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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 10 Rods: Peasant, Farmer or Serf; a worker of the land, but importantly a person enslaved to the land. By law, common people were not allowed to travel without permission from their lord. Patron will seek the players' help, but he can not pay them (skip Finances) and further, he violates his lord's laws because he traveled (to the players) without proper permission ("at least the lord can't remember granting such"). Yet the down-trodden, they make such fine underdogs. How could the players refuse an interesting Mission? Inverted, Runaway Slave; a fugitive who escaped bondage. Slaves are pieces of property, and most lands recognize this important institution. By helping the Patron, the players will violate the law, but perhaps further the cause of justice. As with serf, slaves have no Finances (skip that card selection), unless they are also a thief (but that's a different card all together).
UnderWorld Mission: - (Inverted) 8 Swords: Discover the Dark One's plans and report back to more powerful forces (that will stop the conspiracy once proof of action or details of intrigue are revealed). Inverted, players upon making their discovery will realize they must take immediate action, though they were told not to intervene ("sometimes you just got to improvise and trust your gut instincts").
Obstacles (UW): - Queen Coins: Blood-Sucker. Creature that needs human blood to survive ("yeah, sounds once again like my ex-"). These creatures usually do not feed constantly, nor do they "pass-on" this bad habit to victims. These are the type that rip victims to pieces ("to get to the juicy parts"). Inverted, Legendary Vampire. Creature cursed to eat only human blood. Vampires have generated a host of source material for description, but Referee take a moment and decide what you want your monster to be ("don't let others dictate the beast"). Surprise adds excitement ("regardless of what page eighty-seven of the Compton manual states").
Motivation: - 4 Swords: Starting out of retirement or period of inactivity. Inverted, starting after a period of inactivity caused by a wound, personal loss or failure.
Finances: - 6 Cups: Pays above average wages and provides most requested items. Inverted, Patron pays a modest wage and provides most requested items, but the equipment or special devices must be returned undamaged or players must reimburse the loss.
Rival: - 6 Swords: Duelist. Inverted, Avenger or Queen's Champion.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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