|
|
|
Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - Knave Swords: Female Warrior; another example of chauvinism, in that despite her prowess, Patron is not respected or has no legal right to bear arms. Feminist overtones ("women are superior to men") are a must for proper role-play. Inverted, Female in Man's Attire; Patron appears to be male, but is in fact a female who disguises her identity; players should discover this fact sometime during the scenario. Since the female disguises her sex, she may be hiding from a suitor, past lover, cultural taboos, etc.
UnderWorld Mission: - (Inverted) Knight Swords: Keep the Dark One from influencing the lesser evils (usually simple perversions that are lumped in the category of goblins) that exist in the underworld. Dark One wants to corrupt place and call it his own; players must stop this. Inverted, players must then lead the lesser host (dwarves or one of the many and twisted forms of the goblin) as they defend themselves from a powerful enforcer sent by the Dark One; to abandon them means Mission fails (though goblin numbers may drastically decline). - Magician: Rival needs the players to enter the underworld for by doing so they bring him his means of escape; player may be aware or forewarned of this fact. Inverted, Patron is actually a servant or magical manifestation of the Rival's powers ("we've been duped").
Obstacles (UW): - (Inverted) 4 Rods: Invisible Beast. Creature that party can not see without the aid of magic. Inverted, Mimic Beast. Monster that impersonates something that is harmless, then attacks at a moment of weakness. If party separates, upon reuniting there will always be some doubt the people are as they appear. Only limitation usually found is that creature will not leave underworld.
Motivation: - (Inverted) 5 Coins: Take advantage of a recent situation or development. Inverted, Patron takes advantage of a recent situation created earlier by his illegal actions.
Finances: - Ace Cups: Owns a vessel, but otherwise with limited finances. Inverted, though Patron owns a ship, the craft is damaged, and he hasn't enough for repairs -- seeks players as partners. Either case, mission should be modified to involve travel on the water.
Rival: - (Inverted) 3 Cups: Guildmaster. Inverted, Craftsman.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|