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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 9 Coins: Gentleman; a landowner, of modest claim, who is not part of the titled nobility. Such men maintain their lands by defending them or through influence of powerful friends. A character like some of the wiser players, perhaps even a retired player character. Inverted, Foreign or Exotic Traveler; a gentleman away from his home, either conducting business or involved in some intrigue. A large number of these men control magical forces or weapons. Patron may have any number of strange customs or mannerisms that also make his behavior repugnant to the players ("I hate foreigners").

Mission:
- 10 Swords: Outfit a cargo for smuggling or secret transport. Inverted, find and purchase an illegal substance (i.e. chemicals or materials for magic incantations -- like freshly buried bodies) and bring it to the Patron.

Obstacle:
- 10 Rods: Entire army group stands in the way. Inverted, in order to succeed, the players must eventually infiltrate an army -- "become a flea on a giant".
- (Inverted) Star: Other oppositions will change during the mission; pick an extra card ("OBSTACLE??") to reflect this change. Either add the new difficulty sometime during travel encounters or substitute them for the previous unforeseen opponents. Inverted, during the scenario, all encounters will tend toward unfavorable reactions; everyone is in a foul and fighting mood.

Motivation:
- 4 Coins: Change land boundaries or trade routes. Inverted, change land boundaries between countries at war.

Finances:
- Knave Coins: Private cache of a thousand coins hidden close by. Inverted, Patron has a private cache of coins in a base currency - copper - maybe one-thousandth the value of gold; he'll claim he has plenty of coins (and he does), but will pay only after the deed is done.

Rival:
- (Inverted) Knight Swords: Necromancer. Inverted, Leader of Dark One's Cult.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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