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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knave Rods: Foppish Warrior; a warrior who has many effeminate characteristics. This Patron can still be an excellent fighter (most are), but his mannerisms are such that he enjoys personal adornment -- perfume, jewelry, colorful garments. A fop is not always a dandy; remember, magic has a way of perverting the most rugged of fellows. Inverted, Dandy Disguised as Female; a man who dresses as a female can only be two things -- perverse or plotting intrigue. Assuming the Patron is not a homosexual, the fact he deceives the players should influence future picks with additional deceit. The disguise can be very good (players honestly think they discuss employment with a woman), or else, the Patron will look and act like a man who wishes he was female ("okay, I'll say it; the guy's a tad queer, but that don't make his Mission any less valid -- come on guys role-play or give this dandy the boot"). - Chariot: Patron is eager. Inverted, Patron is aloof to Mission, perhaps doubtful of success. In either case, the Chariot signifies the Patron will be ill-prepared for the Mission, unaware of danger or start before the proper gear or information is assembled. His eagerness or lack of concern will cause problems that should have been avoided.
Mission: - (Inverted) 8 Rods: Deliver a note or message. Inverted, deliver a message to a person that will be discovered to be an adversary of at least one player.
Obstacle: - (Inverted) Queen Rods: Rival is outclassed and makes only a futile resistance. Inverted, players will make an Enemy of someone they never meet on the mission.
Motivation: - Ace Coins: Better oneself for past deeds or clear up loose end. Inverted, calm his conscious not add to the deceit.
Finances: - (Inverted) 6 Coins: Carries simplest of items, but knows contacts and Friends to acquire anything else. Inverted, though having many contacts and friends, Patron dislikes using favors; he can get anything, but players' need better be justified. - Death: Patron's wealth lies in future inheritance -- someday all will be his, but for now he's limited. Inverted, Patron's awaits his inheritance; a timely death ("sure, of course 'natural causes' frequently takes a life in the fantasy genre") will make this wealth available after the mission begins.
Rival: - 8 Cups: Royal Jester, Artist or Sculptor Inverted, Sham or Opportunist.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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