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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- Ace Coins: Secret Revealed by Man now Dead; Patron will tell the players of an opportunity (i.e. his Mission and Motive), but then will perish -- past wound, poison, curse, assassin's act, etc. Do not pick a card for Finances (or ignore picked card) and ignore all Queen Encounters (future meetings and delivery from Patron), but Motive may be too much for players to refuse ("he's told us where to find our arch-enemy). Inverted, Chance Discovery in Ancient Crypt or Ruin; again the players here tell of a Mission and Motive in a discovery; they will have no Patron after the start. Again do not pick Finance (or ignore pick) and Ignore Queen Encounters, but a treasure almost always awaits. In either case, ignore the results of any previously selected Major Tarot.

UnderWorld Mission:
- (Inverted) 6 Rods: Destroy a sanctuary and its cult priests - men with jaundiced flesh and flecks of red in their eyes - worshipers of the Dark One. Inverted, stealth in and observe the activities of a strange cult.
- (Inverted) Judgement: If an object is involved, its powers and abilities will become unpredictable when removed from underworld or when taken further into depths away from place it was found. Inverted, item will corrupt its holder or user in an unexpected fashion, causing greed, paranoia, power-lust, blood-thirst, etc.
- Sun: Something of great value is also in the underworld; Mission may or may not relate to this wealth. Inverted, something valuable is not wealth or material, but instead represents a powerful ally or knowledge ("that certainly could be used to gain merely profit").

Obstacles (UW):
- 3 Swords: Great Dark Beast. Another creature that brings death without hesitation, a good catch-all ("hey, even I run short of ideas"). Inverted, Great Dark Beast Inverted. "Not only am I short ideas, it's getting late".

Motivation:
- Knight Cups: Thinks player is easily bribed or paid to look the other way should mission become more base. Inverted, feels everyone has a price and is prepared to pay.

Finances:
- (Inverted) Queen Cups: May use government clout to obtain finances, but by doing so makes matter public record. Inverted, Patron can use religious clout to obtain finances, but by doing so makes matter noticed by gods.

Rival:
- King Cups: Royalty. Inverted, Deposed or Exiled Noble.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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