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Spacegamer.com - Crimson Cutlass Mission:

This uses the Tarot Card to Generate a Mission on the Fly as described in Crimson Cutlass Book 2 -- Generating Missions. (For even more value, use Book 3 to generate Encounters on the way!!!!)

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Three of Cups: Woman
- The Emperor: Patron is skilled soldier, man-at-arms, Lordly.

Mission:
- Seven of Coins (Inverted): Organize a bandit gang (train and outfit a rebellion).
- The Hanged Man (Inverted): Mission will only succeed if a player forfeits an object or ability of great value to the player.
- The Sun (Inverted): Mission should be simple or direct, take place in the immediate area - still use the encounters, but almost all mission Inconsequential encounters can be ignored (see encounters).
- The Hermit (Inverted): Patron withholds or ignorant of one crucial aspect of the mission. Player will find this out early in the mission by end of the first setting of the scenario (see encounters).

Patron Finances:
- Nine of Coins (Inverted): Can steal or illegally acquire anything needed for job (not as much; players must aid in any acquisition).

Patrons Reasons / Motivations:
- Five of Rods (Inverted): Legal, moral or political motive (secure rights that Monarch odes not recognize).
- The Pope (Inverted): Patron is trying to stop reformist from progressing changes in the church.
- The Empress (Inverted): Patron's motive is so distasteful, that player (or another player) will feel drawn to support oppositions by scenario's end.

Opposition:
- Knight of Rods (Inverted): Old pirate both respected and feared (master of disguise that can be anyone at anytime).

Rival:
- Six of Cups (Inverted): Leader of a Work gang
- The Moon: Person is really not Rival, but Patron thinks he is (pick an extra card to discover real Rival). Sometimes in the scenario, the players will learn the truth.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Climax Encounters in Crimson Cutlass!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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