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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Ace Coins: Secret Revealed by Man now Dead; Patron will tell the players of an opportunity (i.e. his Mission and Motive), but then will perish -- past wound, poison, curse, assassin's act, etc. Do not pick a card for Finances (or ignore picked card) and ignore all Queen Encounters (future meetings and delivery from Patron), but Motive may be too much for players to refuse ("he's told us where to find our arch-enemy). Inverted, Chance Discovery in Ancient Crypt or Ruin; again the players here tell of a Mission and Motive in a discovery; they will have no Patron after the start. Again do not pick Finance (or ignore pick) and Ignore Queen Encounters, but a treasure almost always awaits. In either case, ignore the results of any previously selected Major Tarot.
- Justice: Patron up to this time has been outwardly a loyal citizen to his Baron, King or Emperor. Inverted, Patron is a criminal of renown with long record of arrests, but perhaps no convictions.

UnderWorld Mission:
- 2 Swords: Discover lost knowledge on an event or curse. Inverted, prevent Rival from finding such, by destroying all remnants of this knowledge in this one underworld.
- (Inverted) Devil: Players are trapped into completing this Mission by supernatural forces. This will not be revealed until they face failure and try to leave without completing their deed (at which time they will feel the usual discomfort and will be compelled to continue). Inverted, once players complete their Mission, they will feel depressed and suicidal (result of magical forces). Follow up Mission must be made to atone or remove curse that success causes.
- Wheel of Fortune: Reshuffle the deck and continue.

Obstacles (UW):
- 8 Rods: Stout Giant. Manlike, but to the extreme in size; often charmed by servants of Dark One to add muscle to their surface excursions. Inverted, Fierce Giant. A giant with intelligence (limited) that fashions weapons of great size or hunts by using animals as servants.

Motivation:
- 9 Rods: Preface to future plan, goal or aim. Inverted, preface to future plan with completion by the players vital.

Finances:
- (Inverted) 4 Coins: One of riches men in the world in coin and lands. Inverted, though rich, Patron refuses to spend any on certain items (Referee decides which items, but weapons are always a good choice -- "you won't see me buying an instrument of death; can't you do the job without resorting to arms"); player must tactfully or deceptively acquire such funding.

Rival:
- (Inverted) Knave Coins: Merchant Prince. Inverted, Pirate or Viking Raider.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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