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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 4 Coins: Hero of Blade; a person with a great power or skill that only he has. Usually a person who is the ordained wielder of a magical blade that has a purpose that the hero has sworn to follow. Magic, strange and exotic, can poison and pervert the world (once again), should its dark forces not be checked. Patron is one of these safeguards ("I wield the sword that causes foul worms to rile and flee"). However, all these guys have personal problems as well; Mission may not relate to the hero's greater goals. At times, hero is himself a victim, trapped by fate into duties that have long been a burden. Some await the next chosen one to take their duties from them. Inverted, Society of Watchers; group that is waiting for an event to take place or a discovery to be made. These are specialized groups of scholars or prophets that await the fates (or alignment of stars). In the mean time, these groups have their own survival to consider ("we await the child with the mark described by the ancients; until then we run this city for him").
Mission: - (Inverted) 2 Swords: Become personal bodyguard. Inverted, lead a company of soldiers into battle. - (Inverted) Temperance: Rival of Mission is a long forgotten Enemy of one player; this Rival is still eager to even the score (the player won't remember the transgression and further anger the Rival). Inverted, at least one player will become married on the Mission; Referee should integrate this as subtly as possible. - Chariot: Success on the Mission will leave the players famous. Inverted, success will leave them infamous as fugitives or outcasts, possibly with large reward for apprehension.
Obstacle: - (Inverted) King Swords: Opposition will outnumber and outclass the players' forces in ever battle. Inverted, only in surprise engagements will the players be completely victorious; every other engagement will be won only at great cost.
Motivation: - 2 Cups: Enraged by something that happened. Inverted, divinely motivated or magically controlled. - Magician: Patron sees opportunity now, because an overshadowing important event has brought a chance of success. Inverted, event is in another land.
Finances: - (Inverted) Knight Coins: Gives only an amulet and says "gods will provide the rest" (Referee decides to what degree the amulte "provides"). Inverted, Patron gives only a "word of magical power" and says magic forces will protect the players (whether they do is at Referee's discretion).
Rival: - Queen Coins: Female Warrior. Inverted, Foppish Dandy.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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