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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 3 Rods: Party of Adventurers; a group like the players -- "doesn't that scare you all just a bit?" The party should be a rounded mix of characters that typically travel on Missions for others; here they recruit the players to perform a job they themselves either can not (it's too difficult) or haven't the time (busy on other affairs). In some cases, players will be asked to join forces for a task, but more often, just one of the adventuring party will join the players (as perhaps a guide). Inverted, Religious Quester or Crusade, a person or group that seeks, and the search is sanctioned by some higher divine authority. This Patron's Mission will somehow relate to his search; although the players part may be quite small. Only in rare occasions will the players be tasked with completing the quest or search. Often, the players will be asked to do something that will aid the Patron another step along his path to his goal. A job well done by the players may follow with further offers or requests to join the Patron in further pursuit. - (Inverted) Tower of Destruction: Patron was ordered by someone of greater importance (like the King or a Deity) to complete this task. Inverted, Patron knows Mission will destroy his own power or take his own life, but he remains committed out of loyalty, respect or intimidation.
Mission: - 10 Coins: Travel as a companion or escort to foreign lands. Inverted, travel as a companion, but players and Patron travel incognito (assume a simpler role).
Obstacle: - (Inverted) Knight Rods: Retired warrior, both respected and feared becomes involved opposed to mission. Inverted, master of disguise (who can be anyone at anytime) becomes involved opposed to mission.
Motivation: - (Inverted) 6 Cups: Thrill, drive to experience a challenge. Inverted, actual mission is secondary to the glory of battle. - High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause. - (Inverted) Magician: Patron sees opportunity now, because an overshadowing important event has brought a chance of success. Inverted, event is in another land.
Finances: - (Inverted) 3 Coins: Gives fair wage for a hard days job -- that's all. Inverted, Patron expects player to work solely out of respect for his superior social position.
Rival: - 8 Swords: Outcast or Exile. Inverted, Refugee or Survivor of Famous Battle. - Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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