About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 9 Swords: Guild of Beast; loosely formed society, not truly a guild that deals in the capture and training of animals. Since gladiatorial games of once supreme emperors (some still even reigning) require exotic beasts, these men collectively joined to share secrets and refine their talents. In later days, their titles have become mostly ceremonial, but some members (maybe even this Patron) still know the craft, magic or skill of mastering beasts. Inverted, Cult of Dark One; Patron is a member of a group that worships demons and depravity. He ultimately seeks a return to the days of rampant magic and random power. Today, most of these cults are simply groups of snake charmers. Patron will keep his affiliation (loyalty and worship) a secret.

Mission:
- 10 Coins: Travel as a companion or escort to foreign lands. Inverted, travel as a companion, but players and Patron travel incognito (assume a simpler role).
- World: Mission will cross both land and sea. Inverted, Mission will take the players into totally foreign lands or into dimensions and worlds that exist only in the realms of magic or the domains of demons.

Obstacle:
- Knight Rods: Retired warrior, both respected and feared becomes involved opposed to mission. Inverted, master of disguise (who can be anyone at anytime) becomes involved opposed to mission.
- (Inverted) Devil: By completing the mission, one Friend of each player (at random) becomes an Enemy. Inverted, by some fluke, a player is secretly opposed to the mission; during travel encounters before the Climax, Referee will take a player (at random) as an NPC and play him for the remainder of the mission as part of the opposition (many a covert act, up to this point, can be attributed in retrospect on this player). Whether character ever returns to group depends on the mission outcome and how forgivable his acts (Referee and players together decide).

Motivation:
- (Inverted) 7 Coins: Political guile and intrigue. Inverted, political intrigue against a foreign land.

Finances:
- 4 Rods: Friend or relative is a guildmaster and controls trade; however, no guarantee anything can be obtained. Inverted, Patron has a Friend or relative that is a guildmaster, but gaining any of these finances requires a prior mission.

Rival:
- (Inverted) 7 Rods: Lord of Port. Inverted, Urban Aristocrat.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







Copyright Better Games and SpaceGamer LLC