Message:We fought and defeated the Quatronauts, discovering that their vulnerability was in their Mystic Boots, the ones they used to control the Ultimate Power. We also silently moved past a demigod, chained at the Automated Drydock.
Though I feel we left cash on the table, we did score three XP for the adventure. That’s about one more than normal.
Highlights Include:
… 11-F Mishap – Autopilot fell asleep. If the vessel does not have at least one slot of Helm Horizon Benefits, suffer loss of Fuel. This loss can be ignored if you turn-off all Ship Modules for the remainder of the adventure. Unless such mishap anywhere on the vessel happens twice. Network Hub – Connections to servers and data of the sector. Visiting this site reduces by one the clues needed before reaching the climax. Resolve the Event to the stated Conditions for the Outcome. Special Bonus: Every time you visit the Hub you can roll Stat INT to upload expert systems. Success and gain a Talent of your choice into your Repertoire. Fail and turn a random Talent to X-NA (off). This Stat test has a DefMod based on the number of Talents the character has previously acquired. 10 or less: No DefMod. 11 to 20: minus three on roll. 21 or more: minus eight on roll. After testing INT for Talents, resolve the Event at the Condition for an Unintended Outcome, god or bad. Event Tiered Hierarchy ~ 4-3: Ruminate (INT and CON) & 6-5: Genius (INT, DEX and PER). Condition 2: All players must attempt both tasks until success. Cap damage at four, but if that threshold is reached, add a Crew Restriction. Unintended Outcome Boon or Bane 3: Random character gains +12 HP rest adventure. But also he adds a Crew Restriction.
… 10-G Mishap – Unwise experimental blend. If the vessel does not have at least one slot of Science-Comms Acumen, suffer loss of Fuel. This loss can be ignored if you turn-off all Ship Modules for the remainder of the adventure. Unless such mishap anywhere on the vessel happens twice. Automaton Drydock – Your fuel tank is filled for free. A chance to improve your vessel with state of the art Ship Modules. Visiting this site reduces by one the clues needed before reaching the climax. Resolve the Event to the stated Conditions to receive the final Ship Module boost. Be warned that addition seldom arrives without bane to the party. Event Chained Demigod ~ 2-5: Invisibility (PER) & 9-6: Stealth (DEX and PER). Choice of Ship Module. Increase zGiga-Tonnage by one unit. Regardless, one character at random gains the restriction of Science-Comms Acumen. Condition 14: All players must attempt one of the two tasks. All successful rolls receive D4 Silver Crypto. Tin-Head Bane – 4: Distribute a D4 damage to each character. Lessen any damage by comradery; all players must roll success at worst Stat to halve overall any damage listed.
… 10-H Kessler Junk – Face Traps or Obstacles orbiting in the space debris. Resolve the Event to the stated Conditions. The damage for failed Stat tests increase to D4 HPs or deliver a point of damage to your ship hull. Event Fiendish intersections ~ 4-5: Time Bend (STR and DEX) & 8-7: Lockpick (INT and DEX). Trigger Gas Hog Goose Chase. Condition 8: Anyone may use a Talent to meet either requirement. Otherwise, each player must attempt one of the two tasks. Decrease zGiga-Tonnage by one unit.
… 11-I Treasure: Gold – The party has found treasure, a full tank of fuel and D4 Silver Crypto per player. Next resolve the Event to the stated Conditions for the Reward. Event Obfuscation ~ 7-4: Astute (INT and PER) & 7-6: Adroit (STR and DEX) Condition 3: All players must attempt both tasks. Decrease zGiga-Tonnage by one unit. Outcome Boon 7: Everyone in the party takes D4 damage.
Things We Skipped:
… 3-L AI Host – Fill your tanks for free. Yet further, prove your usefulness. Visiting this site reduces by a D4 the clues needed before reaching the climax. Resolve the Event to the stated Conditions before receiving offer. Event Guilty PsyOps ~ 9-3: Raconteur (PER) & 0-2: Ruthless (easiest Stat twice). Condition 20 or more: Party must attempt either task. All successful rolls receive D4 Silver Crypto. Fiend's Offer 2: Visit the Network Hub. If the site is not on this map, the task carries-over to the next adventure. Fait Accompli (at Conclusion) 1 or less: Increase zGiga-Tonnage and gain a random Ship Module. But the Climax Boss requires one extra clue point to activate.
