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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- Knave Coins: Journeyman, Tinker, Vendor or Monger; simple folks who make a living by trading in common wares. Do not pick a Finance card (or ignore picked card). This selection is similar to the peasant, another underdog. Inverted, Miner, Tradesman or Unskilled Laborer; an even more impoverished fellow who earns barely a living from working with his hands. Do not pick a Finance card (or ignore picked card), but also do not pick Other Opposition (or ignore pick). Missions from these folks tend to be direct, without many if any Encounters from travel.

UnderWorld Mission:
- 2 Rods: Travel to a place in the underworld seeking a cure for a disease or curse that affects an area; usually at this place players must perform a ritual, recover an item or slay a powerful force (or all three). Inverted, players also are afflicted by powerful curse, so time is short.
- (Inverted) Tower of Destruction: Violent tremors (perhaps directed by supernatural forces) will collapse parts or all of underworld during the Mission. Players are faced with unknown time-limit that can only be approximated based on intensity of quakes. Inverted, there will be no prior warnings; players are entering what may be their tomb.
- (Inverted) World: Part of the Mission will involve the destruction, both extermination of denizens and physical collapse, of part of the underworld. Inverted, destruction will be caused by accident or a secondary event that happens after the Mission. In effect, underworld will no longer exist after this Mission.
- (Inverted) Magician: Rival needs the players to enter the underworld for by doing so they bring him his means of escape; player may be aware or forewarned of this fact. Inverted, Patron is actually a servant or magical manifestation of the Rival's powers ("we've been duped").

Obstacles (UW):
- Ace Cups: Shapeless Creature. Spirit that causes physical changes, but itself has no form. Many times these creatures are thundering voices and variety of telekinetic actions ("Something is forcing me to draw my sword, duck Jim"). Inverted, Shape-changer. Creature that changes form from one creature to another (or even assumes the identity of party member).
- (Inverted) Fool: Underworld exemplifies the cheapness of life. The area will be littered with carnage, strange and random positions of traps, numerous curses and savage creatures. This is a place where the party should have many of lower fate than the players.

Motivation:
- 3 Swords: Thinks player is competent and trustworthy. Inverted, knows players are the only ones able to complete the task -- controls prime position or can recruit another having the right troops.
- (Inverted) Justice: No matter how evil the motives or mission, the Patron has legal authority for any actions. Inverted, reverse is true; no matter how pure or simple, the motive and actions are illegal.
- (Inverted) Emperor: Patron feels mission will be personally satisfying. Inverted, Patron is dissatisfied with his motive, but accepts it just the same.
- Hierophant: Patron is supporting a radical or progressive change in his religion. Inverted, Patron is trying to stop reforms from progressing changes in his religion.
- Force: Patron has been extorted into taking the mission; the motive is his tormentor's. Inverted, Patron was duped into mission; his motive is meaningless and not the true nature of the deed (pick an extra card "WHY??" to represent the true motive of the mission).

Finances:
- (Inverted) 2 Swords: Patron knows a secret on one of the players and will extort him (and the others) to do the job. Inverted, although Patron knows a secret on one of the players and could extort him into doing the job, he provides some finances; if the players refuse (or return to ask for more), he might then use blackmail.

Rival:
- Queen Cups: Chancellor of realm (person who advises a monarch on political affairs). Inverted, Chamberlain (person who manages a monarch's court and household).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

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Epilogue:




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