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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 10 Swords: Betrayed Victim; Patron feels cheated and wants revenge. Mission will relate to this personal vendetta; do not pick a card for Motive (or ignore pick). Inverted, Wounded Hero; Patron is wounded warrior, though he may hide such a fact. The wound had to come from someone, so either pick an extra card for Opposition or select two main Rivals (one opposed to this Mission, the other from the Patron's previous. Treat second rival as "WHO??").

Mission:
- (Inverted) 7 Coins: Cut off supplies to and from a remote mine or island. Inverted, smuggle or force passage of supplies to a besieged city, fortress, island or mine.
- Empress: Mission will lead the players into private deals with nobles. Inverted, nobles not entirely loyal to a monarch's throne.

Obstacle:
- Queen Cups: Final goal or situation not easy to define; several places or battles must be entered prior to Climax -- use double the travel encounters. Inverted, situation is a mystery -- clues point to Climax.

Motivation:
- (Inverted) 9 Rods: Preface to future plan, goal or aim. Inverted, preface to future plan with completion by the players vital.

Finances:
- (Inverted) 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).

Rival:
- (Inverted) 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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