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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 3 Swords: Past Rival; person the players once faced before in combat. Seldom a player Enemy, but more often a person who has fought the players and respects their abilities ("but everyone we ever faced, we killed"). Patron wants a truce and has a deal that benefits both parties. Inverted, Agent of Past Rival; a person who is the representative of a current Enemy of players. Again, this person wants a genuine truce - he needs the players - but he is not so stupid as to face them in person. The agent may also hide the fact he represents an Enemy, but the deception is not made to cheat the players; rather, he conceals his leader's identity, knowing players would refuse a deal in principle, though it profits all.

UnderWorld Mission:
- 3 Coins: Guard the transport of a treasure or religious artifacts from deep in the underworld to the surface; else, guard miners while they toil in an area that has not been secured from monstrous threat. Inverted, guard the surface entrance of an underworld, while Patron takes another party deeper, or mining operations are conducted. Players are told they will receive a share (though perhaps reduced) of treasure, even though they hold the rear guard position ("sure routine, but this just happened to be the time when all the action was rear guard").

Obstacles (UW):
- 7 Coins: Magical Creations. Creatures that combine the distortions caused by magic and perversion caused by mortals attempting to create life inferior to that created by One True God. Inverted, Ancients. Creatures that once competed for survival on the surface, but now exist only in powerful strongholds below. Many of these creatures are believed extinct ("or will soon be after the players get through with them").

Motivation:
- 5 Coins: Take advantage of a recent situation or development. Inverted, Patron takes advantage of a recent situation created earlier by his illegal actions.

Finances:
- (Inverted) 4 Swords: Wealthy, but hopes player will split cost of venture. Inverted, Patron is wealthy, but still would like players to split costs; however, all rewards are still the Patron's (this of course is revealed much later).

Rival:
- (Inverted) 5 Swords: Slaver or Taskmaster. Inverted, Leader of City's Beggars and Thieves.
- (Inverted) Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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