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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) Knight Cups: Mounted Messenger; an agent from a Baron or King, less frequently from a general in the field, who seeks players for a task. Mounted Messengers can also recruit the players for Missions of their own, but less frequently. Often pick a card "WHO??" to find identity of Patron; other times, messenger will simply say he represents an important figure ("he wears the colors of the king"), but refuses to give additional details. Inverted, Traveling Justice; a person who travels from city to city inside of a king's realm, acting as judge in cases involving nobles. By law, only ones social superior may legally convict someone for a crime. Often nobles go unpunished for minor deeds, because their is no one with the legal authority to accuse them. This person has the legal mandate to arrest anyone, conduct a trial for the crime, and often see that final justice (execution) is completed. Mission may not relate to present assignment; justice may simply have personal matters he needs the players to accomplish while he is detained by duties. Such men have numerous enemies, draw two cards for Unforeseen Opponents; likewise, the power and influence of such a potential Friend can not be understated.
UnderWorld Mission: - (Inverted) 2 Rods: Travel to a place in the underworld seeking a cure for a disease or curse that affects an area; usually at this place players must perform a ritual, recover an item or slay a powerful force (or all three). Inverted, players also are afflicted by powerful curse, so time is short. - (Inverted) Moon: Players will at first enter the wrong area or level of the underworld in pursuit of their objectives. Inverted, players have entered entirely the wrong underworld; the crypt or ancient place for which they search lies in another region of Referee's campaign.
Obstacles (UW): - 2 Swords: Two beasts share a domain. Pick two cards (treat second pick as "OBSTACLE??"); both exist in harmony in underworld. Inverted, again pick two cards (treat second pick as "OBSTACLE??"), but two creatures battle with each other for control of the domain.
Motivation: - (Inverted) 8 Rods: For various reasons, time is short -- this is Patron's final request or adventure. Inverted, he will collapse and die during course of scenario. - (Inverted) Temperance: Patron is not patient; motive is ill-thought, and time is not right. Inverted, sometime after the start of the scenario, Patron will break under stress and become worthless to the players.
Finances: - (Inverted) Knave Swords: Rich, but doesn't think mission requires special items or bonus pay. Inverted, Patron is pompous and thinks mission is so simple, that the players should not need anything; Patron will not give finances, unless players degrade themselves by pleading.
Rival: - (Inverted) 3 Cups: Guildmaster. Inverted, Craftsman.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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