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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - King Cups: Guildmaster; a person that controls the manufacturing and trade produced by craftsmen in a city or region. The guildmaster will have a monopoly (often called a king's boon) on a certain item. Legally, only certain people (employed by the guildmasters) can make and sell certain essential or special items. The three most important being, non-wool clothing (finer fabrics and linens), wine (medieval version of soft drink) or arms (yes, only certain people, powerful people, are allowed to make and sell weapons). In a fantasy genre, the master who controls the arms trade of an area is by far the most powerful. Inverted, Banker or Moneylender; almost the same as the guildmaster; however, the item of trade is coins. Hard coinage should be rare (and weighty), so this Patron instead has the clout to guarantee debt or supply services or materials of equivalent value. Almost all governments fund their affairs of state through borrowing, so the Patron will control great power over even greater men. Do not pick a card for Finances (or ignore card picked); instead, wealth available to Patron is unlimited ("but I earned much of my wealth through clever dealing; I'm not willing to squander it all away").
UnderWorld Mission: - (Inverted) 5 Rods: Bring the notorious leader of a group of raiders to justice; players may wield justice with their swords (i.e. body is dead or alive). Inverted, leader must be subdued and returned for public trial (and subsequent execution); often players are given a magical device to aid them in their quest to capture a particularly nasty or violent renegade.
Obstacles (UW): - Queen Coins: Blood-Sucker. Creature that needs human blood to survive ("yeah, sounds once again like my ex-"). These creatures usually do not feed constantly, nor do they "pass-on" this bad habit to victims. These are the type that rip victims to pieces ("to get to the juicy parts"). Inverted, Legendary Vampire. Creature cursed to eat only human blood. Vampires have generated a host of source material for description, but Referee take a moment and decide what you want your monster to be ("don't let others dictate the beast"). Surprise adds excitement ("regardless of what page eighty-seven of the Compton manual states").
Motivation: - 7 Coins: Political guile and intrigue. Inverted, political intrigue against a foreign land. - (Inverted) Sun: Patron was recently promoted or recognized by the monarch; reason relates to this change of position. Inverted, Patron was recently discredited or refused promotion by his monarch; reason relates to this loss.
Finances: - 5 Swords: Working under set fund that will not be exceeded. Inverted, Patron has a set amount from which his profit is also taken; he doesn't want all of this fund spent. - (Inverted) Justice: All the finances were secured as debt from a money-lender or guilds. Inverted, all finances were secured from thieves. - (Inverted) Emperor: During the scenario, one player will attract and command a loyal force of soldiers. Inverted, during the scenario, one player will attract and command a loyal force of soldiers, but these will be slaughtered before his eyes (Referee integrate as tactfully as possible).
Rival: - (Inverted) Ace Swords: Cut-Purse. Inverted, Pickpocket.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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