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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) King Rods: Landed Noble; a Baron or other high born official who governs an area under the authority of a more powerful emperor or monarch. In these more troubled times, as kings loose their rights and their kingdoms are being dismantled, such a man may wield unrestricted power in an area ("here I am the law"). Inverted, Urban Aristocrat; a lord who manages and rules a city or port for a more powerful emperor or monarch. As with baron, this city may only pay lip-service or bear false allegiance to the rightful king or emperor.
Mission: - 10 Coins: Travel as a companion or escort to foreign lands. Inverted, travel as a companion, but players and Patron travel incognito (assume a simpler role).
Obstacle: - 3 Swords: Foreign emissary, spy or assassin is somehow involved and will try to thwart the mission. Inverted, a Friend of one of the players has had his mind and allegiance swayed to the Rival through the use of magical forces.
Motivation: - 9 Rods: Preface to future plan, goal or aim. Inverted, preface to future plan with completion by the players vital.
Finances: - 6 Rods: Worthless lands, fraudulent coins, worthless items of jewelry. Inverted, Patron has worthless lands, fraudulent coins, worthless items, but this is unknown to him -- he is a bit naive on money matters, and leaves his finances to an embezzling major domo. - (Inverted) Sun: Another source of wealth becomes available to the Patron after the start of the scenario (pick an extra card to reflect this new finance. Treat second pick as "FINANCES??"). Inverted, another source of wealth becomes available to the Patron after the mission; this might be given to the players as a bonus reward for success. - High Priestess: Someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??" ). Inverted, someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??"); however, the controller of these additional finances requires a petition or personal involvement to use his wealth. - Chariot: Patron sends additional guards along in support of the player; possibly led by an NPC. Inverted, Patron sends guards as watchdogs on the player's actions; these will insure job is completed or players suffer accordingly.
Rival: - Ace Coins: Illusionist. Inverted, Person of Many Forms and Identities (rumored Shape-Changer).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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