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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 10 Cups: Head of Household; a person who represents a family, clan or possibly minority of society. Clan and family bonds remain the strongest; this is particularly true in the cities (where almost everyone seems related). This may also represent the players being recruited by a city or town representative to perform a task. Inverted, Organized Club or Fraternity of Magicians; an agent who represents an established group bonded together by common interest or activity. Members are only infrequently related by blood; more often, the group gathers for social purposes, share knowledge and specialized craft, or security. The group often has access to relics or controls forces of magic. These may also be the keeper of ancient records or protectors of a relic; some maintain protective fields that protect the world from greater evil or catastrophe.

UnderWorld Mission:
- (Inverted) 6 Coins: Start a war by attacking inhabitants of the underworld and planting evidence that leads them to believe the local baron or townsmen has broken a treaty of non-violence. Inverted, enter the underworld and release a terror that is magically imprisoned there, allowing it to foray and ravage the surface.

Obstacles (UW):
- (Inverted) 5 Coins: Thieve Society. Guild that makes a profit from dealing in stolen goods; this place will be a sanctuary, stronghold or vault for treasures. Inverted, Assassins Society. Guild that kills people for contract (money); this place will be a sanctuary, stronghold or vault for treasures.

Motivation:
- Ace Coins: Better oneself for past deeds or clear up loose end. Inverted, calm his conscious not add to the deceit.

Finances:
- (Inverted) 6 Rods: Worthless lands, fraudulent coins, worthless items of jewelry. Inverted, Patron has worthless lands, fraudulent coins, worthless items, but this is unknown to him -- he is a bit naive on money matters, and leaves his finances to an embezzling major domo.
- (Inverted) Wheel of Fortune: Reshuffle the deck and continue.

Rival:
- (Inverted) 9 Cups: Foreign or Exotic Emperor. Inverted, Ambassador from Distant Land.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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