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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 5 Swords: Person who looks like another, Con-man or Opportunist; Patron will be mistaken for another. Pick a card "WHO??" for the identity of the look alike. This deception may be played in order to entice the players unwittingly into a deal. Inverted, Shape-Changer; deception is created by magical means. From this point on, the players are in danger -- if not from Patron, from powerful adversary they would have better sense not to face.
Mission: - 8 Cups: Serve on a voyage as part of a ship's crew. Inverted, hunt and destroy a hideous sea monster that has threatened trade.
Obstacle: - (Inverted) 9 Rods: On occasion of the next illegal act, the player committing the deed will be noticeably spotted by constables. Inverted, on occasion of the next illegal act, the player committing the deed will be noticeably spotted by by a child or other innocent.
Motivation: - (Inverted) King Rods: Hiding from an unidentified person or past action. Inverted, because Patron is hiding from his past, he stays incognito or assumes a role not his own. Pick another card "WHO??" to determine the past identity of the Patron.
Finances: - Knight Swords: Before financing the mission, the Patron will threaten the players --"take anything needed, but need what's taken"; players are well advised to limit their requests. Inverted, Patron threatens the players not to cheat him, but after this initial confrontation, he will become quite generous.
Rival: - (Inverted) 6 Rods: Hero of Battle. Inverted, Pardoned Criminal.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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