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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

- (Inverted) 4 Rods: Steward or Castellan; a person who manages the day-to-day affairs and business of a manor. He may act as an agent for his master (always a landed noble) or act independently of the same. However, the Patron 's personal life is so attached to the house he runs, the Mission will somehow relate to the manor, lands or lord he serves. Inverted, Slave Obeying Orders of Another; a servant relates a request from a master. Select a card for "WHO??", since his master, unlike the steward, could be anyone. Identity ("WHO??") of master often implies an explanation for why he did not come to the players in person.

UnderWorld Mission:
- (Inverted) 7 Swords: Escort an immortal or magical criminal (person protected by supernatural forces) to a place of confinement and imprisonment in underworld; criminal somehow is rendered powerless (for the moment) by magical charms or devices ("the type that seem to fall off or wear off at the Climax"). Inverted, same but the underworld itself somehow prevents the criminal's powers (at least for now).
- Force: Inside the underworld is a alter or device that prevents another item from having considerable power. Players may accidentally destroy or remove this device ("seems like a minor token; may be worth a tankard of ale") and thus unleash new and unexpected force into world -- campaign event. Inverted, player will innocently bring with them an object that can be combined with another device in the underworld to create an object of power. A third party aware of both the player's object ("hey, that's my lucky charm") and its counterpart (in underworld) may follow the group, awaiting the right opportunity to take both.

Obstacles (UW):
- 4 Coins: Transforming Beast. Creature that changes form (usually solid and liquid), and is thus difficult to injure or flee ("any crack and it can flow through"). Inverted, Shifting Beast. Creature that appears to be someplace that actually isn't.

- King Swords: Vanity and jealousy of another's deed. Inverted, bravado -- accepted mission's challenge as a wager.

- (Inverted) 5 Cups: Plenty of coin and material items, but no troops; additionally, Patron wants to keep those involved to a minimum. Inverted, Patron can provide ample reward and material items, but insists that absolutely no others be added to the party -- players start alone.

- (Inverted) King Coins: Shylock or Money-lender. Inverted, Miser of Great Wealth.


On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:

Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)


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