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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 3 Swords: Past Rival; person the players once faced before in combat. Seldom a player Enemy, but more often a person who has fought the players and respects their abilities ("but everyone we ever faced, we killed"). Patron wants a truce and has a deal that benefits both parties. Inverted, Agent of Past Rival; a person who is the representative of a current Enemy of players. Again, this person wants a genuine truce - he needs the players - but he is not so stupid as to face them in person. The agent may also hide the fact he represents an Enemy, but the deception is not made to cheat the players; rather, he conceals his leader's identity, knowing players would refuse a deal in principle, though it profits all.

UnderWorld Mission:
- (Inverted) 7 Swords: Escort an immortal or magical criminal (person protected by supernatural forces) to a place of confinement and imprisonment in underworld; criminal somehow is rendered powerless (for the moment) by magical charms or devices ("the type that seem to fall off or wear off at the Climax"). Inverted, same but the underworld itself somehow prevents the criminal's powers (at least for now).

Obstacles (UW):
- (Inverted) 5 Cups: Regal Beast. Creature of age that can sometimes be enticed to answer questions about the past or the world in general. Inverted, Magical Beast. Creature that can summon the forces of magic and control the perceptions of man through illusion, incantation and charm.
- (Inverted) Death: Smell of death is all around; moral (as well as stomach contents) will be low.

Motivation:
- 6 Cups: Thrill, drive to experience a challenge. Inverted, actual mission is secondary to the glory of battle.
- (Inverted) Hanged Man: Patron has made a great personal sacrifice; motive relates to this. Inverted, he must make a sacrifice, but is prolonging this event with the mission.

Finances:
- 9 Swords: Provides a fully paid and supplied company of soldiers. Inverted, Patron controls a company of soldiers and provides a small force of these soldiers (amount below company size -- rest maintain image that garrison is still fully staffed).
- Moon: Some (maybe a fourth) Patron's troops will be disloyal. Inverted, most (maybe three-quarters) of the Patron's troops will be traitors serving the Rival.
- High Priestess: Someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??" ). Inverted, someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??"); however, the controller of these additional finances requires a petition or personal involvement to use his wealth.

Rival:
- 9 Rods: Bailiff or Jailer. Inverted, Royal Executioner.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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