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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) Knave Cups: Merchant Prince; a person who controls the ships and shipping from one or several ports. Though sometimes also a guildmaster of the important items, more importantly, as the owner of vessels (extremely expensive transport devices), this Patron's monopoly means he alone can ship goods in and out of a port(s). Face the simple fact, the fantasy world is not a free market world; people do not buy and sell as they desire. Rather, certain important figures control trade and tell others when to work, what to make, and where it will be sold. Luckily the players are often adventurers and are not caught in this grind. Yet, this order ensures trade amidst the unpredictable elements of men, nature and magic (or player characters). This Patron, with his monopoly of ships, controls where most crafted goods are sold. Inverted, Slaver or Taskmaster; a person who trades in a commerce of human chattel. Slavery in fantasy worlds is generally accepted; the need for large amounts of unskilled labor (even with prolific magic) can not be denied. To build empires takes muscle; to build monoliths of vanity to fantasy emperors also takes muscle. Many fantasy wars and numerous prisoners supplies these bodies. Slavers will either be the most respected or lowest ranking (depending upon the society) guildmaster; this dichotomy of extremes can change as quickly as rulers. Take for granted that every player character should despise these men (for their own unique reasons).
UnderWorld Mission: - (Inverted) King Swords: Rescue relative of Patron held hostage for ransom by Rival in underworld; needless to say, underworld offers other dangers besides the Rival's forces. Inverted, rescue some minor rogue or slightly degenerate creature from more powerful forces that intend to corrupt him (or it) further. - Temperance: An object is involved, that should not be removed from the underworld without grave consequences to the present powers. Players may even bring this item with them into the mines, and it will become clear during travel that the item should be left, hidden or abandoned, before they leave. Inverted, Mission will require players to make a moral decision that violates their beliefs. When in doubt, players must not kill a traitor or lesser creature (minor evil) that proves a difficulty. To do so brings later hardship or future ramifications ("my precious"). - (Inverted) Judgement: If an object is involved, its powers and abilities will become unpredictable when removed from underworld or when taken further into depths away from place it was found. Inverted, item will corrupt its holder or user in an unexpected fashion, causing greed, paranoia, power-lust, blood-thirst, etc.
Obstacles (UW): - 8 Cups: Great Giant. Creature that is worshiped and served by a cult. Inverted, Magical Giant. One that uses devices of magic, though it may not understand them ("lay me a golden egg").
Motivation: - (Inverted) 4 Swords: Starting out of retirement or period of inactivity. Inverted, starting after a period of inactivity caused by a wound, personal loss or failure.
Finances: - (Inverted) 3 Rods: Owner of many small shops, but limited usefulness. Inverted, owns a tavern or specialty shop; though little profit, he offers to make players his partners for backing mission.
Rival: - (Inverted) 10 Cups: Son of Noble. Inverted, Person of Lineage.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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