About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Ace Coins: Secret Revealed by Man now Dead; Patron will tell the players of an opportunity (i.e. his Mission and Motive), but then will perish -- past wound, poison, curse, assassin's act, etc. Do not pick a card for Finances (or ignore picked card) and ignore all Queen Encounters (future meetings and delivery from Patron), but Motive may be too much for players to refuse ("he's told us where to find our arch-enemy). Inverted, Chance Discovery in Ancient Crypt or Ruin; again the players here tell of a Mission and Motive in a discovery; they will have no Patron after the start. Again do not pick Finance (or ignore pick) and Ignore Queen Encounters, but a treasure almost always awaits. In either case, ignore the results of any previously selected Major Tarot.

UnderWorld Mission:
- 8 Swords: Discover the Dark One's plans and report back to more powerful forces (that will stop the conspiracy once proof of action or details of intrigue are revealed). Inverted, players upon making their discovery will realize they must take immediate action, though they were told not to intervene ("sometimes you just got to improvise and trust your gut instincts").

Obstacles (UW):
- (Inverted) Queen Cups: Horrible Beast. Creature so terrifying or ugly that any who look at it die (or turn to stone); definitely hard to combat (with shielded eyes or no light). Inverted, Hypnotic Beast. Creature that can charm men and cause them to do its bidding (often just simply sit still while being torn into dinner pieces).
- (Inverted) Wheel of Fortune: Reshuffle deck and continue.

Motivation:
- (Inverted) 9 Rods: Preface to future plan, goal or aim. Inverted, preface to future plan with completion by the players vital.

Finances:
- 4 Swords: Wealthy, but hopes player will split cost of venture. Inverted, Patron is wealthy, but still would like players to split costs; however, all rewards are still the Patron's (this of course is revealed much later).

Rival:
- (Inverted) 6 Swords: Duelist. Inverted, Avenger or Queen's Champion.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




Copyright Better Games and SpaceGamer LLC