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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 10 Cups: Head of Household; a person who represents a family, clan or possibly minority of society. Clan and family bonds remain the strongest; this is particularly true in the cities (where almost everyone seems related). This may also represent the players being recruited by a city or town representative to perform a task. Inverted, Organized Club or Fraternity of Magicians; an agent who represents an established group bonded together by common interest or activity. Members are only infrequently related by blood; more often, the group gathers for social purposes, share knowledge and specialized craft, or security. The group often has access to relics or controls forces of magic. These may also be the keeper of ancient records or protectors of a relic; some maintain protective fields that protect the world from greater evil or catastrophe.
Mission: - 2 Coins: Bribe, corrupt, remove or kill a majority of soldiers from an area. Inverted, bribe, corrupt, remove or kill a majority of craftsmen from an area. - Death: Fate decrees that no character can die on this Mission; no matter the circumstance, something happens to change what appears inevitable. Inverted, fate decrees a very bloody spectacle. Referee will slaughter as many servants as possible over the course of the Mission; most battle wounds will maim or slay.
Obstacle: - 5 Swords: Woman (having influence over husband with wealth and power) becomes involved opposed to mission. Inverted, a former lover of the Patron becomes involved opposed to mission.
Motivation: - (Inverted) King Coins: Frivolous or no real reason. Inverted, satisfying some ill-defined basic need.
Finances: - 4 Coins: One of riches men in the world in coin and lands. Inverted, though rich, Patron refuses to spend any on certain items (Referee decides which items, but weapons are always a good choice -- "you won't see me buying an instrument of death; can't you do the job without resorting to arms"); player must tactfully or deceptively acquire such funding.
Rival: - (Inverted) 8 Cups: Royal Jester, Artist or Sculptor Inverted, Sham or Opportunist. - Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God. - (Inverted) Wheel of Fortune: Reshuffle the deck and continue.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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