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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) Knight Swords: Insane Hero; person who has lost sense of reality and seeks only the completion of his Mission. Whatever Motive is selected will take on fanatic obsession. Players will sense the uncontrolled desire in the Patron; but, depending upon the reward, they may become such themselves. Inverted, Hero Feeble from Age; person of past honor or legend who returns for a final request. Patron himself can not take part in the deed, but he implores the players to accept. All Finances of Patron are offered; as said this is a final request. If the players are more wickedly minded, they found the perfect sap for deceit ("he's givin' us the money; let's flee").
Mission: - (Inverted) 8 Coins: Organize a party or celebration. Inverted, organize a party at which a kidnap, murder or other intrigue will take place (players may or may not be aware of this intrigue).
Obstacle: - 10 Rods: Entire army group stands in the way. Inverted, in order to succeed, the players must eventually infiltrate an army -- "become a flea on a giant".
Motivation: - 9 Rods: Preface to future plan, goal or aim. Inverted, preface to future plan with completion by the players vital.
Finances: - (Inverted) 3 Rods: Owner of many small shops, but limited usefulness. Inverted, owns a tavern or specialty shop; though little profit, he offers to make players his partners for backing mission.
Rival: - 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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