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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 3 Swords: Past Rival; person the players once faced before in combat. Seldom a player Enemy, but more often a person who has fought the players and respects their abilities ("but everyone we ever faced, we killed"). Patron wants a truce and has a deal that benefits both parties. Inverted, Agent of Past Rival; a person who is the representative of a current Enemy of players. Again, this person wants a genuine truce - he needs the players - but he is not so stupid as to face them in person. The agent may also hide the fact he represents an Enemy, but the deception is not made to cheat the players; rather, he conceals his leader's identity, knowing players would refuse a deal in principle, though it profits all.

UnderWorld Mission:
- (Inverted) 5 Rods: Bring the notorious leader of a group of raiders to justice; players may wield justice with their swords (i.e. body is dead or alive). Inverted, leader must be subdued and returned for public trial (and subsequent execution); often players are given a magical device to aid them in their quest to capture a particularly nasty or violent renegade.

Obstacles (UW):
- (Inverted) Queen Cups: Horrible Beast. Creature so terrifying or ugly that any who look at it die (or turn to stone); definitely hard to combat (with shielded eyes or no light). Inverted, Hypnotic Beast. Creature that can charm men and cause them to do its bidding (often just simply sit still while being torn into dinner pieces).

Motivation:
- (Inverted) 7 Swords: Become dominant military force in area. Inverted, place another, unknowingly, into a position of political or military importance.

Finances:
- 10 Cups: Recent catastrophe exhausted wealth; funds are meager. Inverted, Patron covers the fact a personal disaster has consumed much of his wealth; he feigns a rich lifestyle.

Rival:
- 3 Coins: Forester or Ranger. Inverted, Druid or Elf.
- Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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