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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 2 Swords: Warship Captain; commander who often battles on the seas. A warrior who leads a crew that operates to secure trade -- destroy smugglers, pirates and monsters. None of these men own their ships, but instead operate with vessel provided to them by monarchs or merchant-princes. Mission in no way need relate to travel on sea ("but those are the most exciting"); as with other Patrons, his duties may keep him from personally taking care of "landed" matters. Inverted, Pirate or Viking Ship's Captain; a person who travels the seas seeking plunder and forbidden objects of trade. Pirates were originally simply men who traded goods in violation of established monopolies. Where did they get these cargoes? If not from more free trading peoples (like the dwarves), then from the obvious source -- theft. Mission Climax need not relate to battle on seas, but at least one setting of travel will take place on the water.
Mission: - (Inverted) Queen Rods: Lead a small group in a raid into neighboring lands. Inverted, transport arms and supplies to foreign civil war. - Magician: At least one player must pretend to be something he is not, in order for the Mission to succeed. Inverted, this misconception must be played on the Patron as well.
Obstacle: - Queen Coins: Notorious demi-human stronghold or underworld is the site of Climax. Inverted, Rival is secretly the ruler of a notorious demi-human stronghold.
Motivation: - 5 Swords: Acting on instructions from another whose motive was never known or understood. Inverted, the motive is private -- players will not know. - (Inverted) Devil: Patron will require the players to eliminate all witnesses along the journey that discover his mission and motive. Inverted, by accepting the mission, the players themselves face death by the hand of their Patron at the end of the scenario -- Patron will attempt to silence the players as the last witnesses.
Finances: - King Cups: Without wealth or friends; hopes players will extend credit or share in the profits at the end. Inverted, Patron hopes players will extend credit to fund the mission, but he is notorious for default on previous loans. - Hanged Man: Patron is providing more than he can truly afford to offer. Inverted, Patron only offers that which means little; in reality he could give quite more. - Death: Patron's wealth lies in future inheritance -- someday all will be his, but for now he's limited. Inverted, Patron's awaits his inheritance; a timely death ("sure, of course 'natural causes' frequently takes a life in the fantasy genre") will make this wealth available after the mission begins.
Rival: - Knight Swords: Necromancer. Inverted, Leader of Dark One's Cult.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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