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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 9 Rods: Young Lad or Child; a youth perhaps too young to know the danger he faces by conversing with the powerful (and always unpredictable) players. This Patron does not represent another (that's another selection); he is alone without Finances and in need of help. He may seek the players because of a family concern, but his father and mother will do not know and would not approve of his actions. Inverted, Orphan or Bastard; a child who is alone. Only in rare cases will the child be the heir to a fortune yet to be claimed ("this isn't a romance novel, and besides that correctly would be an Heir to Fortune pick"). Helping such a Patron may earn a Friend for life, and who knows what power and riches he may later obtain -- many a warlord king, began life with tragedy ("that's the stuff of legends and fantasy epics").
Mission: - 5 Coins: Map and document a location, place or area in detail. Note, not all of these places need to be underworlds; the players may be asked to provide layouts of buildings that others plan to rob or fortresses that others plan to attack. Inverted, destroy a map that describes and documents the contents of a building or place.
Obstacle: - (Inverted) 7 Rods: Counter scheme of equal magnitude brews against Patron. Inverted, opposition will murder the Patron before players complete their mission. - (Inverted) Magician: Mission is most confounding; right as players give up, an opportunity will present itself (give clues to mission only in epilogue). Inverted, mission is very misleading; clues that present themselves only prove to be incomplete or false.
Motivation: - (Inverted) King Cups: Pure and just motive. Inverted, monumental or decisively patriotic motive.
Finances: - Knight Swords: Before financing the mission, the Patron will threaten the players --"take anything needed, but need what's taken"; players are well advised to limit their requests. Inverted, Patron threatens the players not to cheat him, but after this initial confrontation, he will become quite generous.
Rival: - 2 Cups: Fanatic or Zealot of Cult. Inverted, Patriot or Renegade from Conquered Land.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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