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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 7 Rods: Constable or Sheriff; a person whose tasked with maintaining order and enforcing the laws of the land, usually inside a city or town. Many of these men work directly for the warden; but, they enjoy increased autonomy when times are dangerous, and the warden is busy along the borders. Mission almost always involves the Patron's duties, but not always apprehending criminals. Many of these men are so corrupt or drunk with their own power, that they frequently violate all manner of laws to enforce simple ordinances. Inverted, Vigilantes or Woman Wronged; a person who takes the law into his own hands in an effort to secure justice ("however warped that may be"). Mission relates to the vigilante's plans, though perhaps not directly in revenge.

UnderWorld Mission:
- Knave Cups: Aid another (not Patron) in performing his own quest (players are servitors or simple lackey guards). Inverted, person players escort will meet with tragedy ("what do you mean a rock fell on his head"), and players must carry on in his place ("how can I represent Lord Darius at this concordance").

Obstacles (UW):
- (Inverted) 10 Coins: Illusions. Phantasm and hideous images, else decoys that lead the players to attack one another. Nothing is as it appears. Inverted, Pranksters. Dwarves that delight in causing mischief and accidents. These will usually be too numerous to eliminate, but might be bribed to leave (for a while).

Motivation:
- (Inverted) 6 Swords: Fame and wide recognition. Inverted, prevent fame of another or stop blackmail to himself or another.
- (Inverted) Devil: Patron will require the players to eliminate all witnesses along the journey that discover his mission and motive. Inverted, by accepting the mission, the players themselves face death by the hand of their Patron at the end of the scenario -- Patron will attempt to silence the players as the last witnesses.

Finances:
- King Cups: Without wealth or friends; hopes players will extend credit or share in the profits at the end. Inverted, Patron hopes players will extend credit to fund the mission, but he is notorious for default on previous loans.

Rival:
- Knave Rods: Lord of Garrison. Inverted, Chief Constable.
- (Inverted) Judgement: Person is someone other than he appears; pick another card for true identity ("WHO??"). Inverted, this becomes obvious to players once they meet the person (at that time switch to true identity).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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