|
|
|
Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 6 Swords: Outcast woman with child; players are approached by someone in dire need, often defenseless. This card can also apply to any Patron who has a weakness or vulnerability that must be protected. Inverted, Fugitive; someone who is sought for crimes. The crimes may be long past, but Patron is still pursued. The justice may not be of this world; fugitive may have escaped a cult or ritual that employed demonic forces.
Mission: - (Inverted) 2 Swords: Become personal bodyguard. Inverted, lead a company of soldiers into battle.
Obstacle: - (Inverted) 9 Coins: Unknown to Patron, two Rivals have joined forces; pick two cards for the Rivals (treat second pick as "WHO??", but only one is openly known. Inverted, Patron has mistaken the identity of the Rival (pick an extra card for "WHO??" the Patron thinks is the Rival; Patron will abandon mission if true Rival is known. - Moon: None of the opposition directly opposes the mission, they simply hate the Patron. Inverted, some of players' Enemies will try to stop their plans (become unforeseen opponents).
Motivation: - Ace Swords: Insane, distraught, obsessed with action. Inverted, visibly apparent to all he meets that he is obsessed. - Fool: Patron pretends he is motivated by his reason, but in truth doesn't truly have a reason for the mission. Inverted, by scenario's end, he will have forgotten he has sent the players on the mission.
Finances: - (Inverted) 6 Coins: Carries simplest of items, but knows contacts and Friends to acquire anything else. Inverted, though having many contacts and friends, Patron dislikes using favors; he can get anything, but players' need better be justified. - Star: Patron's finances come from demi-human sources. Inverted, Patron's finances come from demonic, monstrous or magical sources.
Rival: - (Inverted) 8 Swords: Outcast or Exile. Inverted, Refugee or Survivor of Famous Battle. - Empress: Person is relative of another pick ("WHO??"). Inverted, illegitimate, but none the less blood relative.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|