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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) Queen Swords: Widow; person whose husband or wife has died; often Mission relates to revenge or unfinished deed. If needed, pick a card "WHO??" to detail the Patron's dead spouse. Inverted, Someone who lost close friend; another uncompleted deed, but this time the person who died was a friend of the Patron. - High Priestess: Patron has a reputation for using sorcery. Patron is a controller of the forces of science and nature or the principles of magic; he could aid the players with protective incantations or devices of magical power. Inverted, secretly Patron has sorcerer powers; his magical offerings and protection will be limited, since he does not desire his ability to be discovered. Since the card is inverted, these powers may also tend toward the dark, demonic, necromantic or perverse. - (Inverted) Hierophant: Patron is deeply spiritual, a person of prayer and worship. Inverted, his belief and practices tend toward the dark, demonic, necromantic or perverse, and thus he may conceal his devotion to a forbidden religion.
UnderWorld Mission: - King Cups: Clear out the uninvited denizens of an underworld so it can be returned to its rightful owners (dwarves). Inverted, underworld contains valuable mines that now are not accessible because of monster ("we took pickax to the great seal and pried it open; I guess that was a mistake").
Obstacles (UW): - 10 Coins: Illusions. Phantasm and hideous images, else decoys that lead the players to attack one another. Nothing is as it appears. Inverted, Pranksters. Dwarves that delight in causing mischief and accidents. These will usually be too numerous to eliminate, but might be bribed to leave (for a while). - Judgement: Party will face many obstacles that can be solved by other than clash of arms or brute force. In most cases, the desired outcome - party survival - depends on players thinking instead of using instinct. - (Inverted) Tower of Destruction: Horrifying non-living guardians protect the treasures; players should be warned to avoid greedy pilferage from crypts not related to their mission. If they enter simply to steal, like many before they face certain destruction.
Motivation: - 6 Rods: Heard of players' past adventures and reputations. Inverted, heard of players' past adventures and reputation in a negative way; thinks players are too stupid to betray the plan or easy to silence later if needed.
Finances: - (Inverted) Queen Rods: Influence in military; might enlist aid from army leaders or local garrisons. Inverted, Patron has connections in a foreign army; these may be politically dangerous to use.
Rival: - Queen Coins: Female Warrior. Inverted, Foppish Dandy. - Lovers: Person is mistress or paramour of another pick ("WHO??"). Inverted, a long forgotten lover or paramour. - Fool: Person is really a front (posing in place of) a person that truly makes all the decisions. Inverted, impostor will play role all the way to death, insuring true Rival survives.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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