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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 9 Cups: Debt Collector or Enforcer; a person employed by a guildmaster as a strongarm or agent. Note, Mission need not relate to Patron's job (though it might). Often, this man (or creature) is so occupied with his own tasks, that he hires the players to accomplish personal business. Yet equally true, the Patron's "honest" profession will attract Enemies galore, who will now also oppose the players not because of direct involvement, but simply on principle and in hatred for Patron. Pick two cards for Rival (2nd rival is "WHO??"). Inverted, Tax or Tithe Collector; a person who is literally an enforcer or debt collector for the government, ruler, society or religion. Again, the Mission need not relate to the Patron's position; instead, these are legalized strongarms and agents who might have personal affairs that the players can set right. Such Patrons are perfect NPCs that the players should do their best to help (befriend); these are men in the service of rulers who can personally intervene on a later Mission to aid the players (not of too lofty a position to remain aloof of the normal problems the players get their characters into).

Mission:
- (Inverted) 10 Coins: Travel as a companion or escort to foreign lands. Inverted, travel as a companion, but players and Patron travel incognito (assume a simpler role).
- (Inverted) Tower of Destruction: Almost all non-personal resources the players utilize on the Mission will be destroyed (or consumed) -- ships will scuttle, companies of soldiers rout or disband, wealth spent and gone. Referee should take them as subtly as possible, but at scenario's end, flukes will take the rest. Inverted, all major resources owned by the players will be destroyed or stolen (Referee decides what is lost, but even horded wealth may be taken, perhaps confiscated by a powerful ruler or even deity), but only if the Mission fails. By refusing the Mission, Referee can assume it fails.

Obstacle:
- (Inverted) King Cups: Various local guilds that provide supplies or mercenaries becomes involved opposed to mission. Inverted, international guilds that control certain rare commodities becomes involved opposed to mission.

Motivation:
- 3 Swords: Thinks player is competent and trustworthy. Inverted, knows players are the only ones able to complete the task -- controls prime position or can recruit another having the right troops.

Finances:
- (Inverted) 2 Coins: Can only pay in obscure coins or property that lies in foreign lands. Inverted, Patron can only pay in obscure coins; these are of high value, but players will remain dubious.

Rival:
- (Inverted) 4 Swords: Dwarf. Inverted, Demi-Human or Monster.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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