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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knight Swords: Insane Hero; person who has lost sense of reality and seeks only the completion of his Mission. Whatever Motive is selected will take on fanatic obsession. Players will sense the uncontrolled desire in the Patron; but, depending upon the reward, they may become such themselves. Inverted, Hero Feeble from Age; person of past honor or legend who returns for a final request. Patron himself can not take part in the deed, but he implores the players to accept. All Finances of Patron are offered; as said this is a final request. If the players are more wickedly minded, they found the perfect sap for deceit ("he's givin' us the money; let's flee"). - High Priestess: Patron has a reputation for using sorcery. Patron is a controller of the forces of science and nature or the principles of magic; he could aid the players with protective incantations or devices of magical power. Inverted, secretly Patron has sorcerer powers; his magical offerings and protection will be limited, since he does not desire his ability to be discovered. Since the card is inverted, these powers may also tend toward the dark, demonic, necromantic or perverse.
Mission: - (Inverted) Queen Coins: Spy, observe or obtain military information. Inverted, thwart a foreign spy from obtaining secrets.
Obstacle: - King Cups: Various local guilds that provide supplies or mercenaries becomes involved opposed to mission. Inverted, international guilds that control certain rare commodities becomes involved opposed to mission.
Motivation: - (Inverted) 4 Cups: Fears something and wants another to perform task. Inverted, Patron fears something and wants another to perform task; this fear is all in his mind, but players sense fear. - (Inverted) Sun: Patron was recently promoted or recognized by the monarch; reason relates to this change of position. Inverted, Patron was recently discredited or refused promotion by his monarch; reason relates to this loss.
Finances: - 2 Swords: Patron knows a secret on one of the players and will extort him (and the others) to do the job. Inverted, although Patron knows a secret on one of the players and could extort him into doing the job, he provides some finances; if the players refuse (or return to ask for more), he might then use blackmail.
Rival: - (Inverted) Ace Swords: Cut-Purse. Inverted, Pickpocket.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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