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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 3 Swords: Past Rival; person the players once faced before in combat. Seldom a player Enemy, but more often a person who has fought the players and respects their abilities ("but everyone we ever faced, we killed"). Patron wants a truce and has a deal that benefits both parties. Inverted, Agent of Past Rival; a person who is the representative of a current Enemy of players. Again, this person wants a genuine truce - he needs the players - but he is not so stupid as to face them in person. The agent may also hide the fact he represents an Enemy, but the deception is not made to cheat the players; rather, he conceals his leader's identity, knowing players would refuse a deal in principle, though it profits all.

UnderWorld Mission:
- 6 swords: Capture or slay someone or something that will only be in the underworld for a brief period of time. Inverted, prevent a person or creature from entering an ancient place of power to perform some ritual.

Obstacles (UW):
- (Inverted) Ace Swords: Free Demon. Creature from another dimension that exists in the world by its own powers (not through summoning of another); dangerous, violent, secretive, often served by a cult of men (though not controlled by a cult). Inverted, Undead Demon. Creature, often once a man, that upon death did not travel to the next life (in another dimension or place), but instead remained on the world. Though often not by choice, undead never willingly leave, nor can physical blows often send them to a final rest.
- Moon: Terrible things can be found in small packages, usually implies small creatures with nasty tenacity or prowess. Otherwise, seemingly simple objects have been enchanted to cause dire consequences to their holder.
- Sun: Underworld has numerous passages to the surface (and escape).

Motivation:
- (Inverted) Ace Cups: Rebellion and high treason -- hates the government. Inverted, rebellion and high treason, but downplays his true motive to dupe player's aid.

Finances:
- (Inverted) 5 Coins: Breeds and owns five hundred horses -- extremely rich. Inverted, Patron owns many horses and will loan or perhaps give some to the players.

Rival:
- 9 Coins: Architect of Many Cities. Inverted, Designer of Palace or Emperor's Tomb.
- Hermit: Person is a relative of the Patron. Inverted, illegitimate, disowned or black-sheep.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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