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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 10 Rods: Peasant, Farmer or Serf; a worker of the land, but importantly a person enslaved to the land. By law, common people were not allowed to travel without permission from their lord. Patron will seek the players' help, but he can not pay them (skip Finances) and further, he violates his lord's laws because he traveled (to the players) without proper permission ("at least the lord can't remember granting such"). Yet the down-trodden, they make such fine underdogs. How could the players refuse an interesting Mission? Inverted, Runaway Slave; a fugitive who escaped bondage. Slaves are pieces of property, and most lands recognize this important institution. By helping the Patron, the players will violate the law, but perhaps further the cause of justice. As with serf, slaves have no Finances (skip that card selection), unless they are also a thief (but that's a different card all together).

Mission:
- Ace Swords: Act as a witness on behalf of an event. Inverted, act as a witness on behalf of an event that was not observed; players will be asked to fabricate details and lie about such in ruler's court.

Obstacle:
- (Inverted) 3 Cups: Ruling monarch or emperor is aware and concerned of mission. Inverted, foreign emperor or ruler will send special agents to stop players.
- (Inverted) Sun: In an unrelated circumstance, one of the players will find a map to a buried treasure or ancient crypt (this map will become a distraction to the players plans). Inverted, during the encounters of travel one player will discover a secret fact or information of special value (spell of power or clue to a future mission or personal quest).

Motivation:
- (Inverted) 4 Swords: Starting out of retirement or period of inactivity. Inverted, starting after a period of inactivity caused by a wound, personal loss or failure.

Finances:
- Knave Rods: Rich, but "dwarf-tight" with money and property. Inverted, Patron is rich, but pays mere lip-service from his money, troops and property -- promises much but gives little of any practical use.

Rival:
- Knight Swords: Necromancer. Inverted, Leader of Dark One's Cult.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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