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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 6 Cups: Master of Illusions or Spell-caster; a person (or creature) who uses the simpler forces of magic. Unlike Enchantress, sex is irrelevant to the Patron's position in society. This person can be assumed to be known for his (or its) abilities; that doesn't mean their practices are legal or not feared (only that spell-caster's abilities are known by all). Inverted, Scholar, Sage or Alchemist; a person, though often also a user of magic, who has spent his life trying to understand the forces of man and nature. A scientist, of sorts, or a historian, understanding the patterns of nature or the ways of man. In almost all cases, the Patron's work is related to the Mission (a discovery or event has prompted the Patron to leave his normally sedate lifestyle and seek the aid of adventurers).
UnderWorld Mission: - (Inverted) 3 Coins: Guard the transport of a treasure or religious artifacts from deep in the underworld to the surface; else, guard miners while they toil in an area that has not been secured from monstrous threat. Inverted, guard the surface entrance of an underworld, while Patron takes another party deeper, or mining operations are conducted. Players are told they will receive a share (though perhaps reduced) of treasure, even though they hold the rear guard position ("sure routine, but this just happened to be the time when all the action was rear guard").
Obstacles (UW): - King Swords: Terrible Beast. Inside ancient hall lies a hungry beast waiting for treasure seekers or those foolish enough to wander in error. Inverted, Fierce Beast. Monster that has many dangerous methods of attacking and rending flesh.
Motivation: - 7 Coins: Political guile and intrigue. Inverted, political intrigue against a foreign land.
Finances: - (Inverted) 6 Coins: Carries simplest of items, but knows contacts and Friends to acquire anything else. Inverted, though having many contacts and friends, Patron dislikes using favors; he can get anything, but players' need better be justified.
Rival: - 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age). - Force: Person is skilled at combat. Inverted, person also skilled at unarmed combat.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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