|
|
|
Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 7 Rods: Constable or Sheriff; a person whose tasked with maintaining order and enforcing the laws of the land, usually inside a city or town. Many of these men work directly for the warden; but, they enjoy increased autonomy when times are dangerous, and the warden is busy along the borders. Mission almost always involves the Patron's duties, but not always apprehending criminals. Many of these men are so corrupt or drunk with their own power, that they frequently violate all manner of laws to enforce simple ordinances. Inverted, Vigilantes or Woman Wronged; a person who takes the law into his own hands in an effort to secure justice ("however warped that may be"). Mission relates to the vigilante's plans, though perhaps not directly in revenge.
UnderWorld Mission: - 10 Rods: Transport an item or message to the depths and deliver it to a person who lives there; item can be legal documents, pardon, treaty, gifts, object that is needed for experiments, etc. Inverted, Transport of item is not for delivery to someone in the underworld, but the underworld route must be taken to avoid a more powerful force that deters surface travel; underworld is simply a hazardous path that must be traversed (through mountains and mines of legend -- "those were happier times").
Obstacles (UW): - (Inverted) Knight Cups: Destructor. The beast that legends failed to describe, since seldom does anyone survive to tell the tale; creature that seems to have no needs except insatiable desire to slay. Such creatures exist from the dawn of time; there is no limit to what powers such a creature can have. Technological androids and robots are very good choices (iron men). Inverted, Elemental Fire Beast. Monster that attacks with flame as well as mass. - (Inverted) Emperor: Scale of combat is equal to that found on the surface; players will battle in huge caverns where companies of often inhuman men battle for territory with finesse that matches the surface squabbles of the barons. There will be few "doors" to simply "boot open". - Fool: Underworld exemplifies the cheapness of life. The area will be littered with carnage, strange and random positions of traps, numerous curses and savage creatures. This is a place where the party should have many of lower fate than the players. - (Inverted) Sun: Underworld has numerous passages to the surface (and escape). - (Inverted) Moon: Terrible things can be found in small packages, usually implies small creatures with nasty tenacity or prowess. Otherwise, seemingly simple objects have been enchanted to cause dire consequences to their holder.
Motivation: - (Inverted) Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.
Finances: - 10 Cups: Recent catastrophe exhausted wealth; funds are meager. Inverted, Patron covers the fact a personal disaster has consumed much of his wealth; he feigns a rich lifestyle. - Temperance: Patron's funds are controlled or held by an overseer; players must first perform a task or act of intrigue to free up these funds, before continuing with the primary mission. Inverted, Patron's funds are controlled or held by an overseer; players must first perform a whole mission (complete redraw of the Tarot to describe the mission desired by the overseer), before acquiring these funds.
Rival: - 6 Cups: Regent of Mines. Inverted, Leader City Workers. - Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|