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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 5 Coins: Invalid; person injured or magically cursed so that he is physically handicapped -- no longer can walk, hands feeble, disfigured. Mission will almost always have a Motive of revenge, so do not pick a card for Motive (or ignore picked card). Inverted, Blind Man; a person who has lost his sight. He may have overcome this weakness by ability or magic.

Mission:
- (Inverted) Ace Rods: Prove or disprove a legend, mystery or magical event. Inverted, start rumor or gossip of a legend or magical event. Note, this may not be a total lie; players may be asked to spread fame of another's unproven discovery.

Obstacle:
- Queen Rods: Rival is outclassed and makes only a futile resistance. Inverted, players will make an Enemy of someone they never meet on the mission.
- (Inverted) High Priestess: Other opposition (but perhaps not principle Rival) is completely aware of the players and mission. Inverted, players know all opposition (even non-person types).

Motivation:
- Knave Rods: Remorseful and depressed by recent event. Inverted, suicidal -- cares nothing of mission and hopes battle will bring death.

Finances:
- Knave Swords: Rich, but doesn't think mission requires special items or bonus pay. Inverted, Patron is pompous and thinks mission is so simple, that the players should not need anything; Patron will not give finances, unless players degrade themselves by pleading.

Rival:
- (Inverted) 3 Coins: Forester or Ranger. Inverted, Druid or Elf.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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