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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Queen Coins: Daughter of Noble; another traditional female role in the story. Patron is the child of a more powerful person. Her father will be either grateful (at Mission's success) or seek revenge (upon failure) for players actions in aiding his daughter. Inverted, Suitor; a person who seeks to marry into nobility. Mission almost always relates to this planned union. At times the suitor is acting on instructions of noble's daughter or else being deceived with false devotion to attempt an otherwise reckless act. Many good storybook twists - like daughter falling in lust for a player - can arise from this Patron. - Hierophant: Patron is deeply spiritual, a person of prayer and worship. Inverted, his belief and practices tend toward the dark, demonic, necromantic or perverse, and thus he may conceal his devotion to a forbidden religion.
Mission: - 10 Coins: Travel as a companion or escort to foreign lands. Inverted, travel as a companion, but players and Patron travel incognito (assume a simpler role). - Wheel of Fortune: Reshuffle the deck and continue.
Obstacle: - Ace Swords: World's finest (non-player) swordsman is involved as an agent of the opposition (usually a person who must be combated with magic). Inverted, Rival has a servant or enslaved demon that is immune to the adverse effects of magic (usually means creature must be combated with special weapon or basic force of blows). - (Inverted) Emperor: Mission is treason in one (or all) player's homeland. Inverted, during the mission, all players with magical ability will temporarily lose these powers.
Motivation: - Knight Swords: Forcing a legal action to discredit another. Inverted, players are planned martyrs for a cause.
Finances: - King Cups: Without wealth or friends; hopes players will extend credit or share in the profits at the end. Inverted, Patron hopes players will extend credit to fund the mission, but he is notorious for default on previous loans.
Rival: - (Inverted) 7 Swords: Hideously Disfigured Hero. Inverted, Insane or Cursed Hero. - (Inverted) Justice: Person has numerous allies in the barons. Inverted, a foreign ruler or emperor.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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