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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - Knave Swords: Female Warrior; another example of chauvinism, in that despite her prowess, Patron is not respected or has no legal right to bear arms. Feminist overtones ("women are superior to men") are a must for proper role-play. Inverted, Female in Man's Attire; Patron appears to be male, but is in fact a female who disguises her identity; players should discover this fact sometime during the scenario. Since the female disguises her sex, she may be hiding from a suitor, past lover, cultural taboos, etc.
UnderWorld Mission: - Knight Cups: Steal a special item from a monster or group in the underworld. Inverted, object must be exchanged with a look alike that has diminished powers; usually means item will not be laying in some chest, and a tad bit of finesse may be required to prevent detection of swap. - Magician: Rival needs the players to enter the underworld for by doing so they bring him his means of escape; player may be aware or forewarned of this fact. Inverted, Patron is actually a servant or magical manifestation of the Rival's powers ("we've been duped").
Obstacles (UW): - (Inverted) Queen Coins: Blood-Sucker. Creature that needs human blood to survive ("yeah, sounds once again like my ex-"). These creatures usually do not feed constantly, nor do they "pass-on" this bad habit to victims. These are the type that rip victims to pieces ("to get to the juicy parts"). Inverted, Legendary Vampire. Creature cursed to eat only human blood. Vampires have generated a host of source material for description, but Referee take a moment and decide what you want your monster to be ("don't let others dictate the beast"). Surprise adds excitement ("regardless of what page eighty-seven of the Compton manual states").
Motivation: - (Inverted) 6 Coins: Create a scarcity of a highly desired commodity. Inverted, create a scarcity of a highly desired commodity especially craved by Rival. - (Inverted) Chariot: Patron has just returned from travels; his reason relates to this. Inverted, someone Patron knows has returned from travels; reasons relate to this.
Finances: - Knave Coins: Private cache of a thousand coins hidden close by. Inverted, Patron has a private cache of coins in a base currency - copper - maybe one-thousandth the value of gold; he'll claim he has plenty of coins (and he does), but will pay only after the deed is done.
Rival: - (Inverted) Knave Cups: Crusader for the One True God. Inverted, Priest or Inquisitor of One True God.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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