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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 7 Coins: Forester or Ranger; a person whose assigned duties are to protect a forest, either on orders of a baron or from higher pledge. Though cliche', such a Patron will be an incredible bowman -- silent, deadly, unforeseen. Since position may be an appointment, Patron may be biding his time ("watchin' the trees for poachers or fires"), until a greater position becomes available. Mission may thus not relate to forest; Patron has personal affairs that he can not accomplish himself. Inverted, Druid or Elf; magical human or near-human that rejoices and worships nature. These are either men who gave up everything and went to commune with nature (discover the magic); else, spirited creatures that are themselves part of nature. Norse myths describe the elves as the simple spirits that make flowers bloom or teach birds to fly. Mission will always be related to a forest; stopping a danger or ensuring threat is not carried out. Referee may need to modify Mission to fall in line with Patron; however, when faced by violence, Patron has no inhibitions about responding with the same ("I love the trees; that's why I want you to savagely murder the baron cutting them down"). Similarly, Patron will never have a materialistic Motive. In fact, Motive can be almost always considered obscure (non-worldly); do not pick a card for Motive (or ignore pick). Finally, Finances of Patron will almost always be handed fully over to players as payment ("here I still own land, even though I left it long ago; it is yours"), but as well, such will almost always be controlled by another relative, caretaker or steward.
UnderWorld Mission: - Ace Swords: Activate some magical process or guardian in the underworld. Inverted, effects of the activation will be anticlimactic ("did it work"), without great fireworks display or shower of energy; none-the-less, the activation is beneficial to the continuity (campaign). Players will know they followed their instructions, but feel uneasy (as they escape) that they were given inaccurate guidance -- "maybe we forgot something or that was a false knob we twisted?"
Obstacles (UW): - (Inverted) Knave Rods: Wasp Beast. Creature that must have living bodies ("players being best") in order to feed their young. Worse still, the larva hatch and take hours (or days) to kill a victim as they munchie-wounchie on the victim's soft belly ("ooh that smarts"). Inverted, Black Widow Beast. Creature that must have humans to reproduce. Powerful illusions may snare the victim into submission. After ritual (conception) the humans are consumed ("but what a way to die").
Motivation: - 9 Cups: Gain knowledge of future war or turmoil; capitalize on world political situation that is about to take place. Inverted, prevent such a war or catastrophe. - Hermit: Patron's motive will change by scenario's end (pick an extra card "WHY??" to represent this change); this change in motive will influence his commitment of finances and the degree of opposition. Inverted, Patron's motives are secondary to a world impact that will result.
Finances: - Knave Cups: Outwardly without means; secretly has great wealth. Inverted, Patron claims to have no wealth, but secretly he has much; players recognize this fraud.
Rival: - (Inverted) 3 Swords: Warden of Realm. Inverted, Independent Bounty Hunter.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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