About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 10 Swords: Betrayed Victim; Patron feels cheated and wants revenge. Mission will relate to this personal vendetta; do not pick a card for Motive (or ignore pick). Inverted, Wounded Hero; Patron is wounded warrior, though he may hide such a fact. The wound had to come from someone, so either pick an extra card for Opposition or select two main Rivals (one opposed to this Mission, the other from the Patron's previous. Treat second rival as "WHO??").

UnderWorld Mission:
- (Inverted) Knight Cups: Steal a special item from a monster or group in the underworld. Inverted, object must be exchanged with a look alike that has diminished powers; usually means item will not be laying in some chest, and a tad bit of finesse may be required to prevent detection of swap.
- (Inverted) Devil: Players are trapped into completing this Mission by supernatural forces. This will not be revealed until they face failure and try to leave without completing their deed (at which time they will feel the usual discomfort and will be compelled to continue). Inverted, once players complete their Mission, they will feel depressed and suicidal (result of magical forces). Follow up Mission must be made to atone or remove curse that success causes.

Obstacles (UW):
- (Inverted) King Rods: Great Beast. Most dangerous of all monsters; beast so large that it no longer can leave its lair (room or domain). Creature like this either has magic of its own or is supported by a cult that feeds and worships the beast. Still, it may have been a long time since the creature tasted fresh meat. Inverted, Signs of Beast Long Dead. Beast that originally haunted these labyrinths has died (perhaps recently); all signs will indicate a great beast, but it will never be found. Worse, whatever slew the beast or a demonic phantasm of its spirit may still be lurking about.

Motivation:
- 9 Coins: Openly or hidden religious purpose. Inverted, openly or hidden magical purpose.

Finances:
- 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).
- Sun: Another source of wealth becomes available to the Patron after the start of the scenario (pick an extra card to reflect this new finance. Treat second pick as "FINANCES??"). Inverted, another source of wealth becomes available to the Patron after the mission; this might be given to the players as a bonus reward for success.

Rival:
- Ace Coins: Illusionist. Inverted, Person of Many Forms and Identities (rumored Shape-Changer).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




Copyright Better Games and SpaceGamer LLC