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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 4 Coins: Hero of Blade; a person with a great power or skill that only he has. Usually a person who is the ordained wielder of a magical blade that has a purpose that the hero has sworn to follow. Magic, strange and exotic, can poison and pervert the world (once again), should its dark forces not be checked. Patron is one of these safeguards ("I wield the sword that causes foul worms to rile and flee"). However, all these guys have personal problems as well; Mission may not relate to the hero's greater goals. At times, hero is himself a victim, trapped by fate into duties that have long been a burden. Some await the next chosen one to take their duties from them. Inverted, Society of Watchers; group that is waiting for an event to take place or a discovery to be made. These are specialized groups of scholars or prophets that await the fates (or alignment of stars). In the mean time, these groups have their own survival to consider ("we await the child with the mark described by the ancients; until then we run this city for him").

Mission:
- (Inverted) 8 Swords: Asked to perform a Mission in which at least one player is already involved; select a second card to detail this Mission (i.e. locate a thief; one that happen to have taken something earlier from the player). Inverted, perform a Mission in which one player is already involved, but he will not yet know the full impact. Player may personally benefit or lose from the Mission success (i.e. hide an item, that unknowingly was sought by a player's more knightly brother).

Obstacle:
- Knight Rods: Retired warrior, both respected and feared becomes involved opposed to mission. Inverted, master of disguise (who can be anyone at anytime) becomes involved opposed to mission.

Motivation:
- (Inverted) Knight Swords: Forcing a legal action to discredit another. Inverted, players are planned martyrs for a cause.

Finances:
- (Inverted) 8 Coins: Controls city and trade like a merchant-prince, but most cargoes and ships are already committed. Inverted, though Patron is a master of a guild that once controlled trade in an area, he is now penniless; this fact may remain unknown to the players, who might agree to the task on the reputation of the guild's name alone.

Rival:
- 9 Swords: Scoundrel or Rogue. Inverted, Notorious Bully or Strongarm.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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