About | Vox | Login |

Home

Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) King Cups: Guildmaster; a person that controls the manufacturing and trade produced by craftsmen in a city or region. The guildmaster will have a monopoly (often called a king's boon) on a certain item. Legally, only certain people (employed by the guildmasters) can make and sell certain essential or special items. The three most important being, non-wool clothing (finer fabrics and linens), wine (medieval version of soft drink) or arms (yes, only certain people, powerful people, are allowed to make and sell weapons). In a fantasy genre, the master who controls the arms trade of an area is by far the most powerful. Inverted, Banker or Moneylender; almost the same as the guildmaster; however, the item of trade is coins. Hard coinage should be rare (and weighty), so this Patron instead has the clout to guarantee debt or supply services or materials of equivalent value. Almost all governments fund their affairs of state through borrowing, so the Patron will control great power over even greater men. Do not pick a card for Finances (or ignore card picked); instead, wealth available to Patron is unlimited ("but I earned much of my wealth through clever dealing; I'm not willing to squander it all away").

UnderWorld Mission:
- 8 Cups: Explore a newly discovered underworld. Inverted, explore but do not disturb or meddle in any great forces that may exist within (players are spies only).

Obstacles (UW):
- (Inverted) Knave Rods: Wasp Beast. Creature that must have living bodies ("players being best") in order to feed their young. Worse still, the larva hatch and take hours (or days) to kill a victim as they munchie-wounchie on the victim's soft belly ("ooh that smarts"). Inverted, Black Widow Beast. Creature that must have humans to reproduce. Powerful illusions may snare the victim into submission. After ritual (conception) the humans are consumed ("but what a way to die").

Motivation:
- 5 Rods: Family matters bring about the mission. Inverted, Patron's family is motive, yet his mind and heart are not behind the task.

Finances:
- (Inverted) Knave Cups: Outwardly without means; secretly has great wealth. Inverted, Patron claims to have no wealth, but secretly he has much; players recognize this fraud.
- Death: Patron's wealth lies in future inheritance -- someday all will be his, but for now he's limited. Inverted, Patron's awaits his inheritance; a timely death ("sure, of course 'natural causes' frequently takes a life in the fantasy genre") will make this wealth available after the mission begins.

Rival:
- (Inverted) 5 Swords: Slaver or Taskmaster. Inverted, Leader of City's Beggars and Thieves.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




Copyright Better Games and SpaceGamer LLC