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Life Tool


In the Company of Delvers

Below is a sample from Company of Delvers.

This is used to advance characters after a level up or after completing a quest in the dungeon. It's not all fun and joy but then .... it's the hard life of a delver.

Grab a Die 8 to the Top Right. I recommend the Gygax Green and make your way through the Life Chart or Click the link to the Left and use the automated Tool.

(Note this is a BETA Version so it may change as we go.

Good Luck.

Q&D Life Goes on for Delvers
===================
Event 001:
A little of this, a little of that – the character will gravitate to an activity which will start a series of unfortunate, verily, things can go sour fast. Improve any of your skills, not above plus four. If you completed all your Ignoble Deeds and advanced a level, you may wonder what else life has to offer. By advancing a level, you should roll your next event as a D8+1; otherwise, start at Event 019. “Just do it and get it done!” (Law 1555)

Event 002:
Your sleepy hamlet is caught in a conflict between two (or more) surface lords. Brothers, enemies, raiders…human folk battle for control. They do this by each commander assembling his vassals and attempting to slaughter the other’s serfs. Pick any side you favor or shun, the outcome will not be changed. Gain a Trait of your choice and select a half D8 skills there. Goto Event 010

Event 003:
Purchase land as a freehold and start a family, convinced you will stay true and faithful to your new bride. Gain the Trait Methodical and select a half D8 skills there. Goto Event 019

Event 004:
Set to work on fabrication, testing, hardening steel, blowing glass, mixing compounds, to explore the secrets you do not fully understand. Each solution brings a dozen new questions, still you improve your knowledge undeterred by failure or secondary consequences. Gain the Trait Clever and select a half D8 skills there. Goto Event 028

Event 005:
Improve your wardrobe, daub on perfume and buy exotic gifts. With each introduction to any of the high born, you wine and dine your way to renown and social acceptance. Gain the Trait Energetic. Goto Event 037

Event 006:
Much has changed in a short-time, and you feel like a stranger. Strangers are always suspect. Your instinct is barbarous, quick to kill. The reactions that serve you well as a delver are not acceptable among civilized folk. Gain the Trait Gifted and select a half D8 skills there. Choice to be unrepentant and goto Event 046 or by sheer exhilaration off to Event 073.

Event 007:
Your grandfather visits you in a dream. His face is pristine, but his body is amorphous and limbs skeletal. He warns you, and you obey. Leave this region; go elsewhere. Stay no place for long. You will be contacted when to return. You hear and obey, never questioning if this nightmare was pure imagination or perhaps someone else’s doing. Gain the Trait Bold and select a half D8 skills there. Goto Event 064

Event 008:
Wander to the water for your morning piss. A flatboat is heading downriver. He asks if you a lend a hand, share a bottle of wine. Could be the only person who’s ever showed you kindness. Why not? You’re bored. Gain the Trait Rugged and select a half D8 skills there. Goto Event 073

Event 009:
Splashed by a lord passing in his chariot. Bow gracefully, then wait for his majesty to enter the public bath. Disconnect his horse, mount up and ride out of town laughing. Gain a Trait of your choice and select a half D8 skills there. Goto Event 109

Event 010:
Clink-clack the mail did sing, the lads aligned, a league of lances. Rum Tum the drums did sound, in mortis a host did stand. Two considerable armies are about to destroy a generation of each other’s young. To advance in level you must check ~ Bend the Knee ~ as one of your deeds. Sometimes you may have already done so. Quickly avoid any involvement and goto 064. If you decide to hang around, you might be drawn into the fight at next event of a D8+10

Event 011:
Despite hearing the alarm bell ring over the parapet, you decide to sleep off a hangover as the raiders ravage the countryside and leave the region impoverish. No amount of gold has any value in this county. Beets are the true currency. To advance in level you must check ~ Cheapness of Life ~ as one of your deeds. Sometimes you may have already done so. Goto Event 019

Event 012:
Arrested by the winner, accused of spying or desertion or profiteering. Obviously, they have the wrong person, obviously. Improve any of your skills, not above plus four. Goto Event 046

Event 013:
Find yourself on a hillside hurling fireworks and casting shields over a grandstand of other looky-loos. Gain the Grandfather’s Blessing of Meticulous. Goto Event 082

Event 014:
What starts as fun, rushing in and slaughtering anyone in your path, eventually leads to a blow to the back of the head and brass chains binding your wrists and ankles; your magic seems diminished by the metal. Gain the Grandfather’s Blessing of Convergence. Goto Event 091

Event 015:
Join a few companions as they report good money is being paid to men for the unassuming act of digging. Gold for moving soil, sheer nonsense! Gain the Grandfather’s Blessing of Trickster. Goto Event 118

Event 016:
Save a man, a high-born acquaintance. You’ve talked with him, and he seems less stupid than most nobles, like his father. The knight continues to need your shield arm, as you smile whenever he calls you squire. Gain the Grandfather’s Blessing of Acumen. Goto Event 127

Event 017:
The blow that sunders your shield, breaks your arm and sends you prone from pain was not even magically struck. Some of these lordly lads have ancestral giant blood in their veins. Gain the Grandfather’s Blessing of Uncleavable. Goto Event 136

