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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 9 Coins: Gentleman; a landowner, of modest claim, who is not part of the titled nobility. Such men maintain their lands by defending them or through influence of powerful friends. A character like some of the wiser players, perhaps even a retired player character. Inverted, Foreign or Exotic Traveler; a gentleman away from his home, either conducting business or involved in some intrigue. A large number of these men control magical forces or weapons. Patron may have any number of strange customs or mannerisms that also make his behavior repugnant to the players ("I hate foreigners").

Mission:
- Queen Swords: Guard and transfer a treasure. Inverted, intercept and steal a treasure as it is transported by land or sea.
- (Inverted) Temperance: Rival of Mission is a long forgotten Enemy of one player; this Rival is still eager to even the score (the player won't remember the transgression and further anger the Rival). Inverted, at least one player will become married on the Mission; Referee should integrate this as subtly as possible.
- (Inverted) Star: Patron's error sends the players to the wrong place to perform the Mission. Inverted, Patron will later - final Setting Encounters but before the Climax - contact the players and ask them to redo the Mission from start in right location.

Obstacle:
- (Inverted) 2 Coins: Peasants ("common folk that normally aren't even noticed by the players") will misunderstand mission and become rowdy, disrespectful or dangerous if players' task is made known to them. Inverted, all peasants met seem indignant and a hindrance.
- (Inverted) Judgement: Patron's motive or the result of a successful mission, if truly known, will anger or sadden the players (if discovered, perhaps players must join the opposition). Inverted, during the scenario, players will be unable to control their greed ("as if most could anyway"); this greed should fall short of player killing player, but NPCs deserve no such bonds of loyalty.
- (Inverted) Justice: In foreign lands (any place players do not speak the language or know local customs) obscure laws or practices will hamper their plans. Inverted, all court cases during the mission will end unfavorably (Referee decides how unfavorably); does not apply to cases were players use magic powers to influence the result.
- Empress: All opponents are zealots -- never rout, fight to the death even to the last. Inverted, when faced by opponents, your Patron provided troops go berserk with blood-lust, often injuring themselves as they mindlessly flay their weapons.
- Tower of Destruction: In addition to other obstacles and encounters, a fortress must be destroyed during the scenario in order for the mission to be a success. Inverted, in addition to other obstacles and encounters, all major entrances to an underworld must be sealed by mining or magical explosion for the mission to be a success.

Motivation:
- 2 Rods: Steady means of increasing glory or wealth. Inverted, Patron knows mission will increase wealth of all involved.

Finances:
- 6 Cups: Pays above average wages and provides most requested items. Inverted, Patron pays a modest wage and provides most requested items, but the equipment or special devices must be returned undamaged or players must reimburse the loss.
- (Inverted) Death: Patron's wealth lies in future inheritance -- someday all will be his, but for now he's limited. Inverted, Patron's awaits his inheritance; a timely death ("sure, of course 'natural causes' frequently takes a life in the fantasy genre") will make this wealth available after the mission begins.

Rival:
- 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age).
- (Inverted) Chariot: Person is currently in hiding or fleeing from Patron. Inverted, not Patron, but a third party.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




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