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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - Queen Coins: Daughter of Noble; another traditional female role in the story. Patron is the child of a more powerful person. Her father will be either grateful (at Mission's success) or seek revenge (upon failure) for players actions in aiding his daughter. Inverted, Suitor; a person who seeks to marry into nobility. Mission almost always relates to this planned union. At times the suitor is acting on instructions of noble's daughter or else being deceived with false devotion to attempt an otherwise reckless act. Many good storybook twists - like daughter falling in lust for a player - can arise from this Patron. - Justice: Patron up to this time has been outwardly a loyal citizen to his Baron, King or Emperor. Inverted, Patron is a criminal of renown with long record of arrests, but perhaps no convictions. - (Inverted) Emperor: Patron is skilled soldier, sapper, siege craftsmen or commander. He has led groups of men into battle. Inverted, Patron was once famous, but his fame faded or lost importance over time.
UnderWorld Mission: - King Rods: Avoid pursuit and flee into the dangers of the underworld. Inverted, coyly draw the Rival into the depths of the underworld by false retreat, then ambush and slaughter his forces.
Obstacles (UW): - (Inverted) Queen Swords: Foul Worm. Earthworm size of a commuter bus, usually having the same impact damage. Inverted, Giant Mouth. Creature so large, all that can be seen is a gaping hole with rows and rows of needle-like poison fangs, dripping with the entrails of an army of victims -- "+1 to dice right?" - (Inverted) Devil: Underworld was designed and created by Dark One; at least one perverse cult or a twisted force of Dark One's vision exists inside.
Motivation: - 9 Cups: Gain knowledge of future war or turmoil; capitalize on world political situation that is about to take place. Inverted, prevent such a war or catastrophe. - Hermit: Patron's motive will change by scenario's end (pick an extra card "WHY??" to represent this change); this change in motive will influence his commitment of finances and the degree of opposition. Inverted, Patron's motives are secondary to a world impact that will result.
Finances: - 9 Rods: Can acquire anything through his dealings with the darker forces of magic, but to do so causes the Patron great pain and risk. Inverted, after the mission, the Patron will pay the players in illusionary wealth; they will be tricked.
Rival: - (Inverted) 4 Cups: Retired Gentleman. Inverted, Old Adventurer. - Magician: Person is opposite of expected gender. Inverted, person is extremely old or young for position.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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