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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knave Swords: Female Warrior; another example of chauvinism, in that despite her prowess, Patron is not respected or has no legal right to bear arms. Feminist overtones ("women are superior to men") are a must for proper role-play. Inverted, Female in Man's Attire; Patron appears to be male, but is in fact a female who disguises her identity; players should discover this fact sometime during the scenario. Since the female disguises her sex, she may be hiding from a suitor, past lover, cultural taboos, etc.
Mission: - (Inverted) 8 Rods: Deliver a note or message. Inverted, deliver a message to a person that will be discovered to be an adversary of at least one player. - Hermit: Patron withholds or remains ignorant of one crucial aspect of the Mission. Inverted, players will find this out early in the Mission, usually by end of the first Setting of the scenario (see Encounter pamphlet for details on Settings). - (Inverted) Devil: No one must become aware of the full extent and purpose of the Mission, else disaster - Mission failure - will result. Inverted, if any player separates from the main group (i.e. forced to use the Digression tables), that character will not return to the group (events leading to this point should be left vague, but obviously player wishing to continue in the Mission must take another character). The characters separated will be detained and perhaps require rescue after the Mission is completed (i.e. player was ambushed and put aboard a galley ship as a rower slave).
Obstacle: - (Inverted) 9 Cups: Must traverse many unexplored or rugged-arduous miles of both land and water before entering Climax. Inverted, accidentally cross an area where a wizard conducts powerful conjuration that changes physical laws over nature -- "why don't my arrows fly straight?" - (Inverted) Moon: None of the opposition directly opposes the mission, they simply hate the Patron. Inverted, some of players' Enemies will try to stop their plans (become unforeseen opponents).
Motivation: - (Inverted) 4 Coins: Change land boundaries or trade routes. Inverted, change land boundaries between countries at war.
Finances: - 8 Swords: No coin, but storehouse goods of all description. Inverted, Patron offers no coins, but players may graft and pilfer from storehouses he guards (or knows the guards).
Rival: - (Inverted) 9 Coins: Architect of Many Cities. Inverted, Designer of Palace or Emperor's Tomb. - (Inverted) Lovers: Person is mistress or paramour of another pick ("WHO??"). Inverted, a long forgotten lover or paramour.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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