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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 5 Coins: Invalid; person injured or magically cursed so that he is physically handicapped -- no longer can walk, hands feeble, disfigured. Mission will almost always have a Motive of revenge, so do not pick a card for Motive (or ignore picked card). Inverted, Blind Man; a person who has lost his sight. He may have overcome this weakness by ability or magic.
Mission: - (Inverted) 6 Cups: Spy, observe and obtain mercantile (trade and craft) information. Inverted, spy, observe and obtain information on a castle construction or fortress enhancement.
Obstacle: - (Inverted) 10 Rods: Entire army group stands in the way. Inverted, in order to succeed, the players must eventually infiltrate an army -- "become a flea on a giant".
Motivation: - (Inverted) 2 Cups: Enraged by something that happened. Inverted, divinely motivated or magically controlled. - (Inverted) Judgement: Patron will not be satisfied with the way players proceed or complete the mission (Patron's dissatisfaction in the aftermath will not result in him befriending the players). Inverted, if possible, Patron will want mission redone another way. - (Inverted) High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause. - Justice: No matter how evil the motives or mission, the Patron has legal authority for any actions. Inverted, reverse is true; no matter how pure or simple, the motive and actions are illegal.
Finances: - (Inverted) 7 Coins: For simplicity, Patron has wealth that mirror-image those owned by one player (Referee decides). Inverted, Patron has wealth that mirror-image those owned by all the players. - World: Whatever the Patron has, becomes world scale in magnitude. If possible, add the word world into the statement of his finances. Inverted, all of the Patron's finances are in another country. Any aid Patron gives must be received during travel encounters.
Rival: - Ace Cups: High Priest of Temple. Inverted, Apprentice of Temple. - Emperor: Person backs pretender to a monarch's throne. Inverted, instead, is himself a potential usurper of a throne. - Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess. - (Inverted) Temperance: Person is marked by a very distinctive feature (i.e. scars, hair color, missing fingers, etc.); anyone seeing the person will remember him. Inverted, not a physical appearance, but mannerism or accent that people can't forget.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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