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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 2 Cups: Pair of Men or Partners; two people approach the players. In most cases, the two will have similar background or skills (only draw one card for "WHO??" and apply to both). Inverted, Married Couple or Man with Mistress; again two people, but not of the same sex. The wife or mistress can not be assumed to be simply added color. To the contrary, a dominate man would not simply bring his wife or lover along. In this case, the female has forced the man into seeking the players; yet, his pride prevents him from recognizing the need to seek others. Depending upon the Mission and Motives, he will so adamantly disapprove that eventually he might drop out of the Mission, hope it will fail, or join the opposition. Select a card for "WHO??", the result being the man or the woman (Referee must decide). Perhaps separate cards for "WHO??" are justified, but this can lead to conflicts as two important and highly dissimilar answers are given. More often draw one card, apply it to woman (her position) and infer an appropriate role for the irate companion ("I am guildmaster Sophie, controller of all wine in Gloucester; I introduce my husband, Henri -- a spineless debutante of the upper class." You notice he scowls, but reveals a familiarity for her deliberate slander of his masculinity).
Mission: - (Inverted) Ace Coins: Supervise mundane tasks or duties (i.e. oversee the painting of a wagon). Inverted, supervise mundane tasks or duties, at least duties that appear mundane; they in fact cover a greater plot (i.e. painting of wagon ensures it will not be moved; in fact, the wagon covers a hole under the city wall that will be used at nightfall to secretly bring a spy into the city).
Obstacle: - (Inverted) 8 Rods: As scenario develops, Patron will become more and more untrusting of the players. Inverted, Patron eventually tries to replace players' group with loyal agents. - (Inverted) Tower of Destruction: In addition to other obstacles and encounters, a fortress must be destroyed during the scenario in order for the mission to be a success. Inverted, in addition to other obstacles and encounters, all major entrances to an underworld must be sealed by mining or magical explosion for the mission to be a success. - (Inverted) Lovers: The main Rival is twins. Inverted, one of the player's closest relatives (possibly father, else son, wife or brother) has joined opposition. - Judgement: Patron's motive or the result of a successful mission, if truly known, will anger or sadden the players (if discovered, perhaps players must join the opposition). Inverted, during the scenario, players will be unable to control their greed ("as if most could anyway"); this greed should fall short of player killing player, but NPCs deserve no such bonds of loyalty.
Motivation: - 6 Rods: Heard of players' past adventures and reputations. Inverted, heard of players' past adventures and reputation in a negative way; thinks players are too stupid to betray the plan or easy to silence later if needed.
Finances: - Knave Rods: Rich, but "dwarf-tight" with money and property. Inverted, Patron is rich, but pays mere lip-service from his money, troops and property -- promises much but gives little of any practical use.
Rival: - Queen Coins: Female Warrior. Inverted, Foppish Dandy.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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