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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 9 Swords: Guild of Beast; loosely formed society, not truly a guild that deals in the capture and training of animals. Since gladiatorial games of once supreme emperors (some still even reigning) require exotic beasts, these men collectively joined to share secrets and refine their talents. In later days, their titles have become mostly ceremonial, but some members (maybe even this Patron) still know the craft, magic or skill of mastering beasts. Inverted, Cult of Dark One; Patron is a member of a group that worships demons and depravity. He ultimately seeks a return to the days of rampant magic and random power. Today, most of these cults are simply groups of snake charmers. Patron will keep his affiliation (loyalty and worship) a secret.

Mission:
- Knight Coins: Rob someone. Inverted, strongarm someone to repay a debt.

Obstacle:
- (Inverted) 7 Swords: True extent of the opposition will be met after the scenario in the next mission accepted by any player. Inverted, true extent of the opposition will be met only after the scenario during times of lull (i.e. when not on a mission). Players' characters will face assassination attempts and continued intrigue for some time to come; Referee decides length of threat, but usually until they discover some secret or slay a force greater than this mission's Rival.
- (Inverted) Judgement: Patron's motive or the result of a successful mission, if truly known, will anger or sadden the players (if discovered, perhaps players must join the opposition). Inverted, during the scenario, players will be unable to control their greed ("as if most could anyway"); this greed should fall short of player killing player, but NPCs deserve no such bonds of loyalty.

Motivation:
- Knave Coins: Establish positions for additional tariffs or tolls. Inverted, justify additional taxes or tithes.

Finances:
- (Inverted) 3 Swords: Secretly fond of one player and offers reasonable aid. Inverted, Patron is passionately in love with one of the players and will do anything.

Rival:
- (Inverted) Knight Rods: Underworld Explorer of Renown. Inverted, Raider or Conqueror.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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