|
|
|
Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - Ace Coins: Secret Revealed by Man now Dead; Patron will tell the players of an opportunity (i.e. his Mission and Motive), but then will perish -- past wound, poison, curse, assassin's act, etc. Do not pick a card for Finances (or ignore picked card) and ignore all Queen Encounters (future meetings and delivery from Patron), but Motive may be too much for players to refuse ("he's told us where to find our arch-enemy). Inverted, Chance Discovery in Ancient Crypt or Ruin; again the players here tell of a Mission and Motive in a discovery; they will have no Patron after the start. Again do not pick Finance (or ignore pick) and Ignore Queen Encounters, but a treasure almost always awaits. In either case, ignore the results of any previously selected Major Tarot.
UnderWorld Mission: - (Inverted) Knave Rods: Separate a vile man or creature from the source of its power; usually man or creature is easy to trick, hard to kill. Power source is usually an item. Inverted, power source is instead the underworld itself (or an area) from which man or creature must be tempted or tricked into leaving.
Obstacles (UW): - 5 Coins: Thieve Society. Guild that makes a profit from dealing in stolen goods; this place will be a sanctuary, stronghold or vault for treasures. Inverted, Assassins Society. Guild that kills people for contract (money); this place will be a sanctuary, stronghold or vault for treasures. - (Inverted) High Priestess: Magical forces, charms, devices and talents ("yes even spells") will not function as on the surface. Everything seems convoluted and confused, some for better consequences, most for worse.
Motivation: - 2 Cups: Enraged by something that happened. Inverted, divinely motivated or magically controlled. - (Inverted) Hierophant: Patron is supporting a radical or progressive change in his religion. Inverted, Patron is trying to stop reforms from progressing changes in his religion.
Finances: - (Inverted) 8 Rods: Waiting to receive repayment of debt; yet, mission can not be delayed. Inverted, Patron lies and has no wealth.
Rival: - Ace Cups: High Priest of Temple. Inverted, Apprentice of Temple.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|