About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 9 Rods: Young Lad or Child; a youth perhaps too young to know the danger he faces by conversing with the powerful (and always unpredictable) players. This Patron does not represent another (that's another selection); he is alone without Finances and in need of help. He may seek the players because of a family concern, but his father and mother will do not know and would not approve of his actions. Inverted, Orphan or Bastard; a child who is alone. Only in rare cases will the child be the heir to a fortune yet to be claimed ("this isn't a romance novel, and besides that correctly would be an Heir to Fortune pick"). Helping such a Patron may earn a Friend for life, and who knows what power and riches he may later obtain -- many a warlord king, began life with tragedy ("that's the stuff of legends and fantasy epics").
- (Inverted) High Priestess: Patron has a reputation for using sorcery. Patron is a controller of the forces of science and nature or the principles of magic; he could aid the players with protective incantations or devices of magical power. Inverted, secretly Patron has sorcerer powers; his magical offerings and protection will be limited, since he does not desire his ability to be discovered. Since the card is inverted, these powers may also tend toward the dark, demonic, necromantic or perverse.

UnderWorld Mission:
- 5 Coins: Follow a prophesy or orders of the king or emperor; fate says the players must enter the underworld at this time, yet the purpose may remain vague (i.e. let Encounters generate the action). Inverted, great leader or vision will appear at a specific place to instruct the players later of their deed. Pick an extra card for Mission and tell players later (second card is "MISSION??").
- Hermit: If an object is involved, it has changed form or powers since it was last seen or used -- "I thought you said we're looking for a sword?" Inverted, if a person is involved, he hides a dangerous secret or will change personality during Mission; often meaning lycanthropy or Jeckle and Hyde transformations.
- Moon: Players will at first enter the wrong area or level of the underworld in pursuit of their objectives. Inverted, players have entered entirely the wrong underworld; the crypt or ancient place for which they search lies in another region of Referee's campaign.
- (Inverted) Justice: Notorious criminal is also presently in the underworld on his own Motives or visiting the Rival. Inverted, Patron is pursued by an avenger or warden for past crimes (perhaps long forgotten misunderstanding). A confrontation (duel to arrest) will take place during Mission; players supporting their Patron after this point are guilty of conspiracy.

Obstacles (UW):
- (Inverted) 6 Cups: Reptiles. Lizards magnified in size (and hunger). Inverted, Reptile Men. Lizards that bear arms and try to maintain a simple social structure. Reptile men have been employed in some armies, but they are indifferent and suffer greatly in changing climates ("cold blood makes for poor design").
- (Inverted) Judgement: Party will face many obstacles that can be solved by other than clash of arms or brute force. In most cases, the desired outcome - party survival - depends on players thinking instead of using instinct.

Motivation:
- 6 Coins: Create a scarcity of a highly desired commodity. Inverted, create a scarcity of a highly desired commodity especially craved by Rival.

Finances:
- 8 Cups: Acts extravagant and highly cultured; wears fine cloths and jewelry, but has nothing else. Inverted, Patron outwardly poses as a rich and cultured fellow; but though he has a few servitors who likewise dress well, he has no means of support for the mission.

Rival:
- 10 Coins: Secretive Sage. Inverted, Eccentric Collector.
- (Inverted) Sun: Person is influential, powerful and rich from sources other than apparent. Inverted, also conversant in numerous foreign languages and customs.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




Copyright Better Games and SpaceGamer LLC