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Generate Underworld Mission

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Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) King Rods: Landed Noble; a Baron or other high born official who governs an area under the authority of a more powerful emperor or monarch. In these more troubled times, as kings loose their rights and their kingdoms are being dismantled, such a man may wield unrestricted power in an area ("here I am the law"). Inverted, Urban Aristocrat; a lord who manages and rules a city or port for a more powerful emperor or monarch. As with baron, this city may only pay lip-service or bear false allegiance to the rightful king or emperor.

UnderWorld Mission:
- (Inverted) 5 Rods: Bring the notorious leader of a group of raiders to justice; players may wield justice with their swords (i.e. body is dead or alive). Inverted, leader must be subdued and returned for public trial (and subsequent execution); often players are given a magical device to aid them in their quest to capture a particularly nasty or violent renegade.
- Wheel of Fortune: Reshuffle the deck and continue.

Obstacles (UW):
- 8 Cups: Great Giant. Creature that is worshiped and served by a cult. Inverted, Magical Giant. One that uses devices of magic, though it may not understand them ("lay me a golden egg").
- (Inverted) Temperance: Strange code of honor has developed among the inhabitants; they will usually try to capture the players or engage in one-on-one battle.
- (Inverted) Judgement: Party will face many obstacles that can be solved by other than clash of arms or brute force. In most cases, the desired outcome - party survival - depends on players thinking instead of using instinct.
- Moon: Terrible things can be found in small packages, usually implies small creatures with nasty tenacity or prowess. Otherwise, seemingly simple objects have been enchanted to cause dire consequences to their holder.
- (Inverted) Hanged Man: Players will be faced with situation where group must split to survive -- someone staying behind to delay long enough for the rest to escape ("run lads, I'll hold the portal").
- Devil: Underworld was designed and created by Dark One; at least one perverse cult or a twisted force of Dark One's vision exists inside.

Motivation:
- Knight Swords: Forcing a legal action to discredit another. Inverted, players are planned martyrs for a cause.
- Justice: No matter how evil the motives or mission, the Patron has legal authority for any actions. Inverted, reverse is true; no matter how pure or simple, the motive and actions are illegal.

Finances:
- King Coins: Friend or relative owns much in the region. Inverted, Patron must finagle or deal with an acquaintance to secure finances; this person will most likely want a piece of the action.
- Lovers: Whatever the Patron has, double it. Inverted, whatever the finances are determined to be, cut them in half; if a single item is involved, a co-owner is involved ignorant of the mission.
- Magician: Finances will seem adequate, but in play will never be enough. Inverted, finances will seem meager, but will always be enough.

Rival:
- 2 Swords: Gentleman. Inverted, Foreign or Exotic Traveler.
- (Inverted) High Priestess: Person controls great magic. Inverted, by reputation only, really has no ability out of the ordinary.
- (Inverted) Tower of Destruction: Person was a victim of untrained torture or vigilante torment (split lip, slit tongue, blinded, maimed, etc.). Inverted, player's Patron was the persecutor -- revenge is always on this person's mind.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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