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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 10 Rods: Peasant, Farmer or Serf; a worker of the land, but importantly a person enslaved to the land. By law, common people were not allowed to travel without permission from their lord. Patron will seek the players' help, but he can not pay them (skip Finances) and further, he violates his lord's laws because he traveled (to the players) without proper permission ("at least the lord can't remember granting such"). Yet the down-trodden, they make such fine underdogs. How could the players refuse an interesting Mission? Inverted, Runaway Slave; a fugitive who escaped bondage. Slaves are pieces of property, and most lands recognize this important institution. By helping the Patron, the players will violate the law, but perhaps further the cause of justice. As with serf, slaves have no Finances (skip that card selection), unless they are also a thief (but that's a different card all together).
Mission: - 4 Swords: Perform an important or secret Mission for the ruler. Inverted, perform an important or secret Mission for the ruler, but task is described as a routine escort duty. - (Inverted) Death: Fate decrees that no character can die on this Mission; no matter the circumstance, something happens to change what appears inevitable. Inverted, fate decrees a very bloody spectacle. Referee will slaughter as many servants as possible over the course of the Mission; most battle wounds will maim or slay.
Obstacle: - (Inverted) 6 Coins: Patron is followed by assassin from past unrelated deed. Inverted, Patron will be poisoned, during the scenario.
Motivation: - (Inverted) 3 Rods: Raw power and advancement in social position. Inverted, usurp rule of the land for himself or aid another pretender.
Finances: - 7 Rods: Controls a city and trade like a merchant-prince -- area's garrison, constables, ships and stores. Inverted, Patron can use his government connections to outfit and pay the party, but Rival is member of the opposing political party and restricts major expenditures. - Hanged Man: Patron is providing more than he can truly afford to offer. Inverted, Patron only offers that which means little; in reality he could give quite more. - (Inverted) High Priestess: Someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??" ). Inverted, someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??"); however, the controller of these additional finances requires a petition or personal involvement to use his wealth.
Rival: - (Inverted) 9 Swords: Scoundrel or Rogue. Inverted, Notorious Bully or Strongarm. - (Inverted) Empress: Person is relative of another pick ("WHO??"). Inverted, illegitimate, but none the less blood relative.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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