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Spacegamer.com - Crimson Cutlass Mission:
This uses the Tarot Card to Generate a Mission on the Fly as described in Crimson Cutlass Book 2 -- Generating Missions. (For even more value, use Book 3 to generate Encounters on the way!!!!)
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Ten of Rods: Peasant, Farmer or Serf - The Magician (Inverted): Patron is totally honest, detests secrets, confides to all the players. - The Chariot: Patron is eager.
Mission: - Three of Cups: Deep water fished/whaling ship's crew (secretly a pirate)
Patron Finances: - Queen of Coins (Inverted): Simple possession and pouch of gold (not gold, but something not shown - pearls of high value or maybe sand).
Patrons Reasons / Motivations: - Knight of Coins: detained by duties; player acts on his behalf (yet observed by third party spy or enforcer).
Opposition: - Nine of Coins (Inverted): Unknown to Patron, two Rivals have joined forces; pick two cards for these Rivals, but only one known (should Patron find out identity of other Rival, he'll abandon mission).
Rival: - Eight of Swords: Outcast / Exile
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Climax Encounters in Crimson Cutlass!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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