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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - King Cups: Guildmaster; a person that controls the manufacturing and trade produced by craftsmen in a city or region. The guildmaster will have a monopoly (often called a king's boon) on a certain item. Legally, only certain people (employed by the guildmasters) can make and sell certain essential or special items. The three most important being, non-wool clothing (finer fabrics and linens), wine (medieval version of soft drink) or arms (yes, only certain people, powerful people, are allowed to make and sell weapons). In a fantasy genre, the master who controls the arms trade of an area is by far the most powerful. Inverted, Banker or Moneylender; almost the same as the guildmaster; however, the item of trade is coins. Hard coinage should be rare (and weighty), so this Patron instead has the clout to guarantee debt or supply services or materials of equivalent value. Almost all governments fund their affairs of state through borrowing, so the Patron will control great power over even greater men. Do not pick a card for Finances (or ignore card picked); instead, wealth available to Patron is unlimited ("but I earned much of my wealth through clever dealing; I'm not willing to squander it all away").
UnderWorld Mission: - (Inverted) 8 Cups: Explore a newly discovered underworld. Inverted, explore but do not disturb or meddle in any great forces that may exist within (players are spies only). - High Priestess: Players will Encounter, use or face, magical forces or special devices (relics) that are unique and special to the underworld and Mission. Often means technology (like subway) is present and used, though not understood. Inverted, regardless of seemingly altruistic intent, Dark One also desires the Mission to succeed (but he will never offer direct aid -- "that spoils the fun"). - Lovers: Players during the course of adventure will defeat (or drive off) guards on a group of rather helpless prisoners. Players will be faced with escorting these noncombtants to the surface ("we can't risk such delay"), taking them along and protecting them from danger ("too weak to use as slaves, and there goes surprise") or telling them to fend for themselves, a certain death ("they're gonna dog us; we might as well put them to the sword -- ain't no innocents or mercy in a place like this"). Inverted, worst nightmare may be revealed as these seemingly innocent bystanders are actually illusionary deception for spies or perverse monsters (" another hideous and twisted form of the goblin").
Obstacles (UW): - Ace Coins: Demon from Broken Pentacle. Signs that a ritual went awry, and presence of evidence that a demon survives in the world. Often the summoning man is taken prisoner (tortured for an eternity) by the demon. Demon wishes to return, but it lacks the ability, and trusts no mortal action. Inverted, Man Possessed. Demon has entered the body of a man (or child) and from its new sanctuary it seeks to spread misery on the world.
Motivation: - (Inverted) Knight Cups: Thinks player is easily bribed or paid to look the other way should mission become more base. Inverted, feels everyone has a price and is prepared to pay. - (Inverted) Tower of Destruction: Patron knows mission will bring about a personal loss, but he is not deterred. Inverted, Patron knows mission will bring personal loss to at least one of the players' families or countries. - (Inverted) Hierophant: Patron is supporting a radical or progressive change in his religion. Inverted, Patron is trying to stop reforms from progressing changes in his religion.
Finances: - (Inverted) 5 Swords: Working under set fund that will not be exceeded. Inverted, Patron has a set amount from which his profit is also taken; he doesn't want all of this fund spent.
Rival: - 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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