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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 4 Rods: Steward or Castellan; a person who manages the day-to-day affairs and business of a manor. He may act as an agent for his master (always a landed noble) or act independently of the same. However, the Patron 's personal life is so attached to the house he runs, the Mission will somehow relate to the manor, lands or lord he serves. Inverted, Slave Obeying Orders of Another; a servant relates a request from a master. Select a card for "WHO??", since his master, unlike the steward, could be anyone. Identity ("WHO??") of master often implies an explanation for why he did not come to the players in person.
UnderWorld Mission: - 7 Rods: Slay and collect the bounty on a ghoulish cult. Inverted, same but members are freaks, half human, half beasts -- "goblins right?"
Obstacles (UW): - (Inverted) Knight Cups: Destructor. The beast that legends failed to describe, since seldom does anyone survive to tell the tale; creature that seems to have no needs except insatiable desire to slay. Such creatures exist from the dawn of time; there is no limit to what powers such a creature can have. Technological androids and robots are very good choices (iron men). Inverted, Elemental Fire Beast. Monster that attacks with flame as well as mass. - Devil: Underworld was designed and created by Dark One; at least one perverse cult or a twisted force of Dark One's vision exists inside. - Tower of Destruction: Horrifying non-living guardians protect the treasures; players should be warned to avoid greedy pilferage from crypts not related to their mission. If they enter simply to steal, like many before they face certain destruction.
Motivation: - (Inverted) 10 Coins: Needs trusted outsider, since traitor suspected in his own troops or companions. Inverted, seeks to discover traitor and force him to action. - (Inverted) Justice: No matter how evil the motives or mission, the Patron has legal authority for any actions. Inverted, reverse is true; no matter how pure or simple, the motive and actions are illegal.
Finances: - 4 Swords: Wealthy, but hopes player will split cost of venture. Inverted, Patron is wealthy, but still would like players to split costs; however, all rewards are still the Patron's (this of course is revealed much later).
Rival: - (Inverted) 5 Swords: Slaver or Taskmaster. Inverted, Leader of City's Beggars and Thieves. - Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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