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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 2 Coins: Performer, Juggler, or Singers of Poems; an entertainer. In fantasy world often these men can charm or use minor illusions to increase their deceptions. These men are also often paramours (illicit lovers) of powerful nobles (noblewoman) or fleeing prosecution for other minor crimes. Inverted, Artist or Sculptor; controversial figure who creates images that are craved by ruling nobles. Almost all of these men will have a more powerful Patron of their own, who will not approve of the artist's hiatus in work to conduct an adventure.

UnderWorld Mission:
- Queen Cups: Escort an important official, leader or proverbial "damsel in danger" through underworld, en route to a place of ritual or importance (meeting or religious chamber). Inverted, escorted person simply needs to cross the underworld to escape pursuit by Rival who watches and guards all surface routes.
- (Inverted) Star: Sages and legends have predicted the events that will unfold on the Mission; players may not realize this at the time, but their actions are great in balance of destiny. Inverted, players will be told that their actions are destined and of great consequence, but the wise scholars are mistaken (deluded).

Obstacles (UW):
- 9 Rods: Carrion Creature. Animal that eats the remains of another creature's kill. Depending upon the underworld these creatures will be either well fed and docile ("players face bigger threats") or it's been a long time since they had fresh meal. Inverted, Carrion Men. Human warriors or cult that kill and eat the dead.
- Judgement: Party will face many obstacles that can be solved by other than clash of arms or brute force. In most cases, the desired outcome - party survival - depends on players thinking instead of using instinct.

Motivation:
- (Inverted) Knight Cups: Thinks player is easily bribed or paid to look the other way should mission become more base. Inverted, feels everyone has a price and is prepared to pay.
- Death: Patron is afraid of death; if faced with combat peril, he will flee or feign wounds. Inverted, Patron can not face any person's death; he will keep aloof and avoid any action (better not participating at all).

Finances:
- 2 Rods: Limited wealth, but provides slaves as bearers or companions. Inverted, Patron has no wealth except an NPC slave, a master of all skills who will prove invaluable.
- (Inverted) Sun: Another source of wealth becomes available to the Patron after the start of the scenario (pick an extra card to reflect this new finance. Treat second pick as "FINANCES??"). Inverted, another source of wealth becomes available to the Patron after the mission; this might be given to the players as a bonus reward for success.

Rival:
- (Inverted) Knave Swords: Spy or Foreign Agent. Inverted, Traitor or Informer.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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