|
|
|
Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - Queen Rods: Noble Woman; the wife of a lord; she will hold power, but only by virtue that her husband has power. She will usually approach the players unbeknownst to her husband; otherwise, she may be a widow (a frequent occurrence in fantasy genre) and only maintains title. Inverted, Chamber Maid Sent by Noble Woman; a servant of a noble woman. Definitely the noble woman approaches the players against the wishes of her husband. She doesn't necessarily conspire against him, but he will become a Rival should the players' plans become known to him. - Magician: Patron is guileful, silver-tongue, wheeler-dealer. In many cases the Patron will promise more information or reward than he will eventually provide, and just as often the players will unwittingly accept before payment is discussed. Inverted, Patron is totally honest, detests secrets, confides all to the players. Players can expect to be treated fairly, if they treat the Patron the same.
UnderWorld Mission: - 5 Cups: Rescue the victims of a strange cult. Inverted, these victims have been absorbed by magical means, so players should show restraint in killing minions - which may be enchanted thralls or magically misshapen common men - in their Mission to slay the leader or break the spell ("restraint, that usually means killin' in one quick blow, so no innocent suffers").
Obstacles (UW): - Knave Swords: False Beast. Creature that is not so fierce or terrible as the legends (local rumor) has claimed. Inverted, Many and Twisted Forms of Goblin. Minor nasties that make up for their lack of size and strength by almost always attacking in numbers; still they often flee rather than fight ("easier to steal a babe, than bring down a grown man").
Motivation: - (Inverted) King Cups: Pure and just motive. Inverted, monumental or decisively patriotic motive.
Finances: - (Inverted) 10 Coins: Wealthy, but untrusting of people; anything Patron provides will be acquired only after pleading and guaranteeing loyalty. Inverted, Patron is wealthy, but doesn't trust anyone of this country -- players must hire foreigners. - Empress: Nobles provided the Patron his finances. Inverted, finances were provided from peasants or humble city craftsmen or tradesmen.
Rival: - 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|