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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 6 Coins: Philanthropist; a person who has made a fortune through adventure and conquest, and now spends his days in quiet administration, distributing his wealth (to those in need). Many of these men are Barons, but their area of control will be limited ("they no longer have the drive to expand"). Sometimes age, insanity or magical curse forces these men to squander away their wealth in charitable pursuit; otherwise, they genuinely believe that they do good. Fact the Patron seeks the players implies the usual state of affairs is rapidly changing -- he is faced with a threat that requires adventurers ("aggressive characters like the players"). Though Patron may be wealthy, his riches are used to aid others, not glorify a few mercenaries; pick normal card for his Finance commitment. Inverted, Miser or Pauper; a person without wealth; at least, if Patron had any wealth, he will not use it to pay the players. Players will almost always be recruited for promised shares of deed's profits. Do not draw a Finance card; though he offers nothing up front, Patron feels his information ("I know a secret") is worth a listen.

Mission:
- (Inverted) 2 Coins: Bribe, corrupt, remove or kill a majority of soldiers from an area. Inverted, bribe, corrupt, remove or kill a majority of craftsmen from an area.
- Fool: Mission is multi-parted with subMissions that must first be completed before the main Mission is resolved. Inverted, these subMissions are so involved, that the players will tend to stray from their primary goal and pursue other quests and adventures -- the main Mission is no real Mission at all, the Encounters will create the Mission.

Obstacle:
- (Inverted) 10 Cups: Notorious smuggler with agents in most cities becomes involved opposed to mission. Inverted, leader of an illegal criminal society of thieves or beggars becomes involved to profit as well from the mission.

Motivation:
- (Inverted) 3 Cups: Ruthless and will do any atrocity to obtain goal. Inverted, sadistic and commits crimes for sport or simple amusement.

Finances:
- (Inverted) 4 Coins: One of riches men in the world in coin and lands. Inverted, though rich, Patron refuses to spend any on certain items (Referee decides which items, but weapons are always a good choice -- "you won't see me buying an instrument of death; can't you do the job without resorting to arms"); player must tactfully or deceptively acquire such funding.

Rival:
- 6 Rods: Hero of Battle. Inverted, Pardoned Criminal.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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