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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 4 Swords: Disgraced Soldier; person who fled battle or is wanted for crimes and atrocities committed during war. Patron's cowardice may have been long ago, but he is still haunted by the event. Pick an extra card for Unforeseen Opponents ("OBSTACLES??") to represent men seeking the Patron for revenge or forces Patron once fled ("funny how they reappear at this time"). Inverted, Ruthless Thug; a scoundrel who has committed many crimes on usually helpless victims. Often a noble or having a noble protector, Patron has before always gotten his way; he may threaten legal action should players refuse to accept his Mission ("I can be your friend or make life miserable for you"). No matter the Mission outcome, Patron will not befriend the players. - Death: Patron is proficient in personal arms and has killed before in self defense. Inverted, Patron has killed ruthlessly; killed an unarmed victim in cold blood, or perhaps mutilated or ritualistically butchered past opponents. - Fool: Patron is indecisive (or simply a flake) and would rather have the mysterious forces of fate (or luck) decide most actions; he will be vague on details and often detrimental to the players' strategy. Though as is normally the case, this indecision (or failure to provide the players with all the details of their quest) will become apparent after the players accept and begin their challenge -- else why would they follow the orders of a fool? Inverted, Patron is grossly reckless or adventuresome; again, this will cause mishap that could have been avoided. Such a Patron often sends the players on a Mission, then boldly boasts of doing so - players lose surprise - or worse aggravates the Rival increasing his ire for those the Patron employs (like the players). Fool (inverted or not) picked at the start of the scenario generation is, in a word, bad; the sooner the players discover this flaw in their Patron, the safer they will be. If they enter the Climax without knowledge of their Patron's incompetence, they will most likely walk straight into a trap ("may the gods be with them then").
UnderWorld Mission: - Knave Rods: Separate a vile man or creature from the source of its power; usually man or creature is easy to trick, hard to kill. Power source is usually an item. Inverted, power source is instead the underworld itself (or an area) from which man or creature must be tempted or tricked into leaving.
Obstacles (UW): - Knight Coins: Zombies. Clocklike automatons that were assembled from parts of dead men. These creatures are mindless (or simpletons) obeying most basic of orders for cruel masters. Do not misunderstand and think these are weaker than men -- Frankenstein's Monster falls under this category ("Victor made me strong"). Inverted, Hosts of Dead. Skeletal warriors conjured by powerful magicians to battle in the underworld or at times as organized companies on the surface. Most are of greater ability than mere mortals, but all have certain flaws or limitations ("I remember some that melted when sprayed with water").
Motivation: - 5 Cups: Legal, moral or political motive. Inverted, secure rights that present rulers or governments do not recognize. - (Inverted) Wheel of Fortune: Reshuffle the deck and continue. - (Inverted) Hermit: Patron's motive will change by scenario's end (pick an extra card "WHY??" to represent this change); this change in motive will influence his commitment of finances and the degree of opposition. Inverted, Patron's motives are secondary to a world impact that will result.
Finances: - 10 Swords: Double wages to all men, but no other items. Inverted, Patron says he'll pay double the standard wage and becomes irate if any other request is made.
Rival: - (Inverted) Ace Coins: Illusionist. Inverted, Person of Many Forms and Identities (rumored Shape-Changer). - Sun: Person is influential, powerful and rich from sources other than apparent. Inverted, also conversant in numerous foreign languages and customs. - Judgement: Person is someone other than he appears; pick another card for true identity ("WHO??"). Inverted, this becomes obvious to players once they meet the person (at that time switch to true identity).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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