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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 5 Cups: Suspicious Figure; a person who will offer a Mission, but the players will not fully trust or believe the Patron. Such concerns may be unwarranted, yet the players suspicion will add difficulties to both Encounters and Climax ("I knew this here job was too good in truth to ring so foul; our employer must be plotting again' us" -- sorry for the accent, but it does make for great color). In most cases, choose an additional card to answer the question "WHO??" and more fully detail the Patron; or else, leave this fact vague (even to Referee) to amplify the suspicion ("hey guys, I only flip the cards; I wasn't the one who accepted a deal from such a strange dude"). Inverted, Obscure Identity; a person who deliberately hides his identity or has an identity that the players can not place. The Patron will not answer inquiries about who he is (often responding to such questions with half-answers, a shrug, an extra purse of gold or a partly drawn dagger). Draw an addition card to answer the question "WHO??" to fully detail the Patron, but keep this flip a secret from the players ("it stirs up tension if you laugh, then bury the card in the deck").

Mission:
- (Inverted) Knight Coins: Rob someone. Inverted, strongarm someone to repay a debt.

Obstacle:
- 7 Cups: Large estate owner with many servants and slaves becomes involved opposed to mission. Inverted, players must cross an area of impending revolt -- many runaway slaves or fleeing soldiers (both desperate enough to try stealing food or arms from the more powerful players).
- (Inverted) Hierophant: One (or all) player will be threatened with banishment from his religion, unless he abandons his quest. Inverted, if the players successfully complete the scenario, all must adopt a new attitude or religion ("their previous gods no longer listen to them"). This offer means characters become converts to One True and Only God.

Motivation:
- Knave Swords: Mission not significant to justify Patron's direct involvement. Inverted, Mission is not important to justify Patron's direct involvement, so he sends a trusted NPC to accompany the players.

Finances:
- (Inverted) King Cups: Without wealth or friends; hopes players will extend credit or share in the profits at the end. Inverted, Patron hopes players will extend credit to fund the mission, but he is notorious for default on previous loans.

Rival:
- 9 Rods: Bailiff or Jailer. Inverted, Royal Executioner.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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