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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 5 Swords: Person who looks like another, Con-man or Opportunist; Patron will be mistaken for another. Pick a card "WHO??" for the identity of the look alike. This deception may be played in order to entice the players unwittingly into a deal. Inverted, Shape-Changer; deception is created by magical means. From this point on, the players are in danger -- if not from Patron, from powerful adversary they would have better sense not to face.

UnderWorld Mission:
- Queen Coins: Take a weapon or relic into the underworld to discover its origin and powers. Inverted, device will turn out to be corrupting and must be destroyed.

Obstacles (UW):
- Knave Swords: False Beast. Creature that is not so fierce or terrible as the legends (local rumor) has claimed. Inverted, Many and Twisted Forms of Goblin. Minor nasties that make up for their lack of size and strength by almost always attacking in numbers; still they often flee rather than fight ("easier to steal a babe, than bring down a grown man").

Motivation:
- (Inverted) 6 Cups: Thrill, drive to experience a challenge. Inverted, actual mission is secondary to the glory of battle.

Finances:
- (Inverted) Queen Cups: May use government clout to obtain finances, but by doing so makes matter public record. Inverted, Patron can use religious clout to obtain finances, but by doing so makes matter noticed by gods.
- Magician: Finances will seem adequate, but in play will never be enough. Inverted, finances will seem meager, but will always be enough.

Rival:
- Knight Swords: Necromancer. Inverted, Leader of Dark One's Cult.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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