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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - King Coins: Traveling Foreign Noble; landowner or baron, but one who is away from his jurisdiction. Mission often places the Patron in direct violation of the laws of the area. Inverted, Ambassador or Emissary; a person who represents the interests of a foreign monarch or powerful personage in another land. Mission may not relate to intrigue (though that's often the end result), and instead the Patron may be busy in counsel and needs players to handle personal matters.
Mission: - 3 Rods: Act as a champion for the Patron in a duel or fight in an arena spectacle. Inverted, substitute for Patron's military obligation; such a practice is legal in most countries (important men avoid a general draft by hiring a replacement to serve instead); when illegal, Patron asks one player to impersonate him and take his place on the battle rosters.
Obstacle: - (Inverted) 5 Swords: Woman (having influence over husband with wealth and power) becomes involved opposed to mission. Inverted, a former lover of the Patron becomes involved opposed to mission. - Wheel of Fortune: Reshuffle the deck and continue.
Motivation: - 4 Swords: Starting out of retirement or period of inactivity. Inverted, starting after a period of inactivity caused by a wound, personal loss or failure.
Finances: - 2 Coins: Can only pay in obscure coins or property that lies in foreign lands. Inverted, Patron can only pay in obscure coins; these are of high value, but players will remain dubious.
Rival: - (Inverted) 6 Swords: Duelist. Inverted, Avenger or Queen's Champion. - Force: Person is skilled at combat. Inverted, person also skilled at unarmed combat.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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