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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 3 Coins: Heir to Fortune; a person who one day will inherit great riches or lands, but for the moment is without money. Do not pick a Finance card (or ignore pick), unless players speed along the process of inheritance. Often these Patrons are noble dilettantes who have never known true hardship or terror ("let me introduce you to the players"). Inverted, Person in Line to Throne or Command of Land, person whose future inheritance will be a formidable kingdom. Pick a card for Finances, but such is only the tip of the iceberg that will follow one day. His father the king or Queen Regent often does not approve of the reckless adventure ("recruiting of players"). Other times a warlord king has cast his son out to learn some discipline ("experience life and battle"); the players are the Patron's first acquaintances.
Mission: - 5 Swords: Impersonate someone. Inverted, spread rumors and create hysteria in an area by simulating the threat of a marauding monster. - Moon: To complete the Mission, the players will mistakenly believe (or are led to believe) they need an object that is both difficult and dangerous to obtain. Inverted, instead of an object, the players will think they need the help of a person who will prove to be a handicap or detriment to bring along.
Obstacle: - (Inverted) 5 Coins: World's finest horse breeders or nomadic raiders from distant lands become involved opposed to mission. Inverted, fraternity of scholars (spell casters) or Society of Watchers mistakes the players and their mission more a more important event. Players may be confused by this extra attention, or these magical groups may incorrectly oppose the mission.
Motivation: - Ace Coins: Better oneself for past deeds or clear up loose end. Inverted, calm his conscious not add to the deceit.
Finances: - Ace Swords: Transfers ownership of his lands and property to one of the players for a length of mission or possibly permanent ("I will make you heir to all my wealth if you succeed"). Inverted, Patron fakes ownership of certain property and lands; these he gives to one player. Patron knows the true owner will be away for a certain amount of time. Hopefully not to return until long after the mission is done and Patron has fled. - (Inverted) Sun: Another source of wealth becomes available to the Patron after the start of the scenario (pick an extra card to reflect this new finance. Treat second pick as "FINANCES??"). Inverted, another source of wealth becomes available to the Patron after the mission; this might be given to the players as a bonus reward for success. - Lovers: Whatever the Patron has, double it. Inverted, whatever the finances are determined to be, cut them in half; if a single item is involved, a co-owner is involved ignorant of the mission. - Wheel of Fortune: Reshuffle the deck and continue.
Rival: - (Inverted) 9 Coins: Architect of Many Cities. Inverted, Designer of Palace or Emperor's Tomb.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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