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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 10 Cups: Head of Household; a person who represents a family, clan or possibly minority of society. Clan and family bonds remain the strongest; this is particularly true in the cities (where almost everyone seems related). This may also represent the players being recruited by a city or town representative to perform a task. Inverted, Organized Club or Fraternity of Magicians; an agent who represents an established group bonded together by common interest or activity. Members are only infrequently related by blood; more often, the group gathers for social purposes, share knowledge and specialized craft, or security. The group often has access to relics or controls forces of magic. These may also be the keeper of ancient records or protectors of a relic; some maintain protective fields that protect the world from greater evil or catastrophe.
Mission: - (Inverted) 7 Swords: Recover a lost or stolen item. Inverted, recover an item taken by a demon or monster.
Obstacle: - Queen Rods: Rival is outclassed and makes only a futile resistance. Inverted, players will make an Enemy of someone they never meet on the mission.
Motivation: - (Inverted) 6 Swords: Fame and wide recognition. Inverted, prevent fame of another or stop blackmail to himself or another.
Finances: - (Inverted) 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.
Rival: - 4 Rods: Magistrate or City Judge. Inverted, Justice Appointed by Monarch. - (Inverted) Judgement: Person is someone other than he appears; pick another card for true identity ("WHO??"). Inverted, this becomes obvious to players once they meet the person (at that time switch to true identity).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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