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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 9 Swords: Guild of Beast; loosely formed society, not truly a guild that deals in the capture and training of animals. Since gladiatorial games of once supreme emperors (some still even reigning) require exotic beasts, these men collectively joined to share secrets and refine their talents. In later days, their titles have become mostly ceremonial, but some members (maybe even this Patron) still know the craft, magic or skill of mastering beasts. Inverted, Cult of Dark One; Patron is a member of a group that worships demons and depravity. He ultimately seeks a return to the days of rampant magic and random power. Today, most of these cults are simply groups of snake charmers. Patron will keep his affiliation (loyalty and worship) a secret.
UnderWorld Mission: - 2 Cups: Rescue someone imprisoned and left to die in underworld; needless to say, underworld offers other dangers besides the Rival's forces. Inverted, person was left in the underworld, because he was notorious for crimes or else has terrible powers that he can not control.
Obstacles (UW): - 3 Coins: Guardian Beast. Creature enchanted or created specifically to protect something or someone; often merely riches. Inverted, Conjured Beast. Demon brought from another dimension into the world and bound to a spot (an extremely powerful guardian, hopefully for an extremely valuable item). - Magician: Riches of underworld don't just cause usual greed; they cause players to attempt the cross and double-cross. The greatest treasures will appear to be of the type that only one person may truly have.
Motivation: - (Inverted) 3 Swords: Thinks player is competent and trustworthy. Inverted, knows players are the only ones able to complete the task -- controls prime position or can recruit another having the right troops.
Finances: - King Rods: Wealthy, but without local power and influence. Inverted, Patron was once the leading government official; he has wealth, but has since lost political power.
Rival: - (Inverted) Queen Swords: Noble Woman. Inverted, Queen Dowager (mother of monarch). - High Priestess: Person controls great magic. Inverted, by reputation only, really has no ability out of the ordinary.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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