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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 9 Coins: Gentleman; a landowner, of modest claim, who is not part of the titled nobility. Such men maintain their lands by defending them or through influence of powerful friends. A character like some of the wiser players, perhaps even a retired player character. Inverted, Foreign or Exotic Traveler; a gentleman away from his home, either conducting business or involved in some intrigue. A large number of these men control magical forces or weapons. Patron may have any number of strange customs or mannerisms that also make his behavior repugnant to the players ("I hate foreigners").
Mission: - Queen Rods: Lead a small group in a raid into neighboring lands. Inverted, transport arms and supplies to foreign civil war. - Death: Fate decrees that no character can die on this Mission; no matter the circumstance, something happens to change what appears inevitable. Inverted, fate decrees a very bloody spectacle. Referee will slaughter as many servants as possible over the course of the Mission; most battle wounds will maim or slay.
Obstacle: - 4 Coins: World's most respected or trusted man with many allies becomes involved opposed to mission. Inverted, traveling justice of a monarch's court will think players hide a criminal past or present criminal activities; else, he believes the group is hiding evidence or a fugitive he seeks. He will oppose the mission, until all the facts are revealed. In many cases, players are sent on missions that skirt the legal edge, so justice may be right that players are intent on breaking the law.
Motivation: - 9 Cups: Gain knowledge of future war or turmoil; capitalize on world political situation that is about to take place. Inverted, prevent such a war or catastrophe.
Finances: - (Inverted) 3 Swords: Secretly fond of one player and offers reasonable aid. Inverted, Patron is passionately in love with one of the players and will do anything.
Rival: - (Inverted) 2 Cups: Fanatic or Zealot of Cult. Inverted, Patriot or Renegade from Conquered Land. - (Inverted) World: Person is ordained leader of secret group, troop, convoy, band, etc. Inverted, army, fleet, country, cause, etc.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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