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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 9 Cups: Debt Collector or Enforcer; a person employed by a guildmaster as a strongarm or agent. Note, Mission need not relate to Patron's job (though it might). Often, this man (or creature) is so occupied with his own tasks, that he hires the players to accomplish personal business. Yet equally true, the Patron's "honest" profession will attract Enemies galore, who will now also oppose the players not because of direct involvement, but simply on principle and in hatred for Patron. Pick two cards for Rival (2nd rival is "WHO??"). Inverted, Tax or Tithe Collector; a person who is literally an enforcer or debt collector for the government, ruler, society or religion. Again, the Mission need not relate to the Patron's position; instead, these are legalized strongarms and agents who might have personal affairs that the players can set right. Such Patrons are perfect NPCs that the players should do their best to help (befriend); these are men in the service of rulers who can personally intervene on a later Mission to aid the players (not of too lofty a position to remain aloof of the normal problems the players get their characters into). - (Inverted) Emperor: Patron is skilled soldier, sapper, siege craftsmen or commander. He has led groups of men into battle. Inverted, Patron was once famous, but his fame faded or lost importance over time.
Mission: - 2 Cups: Locate a missing person. Inverted, locate a person lost in an ill-fated expedition into the underworld, but rumored to survive.
Obstacle: - (Inverted) 3 Coins: Patron underestimates the size of the opposition, length of journey, amount of supplies required, etc. Inverted, Patron purposely misrepresents true magnitude of challenge.
Motivation: - 8 Coins: Revenge and retribution for another's deed. Inverted, revenge an old deed long forgotten by all but Patron. - (Inverted) Justice: No matter how evil the motives or mission, the Patron has legal authority for any actions. Inverted, reverse is true; no matter how pure or simple, the motive and actions are illegal. - Hierophant: Patron is supporting a radical or progressive change in his religion. Inverted, Patron is trying to stop reforms from progressing changes in his religion.
Finances: - (Inverted) 6 Rods: Worthless lands, fraudulent coins, worthless items of jewelry. Inverted, Patron has worthless lands, fraudulent coins, worthless items, but this is unknown to him -- he is a bit naive on money matters, and leaves his finances to an embezzling major domo.
Rival: - (Inverted) 8 Rods: Notorious Gambler. Inverted, Speculator or Prospector.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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