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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 4 Cups: Warden; a man tasked by a Baron or other powerful land owner to patrol his frontiers and rid the land of monsters and bandits. Inverted, Man obsessed on Goal or Someone who Seeks Revenge; a person with a Mission or Motive that is often illegal. Players may not be asked to commit crime themselves, but their Mission's completion will aid the Patron toward his illegal end. The obsession of the Patron may also cause the request to be "an offer that can't be refused" (without starting a fight).

UnderWorld Mission:
- (Inverted) 9 Cups: Slay a man that is causing strange changes in the flow and operation of once routine magic. Inverted, not a man but a creature of equally perverse form and power; usually something that can not be slain in normal manner ("it charges steel, but seems to flee from wood").

Obstacles (UW):
- (Inverted) 5 Swords: Fear Cult. Devoted to the practice of cannibalism and human sacrifice to any manner of icon. Inverted, Beast Cult. Religious group that controls a beast, and often worships idols of the same.
- (Inverted) Magician: Riches of underworld don't just cause usual greed; they cause players to attempt the cross and double-cross. The greatest treasures will appear to be of the type that only one person may truly have.
- Justice: Traps in underworld have only the most horrific of penalties; do not accidentally set them off.
- (Inverted) Emperor: Scale of combat is equal to that found on the surface; players will battle in huge caverns where companies of often inhuman men battle for territory with finesse that matches the surface squabbles of the barons. There will be few "doors" to simply "boot open".

Motivation:
- (Inverted) Knight Coins: Detained by duties; player acts on his behalf. Inverted, Patron has other business and wishes players to act on his behalf, yet they will be observed by third party spy or enforcer.

Finances:
- 10 Rods: Clout to marshal and billet an army. Inverted, though perhaps having the clout to marshal an army, he could not afford to billet them -- has many friends also of no means.

Rival:
- (Inverted) 8 Rods: Notorious Gambler. Inverted, Speculator or Prospector.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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