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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 5 Coins: Invalid; person injured or magically cursed so that he is physically handicapped -- no longer can walk, hands feeble, disfigured. Mission will almost always have a Motive of revenge, so do not pick a card for Motive (or ignore picked card). Inverted, Blind Man; a person who has lost his sight. He may have overcome this weakness by ability or magic.

UnderWorld Mission:
- 2 Coins: Destroy all entrances (physical) into and out of the underworld; this usually entails a detail survey and inspection of most areas and levels. Inverted, destroy a supernatural entrance to another vile dimension that exists in the underworld; players may be given a device for such a purpose, or must discover through clues how ancients once blocked the portal (i.e. tricks, clues and incantations).
- (Inverted) Fool: Players are faced with an overly dramatic and improbable time limit, perhaps underworld will only be magically opened for a few hours ("why don't we tunnel instead? I know, shut up"); else, vulnerability of Rival will only last a short period ("then why send us, break out the heavy artillery"). Time-limits are best measured in true time (i.e. six gaming hours); this makes players avoid prolonged combat or distracting discourse. Inverted, Mission is pretense to get the players to enter the underworld; once there Patron will describe his true Mission and Motives. Pick two cards for Mission, Referee decides which one he tells and the other becomes his true Mission (treat second pick as "MISSION??").

Obstacles (UW):
- (Inverted) 5 Cups: Regal Beast. Creature of age that can sometimes be enticed to answer questions about the past or the world in general. Inverted, Magical Beast. Creature that can summon the forces of magic and control the perceptions of man through illusion, incantation and charm.

Motivation:
- (Inverted) 4 Rods: Monetary gamble, but with high pay off. Inverted, low money gain, but assured chance of success with patience.

Finances:
- 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.

Rival:
- (Inverted) 3 Coins: Forester or Ranger. Inverted, Druid or Elf.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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