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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 7 Coins: Forester or Ranger; a person whose assigned duties are to protect a forest, either on orders of a baron or from higher pledge. Though cliche', such a Patron will be an incredible bowman -- silent, deadly, unforeseen. Since position may be an appointment, Patron may be biding his time ("watchin' the trees for poachers or fires"), until a greater position becomes available. Mission may thus not relate to forest; Patron has personal affairs that he can not accomplish himself. Inverted, Druid or Elf; magical human or near-human that rejoices and worships nature. These are either men who gave up everything and went to commune with nature (discover the magic); else, spirited creatures that are themselves part of nature. Norse myths describe the elves as the simple spirits that make flowers bloom or teach birds to fly. Mission will always be related to a forest; stopping a danger or ensuring threat is not carried out. Referee may need to modify Mission to fall in line with Patron; however, when faced by violence, Patron has no inhibitions about responding with the same ("I love the trees; that's why I want you to savagely murder the baron cutting them down"). Similarly, Patron will never have a materialistic Motive. In fact, Motive can be almost always considered obscure (non-worldly); do not pick a card for Motive (or ignore pick). Finally, Finances of Patron will almost always be handed fully over to players as payment ("here I still own land, even though I left it long ago; it is yours"), but as well, such will almost always be controlled by another relative, caretaker or steward.
Mission: - 9 Rods: Organize repairs on an important warship, bridge, roadway or fortress. Inverted, plan and construct an important warship, bridge, roadway or fortress.
Obstacle: - (Inverted) 4 Coins: World's most respected or trusted man with many allies becomes involved opposed to mission. Inverted, traveling justice of a monarch's court will think players hide a criminal past or present criminal activities; else, he believes the group is hiding evidence or a fugitive he seeks. He will oppose the mission, until all the facts are revealed. In many cases, players are sent on missions that skirt the legal edge, so justice may be right that players are intent on breaking the law.
Motivation: - (Inverted) 10 Rods: Prove a point, make an example or show by deed. Inverted, wishes to outsmart his better in social position. - (Inverted) Fool: Patron pretends he is motivated by his reason, but in truth doesn't truly have a reason for the mission. Inverted, by scenario's end, he will have forgotten he has sent the players on the mission. - Wheel of Fortune: Reshuffle the deck and continue.
Finances: - 6 Swords: Money is no obstacle -- job must be done. Inverted, money is no obstacle, job must be done; and better be done by a certain time or players' "heads will roll". - Justice: All the finances were secured as debt from a money-lender or guilds. Inverted, all finances were secured from thieves.
Rival: - (Inverted) 3 Coins: Forester or Ranger. Inverted, Druid or Elf.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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