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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 7 Swords: Cut-Purse; a minor rogue who makes a living from theft. Patron may be attempting a Mission that does not involve criminal activities ("I'm cleaning up my act"). Inverted, Pickpocket; another criminal, but his method is more subtle. He relies on stealth and deception to gain his goals. - Wheel of Fortune: Reshuffle the deck and continue.
UnderWorld Mission: - 8 Coins: Slay the leader of a vile and disfigured race that seeks to rise from the bowls and conquer the surface Barons. Inverted, slay the queen-mother that will soon give birth to an army of such creatures.
Obstacles (UW): - 2 Swords: Two beasts share a domain. Pick two cards (treat second pick as "OBSTACLE??"); both exist in harmony in underworld. Inverted, again pick two cards (treat second pick as "OBSTACLE??"), but two creatures battle with each other for control of the domain.
Motivation: - (Inverted) 4 Coins: Change land boundaries or trade routes. Inverted, change land boundaries between countries at war. - Temperance: Patron is not patient; motive is ill-thought, and time is not right. Inverted, sometime after the start of the scenario, Patron will break under stress and become worthless to the players.
Finances: - (Inverted) 10 Rods: Clout to marshal and billet an army. Inverted, though perhaps having the clout to marshal an army, he could not afford to billet them -- has many friends also of no means. - (Inverted) Magician: Finances will seem adequate, but in play will never be enough. Inverted, finances will seem meager, but will always be enough.
Rival: - (Inverted) 8 Swords: Outcast or Exile. Inverted, Refugee or Survivor of Famous Battle.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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