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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 4 Swords: Disgraced Soldier; person who fled battle or is wanted for crimes and atrocities committed during war. Patron's cowardice may have been long ago, but he is still haunted by the event. Pick an extra card for Unforeseen Opponents ("OBSTACLES??") to represent men seeking the Patron for revenge or forces Patron once fled ("funny how they reappear at this time"). Inverted, Ruthless Thug; a scoundrel who has committed many crimes on usually helpless victims. Often a noble or having a noble protector, Patron has before always gotten his way; he may threaten legal action should players refuse to accept his Mission ("I can be your friend or make life miserable for you"). No matter the Mission outcome, Patron will not befriend the players.
Mission: - 2 Rods: Join a pirate or Viking ship's crew. Inverted, join a warship that hunts pirates or sets off to destroy a Rival's ship.
Obstacle: - (Inverted) Queen Cups: Final goal or situation not easy to define; several places or battles must be entered prior to Climax -- use double the travel encounters. Inverted, situation is a mystery -- clues point to Climax.
Motivation: - 10 Coins: Needs trusted outsider, since traitor suspected in his own troops or companions. Inverted, seeks to discover traitor and force him to action.
Finances: - (Inverted) Ace Cups: Owns a vessel, but otherwise with limited finances. Inverted, though Patron owns a ship, the craft is damaged, and he hasn't enough for repairs -- seeks players as partners. Either case, mission should be modified to involve travel on the water.
Rival: - Ace Coins: Illusionist. Inverted, Person of Many Forms and Identities (rumored Shape-Changer).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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