main lair at the hospitals was marked on the kidney shaped isle. Climax still had several confusing chambers that make the party move away from your planned course.
We met the Numinary, once again, and had to flee. But defeated the cabal Boss at the end. Rather nice event with plenty of Banes.
Destroy production warehouse.
Determine Pagan or Mystic
Snipers with Evasion (all escape)
Sewer rats w/ Pitched
Between buildings w/ Run & Gun
Contagious Disease Wards: Filled with sick. Chance of loss Trait (rest of adventure).
Ferry Building: Arrival, hide among newly arrived.
District Building: West Wing is converted into a production facility for films. Trigger Climax to find the source of the films, enchantment of subliminal cells.
SW Isle Courtyard: Guard Dogs and Patrols
Immigration Building: Processing and find the orientation film, note the subliminal messaging.
Purple Haze Zone (NY County, Manhattan, City of NY edge lines): Confusion spell by Mystics. Demonstrate Skill & Power to avoid.
Mystic Climax Lab
Main Door: Display Power to breach with little fanfare.
Twisty Stairwell x2: Teleport away for sanctum; fight guards. Plus each time you teleport, add a Handicaps (Make Matters Worse).
Scraped Wall of mummified flesh and cloth. Burn this and stop the mission; however, the act will alert all guards inside. Do so on exit (if survive). Have player or sidekicks hold spot?
Skulls Danger: Guards, Traps & Hazard. Derring Do
Private Room: Sub Boss, Traps & Hazard.
Sunlit Corridor: Guards, Traps & Hazard. Derring Do
Burial Vault: Guards, Traps & Hazard. Pitched defmod-1
Stone T-Intersection x2: Teleport away for sanctum; fight guards. Plus each time you teleport, add a Handicaps (Make Matters Worse).
Lighted Tunnel x2: Teleport away for sanctum; fight guards. Plus each time you teleport, add a Handicaps (Make Matters Worse).
Cathedral Temple: Sanctuary to destroy Mystics and drive them out of NYC.
Next week we start Flip-Card Battle Born, with an election theme, using the Next Millennium ruleset. An Alpha version will be sent to all the typical suspects.