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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Knave Coins: Journeyman, Tinker, Vendor or Monger; simple folks who make a living by trading in common wares. Do not pick a Finance card (or ignore picked card). This selection is similar to the peasant, another underdog. Inverted, Miner, Tradesman or Unskilled Laborer; an even more impoverished fellow who earns barely a living from working with his hands. Do not pick a Finance card (or ignore picked card), but also do not pick Other Opposition (or ignore pick). Missions from these folks tend to be direct, without many if any Encounters from travel.

Mission:
- King Coins: Represent the Patron as his agent in a deal or assume his duties while he is away on personal affairs. Inverted, serve as the ambassador to the players' city or state, representing the interests of a foreign government or demi-human force.
- (Inverted) Justice: Mission must have at least one court case before it can be completed. Inverted, the verdict must be illegally influenced in order for the players to succeed.

Obstacle:
- Knight Cups: Treachery in the group will lead to false accusations and threats among the players. Inverted, Patron will become suspect during scenario.

Motivation:
- (Inverted) King Rods: Hiding from an unidentified person or past action. Inverted, because Patron is hiding from his past, he stays incognito or assumes a role not his own. Pick another card "WHO??" to determine the past identity of the Patron.

Finances:
- 2 Cups: Planning to marry and use dowry to fund mission. Inverted, Patron plans to marry after the mission and use his dowry as a reward, but he loathes impending marriage; failure of the mission may also annul the event (i.e. players must succeed or their failure means no chance of payment).

Rival:
- (Inverted) 10 Coins: Secretive Sage. Inverted, Eccentric Collector.
- (Inverted) Wheel of Fortune: Reshuffle the deck and continue.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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