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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- King Swords: Warlord; a person who holds a domain by virtue of his own force (often magical) or that of his army. This may be a difficult time, and the Warlord's duties keep him from completing a task that he may otherwise have enjoyed performing himself ("with great power comes greater responsibility"). Unlike the secretive and paranoid hereditary monarchs, the Warlord ("having faced perhaps terrors more frightening than mortal men") meets directly with the players when proposing his deal -- players risk death by refusing. Inverted, Soldier representing; an agent from a powerful Warlord comes to the players to offer the Mission; Warlord himself is detained elsewhere -- "so we can refuse right?"

UnderWorld Mission:
- (Inverted) 5 Rods: Bring the notorious leader of a group of raiders to justice; players may wield justice with their swords (i.e. body is dead or alive). Inverted, leader must be subdued and returned for public trial (and subsequent execution); often players are given a magical device to aid them in their quest to capture a particularly nasty or violent renegade.
- (Inverted) Fool: Players are faced with an overly dramatic and improbable time limit, perhaps underworld will only be magically opened for a few hours ("why don't we tunnel instead? I know, shut up"); else, vulnerability of Rival will only last a short period ("then why send us, break out the heavy artillery"). Time-limits are best measured in true time (i.e. six gaming hours); this makes players avoid prolonged combat or distracting discourse. Inverted, Mission is pretense to get the players to enter the underworld; once there Patron will describe his true Mission and Motives. Pick two cards for Mission, Referee decides which one he tells and the other becomes his true Mission (treat second pick as "MISSION??").

Obstacles (UW):
- 6 Cups: Reptiles. Lizards magnified in size (and hunger). Inverted, Reptile Men. Lizards that bear arms and try to maintain a simple social structure. Reptile men have been employed in some armies, but they are indifferent and suffer greatly in changing climates ("cold blood makes for poor design").

Motivation:
- Knight Cups: Thinks player is easily bribed or paid to look the other way should mission become more base. Inverted, feels everyone has a price and is prepared to pay.

Finances:
- 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.

Rival:
- (Inverted) 7 Cups: Alchemist. Inverted, Perverse Scientist or Vivisectionist.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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