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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Knight Coins: Soldier of Fortune; a mercenary who makes a livelihood from fighting in the numerous fantasy wars. A typical player character of sorts with a job to offer. Inverted, Paid Assassin; more base mercenary who lives by fighting duels or murdering for hire. Patron's true profession may remain unknown, and Mission need not relate to a killing (though Mission may cover such).

Mission:
- (Inverted) Queen Swords: Guard and transfer a treasure. Inverted, intercept and steal a treasure as it is transported by land or sea.
- World: Mission will cross both land and sea. Inverted, Mission will take the players into totally foreign lands or into dimensions and worlds that exist only in the realms of magic or the domains of demons.

Obstacle:
- 7 Cups: Large estate owner with many servants and slaves becomes involved opposed to mission. Inverted, players must cross an area of impending revolt -- many runaway slaves or fleeing soldiers (both desperate enough to try stealing food or arms from the more powerful players).

Motivation:
- (Inverted) 8 Swords: Avoiding responsibility or eliminating a burden. Inverted, punishing an individual in his family.

Finances:
- (Inverted) Knight Rods: Patron pays no coin wage, but all provided items may be kept. Inverted, Patron will not pay a wage, but he tells the players they may keep whatever items and equipment he provides (these he'll steal back after the mission).

Rival:
- Knight Swords: Necromancer. Inverted, Leader of Dark One's Cult.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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