I listened to some of this discussion from 2018:
Pretty much the princes of D&D now in group think. Props to them, even as I hunker down w/ Guy Fawkes. Seems to me from the discussion that role-play has changed to support three perspectives. I don't agree with that, but the admission makes sense.
DnD5e knows that sales are driven by Influencers. So the game is developed for the players, the ref, and an audience. The audience has buy-in and roots for certain player characters. The audience has a bias and certainly far liberal bent. The Ref is creating a game to add more story and clarity to appeal to an audience, not the players. Character death radically changes audience viewing and can effect game sales. Players are in many ways props, useful as ad lib and improv comics. Dice? Hard to read online and streaming, make them fashionable but immaterial.
If anything, I have moved my idea of role-play to single perspective, omni-perspective where all players collectively have the same experience, including the Ref. We all rise and fall with same emotions.
Can't please everything. Perfect Three Perspective or Single Perspective enjoyment is impossible to balance. Yet which is correct for group dynamics? Who are these people sitting in the audience of the Flavian Amphitheatre? Not sure, except to say the other guys have marketing folks and do sell in large box stores. Could also explain why face on film beats dice on table as a YouTube video.
I find this all fascinating.