Event 018:
Fight-on, never surrender. Gain the Grandfather’s Blessing of Devotion. Goto Event 172

Event 019:
Set a new personal record for debauchery, spending every last wooden nickel of your share celebrating the orgiastic life. Next event is a D8+19

Event 020:
How were you to know the empty purse you found in the trash was once owned by a homicide victim? A seer’s augury points to you being the last to handle the pouch. To advance in level you must check ~ Cross and Double-Cross ~ as one of your deeds. Sometimes you may have already done so. Goto Event 046

Event 021:
After talking, pleading, with the other gangboss to start preparations, they mostly tell you to next time spend less and be more frugal. Time to get an interim job. Improve any of your skills, not above plus four. Goto Event 073

Event 022:
Was bound to happen to a person who is fit yet often drinks to blackout drunkenness. You awake among the less than kind folk of a slave market, price tagged and collared in brass like a dog. Gain the Grandfather’s Blessing of Convergence. Goto Event 091

Event 023:
Put together a kit and walk out of the county with a saddle on your shoulder. Once you’re there, away from the Grandfather’s rules of engagement, steal a horse and ride on. Gain the Grandfather’s Blessing of Altruism. Goto Event 109

Event 024:
Brawling, you injure a freeman you thought was mere slave. As restitution you are told to serve one year indentured in the man’s role. Gain the Grandfather’s Blessing of Divinity. Goto Event 127

Event 025:
In an effort to make some cash, you join some mercenaries on a raid to clear out a charmed glade. Amateurs, they run at first arrow shot. If you combat Demihumans on your next descent, collect extra bounty of silver upon exit. Goto Event 136

Event 026:
Addicted and mixing powders with alcohol, you may have overdosed. Your frantically repeat you name aloud to not lose that part of your identity. To advance in level you must check ~ Great Things in Small Packages ~ as one of your deeds. Sometimes you may have already done so. Goto Event 145 If the character just leveled, go instead by benefactor’s intercession to Event 154.

Event 027:
Perfectly budgeted, as the company horns sound muster to return to the Unending Gray, you toss your last penny to a bard to hear your name sung as a set of chords. Gain the Grandfather’s Blessing of Logic. Goto Event 181

Event 028:
Your efforts, as before, have failed. Your toil has only brought trivial wisdom. Your companions tease, even mock, your attempts to create a Crucible of Discovery on the surface. Those devices may be solely powered by the Unending Gray, but you have one last thing to try. Lose one Accoutrement (if available) of the company. To advance in level you must check ~ Wicked Legacy of Ages Past ~ as one of your deeds. Sometimes you may have already done so. Next event is a D8+28

Event 029:
Your money exhausted, you seek a benefactor among the ruling lords. If you haven’t already, check the Ignoble ~ Bend the Knee ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 037

Event 030:
You attempt something that causes even you pause, something you know is a line not to be crossed. Nothing ventured, nothing gained! Gain the Grandfather’s Blessing of Trickster. Goto Event 082

Event 031:
Your efforts are stopped by an inconvenient request. Your Grandfather, maybe for you own protection, has ordered you go into the field to assist a few other delvers. He says it won’t take long; but his concept of time is distorted. Gain the Grandfather’s Blessing of Focus. Goto Event 118

Event 032:
Herniate yourself trying to move a cauldron after your assistant leaves from lack of pay. If you haven’t already, check the Ignoble ~ Penalty for Failure ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 136

Event 033:
Obsession is a form of insanity; your mind has glimpsed a dark existence that humanity should not perceive. The man in the asylum next to you keeps shouting about the square root of negative one. If you haven’t already, check the Ignoble ~ Travel into the Unknown ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 145

Event 034:
Pulled from your work by a threat more serious than personal goals. Discover only argument over cause and inconclusive debate on response. The threat seems hyperbole, and the tribunal an utter waste of time. If you combat Undead on your next descent, collect extra bounty of silver upon exit. Goto Event 154

Event 035:
Needing just a bit more to finance your experiments, you guide an ad hoc group into the Unending Gray, partially financed by a lord who lost a child. That monster proves elusive. If you combat Vampyres on your next descent, collect extra bounty of silver upon exit. Goto Event 163

Event 036:
Travel toward a light and stand outside your body, looking down on a shattered frame. Gain an Artifact, usually an Industry, for the company. Goto Event 172

Event 037:
Catch the eye of a lady, but she’s married or promised to another. Feel superior, briefly. You believe that showering people with praise makes them your friends? Soon others are telling you how to dress and what not to say. You may even become engaged to paintings, the actual lady living far away. Collect no dowry and your favors seem never returned. The lords and ladies have little interest in your tales but smile as each accepts some plunder. Do they snigger behind your back? Lose one Trophy (if available) of the company. To advance in level you must check ~ Riches ~ as one of your deeds. Sometimes you may have already done so. Next event is a D8+37

Event 038:
Accused of a crime you did not commit. The Grand Assize happens to be passing through. Improve any of your skills, not above plus four. Goto Event 055

Event 039:
Do some fop a favor, naively, thinking a mundane act would help you rise in social rank. All was a ruse to cover an abduction. If you combat Vampyres on your next descent, add one to Threat Number. Goto Event 064

