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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 7 Rods: Constable or Sheriff; a person whose tasked with maintaining order and enforcing the laws of the land, usually inside a city or town. Many of these men work directly for the warden; but, they enjoy increased autonomy when times are dangerous, and the warden is busy along the borders. Mission almost always involves the Patron's duties, but not always apprehending criminals. Many of these men are so corrupt or drunk with their own power, that they frequently violate all manner of laws to enforce simple ordinances. Inverted, Vigilantes or Woman Wronged; a person who takes the law into his own hands in an effort to secure justice ("however warped that may be"). Mission relates to the vigilante's plans, though perhaps not directly in revenge. - (Inverted) Empress: Patron has strong presence, persuades with voice. This is the type of person that the players usually can not refuse; for even if his Mission seems counter to that the players would perform, he will inspire (often convert) them to his cause. Inverted, Patron is overly cautious, sometimes to detriment; he will appear as though he does not want the Mission to succeed.
UnderWorld Mission: - 7 Cups: Support one side in an internal feud between factions that divide the underworld (usually means two dwarf clans or dwarves vs goblins). Inverted, lead an attack by a force of outcasts or refugees (often dwarves) returning to retake their rightful home; players are usually expected to take care of the large problems ("it's only one dragon").
Obstacles (UW): - Knight Coins: Zombies. Clocklike automatons that were assembled from parts of dead men. These creatures are mindless (or simpletons) obeying most basic of orders for cruel masters. Do not misunderstand and think these are weaker than men -- Frankenstein's Monster falls under this category ("Victor made me strong"). Inverted, Hosts of Dead. Skeletal warriors conjured by powerful magicians to battle in the underworld or at times as organized companies on the surface. Most are of greater ability than mere mortals, but all have certain flaws or limitations ("I remember some that melted when sprayed with water").
Motivation: - Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.
Finances: - Knave Swords: Rich, but doesn't think mission requires special items or bonus pay. Inverted, Patron is pompous and thinks mission is so simple, that the players should not need anything; Patron will not give finances, unless players degrade themselves by pleading. - Magician: Finances will seem adequate, but in play will never be enough. Inverted, finances will seem meager, but will always be enough.
Rival: - (Inverted) 10 Rods: Diplomat or Emissary (from another lord). Inverted, Overseer in a Truce.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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