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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- Knave Rods: Foppish Warrior; a warrior who has many effeminate characteristics. This Patron can still be an excellent fighter (most are), but his mannerisms are such that he enjoys personal adornment -- perfume, jewelry, colorful garments. A fop is not always a dandy; remember, magic has a way of perverting the most rugged of fellows. Inverted, Dandy Disguised as Female; a man who dresses as a female can only be two things -- perverse or plotting intrigue. Assuming the Patron is not a homosexual, the fact he deceives the players should influence future picks with additional deceit. The disguise can be very good (players honestly think they discuss employment with a woman), or else, the Patron will look and act like a man who wishes he was female ("okay, I'll say it; the guy's a tad queer, but that don't make his Mission any less valid -- come on guys role-play or give this dandy the boot").

UnderWorld Mission:
- 6 Coins: Start a war by attacking inhabitants of the underworld and planting evidence that leads them to believe the local baron or townsmen has broken a treaty of non-violence. Inverted, enter the underworld and release a terror that is magically imprisoned there, allowing it to foray and ravage the surface.

Obstacles (UW):
- (Inverted) 6 Rods: Temporary Host. Someone or something that came and lives in the underworld only briefly and for a single purpose, perhaps another party of adventurers. Inverted, Trapped Host. Someone or something that entered and found it was unable to leave. Over time the danger of the underworld has led to creature killing all it meets rather than risking danger of negotiation ("but make an offer").

Motivation:
- (Inverted) 9 Coins: Openly or hidden religious purpose. Inverted, openly or hidden magical purpose.

Finances:
- (Inverted) 7 Rods: Controls a city and trade like a merchant-prince -- area's garrison, constables, ships and stores. Inverted, Patron can use his government connections to outfit and pay the party, but Rival is member of the opposing political party and restricts major expenditures.
- Star: Patron's finances come from demi-human sources. Inverted, Patron's finances come from demonic, monstrous or magical sources.

Rival:
- 10 Coins: Secretive Sage. Inverted, Eccentric Collector.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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