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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- Queen Swords: Widow; person whose husband or wife has died; often Mission relates to revenge or unfinished deed. If needed, pick a card "WHO??" to detail the Patron's dead spouse. Inverted, Someone who lost close friend; another uncompleted deed, but this time the person who died was a friend of the Patron.

UnderWorld Mission:
- (Inverted) 8 Rods: Gold and Treasure, need there be another Motive for Mission. Inverted, Patron has a map to a supremely rich vault -- "yeah, but what's guarding it?"
- (Inverted) Hanged Man: During process of Mission, players will accidentally release (or awake) a beast originally imprisoned in an area. Inverted, beast will not influence present task, but players must later return to correct this mistake (another Mission) or live with the consequences (campaign events or Enemies seeking "clumsy oafs that released such terror").

Obstacles (UW):
- 2 Cups: Death Cult. Renegade priest that raises the dead and marshals them into an army of necromantic followers. Inverted, Power Cult. Devoted to the protection and worship of a device or relic; these groups seldom use the power (or at least full power) of the item them enshrine.
- Force: Greater creature or cult has enslaved a lesser evil (dwarves or one of the many and twisted forms of goblin).

Motivation:
- (Inverted) 8 Swords: Avoiding responsibility or eliminating a burden. Inverted, punishing an individual in his family.
- Judgement: Patron will not be satisfied with the way players proceed or complete the mission (Patron's dissatisfaction in the aftermath will not result in him befriending the players). Inverted, if possible, Patron will want mission redone another way.

Finances:
- (Inverted) 9 Coins: Can steal or illegally acquire anything needed for job. Inverted, Patron can steal anything for the players, but the item must be available (i.e. in the area) to steal; Patron will not leave area to meet players demands.

Rival:
- King Cups: Royalty. Inverted, Deposed or Exiled Noble.
- Lovers: Person is mistress or paramour of another pick ("WHO??"). Inverted, a long forgotten lover or paramour.
- (Inverted) Fool: Person is really a front (posing in place of) a person that truly makes all the decisions. Inverted, impostor will play role all the way to death, insuring true Rival survives.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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