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Generate Standard Mission

Generate Underworld Mission

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Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Queen Coins: Daughter of Noble; another traditional female role in the story. Patron is the child of a more powerful person. Her father will be either grateful (at Mission's success) or seek revenge (upon failure) for players actions in aiding his daughter. Inverted, Suitor; a person who seeks to marry into nobility. Mission almost always relates to this planned union. At times the suitor is acting on instructions of noble's daughter or else being deceived with false devotion to attempt an otherwise reckless act. Many good storybook twists - like daughter falling in lust for a player - can arise from this Patron.

Mission:
- 8 Cups: Serve on a voyage as part of a ship's crew. Inverted, hunt and destroy a hideous sea monster that has threatened trade.
- (Inverted) Star: Patron's error sends the players to the wrong place to perform the Mission. Inverted, Patron will later - final Setting Encounters but before the Climax - contact the players and ask them to redo the Mission from start in right location.

Obstacle:
- King Swords: Opposition will outnumber and outclass the players' forces in ever battle. Inverted, only in surprise engagements will the players be completely victorious; every other engagement will be won only at great cost.

Motivation:
- (Inverted) 6 Rods: Heard of players' past adventures and reputations. Inverted, heard of players' past adventures and reputation in a negative way; thinks players are too stupid to betray the plan or easy to silence later if needed.
- Sun: Patron was recently promoted or recognized by the monarch; reason relates to this change of position. Inverted, Patron was recently discredited or refused promotion by his monarch; reason relates to this loss.

Finances:
- (Inverted) Ace Swords: Transfers ownership of his lands and property to one of the players for a length of mission or possibly permanent ("I will make you heir to all my wealth if you succeed"). Inverted, Patron fakes ownership of certain property and lands; these he gives to one player. Patron knows the true owner will be away for a certain amount of time. Hopefully not to return until long after the mission is done and Patron has fled.

Rival:
- 2 Coins: Mercenary. Inverted, Assassin.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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