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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) Knight Coins: Soldier of Fortune; a mercenary who makes a livelihood from fighting in the numerous fantasy wars. A typical player character of sorts with a job to offer. Inverted, Paid Assassin; more base mercenary who lives by fighting duels or murdering for hire. Patron's true profession may remain unknown, and Mission need not relate to a killing (though Mission may cover such). - (Inverted) Temperance: Patron is patient and humble. Another person that the players will find easy to respect and follow. Inverted, Patron is quick tempered and emotional, often goes berserk in battle.
Mission: - (Inverted) Knave Rods: Rescue someone kidnaped or imprisoned. Inverted, rescue someone kidnaped or imprisoned, but not to free; instead to hold for higher ransom.
Obstacle: - (Inverted) King Swords: Opposition will outnumber and outclass the players' forces in ever battle. Inverted, only in surprise engagements will the players be completely victorious; every other engagement will be won only at great cost.
Motivation: - (Inverted) 4 Cups: Fears something and wants another to perform task. Inverted, Patron fears something and wants another to perform task; this fear is all in his mind, but players sense fear.
Finances: - (Inverted) Knight Cups: Controls or has access to a local armory. Inverted, Patron controls an armory, but it is ill-equipped or lacking variety. - (Inverted) Devil: Patron's troops, equipment and finances are exaggerated, broken, faulty, unloyal, poorly organized and disciplined, etc. Inverted, Patron's troops, equipment and finances are exaggerated, broken, faulty, unloyal, poorly organized and disciplined, etc; this becomes apparent at the worst of times. - (Inverted) Justice: All the finances were secured as debt from a money-lender or guilds. Inverted, all finances were secured from thieves. - High Priestess: Someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??" ). Inverted, someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??"); however, the controller of these additional finances requires a petition or personal involvement to use his wealth. - Death: Patron's wealth lies in future inheritance -- someday all will be his, but for now he's limited. Inverted, Patron's awaits his inheritance; a timely death ("sure, of course 'natural causes' frequently takes a life in the fantasy genre") will make this wealth available after the mission begins.
Rival: - 8 Cups: Royal Jester, Artist or Sculptor Inverted, Sham or Opportunist.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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