|
|
|
Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 2 Cups: Pair of Men or Partners; two people approach the players. In most cases, the two will have similar background or skills (only draw one card for "WHO??" and apply to both). Inverted, Married Couple or Man with Mistress; again two people, but not of the same sex. The wife or mistress can not be assumed to be simply added color. To the contrary, a dominate man would not simply bring his wife or lover along. In this case, the female has forced the man into seeking the players; yet, his pride prevents him from recognizing the need to seek others. Depending upon the Mission and Motives, he will so adamantly disapprove that eventually he might drop out of the Mission, hope it will fail, or join the opposition. Select a card for "WHO??", the result being the man or the woman (Referee must decide). Perhaps separate cards for "WHO??" are justified, but this can lead to conflicts as two important and highly dissimilar answers are given. More often draw one card, apply it to woman (her position) and infer an appropriate role for the irate companion ("I am guildmaster Sophie, controller of all wine in Gloucester; I introduce my husband, Henri -- a spineless debutante of the upper class." You notice he scowls, but reveals a familiarity for her deliberate slander of his masculinity).
Mission: - Knight Swords: Delay a planned event, sail date, caravan start, expedition, assembly of an army, etc. Inverted, ensure that an event starts as planned, a ship sails on time, a caravan leaves a place on schedule, an army properly converges and sets off on campaign, etc.
Obstacle: - Ace Swords: World's finest (non-player) swordsman is involved as an agent of the opposition (usually a person who must be combated with magic). Inverted, Rival has a servant or enslaved demon that is immune to the adverse effects of magic (usually means creature must be combated with special weapon or basic force of blows).
Motivation: - Knave Rods: Remorseful and depressed by recent event. Inverted, suicidal -- cares nothing of mission and hopes battle will bring death.
Finances: - (Inverted) 9 Swords: Provides a fully paid and supplied company of soldiers. Inverted, Patron controls a company of soldiers and provides a small force of these soldiers (amount below company size -- rest maintain image that garrison is still fully staffed).
Rival: - (Inverted) 10 Coins: Secretive Sage. Inverted, Eccentric Collector.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|