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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 6 Coins: Philanthropist; a person who has made a fortune through adventure and conquest, and now spends his days in quiet administration, distributing his wealth (to those in need). Many of these men are Barons, but their area of control will be limited ("they no longer have the drive to expand"). Sometimes age, insanity or magical curse forces these men to squander away their wealth in charitable pursuit; otherwise, they genuinely believe that they do good. Fact the Patron seeks the players implies the usual state of affairs is rapidly changing -- he is faced with a threat that requires adventurers ("aggressive characters like the players"). Though Patron may be wealthy, his riches are used to aid others, not glorify a few mercenaries; pick normal card for his Finance commitment. Inverted, Miser or Pauper; a person without wealth; at least, if Patron had any wealth, he will not use it to pay the players. Players will almost always be recruited for promised shares of deed's profits. Do not draw a Finance card; though he offers nothing up front, Patron feels his information ("I know a secret") is worth a listen. - (Inverted) Wheel of Fortune: Reshuffle the deck and continue.
Mission: - (Inverted) Knave Cups: Organize a group of vigilantes (villagers or common townsmen) in a search for a notorious criminal or creature. Inverted, assist the constables in a legal search for a notorious criminal or creature.
Obstacle: - 4 Coins: World's most respected or trusted man with many allies becomes involved opposed to mission. Inverted, traveling justice of a monarch's court will think players hide a criminal past or present criminal activities; else, he believes the group is hiding evidence or a fugitive he seeks. He will oppose the mission, until all the facts are revealed. In many cases, players are sent on missions that skirt the legal edge, so justice may be right that players are intent on breaking the law.
Motivation: - 8 Swords: Avoiding responsibility or eliminating a burden. Inverted, punishing an individual in his family.
Finances: - (Inverted) Ace Cups: Owns a vessel, but otherwise with limited finances. Inverted, though Patron owns a ship, the craft is damaged, and he hasn't enough for repairs -- seeks players as partners. Either case, mission should be modified to involve travel on the water. - Tower of Destruction: Early in the scenario, the Patron's finances, not taken on the mission, will be consumed by an unrelated event. Inverted, at scenario's end, all the finances taken on the mission will be consumed (possible confiscated by a more powerful opponent or authority).
Rival: - (Inverted) 7 Rods: Lord of Port. Inverted, Urban Aristocrat.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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