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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Knight Coins: Soldier of Fortune; a mercenary who makes a livelihood from fighting in the numerous fantasy wars. A typical player character of sorts with a job to offer. Inverted, Paid Assassin; more base mercenary who lives by fighting duels or murdering for hire. Patron's true profession may remain unknown, and Mission need not relate to a killing (though Mission may cover such).

UnderWorld Mission:
- (Inverted) 10 Swords: Pursue something of intangible value (like lost honor, respect for tradition, test of manhood, etc.); players are escorts of Patron in his search or Motive. Inverted, Patron will seemingly fail (or die), and players must complete the deed for the Patron to inspire him (or in loyalty to him).
- Wheel of Fortune: Reshuffle the deck and continue.

Obstacles (UW):
- (Inverted) 7 Swords: Unholy Priest. Usually a devotee to a corrupting force (lust, greed, vanity) or perhaps the remnants of a previous colony that tried to live below ground ("what folly"). Inverted, Wraith. Person of great power (often evil) that refused to die. It exists as a rotting visage of human form. Often convincing the wraith that in fact it has died is the key to defeating the creature.

Motivation:
- (Inverted) Knave Swords: Mission not significant to justify Patron's direct involvement. Inverted, Mission is not important to justify Patron's direct involvement, so he sends a trusted NPC to accompany the players.

Finances:
- 9 Swords: Provides a fully paid and supplied company of soldiers. Inverted, Patron controls a company of soldiers and provides a small force of these soldiers (amount below company size -- rest maintain image that garrison is still fully staffed).

Rival:
- Ace Rods: Innkeeper. Inverted, Barfly or Drunkard (usually minor rogue or hero fallen from grace).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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