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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 2 Cups: Pair of Men or Partners; two people approach the players. In most cases, the two will have similar background or skills (only draw one card for "WHO??" and apply to both). Inverted, Married Couple or Man with Mistress; again two people, but not of the same sex. The wife or mistress can not be assumed to be simply added color. To the contrary, a dominate man would not simply bring his wife or lover along. In this case, the female has forced the man into seeking the players; yet, his pride prevents him from recognizing the need to seek others. Depending upon the Mission and Motives, he will so adamantly disapprove that eventually he might drop out of the Mission, hope it will fail, or join the opposition. Select a card for "WHO??", the result being the man or the woman (Referee must decide). Perhaps separate cards for "WHO??" are justified, but this can lead to conflicts as two important and highly dissimilar answers are given. More often draw one card, apply it to woman (her position) and infer an appropriate role for the irate companion ("I am guildmaster Sophie, controller of all wine in Gloucester; I introduce my husband, Henri -- a spineless debutante of the upper class." You notice he scowls, but reveals a familiarity for her deliberate slander of his masculinity).

Mission:
- (Inverted) 4 Coins: Spy, observe or obtain magical secrets, incantations or spells. Inverted, spy, observe or obtain information on an obscure object, relic or forbidden trade commodity.

Obstacle:
- (Inverted) Knave Cups: Men and resources of an entire city stand in way. Inverted, Patron's immediate family (wife or son) is opposed.

Motivation:
- (Inverted) 5 Swords: Acting on instructions from another whose motive was never known or understood. Inverted, the motive is private -- players will not know.
- (Inverted) Fool: Patron pretends he is motivated by his reason, but in truth doesn't truly have a reason for the mission. Inverted, by scenario's end, he will have forgotten he has sent the players on the mission.
- (Inverted) Tower of Destruction: Patron knows mission will bring about a personal loss, but he is not deterred. Inverted, Patron knows mission will bring personal loss to at least one of the players' families or countries.

Finances:
- (Inverted) Ace Swords: Transfers ownership of his lands and property to one of the players for a length of mission or possibly permanent ("I will make you heir to all my wealth if you succeed"). Inverted, Patron fakes ownership of certain property and lands; these he gives to one player. Patron knows the true owner will be away for a certain amount of time. Hopefully not to return until long after the mission is done and Patron has fled.

Rival:
- Knave Swords: Spy or Foreign Agent. Inverted, Traitor or Informer.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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