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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) Knight Cups: Mounted Messenger; an agent from a Baron or King, less frequently from a general in the field, who seeks players for a task. Mounted Messengers can also recruit the players for Missions of their own, but less frequently. Often pick a card "WHO??" to find identity of Patron; other times, messenger will simply say he represents an important figure ("he wears the colors of the king"), but refuses to give additional details. Inverted, Traveling Justice; a person who travels from city to city inside of a king's realm, acting as judge in cases involving nobles. By law, only ones social superior may legally convict someone for a crime. Often nobles go unpunished for minor deeds, because their is no one with the legal authority to accuse them. This person has the legal mandate to arrest anyone, conduct a trial for the crime, and often see that final justice (execution) is completed. Mission may not relate to present assignment; justice may simply have personal matters he needs the players to accomplish while he is detained by duties. Such men have numerous enemies, draw two cards for Unforeseen Opponents; likewise, the power and influence of such a potential Friend can not be understated.
Mission: - Ace Rods: Prove or disprove a legend, mystery or magical event. Inverted, start rumor or gossip of a legend or magical event. Note, this may not be a total lie; players may be asked to spread fame of another's unproven discovery.
Obstacle: - 8 Swords: Players will feel constantly cheated during scenario. Inverted, if scenario reaches Climax, players will feel so violated in their trust, that they must forever change the attitude in which they role-play their characters. - (Inverted) Force: Players must face Rival in a Climax battle that they are the least prepared or weakest to fight (i.e. ship's crew must fight on land or horsemen must go to sea; storming a siege is always difficult). Inverted, Climax battle is in players' strongest means (their choice).
Motivation: - (Inverted) Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.
Finances: - (Inverted) Queen Swords: Purposely provides half that requested or items of inferior quality. Inverted, Patron would provide more, but his financier cheats the players.
Rival: - (Inverted) King Swords: Army General or Marshal. Inverted, Officer Discharged in Disgrace.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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