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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 9 Cups: Debt Collector or Enforcer; a person employed by a guildmaster as a strongarm or agent. Note, Mission need not relate to Patron's job (though it might). Often, this man (or creature) is so occupied with his own tasks, that he hires the players to accomplish personal business. Yet equally true, the Patron's "honest" profession will attract Enemies galore, who will now also oppose the players not because of direct involvement, but simply on principle and in hatred for Patron. Pick two cards for Rival (2nd rival is "WHO??"). Inverted, Tax or Tithe Collector; a person who is literally an enforcer or debt collector for the government, ruler, society or religion. Again, the Mission need not relate to the Patron's position; instead, these are legalized strongarms and agents who might have personal affairs that the players can set right. Such Patrons are perfect NPCs that the players should do their best to help (befriend); these are men in the service of rulers who can personally intervene on a later Mission to aid the players (not of too lofty a position to remain aloof of the normal problems the players get their characters into). - Emperor: Patron is skilled soldier, sapper, siege craftsmen or commander. He has led groups of men into battle. Inverted, Patron was once famous, but his fame faded or lost importance over time.
UnderWorld Mission: - (Inverted) Knight Rods: Destroy an item that can be found in the underworld, but first discover how to use it one last time to reverse the effects of its present power. Inverted, device can only be wielded by its present holder, who must be persuaded or tricked into activating the power another time. - (Inverted) Death: Underworld is famous for a magical vault rumored to contain vast riches; past attempts to enter this vault have been (to put it mildly) unsuccessful. Inverted, Patron knows how to unlock the secret or puzzle of this vault, but refuses to reveal to the players such knowledge until after his own affairs have been completed ("Mission first guys"). Before Referee is "rule-baggered" into revealing such secrets through player use of amateur magics ("I, Netty-Egbert, use my spell of reading all minds"), this knowledge may only be completed successfully by step-wise opening the vault ("watching the mechanism move"); Patron must take an active part in the opening. He may even be the only person able to open the lock ("divine fate"). This doesn't stop players from coercion (forcing Patron into a change of priority), but it can deter the "anxious" players from gaming the rules instead of playing the game.
Obstacles (UW): - (Inverted) King Coins: Bane of Steel. Creature that destroys metal that it contacts. These often excrete a strong acid that will also damage flesh (after first spoiling a good suit of chain. Inverted, Impervious to Steel. Creature that can not be harmed by metal weapons, yet earthy weapons of wood and stone can bring it down. - Hanged Man: Players will be faced with situation where group must split to survive -- someone staying behind to delay long enough for the rest to escape ("run lads, I'll hold the portal"). - Moon: Terrible things can be found in small packages, usually implies small creatures with nasty tenacity or prowess. Otherwise, seemingly simple objects have been enchanted to cause dire consequences to their holder.
Motivation: - King Cups: Pure and just motive. Inverted, monumental or decisively patriotic motive. - (Inverted) Star: Patron was convinced by another of mission's success. Inverted, Patron has an ulterior motive (pick an extra card "WHY??" to reflect this).
Finances: - Queen Coins: Simple possessions and a pouch of gold. Inverted, Patron has only simple possessions and a pouch of something he will not show - perhaps pearls of high value or maybe just sand - he promises the pouch as the players' reward. - High Priestess: Someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??" ). Inverted, someone else lends finances to the Patron's mission (pick an extra card to denote these finances. Treat second pick as "FINANCES??"); however, the controller of these additional finances requires a petition or personal involvement to use his wealth.
Rival: - (Inverted) 3 Cups: Guildmaster. Inverted, Craftsman.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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