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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- King Swords: Warlord; a person who holds a domain by virtue of his own force (often magical) or that of his army. This may be a difficult time, and the Warlord's duties keep him from completing a task that he may otherwise have enjoyed performing himself ("with great power comes greater responsibility"). Unlike the secretive and paranoid hereditary monarchs, the Warlord ("having faced perhaps terrors more frightening than mortal men") meets directly with the players when proposing his deal -- players risk death by refusing. Inverted, Soldier representing; an agent from a powerful Warlord comes to the players to offer the Mission; Warlord himself is detained elsewhere -- "so we can refuse right?"
- Chariot: Patron is eager. Inverted, Patron is aloof to Mission, perhaps doubtful of success. In either case, the Chariot signifies the Patron will be ill-prepared for the Mission, unaware of danger or start before the proper gear or information is assembled. His eagerness or lack of concern will cause problems that should have been avoided.

Mission:
- Knave Rods: Rescue someone kidnaped or imprisoned. Inverted, rescue someone kidnaped or imprisoned, but not to free; instead to hold for higher ransom.

Obstacle:
- 6 Swords: Unforeseen opponent similar to Patron is involved. Inverted, Rival has NPC agents similar to player characters.

Motivation:
- (Inverted) 9 Swords: Conflict of interest -- Patron must not be identified with job or the outcome. Inverted, conflict of interest, so all actions must remain secret; neither Patron nor players must be identified with the mission.

Finances:
- 6 Cups: Pays above average wages and provides most requested items. Inverted, Patron pays a modest wage and provides most requested items, but the equipment or special devices must be returned undamaged or players must reimburse the loss.

Rival:
- 7 Rods: Lord of Port. Inverted, Urban Aristocrat.
- (Inverted) Emperor: Person backs pretender to a monarch's throne. Inverted, instead, is himself a potential usurper of a throne.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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