Magician: The Redoubt Mons de Ponderoy magazine explodes and catches the surrounding fields afire. Treat all Threes as Sixes.
High Priestess: The ridge Sarre is aflame with no end in sight. Treat all Knights as Sixes.
Empress: Drawn out into the gardens.
Emperor: Move to Redoubt Mons de Ponderoy.
Hierophant: The canoes and bateau along Fosses de Loup are drifting the river on fire. Treat all Tens as Sixes.
Lovers: The Stockade and Lower Town is breached and burning. Treat all Nines as Sixes.
Chariot: Move to the ridge to check on the cavalry scouts (Sarre).
Justice: Go to 2nd Batteries of horse guns.
Hermit: The eastern river docks are burned and useless. Treat all Twos as Sixes.
Wheel of Fortune: Shuffle the deck and continue.
Force: Sally forth and capture the fork on the road outside of town to northwest. That point seems the key to victory.
Hanged Man: The trenches of the southeast batteries have collapsed into the river. Treat all Eights as Sixes.
Death: Go defend the Stockade Lower Town.
Temperance: Move to defend the Wooden Storehouse.
Devil: Move to Fosses to defend boats.
Tower of Destruction: The Hospital is burned and useless. Treat all Knaves as Sixes. This could be a good time to sound retreat, every man for himself (Digressions).
Star: The wheels and barrels of 2nd Batteries of horse guns have been stolen. Treat all Sevens as Sixes.
Moon: Go to trenches overlooking river, south of batteries.
Sun: Move to Redoubt (Lower Town). That’s a clue; hold it!
Judgment: The Wooden Storehouse is nothing but hot ashes. Treat all Fives as Sixes.
World: Go to the eastern river docks.
Fool: The gardens have been pillaged and left a muddy impassable ruin. Treat all Fours as Sixes.