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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knight Rods: Marshal of Land or General of Several Armies; a commander with size and number of armed units dependent upon the country he serves. The nation need not be at war, since large standing armies can be funded by large empires. This Patron is not an independent commander; he obeys the orders of his ruler (at least for the moment). Often, troops swear loyalty to a monarch and country, but their true allegiance is to a cause and a leader. His Mission need not relate to the movement of armies; this man may have personal affairs that he can not personally resolve (thus he solicits the players). Inverted, Chivalrous Knight; a warrior who has a code of honor by which he lives and fights. Chivalry in the face of such fantasy perversion as monsters and magic is hard to maintain -- the more gallant the man, the more powerful his individual prowess. Often Patron will aspire, but fall short of his moral code.
Mission: - Knight Cups: Organize a bandit gang. Inverted, train and outfit a rebellion. - Judgement: Mission will cause a secondary event which must be corrected in order for the primary Mission to succeed. Inverted, Mission will cause an event that is both bad or distasteful to the players; but, it must be ignored in order for the primary Mission to succeed. - World: Mission will cross both land and sea. Inverted, Mission will take the players into totally foreign lands or into dimensions and worlds that exist only in the realms of magic or the domains of demons.
Obstacle: - Queen Coins: Notorious demi-human stronghold or underworld is the site of Climax. Inverted, Rival is secretly the ruler of a notorious demi-human stronghold.
Motivation: - 6 Coins: Create a scarcity of a highly desired commodity. Inverted, create a scarcity of a highly desired commodity especially craved by Rival.
Finances: - (Inverted) 6 Swords: Money is no obstacle -- job must be done. Inverted, money is no obstacle, job must be done; and better be done by a certain time or players' "heads will roll". - (Inverted) Sun: Another source of wealth becomes available to the Patron after the start of the scenario (pick an extra card to reflect this new finance. Treat second pick as "FINANCES??"). Inverted, another source of wealth becomes available to the Patron after the mission; this might be given to the players as a bonus reward for success.
Rival: - (Inverted) 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age). - (Inverted) Emperor: Person backs pretender to a monarch's throne. Inverted, instead, is himself a potential usurper of a throne.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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