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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 6 Rods: Officer from Victorious Army; a commander, though not necessarily the supreme commander, of an organized groups of soldiers, mercenaries or militia. Again, his Mission may not relate to his position, but the fact his army is victorious will add additional Rivals in the form of those he defeated. Inverted, Officer from Defeated Army; like before, except the person commands (if they even still exist as an organized unit) soldiers that went into battle, were defeated, and fled the field. Add Other Opponents in the form of soldiers, scouts and spies from the forces that defeated the Patron or even his own former soldiers ("where is that coward").
UnderWorld Mission: - 9 Coins: Take a magical weapon into the underworld and slay a particular beast to recharge its powers. Inverted, players are warned that device can turn corrupt under the wrong circumstances ("its not a toy to be used in every battle").
Obstacles (UW): - 4 Coins: Transforming Beast. Creature that changes form (usually solid and liquid), and is thus difficult to injure or flee ("any crack and it can flow through"). Inverted, Shifting Beast. Creature that appears to be someplace that actually isn't. - Tower of Destruction: Horrifying non-living guardians protect the treasures; players should be warned to avoid greedy pilferage from crypts not related to their mission. If they enter simply to steal, like many before they face certain destruction. - (Inverted) Judgement: Party will face many obstacles that can be solved by other than clash of arms or brute force. In most cases, the desired outcome - party survival - depends on players thinking instead of using instinct.
Motivation: - (Inverted) Ace Cups: Rebellion and high treason -- hates the government. Inverted, rebellion and high treason, but downplays his true motive to dupe player's aid.
Finances: - (Inverted) Knave Cups: Outwardly without means; secretly has great wealth. Inverted, Patron claims to have no wealth, but secretly he has much; players recognize this fraud.
Rival: - (Inverted) Queen Cups: Chancellor of realm (person who advises a monarch on political affairs). Inverted, Chamberlain (person who manages a monarch's court and household).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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