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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 8 Swords: Divine Test or Demigod; similar to a divine summoning, but in this case players' Patron will be a lesser (or before unknown) force of divinity. The demigods aspire to be gods; players may be instructed to accept a test ("to prove their worth") or spread word of new power ("by controlling worldly affairs"). In a fantasy world, men are screaming divine prophesy everyday. Players must capture power, control region and eliminate competition to truly establish a new religion or even cult, but in mean time the demigod needs something done. If the players refuse, demigods usually have very little power (at least now) in world ("no bolts of lightning crash from above"). At Referee's option (or when combined with major card Devil), these tests can be demonic deceptions ("must keep the players down to earth, not rampaging every time they have a dream"). Inverted, Wizard or Immortal; a person who controls a device, force or power, else has innate abilities beyond imagination. Problem with magic is that it is not absolutely predictable -- if so it would be science or cook-book. Magic is magical; mostly processes that were discovered by trial and error with cause and effect reasoning (i.e. flawed logic). Though these men at times can kill with a simple snap of the finger ("to heighten drama of story"), most of the time their abilities require considerable ritual (and lucky timing) before conjuring their greatest manifestations. Like tides of oceans, their power also crests and falls (in seemingly random cycles). Patron needs players for a task in a place or at a time that his power ebbs ("I'm immortal, but please no tests"). - (Inverted) Moon: From this point on, the Patron is trying to dupe the player. Referee should draw cards normally, but the Mission and Motive will not be made clear to the players. Inverted, Patron is deceptive only because of his mistrust. Later he will confide more as the players gain his confidence; at that time perhaps redetermine the exact Mission and Motive, but apply events to that point as tactfully as possible.
UnderWorld Mission: - 2 Cups: Rescue someone imprisoned and left to die in underworld; needless to say, underworld offers other dangers besides the Rival's forces. Inverted, person was left in the underworld, because he was notorious for crimes or else has terrible powers that he can not control.
Obstacles (UW): - (Inverted) King Rods: Great Beast. Most dangerous of all monsters; beast so large that it no longer can leave its lair (room or domain). Creature like this either has magic of its own or is supported by a cult that feeds and worships the beast. Still, it may have been a long time since the creature tasted fresh meat. Inverted, Signs of Beast Long Dead. Beast that originally haunted these labyrinths has died (perhaps recently); all signs will indicate a great beast, but it will never be found. Worse, whatever slew the beast or a demonic phantasm of its spirit may still be lurking about. - (Inverted) Magician: Riches of underworld don't just cause usual greed; they cause players to attempt the cross and double-cross. The greatest treasures will appear to be of the type that only one person may truly have.
Motivation: - (Inverted) 8 Coins: Revenge and retribution for another's deed. Inverted, revenge an old deed long forgotten by all but Patron.
Finances: - 6 Swords: Money is no obstacle -- job must be done. Inverted, money is no obstacle, job must be done; and better be done by a certain time or players' "heads will roll".
Rival: - (Inverted) 5 Coins: Servitor, Slave or Major Domo. Inverted, Gladiator. - Temperance: Person is marked by a very distinctive feature (i.e. scars, hair color, missing fingers, etc.); anyone seeing the person will remember him. Inverted, not a physical appearance, but mannerism or accent that people can't forget.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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