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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 7 Swords: Cut-Purse; a minor rogue who makes a living from theft. Patron may be attempting a Mission that does not involve criminal activities ("I'm cleaning up my act"). Inverted, Pickpocket; another criminal, but his method is more subtle. He relies on stealth and deception to gain his goals.
UnderWorld Mission: - (Inverted) 7 Rods: Slay and collect the bounty on a ghoulish cult. Inverted, same but members are freaks, half human, half beasts -- "goblins right?"
Obstacles (UW): - Knight Rods: Regenerating Beast. Creature that once killed will heal quickly and recover to fight again ("now usually in rear of party"). These regenerations should occur subtly, and cause players to search for a method of permanent destruction ("besides cliche' dousing with flaming oil"). Inverted, Action-Reaction. Creature that seems to start weak, but appears stronger and smarter after each killing. Players must quickly realize they face an increasing threat and finish their quest in do haste (before creature becomes to powerful to face"). All of these creatures die in light of day; otherwise, they would have ravaged the surface long ago -- "or has players met the first of its kind?" - Tower of Destruction: Horrifying non-living guardians protect the treasures; players should be warned to avoid greedy pilferage from crypts not related to their mission. If they enter simply to steal, like many before they face certain destruction.
Motivation: - Knave Rods: Remorseful and depressed by recent event. Inverted, suicidal -- cares nothing of mission and hopes battle will bring death.
Finances: - (Inverted) 4 Rods: Friend or relative is a guildmaster and controls trade; however, no guarantee anything can be obtained. Inverted, Patron has a Friend or relative that is a guildmaster, but gaining any of these finances requires a prior mission.
Rival: - (Inverted) 6 Rods: Hero of Battle. Inverted, Pardoned Criminal.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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