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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 2 Swords: Warship Captain; commander who often battles on the seas. A warrior who leads a crew that operates to secure trade -- destroy smugglers, pirates and monsters. None of these men own their ships, but instead operate with vessel provided to them by monarchs or merchant-princes. Mission in no way need relate to travel on sea ("but those are the most exciting"); as with other Patrons, his duties may keep him from personally taking care of "landed" matters. Inverted, Pirate or Viking Ship's Captain; a person who travels the seas seeking plunder and forbidden objects of trade. Pirates were originally simply men who traded goods in violation of established monopolies. Where did they get these cargoes? If not from more free trading peoples (like the dwarves), then from the obvious source -- theft. Mission Climax need not relate to battle on seas, but at least one setting of travel will take place on the water.
UnderWorld Mission: - (Inverted) 5 Cups: Rescue the victims of a strange cult. Inverted, these victims have been absorbed by magical means, so players should show restraint in killing minions - which may be enchanted thralls or magically misshapen common men - in their Mission to slay the leader or break the spell ("restraint, that usually means killin' in one quick blow, so no innocent suffers").
Obstacles (UW): - 4 Cups: Enveloping Forms. Creatures that hang from the ceiling and drop down on their victims. Inverted, Suffocating beast. Creature that kills not by crushing jaw, but by stangling or constricting victims. - (Inverted) Moon: Terrible things can be found in small packages, usually implies small creatures with nasty tenacity or prowess. Otherwise, seemingly simple objects have been enchanted to cause dire consequences to their holder.
Motivation: - 6 Rods: Heard of players' past adventures and reputations. Inverted, heard of players' past adventures and reputation in a negative way; thinks players are too stupid to betray the plan or easy to silence later if needed. - Hanged Man: Patron has made a great personal sacrifice; motive relates to this. Inverted, he must make a sacrifice, but is prolonging this event with the mission.
Finances: - 5 Coins: Breeds and owns five hundred horses -- extremely rich. Inverted, Patron owns many horses and will loan or perhaps give some to the players.
Rival: - (Inverted) Ace Coins: Illusionist. Inverted, Person of Many Forms and Identities (rumored Shape-Changer).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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