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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- Knave Coins: Journeyman, Tinker, Vendor or Monger; simple folks who make a living by trading in common wares. Do not pick a Finance card (or ignore picked card). This selection is similar to the peasant, another underdog. Inverted, Miner, Tradesman or Unskilled Laborer; an even more impoverished fellow who earns barely a living from working with his hands. Do not pick a Finance card (or ignore picked card), but also do not pick Other Opposition (or ignore pick). Missions from these folks tend to be direct, without many if any Encounters from travel.
- (Inverted) Force: Patron is physically superior to the norm, often a champion of fame for his strength, stamina and wrestling skills; he may instead be huge warrior or a giant. Inverted, Patron is weak, frail or possibly large, yet having a weakness (like a glass-jaw, one solid punch will bring him down) or cowardly.

UnderWorld Mission:
- Knave Rods: Separate a vile man or creature from the source of its power; usually man or creature is easy to trick, hard to kill. Power source is usually an item. Inverted, power source is instead the underworld itself (or an area) from which man or creature must be tempted or tricked into leaving.

Obstacles (UW):
- (Inverted) 8 Rods: Stout Giant. Manlike, but to the extreme in size; often charmed by servants of Dark One to add muscle to their surface excursions. Inverted, Fierce Giant. A giant with intelligence (limited) that fashions weapons of great size or hunts by using animals as servants.

Motivation:
- Knight Cups: Thinks player is easily bribed or paid to look the other way should mission become more base. Inverted, feels everyone has a price and is prepared to pay.

Finances:
- (Inverted) 2 Rods: Limited wealth, but provides slaves as bearers or companions. Inverted, Patron has no wealth except an NPC slave, a master of all skills who will prove invaluable.

Rival:
- (Inverted) 6 Coins: Highwayman. Inverted, Phantom Bandit or Disguised Rogue.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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