|
|
|
Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 5 Rods: Brigand or Bandit; a person who leads an organized force of thieves. The Patron's "occupation" may remain unknown to the players, but his Missions will tend to be more base. This type of man maintains order among people that live by the simple code -- "only the strong survive". Inverted, Leader Street Gang or Union; a leader of a group of common workers. The guildmasters by law control trade, but that doesn't mean a few ambitious men from the working class don't exist -- "do I hear the theme music from Dr Zhivago?" Before I appear too "socialist", the union leader can be treated like an urban bandit. To be blunt, he incites riots for personal gain. Since freedom to assemble is not a right, his actions are illegal and just like the bandit he is sought for crimes. Association with this person, even briefly, can lead to players' heads resting on blocks ("awaiting the axeman's stroke"). Players are often forced to aid and accept the task, after a spy reports their meeting ("we're now all in the same pot trying to keep it from boiling").
UnderWorld Mission: - King Swords: Rescue relative of Patron held hostage for ransom by Rival in underworld; needless to say, underworld offers other dangers besides the Rival's forces. Inverted, rescue some minor rogue or slightly degenerate creature from more powerful forces that intend to corrupt him (or it) further. - (Inverted) Lovers: Players during the course of adventure will defeat (or drive off) guards on a group of rather helpless prisoners. Players will be faced with escorting these noncombtants to the surface ("we can't risk such delay"), taking them along and protecting them from danger ("too weak to use as slaves, and there goes surprise") or telling them to fend for themselves, a certain death ("they're gonna dog us; we might as well put them to the sword -- ain't no innocents or mercy in a place like this"). Inverted, worst nightmare may be revealed as these seemingly innocent bystanders are actually illusionary deception for spies or perverse monsters (" another hideous and twisted form of the goblin").
Obstacles (UW): - 3 Cups: Supreme Beast. Terrible beast that originally killed another beast to takes its territory (domain). Inverted, Watching Beast. Creature that hides and waits for victims to suffer mishap before attacking from the shadows. - Moon: Terrible things can be found in small packages, usually implies small creatures with nasty tenacity or prowess. Otherwise, seemingly simple objects have been enchanted to cause dire consequences to their holder. - Fool: Underworld exemplifies the cheapness of life. The area will be littered with carnage, strange and random positions of traps, numerous curses and savage creatures. This is a place where the party should have many of lower fate than the players.
Motivation: - (Inverted) Knave Coins: Establish positions for additional tariffs or tolls. Inverted, justify additional taxes or tithes. - (Inverted) World: Patron will refuse to enter an underworld. Inverted, Patron usually never leaves his castle (or lair) to travel overland; he meets the players and asks them for their services to avoid further travel.
Finances: - (Inverted) King Coins: Friend or relative owns much in the region. Inverted, Patron must finagle or deal with an acquaintance to secure finances; this person will most likely want a piece of the action.
Rival: - Ace Swords: Cut-Purse. Inverted, Pickpocket.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|