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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 6 Swords: Outcast woman with child; players are approached by someone in dire need, often defenseless. This card can also apply to any Patron who has a weakness or vulnerability that must be protected. Inverted, Fugitive; someone who is sought for crimes. The crimes may be long past, but Patron is still pursued. The justice may not be of this world; fugitive may have escaped a cult or ritual that employed demonic forces.
Mission: - (Inverted) 9 Coins: Perform a dishonorable act. Inverted, prevent a dishonorable act from occurring. - Moon: To complete the Mission, the players will mistakenly believe (or are led to believe) they need an object that is both difficult and dangerous to obtain. Inverted, instead of an object, the players will think they need the help of a person who will prove to be a handicap or detriment to bring along. - (Inverted) Chariot: Success on the Mission will leave the players famous. Inverted, success will leave them infamous as fugitives or outcasts, possibly with large reward for apprehension. - (Inverted) Sun: Mission should be simple and direct, take place in the immediate area -- do not use the Encounters, go straight to the Climax. Inverted, still use the Encounters, but almost all Encounter that aren't directly caused by the Patron's problems or Rival's actions (i.e. Mission Inconsequential Encounters as described in the Encounters pamphlet) can be ignored.
Obstacle: - (Inverted) Knight Coins: Many different interest groups have banded together to oppose the mission. Inverted, the most unusual of people oppose the mission.
Motivation: - (Inverted) King Rods: Hiding from an unidentified person or past action. Inverted, because Patron is hiding from his past, he stays incognito or assumes a role not his own. Pick another card "WHO??" to determine the past identity of the Patron. - Temperance: Patron is not patient; motive is ill-thought, and time is not right. Inverted, sometime after the start of the scenario, Patron will break under stress and become worthless to the players. - Emperor: Patron feels mission will be personally satisfying. Inverted, Patron is dissatisfied with his motive, but accepts it just the same.
Finances: - (Inverted) Queen Rods: Influence in military; might enlist aid from army leaders or local garrisons. Inverted, Patron has connections in a foreign army; these may be politically dangerous to use. - (Inverted) High Priestess: Someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??" ). Inverted, someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??"); however, the controller of these additional finances requires a petition or personal involvement to use his wealth.
Rival: - (Inverted) 2 Cups: Fanatic or Zealot of Cult. Inverted, Patriot or Renegade from Conquered Land.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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