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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Knave Swords: Female Warrior; another example of chauvinism, in that despite her prowess, Patron is not respected or has no legal right to bear arms. Feminist overtones ("women are superior to men") are a must for proper role-play. Inverted, Female in Man's Attire; Patron appears to be male, but is in fact a female who disguises her identity; players should discover this fact sometime during the scenario. Since the female disguises her sex, she may be hiding from a suitor, past lover, cultural taboos, etc.
- Hierophant: Patron is deeply spiritual, a person of prayer and worship. Inverted, his belief and practices tend toward the dark, demonic, necromantic or perverse, and thus he may conceal his devotion to a forbidden religion.

Mission:
- 3 Coins: Burn a manor, village, vessel or business warehouse. Inverted, burn a manor, village, vessel or business warehouse, but insure no one is injured in the arson.

Obstacle:
- Knave Rods: Most comely woman will become accidentally involved. Inverted, a comely woman who is actually a spy for the opposition.

Motivation:
- (Inverted) 9 Cups: Gain knowledge of future war or turmoil; capitalize on world political situation that is about to take place. Inverted, prevent such a war or catastrophe.
- (Inverted) World: Patron will refuse to enter an underworld. Inverted, Patron usually never leaves his castle (or lair) to travel overland; he meets the players and asks them for their services to avoid further travel.

Finances:
- (Inverted) Ace Swords: Transfers ownership of his lands and property to one of the players for a length of mission or possibly permanent ("I will make you heir to all my wealth if you succeed"). Inverted, Patron fakes ownership of certain property and lands; these he gives to one player. Patron knows the true owner will be away for a certain amount of time. Hopefully not to return until long after the mission is done and Patron has fled.

Rival:
- 10 Cups: Son of Noble. Inverted, Person of Lineage.
- Sun: Person is influential, powerful and rich from sources other than apparent. Inverted, also conversant in numerous foreign languages and customs.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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