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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 4 Rods: Steward or Castellan; a person who manages the day-to-day affairs and business of a manor. He may act as an agent for his master (always a landed noble) or act independently of the same. However, the Patron 's personal life is so attached to the house he runs, the Mission will somehow relate to the manor, lands or lord he serves. Inverted, Slave Obeying Orders of Another; a servant relates a request from a master. Select a card for "WHO??", since his master, unlike the steward, could be anyone. Identity ("WHO??") of master often implies an explanation for why he did not come to the players in person.

UnderWorld Mission:
- (Inverted) Knave Rods: Separate a vile man or creature from the source of its power; usually man or creature is easy to trick, hard to kill. Power source is usually an item. Inverted, power source is instead the underworld itself (or an area) from which man or creature must be tempted or tricked into leaving.

Obstacles (UW):
- (Inverted) 10 Swords: Researching Alchemist. Scholar that has forsaken his colleagues and tries to uncover the dark forces of magic and nature. Inverted, Dark Secrets. Scholar that spends his life reading and understanding the twisted sciences and Malevolent curses that have been created through the ages. Both of these men wish to be left alone or will kill to protect their studies.
- Star: Underworld has great things in small packages; usually implies uncut, natural gems can be readily found. Otherwise, seemingly simple objects have been enchanted to great power.
- (Inverted) Force: Greater creature or cult has enslaved a lesser evil (dwarves or one of the many and twisted forms of goblin).

Motivation:
- Ace Cups: Rebellion and high treason -- hates the government. Inverted, rebellion and high treason, but downplays his true motive to dupe player's aid.
- Death: Patron is afraid of death; if faced with combat peril, he will flee or feign wounds. Inverted, Patron can not face any person's death; he will keep aloof and avoid any action (better not participating at all).
- Chariot: Patron has just returned from travels; his reason relates to this. Inverted, someone Patron knows has returned from travels; reasons relate to this.

Finances:
- (Inverted) King Coins: Friend or relative owns much in the region. Inverted, Patron must finagle or deal with an acquaintance to secure finances; this person will most likely want a piece of the action.
- Emperor: During the scenario, one player will attract and command a loyal force of soldiers. Inverted, during the scenario, one player will attract and command a loyal force of soldiers, but these will be slaughtered before his eyes (Referee integrate as tactfully as possible).

Rival:
- 8 Cups: Royal Jester, Artist or Sculptor Inverted, Sham or Opportunist.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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