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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 9 Swords: Guild of Beast; loosely formed society, not truly a guild that deals in the capture and training of animals. Since gladiatorial games of once supreme emperors (some still even reigning) require exotic beasts, these men collectively joined to share secrets and refine their talents. In later days, their titles have become mostly ceremonial, but some members (maybe even this Patron) still know the craft, magic or skill of mastering beasts. Inverted, Cult of Dark One; Patron is a member of a group that worships demons and depravity. He ultimately seeks a return to the days of rampant magic and random power. Today, most of these cults are simply groups of snake charmers. Patron will keep his affiliation (loyalty and worship) a secret.
- Justice: Patron up to this time has been outwardly a loyal citizen to his Baron, King or Emperor. Inverted, Patron is a criminal of renown with long record of arrests, but perhaps no convictions.

UnderWorld Mission:
- (Inverted) Knight Swords: Keep the Dark One from influencing the lesser evils (usually simple perversions that are lumped in the category of goblins) that exist in the underworld. Dark One wants to corrupt place and call it his own; players must stop this. Inverted, players must then lead the lesser host (dwarves or one of the many and twisted forms of the goblin) as they defend themselves from a powerful enforcer sent by the Dark One; to abandon them means Mission fails (though goblin numbers may drastically decline).

Obstacles (UW):
- 7 Coins: Magical Creations. Creatures that combine the distortions caused by magic and perversion caused by mortals attempting to create life inferior to that created by One True God. Inverted, Ancients. Creatures that once competed for survival on the surface, but now exist only in powerful strongholds below. Many of these creatures are believed extinct ("or will soon be after the players get through with them").
- Judgement: Party will face many obstacles that can be solved by other than clash of arms or brute force. In most cases, the desired outcome - party survival - depends on players thinking instead of using instinct.

Motivation:
- (Inverted) Ace Coins: Better oneself for past deeds or clear up loose end. Inverted, calm his conscious not add to the deceit.

Finances:
- King Rods: Wealthy, but without local power and influence. Inverted, Patron was once the leading government official; he has wealth, but has since lost political power.

Rival:
- 9 Cups: Foreign or Exotic Emperor. Inverted, Ambassador from Distant Land.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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