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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 7 Rods: Constable or Sheriff; a person whose tasked with maintaining order and enforcing the laws of the land, usually inside a city or town. Many of these men work directly for the warden; but, they enjoy increased autonomy when times are dangerous, and the warden is busy along the borders. Mission almost always involves the Patron's duties, but not always apprehending criminals. Many of these men are so corrupt or drunk with their own power, that they frequently violate all manner of laws to enforce simple ordinances. Inverted, Vigilantes or Woman Wronged; a person who takes the law into his own hands in an effort to secure justice ("however warped that may be"). Mission relates to the vigilante's plans, though perhaps not directly in revenge.
Mission: - Ace Coins: Supervise mundane tasks or duties (i.e. oversee the painting of a wagon). Inverted, supervise mundane tasks or duties, at least duties that appear mundane; they in fact cover a greater plot (i.e. painting of wagon ensures it will not be moved; in fact, the wagon covers a hole under the city wall that will be used at nightfall to secretly bring a spy into the city).
Obstacle: - (Inverted) 3 Swords: Foreign emissary, spy or assassin is somehow involved and will try to thwart the mission. Inverted, a Friend of one of the players has had his mind and allegiance swayed to the Rival through the use of magical forces.
Motivation: - 6 Swords: Fame and wide recognition. Inverted, prevent fame of another or stop blackmail to himself or another. - Hierophant: Patron is supporting a radical or progressive change in his religion. Inverted, Patron is trying to stop reforms from progressing changes in his religion. - World: Patron will refuse to enter an underworld. Inverted, Patron usually never leaves his castle (or lair) to travel overland; he meets the players and asks them for their services to avoid further travel.
Finances: - (Inverted) 4 Coins: One of riches men in the world in coin and lands. Inverted, though rich, Patron refuses to spend any on certain items (Referee decides which items, but weapons are always a good choice -- "you won't see me buying an instrument of death; can't you do the job without resorting to arms"); player must tactfully or deceptively acquire such funding.
Rival: - (Inverted) 5 Swords: Slaver or Taskmaster. Inverted, Leader of City's Beggars and Thieves. - Sun: Person is influential, powerful and rich from sources other than apparent. Inverted, also conversant in numerous foreign languages and customs.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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