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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 3 Cups: Woman; Patron is a female, usually seeking the players in violation of established customs or practices. Now women's roles are not rare in a fantasy genre; any Patron (unless otherwise noted) could be of either sex (likewise their sex has little bearing on their abilities or roles). But here the cards prompt a meeting with a Patron who is female, and further, probably has a more stereotype role of "the weaker sex". Oh I can hear the screams now, "that sexist Bastard; if I meet the author, I'm gonna hurt him low (ouch)." Sometimes a story benefits from a bit of stereotype (giving the real world players a traditional social reference), and suffice to say, the Patron's lover, suitor, brother, father, clan, etc. will personally take offense when the players accept the Mission (in their eyes, they are the ones who should complete "milady's tasks"). Just another little obstacle for the players (jealous and overly protective males). Inverted, Lover of a Player; "love is a drug and I can't get enough . . . . " In this case, Patron is a person at least one player can't refuse. Often a request from a lover will cause a player to become at odds with his regular companions ("I think most of us know exactly the conflict I'm talking about").
UnderWorld Mission: - (Inverted) 2 Rods: Travel to a place in the underworld seeking a cure for a disease or curse that affects an area; usually at this place players must perform a ritual, recover an item or slay a powerful force (or all three). Inverted, players also are afflicted by powerful curse, so time is short.
Obstacles (UW): - (Inverted) 3 Coins: Guardian Beast. Creature enchanted or created specifically to protect something or someone; often merely riches. Inverted, Conjured Beast. Demon brought from another dimension into the world and bound to a spot (an extremely powerful guardian, hopefully for an extremely valuable item).
Motivation: - 9 Cups: Gain knowledge of future war or turmoil; capitalize on world political situation that is about to take place. Inverted, prevent such a war or catastrophe.
Finances: - 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).
Rival: - 4 Coins: Smuggling Merchant Captain. Inverted, Captain Monarch's Warship. - (Inverted) Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess. - (Inverted) Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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