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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) Queen Cups: Enchantress or Witch; a female that understands and uses the sciences of magic. Note: in some game systems, the term Priestess may better apply; a Witch worships goddess earth (nature) and prowess of women; they have no relationship with the psychotic forces that worship the Dark One. The female reference is important, because the chauvinism of most societies makes this woman a practitioner both despised and feared. If her ability is not kept in strictest secrecy, she has acquired incredible power that flaunts the fearful ignorance of the populace; such a person the players too should respect ("or will learn to respect"). Inverted, Whorehouse Madam or Common Street Pimp; without belaboring the obvious, in most fantasy worlds, vices like sexual services are an important trade item, especially when illegal and untaxed. The profit from such activities is worth greater risk. Treat this Patron like a guildmaster over illegal trade item vices (prostitution, gambling and potions) .
UnderWorld Mission: - (Inverted) Ace Swords: Activate some magical process or guardian in the underworld. Inverted, effects of the activation will be anticlimactic ("did it work"), without great fireworks display or shower of energy; none-the-less, the activation is beneficial to the continuity (campaign). Players will know they followed their instructions, but feel uneasy (as they escape) that they were given inaccurate guidance -- "maybe we forgot something or that was a false knob we twisted?" - Moon: Players will at first enter the wrong area or level of the underworld in pursuit of their objectives. Inverted, players have entered entirely the wrong underworld; the crypt or ancient place for which they search lies in another region of Referee's campaign.
Obstacles (UW): - 7 Cups: Mirror Beast. Creature that seems to grow in power depending upon the opponent it faces. Inverted, One Sword Beast. Creature that can only truly be slain by a person who wields a special (one of a kind) weapon.
Motivation: - Knight Coins: Detained by duties; player acts on his behalf. Inverted, Patron has other business and wishes players to act on his behalf, yet they will be observed by third party spy or enforcer.
Finances: - 2 Swords: Patron knows a secret on one of the players and will extort him (and the others) to do the job. Inverted, although Patron knows a secret on one of the players and could extort him into doing the job, he provides some finances; if the players refuse (or return to ask for more), he might then use blackmail.
Rival: - (Inverted) King Coins: Shylock or Money-lender. Inverted, Miser of Great Wealth. - (Inverted) Fool: Person is really a front (posing in place of) a person that truly makes all the decisions. Inverted, impostor will play role all the way to death, insuring true Rival survives.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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