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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 4 Swords: Disgraced Soldier; person who fled battle or is wanted for crimes and atrocities committed during war. Patron's cowardice may have been long ago, but he is still haunted by the event. Pick an extra card for Unforeseen Opponents ("OBSTACLES??") to represent men seeking the Patron for revenge or forces Patron once fled ("funny how they reappear at this time"). Inverted, Ruthless Thug; a scoundrel who has committed many crimes on usually helpless victims. Often a noble or having a noble protector, Patron has before always gotten his way; he may threaten legal action should players refuse to accept his Mission ("I can be your friend or make life miserable for you"). No matter the Mission outcome, Patron will not befriend the players.

Mission:
- (Inverted) Ace Cups: Kidnap someone. Inverted, divert or remove a person from a location for specified period of time.

Obstacle:
- (Inverted) 9 Coins: Unknown to Patron, two Rivals have joined forces; pick two cards for the Rivals (treat second pick as "WHO??", but only one is openly known. Inverted, Patron has mistaken the identity of the Rival (pick an extra card for "WHO??" the Patron thinks is the Rival; Patron will abandon mission if true Rival is known.
- (Inverted) Hierophant: One (or all) player will be threatened with banishment from his religion, unless he abandons his quest. Inverted, if the players successfully complete the scenario, all must adopt a new attitude or religion ("their previous gods no longer listen to them"). This offer means characters become converts to One True and Only God.

Motivation:
- King Rods: Hiding from an unidentified person or past action. Inverted, because Patron is hiding from his past, he stays incognito or assumes a role not his own. Pick another card "WHO??" to determine the past identity of the Patron.
- Judgement: Patron will not be satisfied with the way players proceed or complete the mission (Patron's dissatisfaction in the aftermath will not result in him befriending the players). Inverted, if possible, Patron will want mission redone another way.

Finances:
- (Inverted) Knight Rods: Patron pays no coin wage, but all provided items may be kept. Inverted, Patron will not pay a wage, but he tells the players they may keep whatever items and equipment he provides (these he'll steal back after the mission).

Rival:
- (Inverted) Knave Swords: Spy or Foreign Agent. Inverted, Traitor or Informer.
- (Inverted) Temperance: Person is marked by a very distinctive feature (i.e. scars, hair color, missing fingers, etc.); anyone seeing the person will remember him. Inverted, not a physical appearance, but mannerism or accent that people can't forget.
- Justice: Person has numerous allies in the barons. Inverted, a foreign ruler or emperor.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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