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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 3 Cups: Woman; Patron is a female, usually seeking the players in violation of established customs or practices. Now women's roles are not rare in a fantasy genre; any Patron (unless otherwise noted) could be of either sex (likewise their sex has little bearing on their abilities or roles). But here the cards prompt a meeting with a Patron who is female, and further, probably has a more stereotype role of "the weaker sex". Oh I can hear the screams now, "that sexist Bastard; if I meet the author, I'm gonna hurt him low (ouch)." Sometimes a story benefits from a bit of stereotype (giving the real world players a traditional social reference), and suffice to say, the Patron's lover, suitor, brother, father, clan, etc. will personally take offense when the players accept the Mission (in their eyes, they are the ones who should complete "milady's tasks"). Just another little obstacle for the players (jealous and overly protective males). Inverted, Lover of a Player; "love is a drug and I can't get enough . . . . " In this case, Patron is a person at least one player can't refuse. Often a request from a lover will cause a player to become at odds with his regular companions ("I think most of us know exactly the conflict I'm talking about"). - Justice: Patron up to this time has been outwardly a loyal citizen to his Baron, King or Emperor. Inverted, Patron is a criminal of renown with long record of arrests, but perhaps no convictions.
UnderWorld Mission: - Ace Rods: Supervise and advise, provide protection or magical services, in a major construction effort to expand an underworld. Inverted, underworld will subsequently be sealed as a tomb for great leader or fallen heroes. - Fool: Players are faced with an overly dramatic and improbable time limit, perhaps underworld will only be magically opened for a few hours ("why don't we tunnel instead? I know, shut up"); else, vulnerability of Rival will only last a short period ("then why send us, break out the heavy artillery"). Time-limits are best measured in true time (i.e. six gaming hours); this makes players avoid prolonged combat or distracting discourse. Inverted, Mission is pretense to get the players to enter the underworld; once there Patron will describe his true Mission and Motives. Pick two cards for Mission, Referee decides which one he tells and the other becomes his true Mission (treat second pick as "MISSION??").
Obstacles (UW): - Ace Coins: Demon from Broken Pentacle. Signs that a ritual went awry, and presence of evidence that a demon survives in the world. Often the summoning man is taken prisoner (tortured for an eternity) by the demon. Demon wishes to return, but it lacks the ability, and trusts no mortal action. Inverted, Man Possessed. Demon has entered the body of a man (or child) and from its new sanctuary it seeks to spread misery on the world.
Motivation: - (Inverted) King Swords: Vanity and jealousy of another's deed. Inverted, bravado -- accepted mission's challenge as a wager.
Finances: - 4 Cups: Normal wages and all borrowed items must be returned. Inverted, Patron provides old or damaged items to meet players' requests; however, he expects new and undamaged ones upon return.
Rival: - 5 Cups: Fortune Teller or Soothsayer. Inverted, Leader Society of Watchers.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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