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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 10 Coins: Innkeeper; players will normally spend much of their time in taverns ("until they strike it rich"). Often modestly successful adventurers will retire by opening inns ("rather than conquering land"). When asked by one of these former warriors to attempt a task, the players usually in respect will not refuse. Patron may also have access to information form numerous people who makes his Mission seem fool proof ("yet the players should know better"). Inverted, Harlot or Prostitute; an independent trollop or wench, who entertains herself and earns her living by selling sexual favors. Like Patron Lover of Player, one of the players may have been seduced into accepting a Mission. Like Barkeeps, these ladies often are very well informed on local intrigue and opportunities ("the sip of ale and growl of passion can reveal secrets that even the rack might fail to extract").

Mission:
- (Inverted) 3 Coins: Burn a manor, village, vessel or business warehouse. Inverted, burn a manor, village, vessel or business warehouse, but insure no one is injured in the arson.

Obstacle:
- (Inverted) 9 Coins: Unknown to Patron, two Rivals have joined forces; pick two cards for the Rivals (treat second pick as "WHO??", but only one is openly known. Inverted, Patron has mistaken the identity of the Rival (pick an extra card for "WHO??" the Patron thinks is the Rival; Patron will abandon mission if true Rival is known.
- (Inverted) Death: Untimely natural death will slay an important NPC during the mission (should not be Patron or Rival). Inverted, one player's favorite weapon will break during the Climax of this scenario.

Motivation:
- Knight Coins: Detained by duties; player acts on his behalf. Inverted, Patron has other business and wishes players to act on his behalf, yet they will be observed by third party spy or enforcer.

Finances:
- (Inverted) 5 Cups: Plenty of coin and material items, but no troops; additionally, Patron wants to keep those involved to a minimum. Inverted, Patron can provide ample reward and material items, but insists that absolutely no others be added to the party -- players start alone.
- Moon: Some (maybe a fourth) Patron's troops will be disloyal. Inverted, most (maybe three-quarters) of the Patron's troops will be traitors serving the Rival.

Rival:
- (Inverted) 8 Cups: Royal Jester, Artist or Sculptor Inverted, Sham or Opportunist.
- World: Person is ordained leader of secret group, troop, convoy, band, etc. Inverted, army, fleet, country, cause, etc.
- Chariot: Person is currently in hiding or fleeing from Patron. Inverted, not Patron, but a third party.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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