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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 7 Coins: Forester or Ranger; a person whose assigned duties are to protect a forest, either on orders of a baron or from higher pledge. Though cliche', such a Patron will be an incredible bowman -- silent, deadly, unforeseen. Since position may be an appointment, Patron may be biding his time ("watchin' the trees for poachers or fires"), until a greater position becomes available. Mission may thus not relate to forest; Patron has personal affairs that he can not accomplish himself. Inverted, Druid or Elf; magical human or near-human that rejoices and worships nature. These are either men who gave up everything and went to commune with nature (discover the magic); else, spirited creatures that are themselves part of nature. Norse myths describe the elves as the simple spirits that make flowers bloom or teach birds to fly. Mission will always be related to a forest; stopping a danger or ensuring threat is not carried out. Referee may need to modify Mission to fall in line with Patron; however, when faced by violence, Patron has no inhibitions about responding with the same ("I love the trees; that's why I want you to savagely murder the baron cutting them down"). Similarly, Patron will never have a materialistic Motive. In fact, Motive can be almost always considered obscure (non-worldly); do not pick a card for Motive (or ignore pick). Finally, Finances of Patron will almost always be handed fully over to players as payment ("here I still own land, even though I left it long ago; it is yours"), but as well, such will almost always be controlled by another relative, caretaker or steward.

Mission:
- 6 Rods: Hunt down and slay a vicious monster. Inverted, intercept and disrupt the hunt for a vicious monster; Patron does not want Rival to succeed and gain glory (monster can be assumed neutral and will also threaten players who also may not slay the beast).

Obstacle:
- 3 Rods: An alternate mission becomes available during the course of this mission -- a more profitable one. Inverted, after the players set off, their Patron will divide his efforts to pursue another mission. His help after the start or promised reward for finishing may be limited -- "my wealth is now committed to another quest; give me time to complete that deed and then I will give you want you need".

Motivation:
- 8 Cups: Repay favor of an old friend, comrade or lover. Inverted, repay debt to a friend who is now dead.

Finances:
- Knight Cups: Controls or has access to a local armory. Inverted, Patron controls an armory, but it is ill-equipped or lacking variety.

Rival:
- 3 Cups: Guildmaster. Inverted, Craftsman.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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