Event 040:
Arrested and held for unpaid debts. Your money all spent, you let others even use your name as guarantor and underwriter. The valets of your new friends inform you that the various lords are too busy at the moment with planting and harvest to hear your petitions. Maybe by Twelfth Night. Gain the Grandfather’s Blessing of Divinity. Goto Event 091

Event 041:
Asked to review a family heirloom and appraise it’s priceless value. Plan for theft; twas easy to make a copy. However, whether before or after that deed, the item proves to be cursed. If you combat rival delvers on your next descent, add one to Threat Number. Goto Event 100

Event 042:
Confused by rhetoric but inspired to a cause, you offer you help in the next political war engaged by the nobility. Gain the Grandfather’s Blessing of Focus. Goto Event 118

Event 043:
Having exhausted most direct attempts, you wonder if subservience could bring the first rung of social respect among the lordly peers. Maybe the questing idealist you serve might adopt you (doubtful). Gain the Grandfather’s Blessing of Altruism. Goto Event 127

Event 044:
Protect many as a bodyguard but your undoing was engaging in retribution for such acts. Gain the Grandfather’s Blessing of Alacrity. Goto Event 145

Event 045:
Delight in staging macabre, magic enhanced theater. After one of your heretical performances, approached by an odd fellow. Gain the Grandfather’s Blessing of Pronouncement. Goto Event 154

Event 046:
You stand accused. Right here, right now a kind word or apology may have been enough, but you have no time to ingratiate peons. The world would be overrun by fiends if you did not perform your true role. A pox on all their houses. Improve any of your skills, not above plus four. Next event is a D8+46

Event 047:
Weeks pass as you’re held in a tower. The charges pile-on, and many come forward with accusations. Some minor yet true, while most are inflated, preposterous. You write a declaration, which you intend to read at first legal opportunity. If you haven’t already, check the Ignoble ~ Survivor’s Remorse ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 055

Event 048:
Constables escort you merrily to the edge of the county and there thrash you bloody; eyes and ears leaking. Start the next adventure wounded. Improve any of your skills, not above plus four. Goto Event 064

Event 049:
Drinking away your problems, you awake the next morn at sea and shanghaied, at least you’re not chained to the oar of this galley. To advance in level you must check ~ Immense Scale of Adventure ~ as one of your deeds. Sometimes you may have already done so. Goto Event 073

Event 050:
Many a bard will sing about the day they brought you in-front of the Assize. Gain the Grandfather’s Blessing of Uncleavable. Goto Event 082

Event 051:
The formality of a trial is skipped. You are shocked and a kneecap is shattered for good measure. Start the next adventure wounded. Gain the Grandfather’s Blessing of Devotion. Goto Event 091 If the character just leveled, go instead by benefactor’s intercession to Event 154.

Event 052:
Kill a guard; take back your bribe; kill a dozen other guards; take their robes and purses; kill the groomsman and ride out laughing. Your Grandfather will later shrug, when asked if he’s seen you. The authorities know they should not have inculpated a delver. Gain the Grandfather’s Blessing of Altruism. Goto Event 109

Event 053:
Taken to a spot where you expect you’ll be hanged. Instead they treat you as a guest and ask your advice on battlefield strategy they are considering. Gain the Grandfather’s Blessing of Logic. Goto Event 118

Event 054:
The vigilante are long gone; children start to poke at you as you hang by your neck for a full hour before a passing monk cuts you down. Goto Event 136

Event 055:
You must stand trial in a baronial court. The verdict is a foregone conclusion. You’re an outsider; the local folk fear magic, which you personify. Improve any of your skills, not above plus four. Next event is a D8+55

Event 056:
Depart before the verdict is issued, leaving your defense a fait accompli. A noble patron offers a reward for the true perpetrator of your alleged crime. If you combat Questing Knights on your next descent, collect extra bounty of silver upon exit. Goto Event 064

Event 057:
Declare this proceeding a kangaroo court, adjudicated by a fool, asking that the charges be dismissed immediately. The gallery explodes (even literally) with supporter’s applause and detractor’s laughter. Your outburst has unintended magical consequences (or maybe not in retrospect). If you haven’t already, check the Ignoble ~ Honor and Vengeance ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 082

Event 058:
Hanging seems too good for you, as you are deemed suitable and worthy of extended corporal punishment. To advance in level you must check ~ Cross and Double-Cross ~ as one of your deeds. Sometimes you may have already done so. Goto Event 091

Event 059:
Ask and granted trial by combat. Imagine your surprise when the champion of your accuser is your Grandfather himself. Gain the Grandfather’s Blessing of Acumen. Goto Event 136

Event 060:
A wizard appears from thin air and utters sounds only demons should make. He wants to ensure you will not implicate any accomplice by mistake or by breach of faith. Gain the Grandfather’s Blessing of Meticulous. Goto Event 145

Event 061:
Point of order! Someone vouches for your character. To advance in level you must check ~ Survivor’s Remorse ~ as one of your deeds. Sometimes you may have already done so. Goto Event 154

Event 062:
Turn the case with highly compelling evidence fashioned by highly magical manipulation of the truth. If you combat Twisted Goblins on your next descent, add one to Threat Number. Goto Event 163

