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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 2 Rods: Merchant Ship Captain; a private ship owner. This is another common man at odds with the established laws. Privately owned vessels are rare; most ships are controlled by only a handful of men. The risk of owning just one vessel, combined with the logistics of keeping it seaworthy (in lands where monsters do roam the seas), usually means the Patron only recently acquired his vessel. The Mission will relate somehow to his keeping the ship, and add automatically an extra Opponent Merchant-Prince. Inverted, Smuggler; a person who illegally ships restricted or forbidden cargoes. This fact should remain secret from the players. So much for the honest ship merchant, this fellow increases his economic survival by risking discovery of his cargoes. However, by transporting cargoes that pay better, the Patron can secure a nest-egg that will buy him another ship and crew when his present craft inevitably sinks ("look at the Encounter charts for most games and you'll see why I say 'inevitably'"). Mission will again relate to his ship, the smuggled cargo just another "oh, did I forget to tell you why also you were hired . . . ."

UnderWorld Mission:
- (Inverted) 3 Cups: Cross a difficult trap, puzzle or obstacle that has caused the end of many before who have attempted. Inverted, secure a path through the underworld to a certain sanctuary or place of pilgrimage by defeating or driving deeper into the underworlds one of the many and twisted forms of the goblin.
- Magician: Rival needs the players to enter the underworld for by doing so they bring him his means of escape; player may be aware or forewarned of this fact. Inverted, Patron is actually a servant or magical manifestation of the Rival's powers ("we've been duped").

Obstacles (UW):
- (Inverted) 8 Swords: Hideous Insanity. Creatures that cause insanity, causing viewer to react randomly or hysterically. Inverted, Roaring Insanity. Same result, different method. Anyone hearing the shrieks or enchanting pleas of these creatures will react randomly, often attacking his companions ("cause that makes for good suspense").

Motivation:
- (Inverted) 7 Cups: Formalize his position and status. Inverted, prove his capability under duress.

Finances:
- (Inverted) 7 Rods: Controls a city and trade like a merchant-prince -- area's garrison, constables, ships and stores. Inverted, Patron can use his government connections to outfit and pay the party, but Rival is member of the opposing political party and restricts major expenditures.
- (Inverted) Hermit: By accepting any of the Patron's finances, the opposition will know the players' plans -- spies exist. Inverted, by accepting any of the Patron's finances, the opposition will know the players' plans; however, Patron knows this and will warn the player. He'll promises to repay handsomely later any expense the players fronts.

Rival:
- Knight Coins: Exchequer of Mint (person in charge treasury and the minting all coins in a land). Inverted, Monarch's Chief Tax Collector.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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