… 5-A Mishap – Mascot metamorphosis; circle of life catastrophe. If the vessel does not have at least one slot of Science-Comms Acumen, all crew members suffer D4 damage. This loss can be ignored if you turn-off all Ship Modules for the remainder of the adventure. Unless such mishap anywhere on the vessel happens twice. Temporal Spaz – A purely fantastic experience. Visiting this site increases by one (penalty) the clues needed before reaching the climax. Bonus: A random player recieves a Gold NFT-Cipher (XP). But half the Silver Crypto in the group disappear. Resolve the Event to the stated Conditions for the Outcome. Event Eden, Yeah Brothers ~ 9-4: Divine Protégé (INT and PER) & 0-1: Myrmidon (STR twice). Auto-Boon. Condition 5: Anyone may employ Talents to meet both requirements. Otherwise, each player must attempt both tasks. He must further roll until success. Cap damage at four, but if that threshold is reached, add a Crew Restriction. Outcome Boon 19: All raise Talent Energy (permanent).
… 8-A Battlefield – To clarify, these are troops allied to the group, from the same clan likely. Resolve the Event to the stated Conditions for the Outcome. Reward: Gain a D4 combination of fuel or Silver Crypto, plus a one-shot Brain Stim. Pill (Brain-Stim) Talent: 1-6: Heroic Slash Limitation: Mix w/ Blue Clay (Brain-Stim). Event Heisenberg Insanity ~ 9-7: Better Valor (hardest Stat) & 0-4: Innocuous (PER twice). Condition 11: Anyone may employ Talents to meet both requirements. Otherwise, a single, random player must attempt both tasks. Outcome Boon or Bane 2: Remove Crew Restriction from random character with one. But that restriction either moves to someone else at random or the vessel suffers D4 HP loss.
… 8-H Cartels – Meet with the oblivious nobility, ignoring the obvious threat, to play their game of politics. Fill your tanks for free, and each player receives a D4 Silver Crypto from fealty and deception. Any player may duel for hire by rolling each of his Stats once to gain an additional D4 Silver. Resolve the Event to the stated Conditions for the Outcome. Event Witchery ~ 2-7: Curses Death Ray (INT and CON) & 3-3: Ward (all but DEX). Condition 5: Anyone may employ Talents to meet both requirements. Otherwise, each player must attempt both tasks. He must further roll until success. Cap damage at four, but if that threshold is reached, add a Crew Restriction. Outcome Boon or Bane 5: Free To & Fro safe passage, no fuel cost, from this spot to anyplace on the map. However, lose a vessel HP.
… 10-J Mishap – Strange gravity spike. If the vessel does not have at least one slot of Propulsion Survive Onslaught, suffer Ship damage. This loss can be ignored if you turn-off all Ship Modules for the remainder of the adventure. Unless such mishap anywhere on the vessel happens twice. Weird Aliens – Site of fiendish crypts or unconsecrated burials. Defeating the monsters of this site reduces by two the clues needed before reaching the climax. Begin with Flair Harm, then fight D4+1 rounds of combat. Reward for survival: Gain a D4 combination of fuel or Silver Crypto, plus a one-shot Brain Stim. Further, end with Boon reward. Flair Harm 1 or less: All party members lose a D4 Energy used for Funky Powers. Mobs Egg-layer (Bone-Break, Elemental, Horrible Pain) Off-Ship (or boarding party) only. Reward 7: Gain Accoutrement with random Talent.
… 11-K Treasure: Gold – The party has found treasure, a full tank of fuel and D4 Silver Crypto per player. Next resolve the Event to the stated Conditions for the Reward. Event Puzzle Mechanism ~ 7-1: Tinker (CON, DEX and PER) & 8-7: Lockpick (INT and DEX) Condition 9: Anyone may employ Talents to meet both requirements. Otherwise, a single, random player must attempt both tasks. He must further roll until success. Cap damage at four, but if that threshold is reached, a random Stat declines. Outcome Boon 15: Gain a Ship Module with a random function. However, the party may not acquire or use resurrect this adventure; this includes Overkill Second Wind.
Space Opera continues next week.
Yours,
IronRed
22-Sep-2024