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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 3 Rods: Party of Adventurers; a group like the players -- "doesn't that scare you all just a bit?" The party should be a rounded mix of characters that typically travel on Missions for others; here they recruit the players to perform a job they themselves either can not (it's too difficult) or haven't the time (busy on other affairs). In some cases, players will be asked to join forces for a task, but more often, just one of the adventuring party will join the players (as perhaps a guide). Inverted, Religious Quester or Crusade, a person or group that seeks, and the search is sanctioned by some higher divine authority. This Patron's Mission will somehow relate to his search; although the players part may be quite small. Only in rare occasions will the players be tasked with completing the quest or search. Often, the players will be asked to do something that will aid the Patron another step along his path to his goal. A job well done by the players may follow with further offers or requests to join the Patron in further pursuit. - (Inverted) World: Patron is free agent, loyal to no land or King. Inverted, Patron was banished from foreign land or fraternity (organization of those with the same special skills). - Justice: Patron up to this time has been outwardly a loyal citizen to his Baron, King or Emperor. Inverted, Patron is a criminal of renown with long record of arrests, but perhaps no convictions.
Mission: - Knight Cups: Organize a bandit gang. Inverted, train and outfit a rebellion. - (Inverted) Emperor: Mission is a diversion for an even grander plot. Inverted, this plot will fail no matter the players' outcome; the Patron will blame the players for his loss. - Fool: Mission is multi-parted with subMissions that must first be completed before the main Mission is resolved. Inverted, these subMissions are so involved, that the players will tend to stray from their primary goal and pursue other quests and adventures -- the main Mission is no real Mission at all, the Encounters will create the Mission.
Obstacle: - (Inverted) 7 Coins: One player will contract a disease that will leave him injured or in need of rest, at the scenario's end. Inverted, if wounded during mission, players will contract complications or diseases that will kill characters if not magically healed.
Motivation: - (Inverted) 10 Swords: Riches, gold and wealth for the asking. Inverted, false hopes or fool's greed. - (Inverted) Chariot: Patron has just returned from travels; his reason relates to this. Inverted, someone Patron knows has returned from travels; reasons relate to this.
Finances: - (Inverted) 6 Swords: Money is no obstacle -- job must be done. Inverted, money is no obstacle, job must be done; and better be done by a certain time or players' "heads will roll".
Rival: - King Rods: Monarch's Wizard or Vizier. Inverted, Independent Magician.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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