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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) Knave Swords: Female Warrior; another example of chauvinism, in that despite her prowess, Patron is not respected or has no legal right to bear arms. Feminist overtones ("women are superior to men") are a must for proper role-play. Inverted, Female in Man's Attire; Patron appears to be male, but is in fact a female who disguises her identity; players should discover this fact sometime during the scenario. Since the female disguises her sex, she may be hiding from a suitor, past lover, cultural taboos, etc.
Mission: - 7 Swords: Recover a lost or stolen item. Inverted, recover an item taken by a demon or monster.
Obstacle: - 6 Cups: Sea travel, even short distances in shipping lanes, will result in the players being blown off course and shipwrecked far from home. Inverted, at least one challenging monster will be met by the players ("challenging monster is usually defined as one from which the smarter players flee").
Motivation: - 8 Rods: For various reasons, time is short -- this is Patron's final request or adventure. Inverted, he will collapse and die during course of scenario.
Finances: - 10 Rods: Clout to marshal and billet an army. Inverted, though perhaps having the clout to marshal an army, he could not afford to billet them -- has many friends also of no means.
Rival: - (Inverted) Ace Rods: Innkeeper. Inverted, Barfly or Drunkard (usually minor rogue or hero fallen from grace). - Force: Person is skilled at combat. Inverted, person also skilled at unarmed combat.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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