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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) Knave Coins: Journeyman, Tinker, Vendor or Monger; simple folks who make a living by trading in common wares. Do not pick a Finance card (or ignore picked card). This selection is similar to the peasant, another underdog. Inverted, Miner, Tradesman or Unskilled Laborer; an even more impoverished fellow who earns barely a living from working with his hands. Do not pick a Finance card (or ignore picked card), but also do not pick Other Opposition (or ignore pick). Missions from these folks tend to be direct, without many if any Encounters from travel.
UnderWorld Mission: - (Inverted) 7 Rods: Slay and collect the bounty on a ghoulish cult. Inverted, same but members are freaks, half human, half beasts -- "goblins right?" - (Inverted) Temperance: An object is involved, that should not be removed from the underworld without grave consequences to the present powers. Players may even bring this item with them into the mines, and it will become clear during travel that the item should be left, hidden or abandoned, before they leave. Inverted, Mission will require players to make a moral decision that violates their beliefs. When in doubt, players must not kill a traitor or lesser creature (minor evil) that proves a difficulty. To do so brings later hardship or future ramifications ("my precious").
Obstacles (UW): - (Inverted) 5 Cups: Regal Beast. Creature of age that can sometimes be enticed to answer questions about the past or the world in general. Inverted, Magical Beast. Creature that can summon the forces of magic and control the perceptions of man through illusion, incantation and charm. - (Inverted) Lovers: Complex clan structure has evolved in which several different lesser species and greater creatures have joined together in a loose organization of laws based on other than only the strongest survive. This is a culture that can organize retribution to party even after it returns to the surface. - High Priestess: Magical forces, charms, devices and talents ("yes even spells") will not function as on the surface. Everything seems convoluted and confused, some for better consequences, most for worse.
Motivation: - 4 Swords: Starting out of retirement or period of inactivity. Inverted, starting after a period of inactivity caused by a wound, personal loss or failure.
Finances: - 2 Coins: Can only pay in obscure coins or property that lies in foreign lands. Inverted, Patron can only pay in obscure coins; these are of high value, but players will remain dubious. - (Inverted) Magician: Finances will seem adequate, but in play will never be enough. Inverted, finances will seem meager, but will always be enough. - Hanged Man: Patron is providing more than he can truly afford to offer. Inverted, Patron only offers that which means little; in reality he could give quite more.
Rival: - 6 Rods: Hero of Battle. Inverted, Pardoned Criminal.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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