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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Queen Coins: Daughter of Noble; another traditional female role in the story. Patron is the child of a more powerful person. Her father will be either grateful (at Mission's success) or seek revenge (upon failure) for players actions in aiding his daughter. Inverted, Suitor; a person who seeks to marry into nobility. Mission almost always relates to this planned union. At times the suitor is acting on instructions of noble's daughter or else being deceived with false devotion to attempt an otherwise reckless act. Many good storybook twists - like daughter falling in lust for a player - can arise from this Patron.

UnderWorld Mission:
- (Inverted) 9 Coins: Take a magical weapon into the underworld and slay a particular beast to recharge its powers. Inverted, players are warned that device can turn corrupt under the wrong circumstances ("its not a toy to be used in every battle").

Obstacles (UW):
- 4 Rods: Invisible Beast. Creature that party can not see without the aid of magic. Inverted, Mimic Beast. Monster that impersonates something that is harmless, then attacks at a moment of weakness. If party separates, upon reuniting there will always be some doubt the people are as they appear. Only limitation usually found is that creature will not leave underworld.
- Magician: Riches of underworld don't just cause usual greed; they cause players to attempt the cross and double-cross. The greatest treasures will appear to be of the type that only one person may truly have.

Motivation:
- 10 Coins: Needs trusted outsider, since traitor suspected in his own troops or companions. Inverted, seeks to discover traitor and force him to action.
- (Inverted) Wheel of Fortune: Reshuffle the deck and continue.

Finances:
- 10 Swords: Double wages to all men, but no other items. Inverted, Patron says he'll pay double the standard wage and becomes irate if any other request is made.
- (Inverted) Hermit: By accepting any of the Patron's finances, the opposition will know the players' plans -- spies exist. Inverted, by accepting any of the Patron's finances, the opposition will know the players' plans; however, Patron knows this and will warn the player. He'll promises to repay handsomely later any expense the players fronts.

Rival:
- (Inverted) 9 Rods: Bailiff or Jailer. Inverted, Royal Executioner.
- Justice: Person has numerous allies in the barons. Inverted, a foreign ruler or emperor.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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