Event 063:
Dance on the gallows’ platform, repeatedly wriggling yourself loose of the noose. Gain any Gifted skill or improve one not above plus four. Goto Event 172

Event 064:
Forced to leave the county, but this is merely a formality, an excuse to holiday as a guest in a neighboring Grandfather’s region. Sooner or later the motive for your exile expires; a ruling baron perhaps will cancel his decree and allow you to return. If you haven’t already, check the Ignoble ~ Riches ~ but should that advance your character a level, don’t, until after the next adventure finishes. Next event is a D8+64

Event 065:
If the land is off limits, there’s always a home on the whale roads. Gain any Bold skill or improve one not above plus four. Goto Event 073

Event 066:
Could be the other Grandfather was trying to hire you away or his tutelage is just how these curious guildmasters act around each other’s minions. If you haven’t already, check the Ignoble ~ Cheapness of Life ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 100

Event 067:
If the surface nobles wish to treat you as undesirable, you’ll demonstrate just how much of a scourge you actually are. After twenty wanted posters for various crimes, you decide to temper your ways (a bit). Gain the Grandfather’s Blessing of Devotion. Improve any of your skills, not above plus four. Goto Event 109

Event 068:
Regularly flogged and treated as a whelp; you are offered a change to prove your obedience and earn back the name that only gets softly whispered before you sleep. Gain the Grandfather’s Blessing of Uncleavable. Improve any of your skills, not above plus four. Goto Event 127

Event 069:
You could not leave well-enough alone. Return by night to your county of exile to settle a few scores; you’re not the type who enters into a fair duel. Neither are the ones you hate. If you haven’t already, check the Ignoble ~ Honor and Vengeance ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 136, wounded. If the character just leveled, go instead by benefactor’s intercession to Event 154.

Event 070:
Sent back below with strangers; you turn as dead man seems to come rather quick. Improve any of your skills, not above plus four. Goto Event 145

Event 071:
Asked to perform a task as a neutral, someone not truly beholden to any Grandfather at the moment. Delvers make capable scouts and your new benefactor rewards your intelligence. If you combat Spectral Host on your next descent, collect extra bounty of silver upon exit. Goto Event 154

Event 072:
Ignore the command to cross the bridge and leave the county; you’ll do so downward in the next delve but not across the river boundary. No one enforces your exile; all bluster. Gain any Rugged skill or improve one not above plus four. Goto Event 181

Event 073:
After a while, the rocking of the vessel carrying you seems normal. Piracy has as much combat as delving just fewer if any monsters. Your captain laughs at your fanciful stories of misshapen, often blind, creatures who’ve never seen the sun. If you combat Twisted Goblins on your next descent, collect extra bounty of silver upon exit collecting on a bet. Next event is a D8+73

Event 074:
Whistle for a breeze but forget where you are and who you are. Gain the Grandfather’s Blessing of Divinity. Goto Event 082

Event 075:
Fight well, honorably, but your vessel is taken as a prize. Between drowning and rowing, you accept rowing. Gain the Grandfather’s Blessing of Convergence. Goto Event 091

Event 076:
Explore an isle and discover the surface world has as much fascination to offer as delving (not really). Gain the Grandfather’s Blessing of Trickster. Goto Event 100

Event 077:
Set foot on dry ground at a major port and spend your liberty carousing. Later discover you’ve been abandoned. Maybe the captain thought you were dead, as delvers are not very good with schedules and time. Gain the Grandfather’s Blessing of Focus. Goto Event 109

Event 078:
Take a fall from the mast. Stupid mistake, trying to stop a greater accident or prove yourself. The boatswain deems you unfit and leaves you marooned ashore. Gain the Grandfather’s Blessing of Logic. Goto Event 136

Event 079:
Below the surface of the waves are creatures as dangerous as denizens. They hunger for warm flesh and distort the mariner’s mind. Gain the Grandfather’s Blessing of Meticulous. Goto Event 145

Event 080:
Dysentery or malnutrition, the boat should have run as well as a delver company. But, you did not step-up and claim the position of quartermaster. If you haven’t already, check the Ignoble ~ Terrible Traps and Obstructions ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 172 If the character just leveled, go instead by benefactor’s intercession to Event 154.

Event 081:
Time’s up and you know it is so. Give back most of the baubles you’ve collected, divide your meager fortune among the crew and take your leave. You are a delver and magically sense your company calls. Gain the Grandfather’s Blessing of Acumen. Goto Event 181

Event 082:
You are caught in the center of a detonation, an unbridled release of white magic. All should be lost. Your survival makes you culpable. Someone else had to heal the world and repair the damage you are alleged to have caused. If you haven’t already, check the Ignoble ~ Terrible Traps and Obstructions ~ but should that advance your character a level, don’t, until after the next adventure finishes. Next event is a D8+82

Event 083:
Your weakened state makes you unable to resist a more powerful user of magic who seeks an Igor-thrall. Enter the next adventure with one extra make-roll. Goto Event 091

Event 084:
Seek the help of a cleric, but his cures were hocus-pocus or worse quack psychology. If you combat Misanthropes on your next descent, add one to Threat Number. Goto Event 145

