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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Knave Rods: Foppish Warrior; a warrior who has many effeminate characteristics. This Patron can still be an excellent fighter (most are), but his mannerisms are such that he enjoys personal adornment -- perfume, jewelry, colorful garments. A fop is not always a dandy; remember, magic has a way of perverting the most rugged of fellows. Inverted, Dandy Disguised as Female; a man who dresses as a female can only be two things -- perverse or plotting intrigue. Assuming the Patron is not a homosexual, the fact he deceives the players should influence future picks with additional deceit. The disguise can be very good (players honestly think they discuss employment with a woman), or else, the Patron will look and act like a man who wishes he was female ("okay, I'll say it; the guy's a tad queer, but that don't make his Mission any less valid -- come on guys role-play or give this dandy the boot").
- Death: Patron is proficient in personal arms and has killed before in self defense. Inverted, Patron has killed ruthlessly; killed an unarmed victim in cold blood, or perhaps mutilated or ritualistically butchered past opponents.

UnderWorld Mission:
- 10 Coins: Deactivate a magical force that exists in the underworld by performing some ritual, destroying some item or slaying some focal point creature (or all three). Inverted, magical force has good and bad effect on world (more bad than good); players face dilemma on final decision to shut off this magic.

Obstacles (UW):
- (Inverted) 9 Coins: Mysterious Non-Humans. A clan of creatures that resemble men in their desires and attitudes, but they are not as prolific or adept at controlling the world. Inverted, Warlike Demi-Humans. Creatures that may have been once men, but now are brutish and without honor.

Motivation:
- (Inverted) 10 Rods: Prove a point, make an example or show by deed. Inverted, wishes to outsmart his better in social position.

Finances:
- 2 Coins: Can only pay in obscure coins or property that lies in foreign lands. Inverted, Patron can only pay in obscure coins; these are of high value, but players will remain dubious.
- Hermit: By accepting any of the Patron's finances, the opposition will know the players' plans -- spies exist. Inverted, by accepting any of the Patron's finances, the opposition will know the players' plans; however, Patron knows this and will warn the player. He'll promises to repay handsomely later any expense the players fronts.

Rival:
- (Inverted) 3 Coins: Forester or Ranger. Inverted, Druid or Elf.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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