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Quick Notes for Outlands
Useful for Quick Reference During Games.
Technique Overkill -- (Page 106) -- (Calculated and Recitation ONLY)
Number of Techniques
- One or Two: No bonus.
- Three to Six: +1
- Seven to Nine: +2
- Ten to Thirteen: +3
- Fourteen or more: +4
Escape Doubles
Fury Pip x2 - Choice to Kill half D8 enemies (One Large+) or grant someone else Fury Pip
Catbird Seat x2 - Choice to Kill half D8 enemies (One Large+) or grant someone else Fury Pip
Command Pip x2 - Grives everyone the Catbird Seat
Tactics Pip x 2 - Doubles the Enemy Lost
Battle Ignoble Ratings -- (Page 167)
0 = Large
1 = Nasty
2 = Horrible
3 = Enchanted
4 = Foul
5 = Invincible
6 = Heinous
7 = Great
8 = You Maxed out?
Task Resolution -- (Page 55)
Level 0-3: Out of the Ordinary: 7, Difficult: 12, Tasking: 14, Nearly Impossible: 16
Level 4-5: Out of the Ordinary: 5, Difficult: 10, Tasking: 12, Nearly Impossible: 15
Level 6-7: Out of the Ordinary: 4, Difficult: 7, Tasking: 9, Nearly Impossible: 14
Level 8: Out of the Ordinary: 3, Difficult: 5, Tasking: 7, Nearly Impossible: 12
Skills at Level
Level 1-2: 1 New Skill
Level 3-5: 2 New Skills
Level 6-7: 3 New Skills
Level 8: 4 New Skills
(Page 52)
Trait Bonus by Level
- Bold - Gain ONE Bonus Personal Swagger as you level up (Or mark One Swagger that you currently have as Glorious).
- Clever - Gain ONE Bonus Skill in a Trait you currently have.
- Gifted - Gain ONE Bonus Wizardry, Blade, Or Mount Swagger as YOU level up (or mark one Swagger that you have as Glorious).
Make Rolls
GAIN ONE Make Roll. (So for example, at Level 3 you gain 3 Make Rolls AT THE BEGINNING OF AN ADVENTURE.)
Note: This is in addition to the bonuses you get when completing Adventures.
Victory Reward - Benefit for Completing Adventure from Roll20 Notes.
- Climax success gains extra Riches on Tasking. (Chance to invest those in Estates.)
- Bold climax success gains Personal swagger on Difficult.
- Clever climax success gains Skill on Difficult.
- Energetic climax success gains Blade swagger on Difficult.
- Gifted climax success gains Wizardry swagger on Difficult.
- Methodical climax success gains Longboat swagger on Difficult.
- Rugged climax success gains Mount swagger on Difficult.
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