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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Knight Swords: Insane Hero; person who has lost sense of reality and seeks only the completion of his Mission. Whatever Motive is selected will take on fanatic obsession. Players will sense the uncontrolled desire in the Patron; but, depending upon the reward, they may become such themselves. Inverted, Hero Feeble from Age; person of past honor or legend who returns for a final request. Patron himself can not take part in the deed, but he implores the players to accept. All Finances of Patron are offered; as said this is a final request. If the players are more wickedly minded, they found the perfect sap for deceit ("he's givin' us the money; let's flee").
- Lovers: Two Patrons are involved, but only one approaches the players at this time; pick an extra card for second Patron's identity ("PATRON??"). Inverted, other person (second Patron) is not aware that the players' Patron is recruiting the player's services.

Mission:
- Knight Rods: Join a unit of soldiers and cause their moral to decline, eventually disorder and finally rebel. Inverted, go to sea and organize a mutiny of a ship's crew.

Obstacle:
- (Inverted) Queen Coins: Notorious demi-human stronghold or underworld is the site of Climax. Inverted, Rival is secretly the ruler of a notorious demi-human stronghold.
- Magician: Mission is most confounding; right as players give up, an opportunity will present itself (give clues to mission only in epilogue). Inverted, mission is very misleading; clues that present themselves only prove to be incomplete or false.
- Chariot: Opposition will retreat and evade constantly from the players. Inverted, right before the Climax, the players receive word that the mission or Patron has changed slightly. Referee decides specifics, but increase or decrease magnitude of mission, finances, opposition, etc.
- (Inverted) Tower of Destruction: In addition to other obstacles and encounters, a fortress must be destroyed during the scenario in order for the mission to be a success. Inverted, in addition to other obstacles and encounters, all major entrances to an underworld must be sealed by mining or magical explosion for the mission to be a success.

Motivation:
- 3 Cups: Ruthless and will do any atrocity to obtain goal. Inverted, sadistic and commits crimes for sport or simple amusement.
- Sun: Patron was recently promoted or recognized by the monarch; reason relates to this change of position. Inverted, Patron was recently discredited or refused promotion by his monarch; reason relates to this loss.

Finances:
- (Inverted) 7 Swords: Will give a one of a kind gift for services. Inverted, Patron will offer a one of a kind gift to the players for their services; however, after the mission, he will regret the loss and try to buy back this special gift. If players say "no deal", Patron becomes incensed.
- Wheel of Fortune: Reshuffle the deck and continue.

Rival:
- 4 Rods: Magistrate or City Judge. Inverted, Justice Appointed by Monarch.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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