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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 2 Cups: Pair of Men or Partners; two people approach the players. In most cases, the two will have similar background or skills (only draw one card for "WHO??" and apply to both). Inverted, Married Couple or Man with Mistress; again two people, but not of the same sex. The wife or mistress can not be assumed to be simply added color. To the contrary, a dominate man would not simply bring his wife or lover along. In this case, the female has forced the man into seeking the players; yet, his pride prevents him from recognizing the need to seek others. Depending upon the Mission and Motives, he will so adamantly disapprove that eventually he might drop out of the Mission, hope it will fail, or join the opposition. Select a card for "WHO??", the result being the man or the woman (Referee must decide). Perhaps separate cards for "WHO??" are justified, but this can lead to conflicts as two important and highly dissimilar answers are given. More often draw one card, apply it to woman (her position) and infer an appropriate role for the irate companion ("I am guildmaster Sophie, controller of all wine in Gloucester; I introduce my husband, Henri -- a spineless debutante of the upper class." You notice he scowls, but reveals a familiarity for her deliberate slander of his masculinity).

UnderWorld Mission:
- (Inverted) 6 Coins: Start a war by attacking inhabitants of the underworld and planting evidence that leads them to believe the local baron or townsmen has broken a treaty of non-violence. Inverted, enter the underworld and release a terror that is magically imprisoned there, allowing it to foray and ravage the surface.

Obstacles (UW):
- (Inverted) King Cups: Extraordinary Beast. Referee Card Blanche to create a splendidly wicked and unique monster, usually with special powers and vulnerabilities. Inverted, beast should have so many powers and special traits that it becomes invincible. Players should learn fear, and they have no business entering the creature's domain -- quickly learn to run away (in all directions). For those that scream no fair -- life can be brutal and so can this game.

Motivation:
- 9 Swords: Conflict of interest -- Patron must not be identified with job or the outcome. Inverted, conflict of interest, so all actions must remain secret; neither Patron nor players must be identified with the mission.

Finances:
- (Inverted) Knight Swords: Before financing the mission, the Patron will threaten the players --"take anything needed, but need what's taken"; players are well advised to limit their requests. Inverted, Patron threatens the players not to cheat him, but after this initial confrontation, he will become quite generous.

Rival:
- (Inverted) 3 Coins: Forester or Ranger. Inverted, Druid or Elf.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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