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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 2 Coins: Performer, Juggler, or Singers of Poems; an entertainer. In fantasy world often these men can charm or use minor illusions to increase their deceptions. These men are also often paramours (illicit lovers) of powerful nobles (noblewoman) or fleeing prosecution for other minor crimes. Inverted, Artist or Sculptor; controversial figure who creates images that are craved by ruling nobles. Almost all of these men will have a more powerful Patron of their own, who will not approve of the artist's hiatus in work to conduct an adventure.
UnderWorld Mission: - 7 Coins: Totally annihilate the inhabitants and minor cultures that exist in the underworld. Inverted, kill all remaining monsters of a certain type; the last of the species all live in the underworld (Mission usually takes place close to breeding time).
Obstacles (UW): - Queen Rods: Child of the Beast. The beast no longer exists, but a generation of its foul offspring survives. These creatures need not be miniature versions of the terrible beast, but instead may be twisted forms, cross bred of other monsters. Inverted, Mated Pair. Two or more creatures meeting to copulate and produce the next generation of fiends. - (Inverted) Hermit: Underworld hides a secret, often so bad that most care never to remember the details.
Motivation: - 6 Coins: Create a scarcity of a highly desired commodity. Inverted, create a scarcity of a highly desired commodity especially craved by Rival. - (Inverted) Moon: Patron sends the player on the mission for his motive, but later will reverse his desires. Inverted, he will perhaps truly not wish the mission to succeed and either joins the opposition or supports the opposition with covert acts (treat all Queen Encounters as inverted, per Encounters pamphlet). - (Inverted) Magician: Patron sees opportunity now, because an overshadowing important event has brought a chance of success. Inverted, event is in another land.
Finances: - Queen Swords: Purposely provides half that requested or items of inferior quality. Inverted, Patron would provide more, but his financier cheats the players. - (Inverted) Wheel of Fortune: Reshuffle the deck and continue.
Rival: - (Inverted) Knight Swords: Necromancer. Inverted, Leader of Dark One's Cult.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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