Event 085:
Held for observation; the Zaires must decide if you are demon, half-wit or worthy of apprenticeship. Only feigning the fool would you return to the company. Even seeing through the masque, your wishes would be respected by the all-powerful. One day you may be ready to join them without reservations. If you combat Undead on your next descent, add one to Threat Number. Goto Event 154

Event 086:
Cover for your mistake by blaming the imps. You can hear the teeny ones laughing as they decide you own them a favor. If you combat Dwarven Imps on your next descent, collect extra bounty of silver upon exit. Goto Event 163

Event 087:
Your torment continues as your accident has also released a greater fiend into the world. If you combat a Demon on your next descent, add one to Threat Number. Goto Event 172

Event 088:
Your soul is removed from your body, and you are forced to drill with a legion of terror. If you combat Spectral Host on your next descent, add one to Threat Number. Goto Event 172

Event 089:
Momentarily paralyzed, you stare blankly ahead watching as something carnivorous salivates at the prospect of consuming your flesh. If you combat Vampyres on your next descent, add one to Threat Number. Goto Event 172

Event 090:
Cancel the outcome with further magic of your own. Gain any Methodical skill or improve one not above plus four. Goto Event 181

Event 091:
Chained and enslaved; marched across a great distance and sold too many times to count. Your calloused hands say you’re a miner, so you will dig. But not in the delver fashion, your efforts are shallow and sloppy, serving a baron whose interest is petty gain from a pit of mostly mud with trace amounts of iron and copper. Next event is a D8+91

Event 092:
The excavation went a tad too deep and the imps were riled. For now you escape but where is home. If you combat Dwarven Imps on your next descent, add one to Threat Number. Goto Event 109

Event 093:
A new master treats you more like chattel family, as he recognizes your skills. If you combat Great Beasts on your next descent, add one to Threat Number. Goto Event 127

Event 094:
An evil comes at night, upset that Gaia has been so cruelly treated; to an extent you agree as you escape during the ensuing bloodbath. If you combat Twisted Goblins on your next descent, add one to Threat Number. Goto Event 136

Event 095:
Nearly have an arm torn-off, when you spade into a darker colored soil and your shovel is sucked into a vacuum below. If you combat Great Beasts on your next descent, add one to Threat Number. Goto Event 136

Event 096:
As timely interruptions go, this one was rather spectacular. The flames of the feudal farms afire light your path to freedom. If you combat a Dragon on your next descent, add one to Threat Number. Goto Event 136

Event 097:
A tattooed priest overpays for your ownership; he knows you’re a delver and readies your breast on an altar for his knife. If you combat a Demon on your next descent, add one to Threat Number. Goto Event 172 If the character just leveled, go instead by benefactor’s intercession to Event 154.

Event 098:
Endure the lash, taunt for ever more, until you feign your own death. Gain any Clever skill or improve one not above plus four. Goto Event 172

Event 099:
Stun your overseer and make a run for it, but you’ve been marked by an enchanted tracker. Gain any Energetic skill or improve one not above plus four. Goto Event 172

Event 100:
Hold in your hands something quite ordinary but imbued with the fantastic. Passersby think nothing of the object, but you know it’s critical part in a tool that the world hasn’t used in a thousand years. If you haven’t already, check the Ignoble ~ Great Things in Small Packages ~ but should that advance your character a level, don’t, until after the next adventure finishes. Next event is a D8+100

Event 101:
Exchange the relic for a full purse and a promise in your heart to settle down, raise a family and abandon the fighting life. A promise you never will keep by the way. If you combat rival delvers on your next descent, add one to Threat Number. Goto Event 109

Event 102:
Imagine you could move mountains, or be a royal power broker, but instead merely hunger to profit; the opportunity passes with each waning moment of the relic’s short life. Goto Event 118

Event 103:
Recognize your limitations and offer the relic to someone worthy to be the rightful owner, the wielder of the legendary device. The object certainly has changed you. Gain the Affectation Insipid (per Magic Mishap). Goto Event 127

Event 104:
The object emits a sadness that’s unceasing. Even after you rid yourself of ownership to magical gypsies, you struggle to contain tears. Only the seriousness of the Unending Gray cures your maudlin state. If you combat Demihumans on your next descent, add one to Threat Number. Goto Event 145

Event 105:
Review the wanted posters but distracted when a fine and lean stranger arrives, stating that your machine wasn’t meant for such tawdry matters. If you combat a Demon on your next descent, collect extra bounty of silver upon exit. Goto Event 154

Event 106:
Find your workspace intruded upon by imps. As you swat to shoo them away, they have a proposition for the owner of such means. If you combat rival delvers on your next descent, collect extra bounty of silver upon exit. Goto Event 163

Event 107:
Even with every measure you could muster, the artifact was still stolen by a wizard. One who first tried his art to deal for the item, but then upon refusal would not settle for No as an answer. If you combat Misanthropes on your next descent, add one to Threat Number. Goto Event 181

Event 108:
Return to the company to gloat. A fine find nods your Grandfather. Gain an Artifact, usually an Accoutrement Industry, for the company. Goto Event 181

