A few sessions and we'll house rule the hand off ...
Message:There seemed to be a lot of confusion on the hand off from one player to another.
One player rolls BD/LD and then take the action in some cases and not in others.
When can Luck be used to affect Little Die?
We seemed to evolve that in the Fantasy Hex version but we did not get that sophisticated yet on Space Pyros .... yea, Space Pyros ... whatever ... stream of consciousness. We started letting us move the Little Die with Luck but later decided that slowed the game down.
I found myself in a spot on the Hex Crawl where the action skipped me. I was rolling for loot but never for XPs. So, I remained level 1. This is made worst because if you fall too far behind, you can't survive splashes, poofs, and your spells don't work.
Each completed mission should get everyone an XP as a catch up. So, if a player got behind, they would catch up.
There seemed to be a few more choices in the results but without the "End Game" they missions didn't really split up.
And, the things we found did not drive us to continue to other missions.
You got to crawl before you can fly ... easy enough.
I settled into the notion this was going to just be watching Tony take it in the Spacely Sprockets on occasion and who doesn't enjoy that.
Yours,
IronConrad
27-Jun-2022