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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) King Cups: Guildmaster; a person that controls the manufacturing and trade produced by craftsmen in a city or region. The guildmaster will have a monopoly (often called a king's boon) on a certain item. Legally, only certain people (employed by the guildmasters) can make and sell certain essential or special items. The three most important being, non-wool clothing (finer fabrics and linens), wine (medieval version of soft drink) or arms (yes, only certain people, powerful people, are allowed to make and sell weapons). In a fantasy genre, the master who controls the arms trade of an area is by far the most powerful. Inverted, Banker or Moneylender; almost the same as the guildmaster; however, the item of trade is coins. Hard coinage should be rare (and weighty), so this Patron instead has the clout to guarantee debt or supply services or materials of equivalent value. Almost all governments fund their affairs of state through borrowing, so the Patron will control great power over even greater men. Do not pick a card for Finances (or ignore card picked); instead, wealth available to Patron is unlimited ("but I earned much of my wealth through clever dealing; I'm not willing to squander it all away").
Mission: - 4 Swords: Perform an important or secret Mission for the ruler. Inverted, perform an important or secret Mission for the ruler, but task is described as a routine escort duty.
Obstacle: - (Inverted) 5 Cups: Success of Climax depends on enlisting the aid of another who will first require a mission of his own. Inverted, this mission will result in a chain of several missions, travel encounters and Climaxes, before finally concluding.
Motivation: - (Inverted) 3 Cups: Ruthless and will do any atrocity to obtain goal. Inverted, sadistic and commits crimes for sport or simple amusement.
Finances: - (Inverted) Knight Swords: Before financing the mission, the Patron will threaten the players --"take anything needed, but need what's taken"; players are well advised to limit their requests. Inverted, Patron threatens the players not to cheat him, but after this initial confrontation, he will become quite generous.
Rival: - 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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