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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 4 Cups: Warden; a man tasked by a Baron or other powerful land owner to patrol his frontiers and rid the land of monsters and bandits. Inverted, Man obsessed on Goal or Someone who Seeks Revenge; a person with a Mission or Motive that is often illegal. Players may not be asked to commit crime themselves, but their Mission's completion will aid the Patron toward his illegal end. The obsession of the Patron may also cause the request to be "an offer that can't be refused" (without starting a fight).
UnderWorld Mission: - (Inverted) 5 Coins: Follow a prophesy or orders of the king or emperor; fate says the players must enter the underworld at this time, yet the purpose may remain vague (i.e. let Encounters generate the action). Inverted, great leader or vision will appear at a specific place to instruct the players later of their deed. Pick an extra card for Mission and tell players later (second card is "MISSION??").
Obstacles (UW): - 6 Coins: Powerful Protector. Guardian that served a purpose long ago, but now only poses a challenge for the players. Protectors usually were created to destroy an evil force, but after doing so they are lost without purpose in underworld. Inverted, Powerful Ward. Strong magic that was unleased in the underworld long ago to eliminate a threat. Since that time, it has continued its function of protecting. Players may suffer curses or weakness as they travel trying to discover sign, key or word to end the ward.
Motivation: - (Inverted) 6 Cups: Thrill, drive to experience a challenge. Inverted, actual mission is secondary to the glory of battle.
Finances: - (Inverted) Knight Swords: Before financing the mission, the Patron will threaten the players --"take anything needed, but need what's taken"; players are well advised to limit their requests. Inverted, Patron threatens the players not to cheat him, but after this initial confrontation, he will become quite generous.
Rival: - Ace Coins: Illusionist. Inverted, Person of Many Forms and Identities (rumored Shape-Changer). - (Inverted) Devil: Secretly controls many illicit activities. Inverted, openly flaunts his illegal ways; most fear him (or another more powerful protector) and do nothing.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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