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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 2 Swords: Warship Captain; commander who often battles on the seas. A warrior who leads a crew that operates to secure trade -- destroy smugglers, pirates and monsters. None of these men own their ships, but instead operate with vessel provided to them by monarchs or merchant-princes. Mission in no way need relate to travel on sea ("but those are the most exciting"); as with other Patrons, his duties may keep him from personally taking care of "landed" matters. Inverted, Pirate or Viking Ship's Captain; a person who travels the seas seeking plunder and forbidden objects of trade. Pirates were originally simply men who traded goods in violation of established monopolies. Where did they get these cargoes? If not from more free trading peoples (like the dwarves), then from the obvious source -- theft. Mission Climax need not relate to battle on seas, but at least one setting of travel will take place on the water.
UnderWorld Mission: - King Cups: Clear out the uninvited denizens of an underworld so it can be returned to its rightful owners (dwarves). Inverted, underworld contains valuable mines that now are not accessible because of monster ("we took pickax to the great seal and pried it open; I guess that was a mistake").
Obstacles (UW): - Knight Coins: Zombies. Clocklike automatons that were assembled from parts of dead men. These creatures are mindless (or simpletons) obeying most basic of orders for cruel masters. Do not misunderstand and think these are weaker than men -- Frankenstein's Monster falls under this category ("Victor made me strong"). Inverted, Hosts of Dead. Skeletal warriors conjured by powerful magicians to battle in the underworld or at times as organized companies on the surface. Most are of greater ability than mere mortals, but all have certain flaws or limitations ("I remember some that melted when sprayed with water").
Motivation: - (Inverted) 10 Coins: Needs trusted outsider, since traitor suspected in his own troops or companions. Inverted, seeks to discover traitor and force him to action.
Finances: - 7 Swords: Will give a one of a kind gift for services. Inverted, Patron will offer a one of a kind gift to the players for their services; however, after the mission, he will regret the loss and try to buy back this special gift. If players say "no deal", Patron becomes incensed.
Rival: - (Inverted) Knave Rods: Lord of Garrison. Inverted, Chief Constable. - Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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