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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 4 Cups: Warden; a man tasked by a Baron or other powerful land owner to patrol his frontiers and rid the land of monsters and bandits. Inverted, Man obsessed on Goal or Someone who Seeks Revenge; a person with a Mission or Motive that is often illegal. Players may not be asked to commit crime themselves, but their Mission's completion will aid the Patron toward his illegal end. The obsession of the Patron may also cause the request to be "an offer that can't be refused" (without starting a fight).

Mission:
- (Inverted) 5 Rods: Accompany a lady during travel, usually a very disagreeable, independent woman. Inverted, escort an important criminal or captured creature to a final point of imprisonment.

Obstacle:
- (Inverted) Knight Swords: Scenario will be physically exhausting; all non-warriors must rest and recover after end. Inverted, former character of one player in the group becomes involved opposed to mission -- "perhaps a person left for dead, but can anyone truly die in a fantasy story?"

Motivation:
- (Inverted) Knave Rods: Remorseful and depressed by recent event. Inverted, suicidal -- cares nothing of mission and hopes battle will bring death.

Finances:
- (Inverted) 9 Rods: Can acquire anything through his dealings with the darker forces of magic, but to do so causes the Patron great pain and risk. Inverted, after the mission, the Patron will pay the players in illusionary wealth; they will be tricked.
- Wheel of Fortune: Reshuffle the deck and continue.
- Hanged Man: Patron is providing more than he can truly afford to offer. Inverted, Patron only offers that which means little; in reality he could give quite more.

Rival:
- (Inverted) 8 Cups: Royal Jester, Artist or Sculptor Inverted, Sham or Opportunist.
- Hermit: Person is a relative of the Patron. Inverted, illegitimate, disowned or black-sheep.
- (Inverted) Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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