Event 109:
Ride the world finding fellowship as you may, but often merely sightseeing as a soldier of fortune. In your dreams your Grandfather seems to beckon for his missing prodigal son to come home to the Unending Gray. Enter the next adventure with one extra make-roll. Next event is a D8+109

Event 110:
The man who bested you was not more skilled, but he was lucky. That’s what you say to yourself as you deep-down know that delver combat is far different than surface clashes of legions. To advance in level you must check ~ Mass Combat ~ as one of your deeds. Sometimes you may have already done so. Goto Event 136

Event 111:
In the company you have a hundred magic wielding allies. Not so on the surface where superstition limits what most plebs will attempt. If you haven’t already, check the Ignoble ~ Vanquish of Monstrosity ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 145

Event 112:
Promises were made but you failed to keep your end of the bargain; you ride bleeding in the saddle seeking a healer. If you combat a Dragon on your next descent, collect extra bounty of silver upon exit. Goto Event 172

Event 113:
Put out a fire with magic, but the locals don’t see your deed as a grace. In front of you the cult sets torches to a hovel with the family praying inside. You’ve had enough of these religious surface dwellers; the time has returned to dig (first for a family’s graves). Gain any Bold skill or improve one not above plus four. Goto Event 181

Event 114:
Sink a Viking longboat blockading a port, but the cheers ring hallow, all too easy to obtain. Return to something worthy of your skills. Gain any Rugged skill or improve one not above plus four. Goto Event 181

Event 115:
Converse with a sorcerer who lost most of his power by living on the surface under the sun. Expect you too are losing your talents by atrophy. Insist your company assemble. Gain any Methodical skill or improve one not above plus four. Goto Event 181

Event 116:
Help battle the rise of undead in a distant region, knowing the Witch~Lich King must not be allowed to conquer the underworlds and then fully manifest everywhere upon the surface. Gain any Energetic skill or improve one not above plus four. Goto Event 181

Event 117:
Tar and feathered for corrupting the innocent, after performing tricks of the mind and air to the delight of children. The priests are as arrogant and single-minded about magic as the ruling lords in their sway over the masses. Gain any Gifted skill or improve one not above plus four. Goto Event 181

Event 118:
Make fine coin employed by the lords destroying each other’s homes. One day you’re signing a contract with an Earl, the next week his enemy the Duke is handing you a purse. Delving seems like an idiot’s work as you ride with your gear to the next siege. Improve any of your skills, not above plus four. Next event is a D8+118

Event 119:
Buying into surface norms, you can’t recall when you first knelt and pledged to serve. Was there any profit in doing so? Were you magically charmed? Your continuing loyalty nags at you. Gain any Clever skill or improve one not above plus four. Goto Event 127

Event 120:
Struck from behind by a man whose last words become a question “Why didn’t you die?” Gain any Rugged skill or improve one not above plus four. Goto Event 136

Event 121:
Was bound to happen, the other side also employs artillery and delvers aiming the same. Gain the Affectation Anxious (per Magic Mishap). Goto Event 136

Event 122:
Instead of selling your services to the winner, you desert. The last victor did not seem worthy of a crown. Pull at your hair and know you’ve bene cursed. Gain any Methodical skill or improve one not above plus four. Goto Event 145

Event 123:
Slain and dismembered; that’s what you remember. The battlefield surgeon stitched you back into a golem, a shell of a man. Hide the scars on your frame and change careers. Goto Event 145 If the character just leveled, go instead by benefactor’s intercession to Event 154.

Event 124:
Rather than just selling your services again to either victor, support whole-hog the underdog in a cause. Gain any Bold skill or improve one not above plus four. Goto Event 172

Event 125:
Joke with a man who has no sense of humor. If you expect to live much longer, you had better grow a tad wiser. Gain the Grandfather’s Blessing of Pronouncement. Goto Event 172

Event 126:
Receive a letter in a code only you can decipher. Though your commanders wonder if you are a spy, they accept your explanation that you must leave. By the head and the heart, you must as a delver obey. Gain the Grandfather’s Blessing of Alacrity. Goto Event 181

Event 127:
The way of chivalry is almost as hard as being a delver, though perhaps less rules. You remain faithful to your noble knight until a fate filled day. Improve any of your skills, not above plus four. Next event is a D8+127

Event 128:
Ambushed and set upon by another pennant waving, lance carrying, servant of all that is good. Surface life is nothing but vindictive politics. If you combat Questing Knights on your next descent, add one to Threat Number. Goto Event 136

Event 129:
Betrayed and sacrificed; sharpen your mind to prevent that from happening again. Gain any Clever skill or improve one not above plus four. Goto Event 136

Event 130:
Your leader would not listen when you advised attacking the foe at dawn and not dusk. If you combat Demihumans on your next descent, add one to Threat Number. Goto Event 136

Event 131:
Too late you discover the bandits are not really desperate men but conjured ones. If you combat Undead on your next descent, add one to Threat Number. Goto Event 136

Event 132:
Ask yourself again how you let this moron convince you that he was capable of fighting a grand worm as it tunnels forth from below. If you combat a Dragon on your next descent, add one to Threat Number. Goto Event 136 If the character just leveled, go instead by benefactor’s intercession to Event 154.

