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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 5 Rods: Brigand or Bandit; a person who leads an organized force of thieves. The Patron's "occupation" may remain unknown to the players, but his Missions will tend to be more base. This type of man maintains order among people that live by the simple code -- "only the strong survive". Inverted, Leader Street Gang or Union; a leader of a group of common workers. The guildmasters by law control trade, but that doesn't mean a few ambitious men from the working class don't exist -- "do I hear the theme music from Dr Zhivago?" Before I appear too "socialist", the union leader can be treated like an urban bandit. To be blunt, he incites riots for personal gain. Since freedom to assemble is not a right, his actions are illegal and just like the bandit he is sought for crimes. Association with this person, even briefly, can lead to players' heads resting on blocks ("awaiting the axeman's stroke"). Players are often forced to aid and accept the task, after a spy reports their meeting ("we're now all in the same pot trying to keep it from boiling").

Mission:
- Ace Swords: Act as a witness on behalf of an event. Inverted, act as a witness on behalf of an event that was not observed; players will be asked to fabricate details and lie about such in ruler's court.
- Death: Fate decrees that no character can die on this Mission; no matter the circumstance, something happens to change what appears inevitable. Inverted, fate decrees a very bloody spectacle. Referee will slaughter as many servants as possible over the course of the Mission; most battle wounds will maim or slay.

Obstacle:
- 9 Cups: Must traverse many unexplored or rugged-arduous miles of both land and water before entering Climax. Inverted, accidentally cross an area where a wizard conducts powerful conjuration that changes physical laws over nature -- "why don't my arrows fly straight?"

Motivation:
- (Inverted) 10 Swords: Riches, gold and wealth for the asking. Inverted, false hopes or fool's greed.

Finances:
- 8 Coins: Controls city and trade like a merchant-prince, but most cargoes and ships are already committed. Inverted, though Patron is a master of a guild that once controlled trade in an area, he is now penniless; this fact may remain unknown to the players, who might agree to the task on the reputation of the guild's name alone.

Rival:
- (Inverted) Queen Cups: Chancellor of realm (person who advises a monarch on political affairs). Inverted, Chamberlain (person who manages a monarch's court and household).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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