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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 4 Cups: Warden; a man tasked by a Baron or other powerful land owner to patrol his frontiers and rid the land of monsters and bandits. Inverted, Man obsessed on Goal or Someone who Seeks Revenge; a person with a Mission or Motive that is often illegal. Players may not be asked to commit crime themselves, but their Mission's completion will aid the Patron toward his illegal end. The obsession of the Patron may also cause the request to be "an offer that can't be refused" (without starting a fight).
UnderWorld Mission: - (Inverted) Ace Cups: Recover a special item that was stolen and hidden in the underworld. Inverted, item is now worshiped by some strange and twisted cult. - Hierophant: Underworld has recently acquired a cult that will prove an obstacle. They might worship and serve beast players must slay, device players must acquire, or generally present a nuisance ("you know the type that die easily and all too eager"). Inverted, after players leave, their actions will generate a cult that in time will become corrupt and must be destroyed.
Obstacles (UW): - Knight Rods: Regenerating Beast. Creature that once killed will heal quickly and recover to fight again ("now usually in rear of party"). These regenerations should occur subtly, and cause players to search for a method of permanent destruction ("besides cliche' dousing with flaming oil"). Inverted, Action-Reaction. Creature that seems to start weak, but appears stronger and smarter after each killing. Players must quickly realize they face an increasing threat and finish their quest in do haste (before creature becomes to powerful to face"). All of these creatures die in light of day; otherwise, they would have ravaged the surface long ago -- "or has players met the first of its kind?" - (Inverted) Emperor: Scale of combat is equal to that found on the surface; players will battle in huge caverns where companies of often inhuman men battle for territory with finesse that matches the surface squabbles of the barons. There will be few "doors" to simply "boot open". - (Inverted) Death: Smell of death is all around; moral (as well as stomach contents) will be low.
Motivation: - 9 Rods: Preface to future plan, goal or aim. Inverted, preface to future plan with completion by the players vital. - (Inverted) Lovers: Patron's reasons are that of another; his motives are unimportant. Inverted, although Patron supports another, he has his own motives (pick an extra card "WHY??" to represent his own motives). - High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause.
Finances: - (Inverted) Queen Cups: May use government clout to obtain finances, but by doing so makes matter public record. Inverted, Patron can use religious clout to obtain finances, but by doing so makes matter noticed by gods.
Rival: - King Cups: Royalty. Inverted, Deposed or Exiled Noble.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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