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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Queen Rods: Noble Woman; the wife of a lord; she will hold power, but only by virtue that her husband has power. She will usually approach the players unbeknownst to her husband; otherwise, she may be a widow (a frequent occurrence in fantasy genre) and only maintains title. Inverted, Chamber Maid Sent by Noble Woman; a servant of a noble woman. Definitely the noble woman approaches the players against the wishes of her husband. She doesn't necessarily conspire against him, but he will become a Rival should the players' plans become known to him.

UnderWorld Mission:
- (Inverted) 5 Coins: Follow a prophesy or orders of the king or emperor; fate says the players must enter the underworld at this time, yet the purpose may remain vague (i.e. let Encounters generate the action). Inverted, great leader or vision will appear at a specific place to instruct the players later of their deed. Pick an extra card for Mission and tell players later (second card is "MISSION??").

Obstacles (UW):
- 3 Rods: Magical Barriers. These are traps; to cross the party must have a protective charm or know how to deactivate them. Magic Force fields with riddle clues are the best. Inverted, Mechanical Traps. All manner shape and size of trick and obstacle exists, but nothing is as direct as pits with spikes.

Motivation:
- (Inverted) 9 Coins: Openly or hidden religious purpose. Inverted, openly or hidden magical purpose.

Finances:
- 7 Coins: For simplicity, Patron has wealth that mirror-image those owned by one player (Referee decides). Inverted, Patron has wealth that mirror-image those owned by all the players.

Rival:
- (Inverted) Queen Cups: Chancellor of realm (person who advises a monarch on political affairs). Inverted, Chamberlain (person who manages a monarch's court and household).
- (Inverted) Star: Person is someone that one of the players knows from past dealings (former employer, Friend, Enemy, distant relative, etc.). Inverted, at least he thinks so; person is in fact a stranger.
- Magician: Person is opposite of expected gender. Inverted, person is extremely old or young for position.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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