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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 7 Coins: Forester or Ranger; a person whose assigned duties are to protect a forest, either on orders of a baron or from higher pledge. Though cliche', such a Patron will be an incredible bowman -- silent, deadly, unforeseen. Since position may be an appointment, Patron may be biding his time ("watchin' the trees for poachers or fires"), until a greater position becomes available. Mission may thus not relate to forest; Patron has personal affairs that he can not accomplish himself. Inverted, Druid or Elf; magical human or near-human that rejoices and worships nature. These are either men who gave up everything and went to commune with nature (discover the magic); else, spirited creatures that are themselves part of nature. Norse myths describe the elves as the simple spirits that make flowers bloom or teach birds to fly. Mission will always be related to a forest; stopping a danger or ensuring threat is not carried out. Referee may need to modify Mission to fall in line with Patron; however, when faced by violence, Patron has no inhibitions about responding with the same ("I love the trees; that's why I want you to savagely murder the baron cutting them down"). Similarly, Patron will never have a materialistic Motive. In fact, Motive can be almost always considered obscure (non-worldly); do not pick a card for Motive (or ignore pick). Finally, Finances of Patron will almost always be handed fully over to players as payment ("here I still own land, even though I left it long ago; it is yours"), but as well, such will almost always be controlled by another relative, caretaker or steward.

UnderWorld Mission:
- (Inverted) Knave Coins: Pursue and stop Rival from acquiring a device of power from the underworld; device should not be taken or used by group either. Inverted, pursue a Rival who grows in magical power more and more while he is alive in the underworld; underworld acts as a catalyst for his powers, so time is short.

Obstacles (UW):
- (Inverted) 6 Coins: Powerful Protector. Guardian that served a purpose long ago, but now only poses a challenge for the players. Protectors usually were created to destroy an evil force, but after doing so they are lost without purpose in underworld. Inverted, Powerful Ward. Strong magic that was unleased in the underworld long ago to eliminate a threat. Since that time, it has continued its function of protecting. Players may suffer curses or weakness as they travel trying to discover sign, key or word to end the ward.

Motivation:
- (Inverted) 8 Swords: Avoiding responsibility or eliminating a burden. Inverted, punishing an individual in his family.
- (Inverted) Force: Patron has been extorted into taking the mission; the motive is his tormentor's. Inverted, Patron was duped into mission; his motive is meaningless and not the true nature of the deed (pick an extra card "WHY??" to represent the true motive of the mission).
- (Inverted) Sun: Patron was recently promoted or recognized by the monarch; reason relates to this change of position. Inverted, Patron was recently discredited or refused promotion by his monarch; reason relates to this loss.

Finances:
- (Inverted) Knave Rods: Rich, but "dwarf-tight" with money and property. Inverted, Patron is rich, but pays mere lip-service from his money, troops and property -- promises much but gives little of any practical use.

Rival:
- (Inverted) 5 Cups: Fortune Teller or Soothsayer. Inverted, Leader Society of Watchers.
- (Inverted) Justice: Person has numerous allies in the barons. Inverted, a foreign ruler or emperor.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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