Event 133:
Throat slit in your sleep, the culprit unknown. Would it help to know you were mistaken for your knightly sovereign? Gain any Gifted skill or improve one not above plus four. Goto Event 172

Event 134:
Paid ever so well to betray your master, forgetting he too might use magic. Gain any Energetic skill or improve one not above plus four. Goto Event 172

Event 135:
Step up and use your own frame to shield your lord from a hail of arrows. Gain a Trait of your choice. Goto Event 172

Event 136:
Poor, poor child, missing out on all the fun. Better to rest and even cleanse your mind of nightmares. You will soon be engulfed again in the Unending Gray. You won’t know if your wound has healed, until you find your next event at D8+136

Event 137:
Hallucinating with fever, infection, you leave without notice after you overhear someone say a bounty was placed on a monster sighted. If you combat Great Beasts on your next descent, collect extra bounty of silver upon exit. There is a 75% chance you’re healed; roll that now. Goto Event 145

Event 138:
Both slain and resurrected by a phantom arriving at midnight. Your character has healed from a previous vicious wound. Gain Redemption and cancel a previous Affectation or magical malady of your character. Goto Event 154

Event 139:
Enervated by sophists with ointments, you return with three stout lads on a short trip to the underworld; there you know is magic aplenty to endeavor to heal. There is a 50% chance you’re healed; roll that now. Gain the Affectation Fuming (per Magic Mishap). Goto Event 163

Event 140:
Told you should continue bedrest for another month, you punch the physician. There is a 25% chance you’re healed; roll that now. Gain the Affectation Vainglorious (per Magic Mishap). Goto Event 172

Event 141:
Receive in a dream angelic counsel that makes you disregard your doctor’s orders to rest until fully healed. Your character has healed from previous vicious wound. To advance in level you must check ~ Wicked Legacy of Ages Past ~ as one of your deeds. Sometimes you may have already done so. Goto Event 181

Event 142:
Convalesce, force yourself to stand and walk. Prove your legs are working and avoid amputation. There is a 50% chance you’re healed; roll that now. If you haven’t already, check the Ignoble ~ Penalty for Failure ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 181

Event 143:
Stop lollygagging; get out of bed. Your company is ready for the next adventure; they’re leaving with or without you. There is a 75% chance you’re healed; roll that now. If you haven’t already, check the Ignoble ~ Immense Scale of Adventure ~ but should that advance your character a level, don’t, until after the next adventure finishes. Goto Event 181

Event 144:
You were fit the moment you left the underworld. You simply wanted to be nursed by a certain nun you met the last time you were nearly killed. Your character has healed from previous vicious wound. To advance in level you must check ~ Vanquish of Monstrosity ~ as one of your deeds. Sometimes you may have already done so. Goto Event 181

Event 145:
Mindless, insensitive and primal, you wander above ground and below, a misanthrope and murderer, leaving a trail of random victims. Improve any of your skills, not above plus four. Next event is a D8+145

Event 146:
Doctors did their best, but a part of your psyche has been erased. Gain the Affectation Sniveling (per Magic Mishap). Goto Event 154

Event 147:
Toast with the denizens of the underworld; drink deep and find purpose. If you combat Dwarven Imps on your next descent, add one to Threat Number. Goto Event 163

Event 148:
The county sheriff brings you to final justice at the end of a rope. Gain the Affectation Filthy (per Magic Mishap). Goto Event 172

Event 149:
The horn to muster sounds and you report. Different and the same, you remain a tragic delver. Gain the Affectation Paranoid (per Magic Mishap). Goto Event 181

Event 150:
In the underworld your sanity returns but your rum-tum-tum seems to be damaged. Gain the Affectation Constipated (per Magic Mishap). Goto Event 181

Event 151:
Your Grandfather slaps you silly and tells you to sober-up; he’s got work, and you will salute and obey. Gain the Affectation Slovenly (per Magic Mishap). Goto Event 181

Event 152:
A kind maid quells your madness with soothing touch and herbal tea. But, as you recover she rejects your pleas to stay; she departs for her next patient, leaving you bitter and unloved. Gain the Affectation Jilted (per Magic Mishap). Goto Event 181

Event 153:
Death comes to take you. But you win the game of chess, so he must wait. If you combat Spectral Host on your next descent, add one to Threat Number. Goto Event 181

Event 154:
For a good while you live in luxury, a guest of the Sky Zaires, wizards who live in the clouds. You may stay as long as you desire in this place of paradise. When you’re ready to leave, no time has passed in the world below. If you combat Misanthropes on your next descent, collect extra bounty of silver upon exit. Next event is a D8+154

Event 155:
Develop a gift for gab and small talk. Fine talents for courtly life, but dangerous in delving. Gain the Affectation Talkative (per Magic Mishap). Goto Event 181

Event 156:
Obtain a modicum of serenity. Gain Redemption and cancel a previous Affectation or magical malady of your character. Goto Event 181

Event 157:
Research your heritage and learn more about your ancestors. Enter the next adventure with one extra make-roll. Goto Event 181

Event 158:
Study the script of the Sea Kings, memorizing the ancient code of Samparas, before departing to put in practice what you’ve grasped. Gain the Grandfather’s Blessing of Alacrity. Goto Event 181

