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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 9 Coins: Gentleman; a landowner, of modest claim, who is not part of the titled nobility. Such men maintain their lands by defending them or through influence of powerful friends. A character like some of the wiser players, perhaps even a retired player character. Inverted, Foreign or Exotic Traveler; a gentleman away from his home, either conducting business or involved in some intrigue. A large number of these men control magical forces or weapons. Patron may have any number of strange customs or mannerisms that also make his behavior repugnant to the players ("I hate foreigners").
- (Inverted) Fool: Patron is indecisive (or simply a flake) and would rather have the mysterious forces of fate (or luck) decide most actions; he will be vague on details and often detrimental to the players' strategy. Though as is normally the case, this indecision (or failure to provide the players with all the details of their quest) will become apparent after the players accept and begin their challenge -- else why would they follow the orders of a fool? Inverted, Patron is grossly reckless or adventuresome; again, this will cause mishap that could have been avoided. Such a Patron often sends the players on a Mission, then boldly boasts of doing so - players lose surprise - or worse aggravates the Rival increasing his ire for those the Patron employs (like the players). Fool (inverted or not) picked at the start of the scenario generation is, in a word, bad; the sooner the players discover this flaw in their Patron, the safer they will be. If they enter the Climax without knowledge of their Patron's incompetence, they will most likely walk straight into a trap ("may the gods be with them then").

UnderWorld Mission:
- 4 Swords: Pursue and capture (or return with the head belonging to) someone that escaped justice and fled into the underworld. Inverted, discover the fate and rescue any survivors of an earlier group that adventured into underworld.

Obstacles (UW):
- (Inverted) 5 Swords: Fear Cult. Devoted to the practice of cannibalism and human sacrifice to any manner of icon. Inverted, Beast Cult. Religious group that controls a beast, and often worships idols of the same.

Motivation:
- (Inverted) 3 Rods: Raw power and advancement in social position. Inverted, usurp rule of the land for himself or aid another pretender.
- Justice: No matter how evil the motives or mission, the Patron has legal authority for any actions. Inverted, reverse is true; no matter how pure or simple, the motive and actions are illegal.

Finances:
- (Inverted) 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.

Rival:
- 10 Rods: Diplomat or Emissary (from another lord). Inverted, Overseer in a Truce.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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