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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 3 Rods: Party of Adventurers; a group like the players -- "doesn't that scare you all just a bit?" The party should be a rounded mix of characters that typically travel on Missions for others; here they recruit the players to perform a job they themselves either can not (it's too difficult) or haven't the time (busy on other affairs). In some cases, players will be asked to join forces for a task, but more often, just one of the adventuring party will join the players (as perhaps a guide). Inverted, Religious Quester or Crusade, a person or group that seeks, and the search is sanctioned by some higher divine authority. This Patron's Mission will somehow relate to his search; although the players part may be quite small. Only in rare occasions will the players be tasked with completing the quest or search. Often, the players will be asked to do something that will aid the Patron another step along his path to his goal. A job well done by the players may follow with further offers or requests to join the Patron in further pursuit.

Mission:
- (Inverted) Queen Rods: Lead a small group in a raid into neighboring lands. Inverted, transport arms and supplies to foreign civil war.

Obstacle:
- Knave Rods: Most comely woman will become accidentally involved. Inverted, a comely woman who is actually a spy for the opposition.

Motivation:
- 10 Coins: Needs trusted outsider, since traitor suspected in his own troops or companions. Inverted, seeks to discover traitor and force him to action.
- Force: Patron has been extorted into taking the mission; the motive is his tormentor's. Inverted, Patron was duped into mission; his motive is meaningless and not the true nature of the deed (pick an extra card "WHY??" to represent the true motive of the mission).
- High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause.

Finances:
- (Inverted) Knave Cups: Outwardly without means; secretly has great wealth. Inverted, Patron claims to have no wealth, but secretly he has much; players recognize this fraud.
- Magician: Finances will seem adequate, but in play will never be enough. Inverted, finances will seem meager, but will always be enough.

Rival:
- (Inverted) 6 Coins: Highwayman. Inverted, Phantom Bandit or Disguised Rogue.
- (Inverted) Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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