|
|
|
Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 9 Swords: Guild of Beast; loosely formed society, not truly a guild that deals in the capture and training of animals. Since gladiatorial games of once supreme emperors (some still even reigning) require exotic beasts, these men collectively joined to share secrets and refine their talents. In later days, their titles have become mostly ceremonial, but some members (maybe even this Patron) still know the craft, magic or skill of mastering beasts. Inverted, Cult of Dark One; Patron is a member of a group that worships demons and depravity. He ultimately seeks a return to the days of rampant magic and random power. Today, most of these cults are simply groups of snake charmers. Patron will keep his affiliation (loyalty and worship) a secret.
UnderWorld Mission: - 5 Swords: Secure the upper level of an underworld so it can be soon used as a fortified base. Inverted, underworld connections to the lower depths must also be closed.
Obstacles (UW): - (Inverted) 3 Swords: Great Dark Beast. Another creature that brings death without hesitation, a good catch-all ("hey, even I run short of ideas"). Inverted, Great Dark Beast Inverted. "Not only am I short ideas, it's getting late".
Motivation: - (Inverted) 6 Swords: Fame and wide recognition. Inverted, prevent fame of another or stop blackmail to himself or another.
Finances: - 7 Coins: For simplicity, Patron has wealth that mirror-image those owned by one player (Referee decides). Inverted, Patron has wealth that mirror-image those owned by all the players.
Rival: - Knave Coins: Merchant Prince. Inverted, Pirate or Viking Raider.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|