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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 9 Rods: Young Lad or Child; a youth perhaps too young to know the danger he faces by conversing with the powerful (and always unpredictable) players. This Patron does not represent another (that's another selection); he is alone without Finances and in need of help. He may seek the players because of a family concern, but his father and mother will do not know and would not approve of his actions. Inverted, Orphan or Bastard; a child who is alone. Only in rare cases will the child be the heir to a fortune yet to be claimed ("this isn't a romance novel, and besides that correctly would be an Heir to Fortune pick"). Helping such a Patron may earn a Friend for life, and who knows what power and riches he may later obtain -- many a warlord king, began life with tragedy ("that's the stuff of legends and fantasy epics").
- (Inverted) Lovers: Two Patrons are involved, but only one approaches the players at this time; pick an extra card for second Patron's identity ("PATRON??"). Inverted, other person (second Patron) is not aware that the players' Patron is recruiting the player's services.

Mission:
- 8 Rods: Deliver a note or message. Inverted, deliver a message to a person that will be discovered to be an adversary of at least one player.

Obstacle:
- Knight Cups: Treachery in the group will lead to false accusations and threats among the players. Inverted, Patron will become suspect during scenario.

Motivation:
- (Inverted) Queen Cups: Capture love or attention of another mindful of mission. Inverted, trying to capture the attention of someone; but regardless of players' success, this will not happen, and players will be blamed.
- (Inverted) Magician: Patron sees opportunity now, because an overshadowing important event has brought a chance of success. Inverted, event is in another land.

Finances:
- (Inverted) 6 Rods: Worthless lands, fraudulent coins, worthless items of jewelry. Inverted, Patron has worthless lands, fraudulent coins, worthless items, but this is unknown to him -- he is a bit naive on money matters, and leaves his finances to an embezzling major domo.
- (Inverted) Hierophant: Finances of Patron are related or controlled by a deity. Inverted, Patron's finances for the mission are tithes promised to a deity; he's using them in violation of religious doctrines or even against the god's wishes.
- (Inverted) Moon: Some (maybe a fourth) Patron's troops will be disloyal. Inverted, most (maybe three-quarters) of the Patron's troops will be traitors serving the Rival.

Rival:
- (Inverted) Knave Coins: Merchant Prince. Inverted, Pirate or Viking Raider.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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