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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Queen Swords: Widow; person whose husband or wife has died; often Mission relates to revenge or unfinished deed. If needed, pick a card "WHO??" to detail the Patron's dead spouse. Inverted, Someone who lost close friend; another uncompleted deed, but this time the person who died was a friend of the Patron. - (Inverted) Fool: Patron is indecisive (or simply a flake) and would rather have the mysterious forces of fate (or luck) decide most actions; he will be vague on details and often detrimental to the players' strategy. Though as is normally the case, this indecision (or failure to provide the players with all the details of their quest) will become apparent after the players accept and begin their challenge -- else why would they follow the orders of a fool? Inverted, Patron is grossly reckless or adventuresome; again, this will cause mishap that could have been avoided. Such a Patron often sends the players on a Mission, then boldly boasts of doing so - players lose surprise - or worse aggravates the Rival increasing his ire for those the Patron employs (like the players). Fool (inverted or not) picked at the start of the scenario generation is, in a word, bad; the sooner the players discover this flaw in their Patron, the safer they will be. If they enter the Climax without knowledge of their Patron's incompetence, they will most likely walk straight into a trap ("may the gods be with them then").
Mission: - Knave Rods: Rescue someone kidnaped or imprisoned. Inverted, rescue someone kidnaped or imprisoned, but not to free; instead to hold for higher ransom. - Lovers: If an object is involved or related to the quest, many duplicates exist to confuse the players. Inverted, if an object is involved, it presently is in many pieces that need collecting.
Obstacle: - (Inverted) 4 Swords: World's most notorious lover, Don Juan or Casanova becomes involved opposed to mission. Inverted, players will mistakenly cross an area or interfere with the conjurations of a powerful enchantress; players attitudes will usually exacerbate the issue ("she's just blaming us for her poor female execution of otherwise male talents").
Motivation: - (Inverted) 4 Rods: Monetary gamble, but with high pay off. Inverted, low money gain, but assured chance of success with patience.
Finances: - (Inverted) 9 Cups: Fortune in art and jewelry, but limited hard coin. Inverted, though Patron has a fortune in jewelry, he will not sell any of his pieces. His finances are thus limited.
Rival: - 9 Rods: Bailiff or Jailer. Inverted, Royal Executioner. - Empress: Person is relative of another pick ("WHO??"). Inverted, illegitimate, but none the less blood relative. - (Inverted) Chariot: Person is currently in hiding or fleeing from Patron. Inverted, not Patron, but a third party.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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