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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 6 Cups: Master of Illusions or Spell-caster; a person (or creature) who uses the simpler forces of magic. Unlike Enchantress, sex is irrelevant to the Patron's position in society. This person can be assumed to be known for his (or its) abilities; that doesn't mean their practices are legal or not feared (only that spell-caster's abilities are known by all). Inverted, Scholar, Sage or Alchemist; a person, though often also a user of magic, who has spent his life trying to understand the forces of man and nature. A scientist, of sorts, or a historian, understanding the patterns of nature or the ways of man. In almost all cases, the Patron's work is related to the Mission (a discovery or event has prompted the Patron to leave his normally sedate lifestyle and seek the aid of adventurers). - Force: Patron is physically superior to the norm, often a champion of fame for his strength, stamina and wrestling skills; he may instead be huge warrior or a giant. Inverted, Patron is weak, frail or possibly large, yet having a weakness (like a glass-jaw, one solid punch will bring him down) or cowardly.
UnderWorld Mission: - 9 Swords: Slay the bearer of a mark described by oracles, listed in an ancient text or sung in bard's legend as portending the birth of the new Dark One. Inverted, Patron also bears this mark; he competes for same power, or no seemingly right or wrong side exists in the feud.
Obstacles (UW): - King Cups: Extraordinary Beast. Referee Card Blanche to create a splendidly wicked and unique monster, usually with special powers and vulnerabilities. Inverted, beast should have so many powers and special traits that it becomes invincible. Players should learn fear, and they have no business entering the creature's domain -- quickly learn to run away (in all directions). For those that scream no fair -- life can be brutal and so can this game. - Sun: Underworld has numerous passages to the surface (and escape).
Motivation: - (Inverted) 4 Swords: Starting out of retirement or period of inactivity. Inverted, starting after a period of inactivity caused by a wound, personal loss or failure.
Finances: - (Inverted) 2 Swords: Patron knows a secret on one of the players and will extort him (and the others) to do the job. Inverted, although Patron knows a secret on one of the players and could extort him into doing the job, he provides some finances; if the players refuse (or return to ask for more), he might then use blackmail.
Rival: - 5 Coins: Servitor, Slave or Major Domo. Inverted, Gladiator.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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