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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 4 Rods: Steward or Castellan; a person who manages the day-to-day affairs and business of a manor. He may act as an agent for his master (always a landed noble) or act independently of the same. However, the Patron 's personal life is so attached to the house he runs, the Mission will somehow relate to the manor, lands or lord he serves. Inverted, Slave Obeying Orders of Another; a servant relates a request from a master. Select a card for "WHO??", since his master, unlike the steward, could be anyone. Identity ("WHO??") of master often implies an explanation for why he did not come to the players in person.
- Devil: Patron is evil, without pity, conscience or sense of loyalty; only in rare cases will the players know this fact. Inverted, further Patron will do anything to satisfy Mission goal -- anything.

Mission:
- (Inverted) 3 Swords: Find an adversary of Patron and murder him. Inverted, find and murder an adversary who is also an Enemy of at least one player.
- (Inverted) Hermit: Patron withholds or remains ignorant of one crucial aspect of the Mission. Inverted, players will find this out early in the Mission, usually by end of the first Setting of the scenario (see Encounter pamphlet for details on Settings).
- (Inverted) Fool: Mission is multi-parted with subMissions that must first be completed before the main Mission is resolved. Inverted, these subMissions are so involved, that the players will tend to stray from their primary goal and pursue other quests and adventures -- the main Mission is no real Mission at all, the Encounters will create the Mission.

Obstacle:
- Knave Rods: Most comely woman will become accidentally involved. Inverted, a comely woman who is actually a spy for the opposition.

Motivation:
- Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.

Finances:
- (Inverted) 2 Swords: Patron knows a secret on one of the players and will extort him (and the others) to do the job. Inverted, although Patron knows a secret on one of the players and could extort him into doing the job, he provides some finances; if the players refuse (or return to ask for more), he might then use blackmail.

Rival:
- (Inverted) Knave Cups: Crusader for the One True God. Inverted, Priest or Inquisitor of One True God.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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