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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 10 Cups: Head of Household; a person who represents a family, clan or possibly minority of society. Clan and family bonds remain the strongest; this is particularly true in the cities (where almost everyone seems related). This may also represent the players being recruited by a city or town representative to perform a task. Inverted, Organized Club or Fraternity of Magicians; an agent who represents an established group bonded together by common interest or activity. Members are only infrequently related by blood; more often, the group gathers for social purposes, share knowledge and specialized craft, or security. The group often has access to relics or controls forces of magic. These may also be the keeper of ancient records or protectors of a relic; some maintain protective fields that protect the world from greater evil or catastrophe.

UnderWorld Mission:
- (Inverted) 5 Cups: Rescue the victims of a strange cult. Inverted, these victims have been absorbed by magical means, so players should show restraint in killing minions - which may be enchanted thralls or magically misshapen common men - in their Mission to slay the leader or break the spell ("restraint, that usually means killin' in one quick blow, so no innocent suffers").
- (Inverted) Devil: Players are trapped into completing this Mission by supernatural forces. This will not be revealed until they face failure and try to leave without completing their deed (at which time they will feel the usual discomfort and will be compelled to continue). Inverted, once players complete their Mission, they will feel depressed and suicidal (result of magical forces). Follow up Mission must be made to atone or remove curse that success causes.
- Star: Sages and legends have predicted the events that will unfold on the Mission; players may not realize this at the time, but their actions are great in balance of destiny. Inverted, players will be told that their actions are destined and of great consequence, but the wise scholars are mistaken (deluded).

Obstacles (UW):
- (Inverted) 9 Rods: Carrion Creature. Animal that eats the remains of another creature's kill. Depending upon the underworld these creatures will be either well fed and docile ("players face bigger threats") or it's been a long time since they had fresh meal. Inverted, Carrion Men. Human warriors or cult that kill and eat the dead.

Motivation:
- (Inverted) 9 Swords: Conflict of interest -- Patron must not be identified with job or the outcome. Inverted, conflict of interest, so all actions must remain secret; neither Patron nor players must be identified with the mission.

Finances:
- (Inverted) 3 Cups: Father or spouse is powerful and wealthy; however, no guarantee anything can be obtained. Inverted, family is rich, but requires prior mission to extort or steal from home.

Rival:
- 4 Swords: Dwarf. Inverted, Demi-Human or Monster.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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