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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 6 Cups: Master of Illusions or Spell-caster; a person (or creature) who uses the simpler forces of magic. Unlike Enchantress, sex is irrelevant to the Patron's position in society. This person can be assumed to be known for his (or its) abilities; that doesn't mean their practices are legal or not feared (only that spell-caster's abilities are known by all). Inverted, Scholar, Sage or Alchemist; a person, though often also a user of magic, who has spent his life trying to understand the forces of man and nature. A scientist, of sorts, or a historian, understanding the patterns of nature or the ways of man. In almost all cases, the Patron's work is related to the Mission (a discovery or event has prompted the Patron to leave his normally sedate lifestyle and seek the aid of adventurers).
Mission: - Ace Cups: Kidnap someone. Inverted, divert or remove a person from a location for specified period of time.
Obstacle: - 8 Swords: Players will feel constantly cheated during scenario. Inverted, if scenario reaches Climax, players will feel so violated in their trust, that they must forever change the attitude in which they role-play their characters.
Motivation: - (Inverted) 8 Cups: Repay favor of an old friend, comrade or lover. Inverted, repay debt to a friend who is now dead.
Finances: - 4 Swords: Wealthy, but hopes player will split cost of venture. Inverted, Patron is wealthy, but still would like players to split costs; however, all rewards are still the Patron's (this of course is revealed much later).
Rival: - (Inverted) 2 Swords: Gentleman. Inverted, Foreign or Exotic Traveler.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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