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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Ace Swords: Demi-Human; not a human, but not a monster (use your imagination, or flip randomly to a page in your favorite "creature" book). Before "cloaked" figures are found in every tavern, waiting to meet the players, the Patron will usually send an agent (human) with an offer to meet elsewhere. Missions with Patrons of this type have two Rivals (at least); select two cards for that category. Because the Patron sought the players and not one of his own race, the Mission should somehow either personally relate to the players or be something that only they can perform (at least the Patron thinks). Inverted, Intelligent Monster or Demon; not a human, not a humanoid, but an intelligent creature that needs human assistance in performing a task. Again, Patron will send an agent and ask to meet the players ("no, this agent will not say he represents a beast"); most messengers are magically enchanted (charmed) and simply follow orders ("much treasure, follow me"). Referee may have to modify Mission card selection if inappropriate (i.e. makes him say, "what?" or "I don't think so"). Only pick one Rival, but additionally all humans will oppose the Mission should they discover the players' Patron. Unfortunately, though the players may also oppose the Mission, they risk death by refusing ("worse it could be a long time before the demon lets you die"; thought respectfully borrowed from M A R Barker). Finally, some monsters (but seldom demons) will remember a job well done and repay the favor as a Friend -- "oh what a Friend!"

Mission:
- King Coins: Represent the Patron as his agent in a deal or assume his duties while he is away on personal affairs. Inverted, serve as the ambassador to the players' city or state, representing the interests of a foreign government or demi-human force.
- World: Mission will cross both land and sea. Inverted, Mission will take the players into totally foreign lands or into dimensions and worlds that exist only in the realms of magic or the domains of demons.
- (Inverted) Justice: Mission must have at least one court case before it can be completed. Inverted, the verdict must be illegally influenced in order for the players to succeed.

Obstacle:
- (Inverted) 7 Swords: True extent of the opposition will be met after the scenario in the next mission accepted by any player. Inverted, true extent of the opposition will be met only after the scenario during times of lull (i.e. when not on a mission). Players' characters will face assassination attempts and continued intrigue for some time to come; Referee decides length of threat, but usually until they discover some secret or slay a force greater than this mission's Rival.

Motivation:
- (Inverted) Knight Coins: Detained by duties; player acts on his behalf. Inverted, Patron has other business and wishes players to act on his behalf, yet they will be observed by third party spy or enforcer.

Finances:
- 9 Rods: Can acquire anything through his dealings with the darker forces of magic, but to do so causes the Patron great pain and risk. Inverted, after the mission, the Patron will pay the players in illusionary wealth; they will be tricked.

Rival:
- 10 Swords: Siege Craftsman or Sapper. Inverted, Master Strategist.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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