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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- King Swords: Warlord; a person who holds a domain by virtue of his own force (often magical) or that of his army. This may be a difficult time, and the Warlord's duties keep him from completing a task that he may otherwise have enjoyed performing himself ("with great power comes greater responsibility"). Unlike the secretive and paranoid hereditary monarchs, the Warlord ("having faced perhaps terrors more frightening than mortal men") meets directly with the players when proposing his deal -- players risk death by refusing. Inverted, Soldier representing; an agent from a powerful Warlord comes to the players to offer the Mission; Warlord himself is detained elsewhere -- "so we can refuse right?"

UnderWorld Mission:
- (Inverted) 4 Cups: Follow a map to a powerful item. Inverted, not a map, but a complex puzzle, set of clues or diving rod of sorts ("funny how it seems to take the hardest route through all the monsters").

Obstacles (UW):
- Ace Rods: Invulnerable Monster. Creature that can not be killed by force of arms. Magic seems only to slow it down. Monster in true sense of word; players usually must settle for driving away the monster with natural herbs, fire or special amulet or word. Monster loses its invulnerability on surface or far away from a certain alter or device. Inverted, Soft Spot Monster. Creature that can only be killed by a special and peculiar attack method. Else, a creature that loses its invulnerability after the destruction of an alter or device. Creature will not leave underworld; it spends its entire effort to protect the source of its invulnerability.

Motivation:
- 4 Rods: Monetary gamble, but with high pay off. Inverted, low money gain, but assured chance of success with patience.
- Wheel of Fortune: Reshuffle the deck and continue.

Finances:
- (Inverted) Queen Swords: Purposely provides half that requested or items of inferior quality. Inverted, Patron would provide more, but his financier cheats the players.

Rival:
- 5 Coins: Servitor, Slave or Major Domo. Inverted, Gladiator.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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