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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 9 Swords: Guild of Beast; loosely formed society, not truly a guild that deals in the capture and training of animals. Since gladiatorial games of once supreme emperors (some still even reigning) require exotic beasts, these men collectively joined to share secrets and refine their talents. In later days, their titles have become mostly ceremonial, but some members (maybe even this Patron) still know the craft, magic or skill of mastering beasts. Inverted, Cult of Dark One; Patron is a member of a group that worships demons and depravity. He ultimately seeks a return to the days of rampant magic and random power. Today, most of these cults are simply groups of snake charmers. Patron will keep his affiliation (loyalty and worship) a secret.

Mission:
- Queen Cups: Deliver legal writs or important documents for the government. Inverted, deliver legal writs or important documents for the government that involve the players' lands, ships, castles, soldiers or wealth; documents do not necessarily hurt the players, unless their delivery is stopped.

Obstacle:
- 5 Coins: World's finest horse breeders or nomadic raiders from distant lands become involved opposed to mission. Inverted, fraternity of scholars (spell casters) or Society of Watchers mistakes the players and their mission more a more important event. Players may be confused by this extra attention, or these magical groups may incorrectly oppose the mission.

Motivation:
- 4 Cups: Fears something and wants another to perform task. Inverted, Patron fears something and wants another to perform task; this fear is all in his mind, but players sense fear.
- Temperance: Patron is not patient; motive is ill-thought, and time is not right. Inverted, sometime after the start of the scenario, Patron will break under stress and become worthless to the players.
- Moon: Patron sends the player on the mission for his motive, but later will reverse his desires. Inverted, he will perhaps truly not wish the mission to succeed and either joins the opposition or supports the opposition with covert acts (treat all Queen Encounters as inverted, per Encounters pamphlet).
- (Inverted) High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause.

Finances:
- 10 Coins: Wealthy, but untrusting of people; anything Patron provides will be acquired only after pleading and guaranteeing loyalty. Inverted, Patron is wealthy, but doesn't trust anyone of this country -- players must hire foreigners.

Rival:
- (Inverted) 2 Coins: Mercenary. Inverted, Assassin.
- (Inverted) Judgement: Person is someone other than he appears; pick another card for true identity ("WHO??"). Inverted, this becomes obvious to players once they meet the person (at that time switch to true identity).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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