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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 6 Cups: Master of Illusions or Spell-caster; a person (or creature) who uses the simpler forces of magic. Unlike Enchantress, sex is irrelevant to the Patron's position in society. This person can be assumed to be known for his (or its) abilities; that doesn't mean their practices are legal or not feared (only that spell-caster's abilities are known by all). Inverted, Scholar, Sage or Alchemist; a person, though often also a user of magic, who has spent his life trying to understand the forces of man and nature. A scientist, of sorts, or a historian, understanding the patterns of nature or the ways of man. In almost all cases, the Patron's work is related to the Mission (a discovery or event has prompted the Patron to leave his normally sedate lifestyle and seek the aid of adventurers).
Mission: - (Inverted) 6 Rods: Hunt down and slay a vicious monster. Inverted, intercept and disrupt the hunt for a vicious monster; Patron does not want Rival to succeed and gain glory (monster can be assumed neutral and will also threaten players who also may not slay the beast).
Obstacle: - (Inverted) 9 Coins: Unknown to Patron, two Rivals have joined forces; pick two cards for the Rivals (treat second pick as "WHO??", but only one is openly known. Inverted, Patron has mistaken the identity of the Rival (pick an extra card for "WHO??" the Patron thinks is the Rival; Patron will abandon mission if true Rival is known.
Motivation: - 2 Cups: Enraged by something that happened. Inverted, divinely motivated or magically controlled.
Finances: - 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).
Rival: - King Cups: Royalty. Inverted, Deposed or Exiled Noble.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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