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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 7 Swords: Cut-Purse; a minor rogue who makes a living from theft. Patron may be attempting a Mission that does not involve criminal activities ("I'm cleaning up my act"). Inverted, Pickpocket; another criminal, but his method is more subtle. He relies on stealth and deception to gain his goals.

Mission:
- (Inverted) Knave Cups: Organize a group of vigilantes (villagers or common townsmen) in a search for a notorious criminal or creature. Inverted, assist the constables in a legal search for a notorious criminal or creature.

Obstacle:
- 7 Rods: Counter scheme of equal magnitude brews against Patron. Inverted, opposition will murder the Patron before players complete their mission.

Motivation:
- 3 Coins: Seeks long term financial return. Inverted, seeks to secure a monopoly on trade.
- (Inverted) Judgement: Patron will not be satisfied with the way players proceed or complete the mission (Patron's dissatisfaction in the aftermath will not result in him befriending the players). Inverted, if possible, Patron will want mission redone another way.
- (Inverted) Hermit: Patron's motive will change by scenario's end (pick an extra card "WHY??" to represent this change); this change in motive will influence his commitment of finances and the degree of opposition. Inverted, Patron's motives are secondary to a world impact that will result.
- (Inverted) Hanged Man: Patron has made a great personal sacrifice; motive relates to this. Inverted, he must make a sacrifice, but is prolonging this event with the mission.

Finances:
- (Inverted) 3 Cups: Father or spouse is powerful and wealthy; however, no guarantee anything can be obtained. Inverted, family is rich, but requires prior mission to extort or steal from home.

Rival:
- 4 Cups: Retired Gentleman. Inverted, Old Adventurer.
- (Inverted) Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.
- Death: Person is currently wounded or ill. Inverted, will die from wound sometime during scenario.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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