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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 6 Cups: Master of Illusions or Spell-caster; a person (or creature) who uses the simpler forces of magic. Unlike Enchantress, sex is irrelevant to the Patron's position in society. This person can be assumed to be known for his (or its) abilities; that doesn't mean their practices are legal or not feared (only that spell-caster's abilities are known by all). Inverted, Scholar, Sage or Alchemist; a person, though often also a user of magic, who has spent his life trying to understand the forces of man and nature. A scientist, of sorts, or a historian, understanding the patterns of nature or the ways of man. In almost all cases, the Patron's work is related to the Mission (a discovery or event has prompted the Patron to leave his normally sedate lifestyle and seek the aid of adventurers).
UnderWorld Mission: - 2 Coins: Destroy all entrances (physical) into and out of the underworld; this usually entails a detail survey and inspection of most areas and levels. Inverted, destroy a supernatural entrance to another vile dimension that exists in the underworld; players may be given a device for such a purpose, or must discover through clues how ancients once blocked the portal (i.e. tricks, clues and incantations).
Obstacles (UW): - (Inverted) 10 Cups: Secret Society. Organization that is not allowed to assemble on the surface; these groups plot violent acts or unlawful activities against a ruler. Inverted, Exiled Lord. Former leader or Baron that was driven from his power (thrown, land or position); he plots with followers for his return. Since this man sought his sanctuary underground, he will often be base or insane in motives.
Motivation: - (Inverted) 7 Cups: Formalize his position and status. Inverted, prove his capability under duress.
Finances: - (Inverted) Knave Swords: Rich, but doesn't think mission requires special items or bonus pay. Inverted, Patron is pompous and thinks mission is so simple, that the players should not need anything; Patron will not give finances, unless players degrade themselves by pleading.
Rival: - (Inverted) 5 Coins: Servitor, Slave or Major Domo. Inverted, Gladiator.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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