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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 5 Swords: Person who looks like another, Con-man or Opportunist; Patron will be mistaken for another. Pick a card "WHO??" for the identity of the look alike. This deception may be played in order to entice the players unwittingly into a deal. Inverted, Shape-Changer; deception is created by magical means. From this point on, the players are in danger -- if not from Patron, from powerful adversary they would have better sense not to face.

UnderWorld Mission:
- 8 Cups: Explore a newly discovered underworld. Inverted, explore but do not disturb or meddle in any great forces that may exist within (players are spies only).
- Magician: Rival needs the players to enter the underworld for by doing so they bring him his means of escape; player may be aware or forewarned of this fact. Inverted, Patron is actually a servant or magical manifestation of the Rival's powers ("we've been duped").

Obstacles (UW):
- (Inverted) 8 Swords: Hideous Insanity. Creatures that cause insanity, causing viewer to react randomly or hysterically. Inverted, Roaring Insanity. Same result, different method. Anyone hearing the shrieks or enchanting pleas of these creatures will react randomly, often attacking his companions ("cause that makes for good suspense").

Motivation:
- Knave Swords: Mission not significant to justify Patron's direct involvement. Inverted, Mission is not important to justify Patron's direct involvement, so he sends a trusted NPC to accompany the players.
- (Inverted) Chariot: Patron has just returned from travels; his reason relates to this. Inverted, someone Patron knows has returned from travels; reasons relate to this.

Finances:
- (Inverted) Knave Rods: Rich, but "dwarf-tight" with money and property. Inverted, Patron is rich, but pays mere lip-service from his money, troops and property -- promises much but gives little of any practical use.

Rival:
- Ace Swords: Cut-Purse. Inverted, Pickpocket.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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