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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knight Coins: Soldier of Fortune; a mercenary who makes a livelihood from fighting in the numerous fantasy wars. A typical player character of sorts with a job to offer. Inverted, Paid Assassin; more base mercenary who lives by fighting duels or murdering for hire. Patron's true profession may remain unknown, and Mission need not relate to a killing (though Mission may cover such). - Tower of Destruction: Patron was ordered by someone of greater importance (like the King or a Deity) to complete this task. Inverted, Patron knows Mission will destroy his own power or take his own life, but he remains committed out of loyalty, respect or intimidation. - (Inverted) Moon: From this point on, the Patron is trying to dupe the player. Referee should draw cards normally, but the Mission and Motive will not be made clear to the players. Inverted, Patron is deceptive only because of his mistrust. Later he will confide more as the players gain his confidence; at that time perhaps redetermine the exact Mission and Motive, but apply events to that point as tactfully as possible.
Mission: - (Inverted) Queen Rods: Lead a small group in a raid into neighboring lands. Inverted, transport arms and supplies to foreign civil war. - Judgement: Mission will cause a secondary event which must be corrected in order for the primary Mission to succeed. Inverted, Mission will cause an event that is both bad or distasteful to the players; but, it must be ignored in order for the primary Mission to succeed.
Obstacle: - (Inverted) 3 Rods: An alternate mission becomes available during the course of this mission -- a more profitable one. Inverted, after the players set off, their Patron will divide his efforts to pursue another mission. His help after the start or promised reward for finishing may be limited -- "my wealth is now committed to another quest; give me time to complete that deed and then I will give you want you need".
Motivation: - Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.
Finances: - (Inverted) 9 Cups: Fortune in art and jewelry, but limited hard coin. Inverted, though Patron has a fortune in jewelry, he will not sell any of his pieces. His finances are thus limited.
Rival: - 10 Cups: Son of Noble. Inverted, Person of Lineage. - (Inverted) Empress: Person is relative of another pick ("WHO??"). Inverted, illegitimate, but none the less blood relative.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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