Event 159:
Unable to change your stripes, you help yourself to the soap and towels of the accommodations before you scoot. Gain an Artifact, typically an Arcane Focus Accoutrement. If you combat Questing Knights on your next descent, add one to Threat Number. Goto Event 181

Event 160:
Lay with the Fae ambassador. Later shown a visual prophesy of your death by magical blight. Gain the Affectation Contagious (per Magic Mishap). Goto Event 181

Event 161:
Marvel at beauty and compose songs contrasting you present with your past in the Unending Gray. You are deemed a theatrical bore and tossed from nirvana. To advance in level you must check ~ Travel into the Unknown ~ as one of your deeds. Sometimes you may have already done so. Goto Event 181

Event 162:
Obey without hesitation the orders of a Zaire, drinking from a goblet that smells of corruption and strangely whimpers as you consume. Gain Redemption and cancel a previous Affectation or magical malady of your character. Goto Event 181

Event 163:
The wee folk drape you in moth eaten finery and parade you before their king; he squeaks with a proposal of war. Improve any of your skills, not above plus four. You can refuse and end this (Event 181). Or accept knowing it’s a trick, yet continue at the next event of a D8+163

Event 164:
Certain your side can’t hold the line, you breakout and rush the command tent of the enemy. Gain a Trophy of a Jar of Pickled Demihuman Testicles, left by the imps on your near lifeless body. Goto Event 172

Event 165:
Command a staged fight, where you seem to lose half your forces at each clash and withdraw, while the enemy appears endless. Gain a Trophy of an Alabaster Coffer of Carved Undead Bones, left by the imps on your near lifeless body. Goto Event 172

Event 166:
While two warring sides seem to pause and watch, you enter an arena and fell something terrible and truly difficult to describe. Gain a Trophy of a Luxurious Cape of Beast Fur, left by the imps on your near lifeless body. Goto Event 172

Event 167:
Help one king best his brother, finishing a feud that has lasted a century. Gain a Trophy of a Rope of Woven Imp Beards. Goto Event 181

Event 168:
Banish the poison and mutated from the under-realm with little thanks but a souvenir. Gain a Trophy of a Chain of Linked Goblin Toes. Goto Event 181

Event 169:
Though you tried bravely to train and lead the flock, the nonhuman warriors were swept aside by demihumans riding beasts. Wake on the surface, missing a gold tooth ripped from your mouth. Start the next adventure wounded. Goto Event 181

Event 170:
The struggle ends in a draw against a far superior adversarial army; you almost feel as if in the future you’d be a welcome guest of the dwarves, until they take back all the gifts you were paid. Gain the Grandfather’s Blessing of Pronouncement. Goto Event 181

Event 171:
Warned by the imps who claim to have watched the Norns weave your skein. Gain the Affectation Paranoid (per Magic Mishap). Goto Event 181

Event 172:
Technically you died, but this is not really a Digression where that might happen. Let one more roll determine your fate. Warning, there could be some permanent damage inflicted on this character. Next event is a D8+172

Event 173:
Rise anathema, considered by most as undead. Begin the next adventure as the Outcast before this event is forgotten. Goto Event 181

Event 174:
Brain damaged and unable to properly count; you rely on underlings to keep all numbers balanced. Do not take Trait Strategic benefits in the next adventure then your memory recovers. Goto Event 181

Event 175:
Scapula fused, continue unable to lift your arms above your head. A tall whelp is assigned as a companion to carry a tower shield. Lose your make-rolls next adventure before recovering. Goto Event 181

Event 176:
Lose all feeling in your skin; you cut yourself too frequently and often need magical therapy. Take only one wound (two if Rugged) before dying while in the next adventure; then you will recover. Goto Event 181

Event 177:
Awake not half the man you once were. Select one Trait of your character and lose all skills and that ability in the next adventure; thereafter your Traits and skills return. Goto Event 181

Event 178:
Near blind, your hearing may grow acute, but you often barely recognize objects held an inch from your face. You will never be the Satrap or Grumbler next adventure; however, don’t gloat. Instead if you are ever elevated to either close-up role, you become the Dead-Man instead. Goto Event 181

Event 179:
Struck dumb. You are unable to deliver detailed instruction or issue course corrections in a manner other than pointing or clapping hand cymbals. Your magic seems stunted, even when you try to prove you’re unimpaired. Lose all the Grandfather’s Blessing you may have acquired in this set of events. Goto Event 181

Event 180:
Near deaf, you are startled less, but cannot be trusted to know what dangers lie even in your periphery. While you’re the Satrap or Grumbler next adventure, any wound inflicted by Major Tarot generated free-style action will kill not just wound. If you’re Rugged of Trait, you ignore the first time that occurs if you haven’t used the Rugged Strategic Benefit to cancel a vicious from regular vent combat or labors. Goto Event 181

Event 181:
Your character is ready to continue play. If you advanced in level as the character entered the start of these event tables, you will gain a half D8 new skills, or improvements to the skills, under each of your character’s Traits. In some cases, you could also leave these events viciously wounded. Maybe ask your friends what happened to them? (Bad things, undoubtedly.)


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