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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 7 Rods: Constable or Sheriff; a person whose tasked with maintaining order and enforcing the laws of the land, usually inside a city or town. Many of these men work directly for the warden; but, they enjoy increased autonomy when times are dangerous, and the warden is busy along the borders. Mission almost always involves the Patron's duties, but not always apprehending criminals. Many of these men are so corrupt or drunk with their own power, that they frequently violate all manner of laws to enforce simple ordinances. Inverted, Vigilantes or Woman Wronged; a person who takes the law into his own hands in an effort to secure justice ("however warped that may be"). Mission relates to the vigilante's plans, though perhaps not directly in revenge. - Moon: From this point on, the Patron is trying to dupe the player. Referee should draw cards normally, but the Mission and Motive will not be made clear to the players. Inverted, Patron is deceptive only because of his mistrust. Later he will confide more as the players gain his confidence; at that time perhaps redetermine the exact Mission and Motive, but apply events to that point as tactfully as possible.
Mission: - (Inverted) 2 Rods: Join a pirate or Viking ship's crew. Inverted, join a warship that hunts pirates or sets off to destroy a Rival's ship. - (Inverted) Chariot: Success on the Mission will leave the players famous. Inverted, success will leave them infamous as fugitives or outcasts, possibly with large reward for apprehension. - (Inverted) Lovers: If an object is involved or related to the quest, many duplicates exist to confuse the players. Inverted, if an object is involved, it presently is in many pieces that need collecting. - High Priestess: Mission can only be completed by a female or with the help of one. Inverted, a male in female attire may also suffice.
Obstacle: - Knave Rods: Most comely woman will become accidentally involved. Inverted, a comely woman who is actually a spy for the opposition.
Motivation: - 6 Cups: Thrill, drive to experience a challenge. Inverted, actual mission is secondary to the glory of battle.
Finances: - 4 Rods: Friend or relative is a guildmaster and controls trade; however, no guarantee anything can be obtained. Inverted, Patron has a Friend or relative that is a guildmaster, but gaining any of these finances requires a prior mission. - Wheel of Fortune: Reshuffle the deck and continue.
Rival: - Knave Swords: Spy or Foreign Agent. Inverted, Traitor or Informer.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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