|
|
|
Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 10 Cups: Head of Household; a person who represents a family, clan or possibly minority of society. Clan and family bonds remain the strongest; this is particularly true in the cities (where almost everyone seems related). This may also represent the players being recruited by a city or town representative to perform a task. Inverted, Organized Club or Fraternity of Magicians; an agent who represents an established group bonded together by common interest or activity. Members are only infrequently related by blood; more often, the group gathers for social purposes, share knowledge and specialized craft, or security. The group often has access to relics or controls forces of magic. These may also be the keeper of ancient records or protectors of a relic; some maintain protective fields that protect the world from greater evil or catastrophe.
Mission: - 2 Cups: Locate a missing person. Inverted, locate a person lost in an ill-fated expedition into the underworld, but rumored to survive. - (Inverted) Hanged Man: Mission will only succeed if a player gives his life to complete the deed. Inverted, a player need not lose his life, but an object or ability of great value must be sacrificed or lost.
Obstacle: - (Inverted) King Rods: Local noble, wealthy and powerful becomes involved opposed to mission. Inverted, legendary beast, in most cases a dragon or a demon equally as feared, becomes involved opposed to mission. - (Inverted) Moon: None of the opposition directly opposes the mission, they simply hate the Patron. Inverted, some of players' Enemies will try to stop their plans (become unforeseen opponents). - Chariot: Opposition will retreat and evade constantly from the players. Inverted, right before the Climax, the players receive word that the mission or Patron has changed slightly. Referee decides specifics, but increase or decrease magnitude of mission, finances, opposition, etc. - Hermit: Some other important task distracts the Rival; ignore all agents sent by Rival to hinder the players during travel (Knave encounters, per Encounters pamphlet). Inverted, opposition has spies and agents everywhere setting ambush; ignore all agents from their Patron (Queen encounters, per Encounters pamphlet), since these never arrive.
Motivation: - Ace Cups: Rebellion and high treason -- hates the government. Inverted, rebellion and high treason, but downplays his true motive to dupe player's aid.
Finances: - 10 Swords: Double wages to all men, but no other items. Inverted, Patron says he'll pay double the standard wage and becomes irate if any other request is made. - (Inverted) Star: Patron's finances come from demi-human sources. Inverted, Patron's finances come from demonic, monstrous or magical sources. - Judgement: Patron's clout depends on his finances; by using his wealth, he reduces his social status and ability to politically aid the players. Inverted, Patron relies on his social position, instead of his wealth, to waive debts or provide servants to the players.
Rival: - 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|