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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 7 Coins: Forester or Ranger; a person whose assigned duties are to protect a forest, either on orders of a baron or from higher pledge. Though cliche', such a Patron will be an incredible bowman -- silent, deadly, unforeseen. Since position may be an appointment, Patron may be biding his time ("watchin' the trees for poachers or fires"), until a greater position becomes available. Mission may thus not relate to forest; Patron has personal affairs that he can not accomplish himself. Inverted, Druid or Elf; magical human or near-human that rejoices and worships nature. These are either men who gave up everything and went to commune with nature (discover the magic); else, spirited creatures that are themselves part of nature. Norse myths describe the elves as the simple spirits that make flowers bloom or teach birds to fly. Mission will always be related to a forest; stopping a danger or ensuring threat is not carried out. Referee may need to modify Mission to fall in line with Patron; however, when faced by violence, Patron has no inhibitions about responding with the same ("I love the trees; that's why I want you to savagely murder the baron cutting them down"). Similarly, Patron will never have a materialistic Motive. In fact, Motive can be almost always considered obscure (non-worldly); do not pick a card for Motive (or ignore pick). Finally, Finances of Patron will almost always be handed fully over to players as payment ("here I still own land, even though I left it long ago; it is yours"), but as well, such will almost always be controlled by another relative, caretaker or steward.
UnderWorld Mission: - (Inverted) 6 Coins: Start a war by attacking inhabitants of the underworld and planting evidence that leads them to believe the local baron or townsmen has broken a treaty of non-violence. Inverted, enter the underworld and release a terror that is magically imprisoned there, allowing it to foray and ravage the surface.
Obstacles (UW): - (Inverted) Knight Swords: Scourging Beast. Creature that leaves the underworld by night and preys on the surrounding area. Inverted, Enchanted Beast. Creature that is recently in underworld, traveling inside for a master that has sent it out on a task. These creatures are not as ferocious (magic spell its under dulls its actions), but pose other problem of more often moving and meeting the players, rather than vice versa.
Motivation: - Knave Swords: Mission not significant to justify Patron's direct involvement. Inverted, Mission is not important to justify Patron's direct involvement, so he sends a trusted NPC to accompany the players. - (Inverted) Devil: Patron will require the players to eliminate all witnesses along the journey that discover his mission and motive. Inverted, by accepting the mission, the players themselves face death by the hand of their Patron at the end of the scenario -- Patron will attempt to silence the players as the last witnesses.
Finances: - 2 Cups: Planning to marry and use dowry to fund mission. Inverted, Patron plans to marry after the mission and use his dowry as a reward, but he loathes impending marriage; failure of the mission may also annul the event (i.e. players must succeed or their failure means no chance of payment). - (Inverted) World: Whatever the Patron has, becomes world scale in magnitude. If possible, add the word world into the statement of his finances. Inverted, all of the Patron's finances are in another country. Any aid Patron gives must be received during travel encounters.
Rival: - (Inverted) 4 Rods: Magistrate or City Judge. Inverted, Justice Appointed by Monarch. - (Inverted) Wheel of Fortune: Reshuffle the deck and continue. - Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess. - (Inverted) Chariot: Person is currently in hiding or fleeing from Patron. Inverted, not Patron, but a third party.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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