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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 10 Swords: Betrayed Victim; Patron feels cheated and wants revenge. Mission will relate to this personal vendetta; do not pick a card for Motive (or ignore pick). Inverted, Wounded Hero; Patron is wounded warrior, though he may hide such a fact. The wound had to come from someone, so either pick an extra card for Opposition or select two main Rivals (one opposed to this Mission, the other from the Patron's previous. Treat second rival as "WHO??").

Mission:
- (Inverted) 6 Cups: Spy, observe and obtain mercantile (trade and craft) information. Inverted, spy, observe and obtain information on a castle construction or fortress enhancement.

Obstacle:
- (Inverted) 4 Cups: Throughout mission, one player will be mistaken for someone else, a person the players don't know. Inverted, at least one player will be recognized and arrested for a previous crime.
- Hermit: Some other important task distracts the Rival; ignore all agents sent by Rival to hinder the players during travel (Knave encounters, per Encounters pamphlet). Inverted, opposition has spies and agents everywhere setting ambush; ignore all agents from their Patron (Queen encounters, per Encounters pamphlet), since these never arrive.
- Fool: While on the mission, all gambling bets will be lost (even bets made by skilled characters). Inverted, a loyal NPC will prove a detriment somehow to the mission.
- (Inverted) Star: Other oppositions will change during the mission; pick an extra card ("OBSTACLE??") to reflect this change. Either add the new difficulty sometime during travel encounters or substitute them for the previous unforeseen opponents. Inverted, during the scenario, all encounters will tend toward unfavorable reactions; everyone is in a foul and fighting mood.

Motivation:
- 6 Coins: Create a scarcity of a highly desired commodity. Inverted, create a scarcity of a highly desired commodity especially craved by Rival.

Finances:
- 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.

Rival:
- Knave Cups: Crusader for the One True God. Inverted, Priest or Inquisitor of One True God.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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