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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Knave Rods: Foppish Warrior; a warrior who has many effeminate characteristics. This Patron can still be an excellent fighter (most are), but his mannerisms are such that he enjoys personal adornment -- perfume, jewelry, colorful garments. A fop is not always a dandy; remember, magic has a way of perverting the most rugged of fellows. Inverted, Dandy Disguised as Female; a man who dresses as a female can only be two things -- perverse or plotting intrigue. Assuming the Patron is not a homosexual, the fact he deceives the players should influence future picks with additional deceit. The disguise can be very good (players honestly think they discuss employment with a woman), or else, the Patron will look and act like a man who wishes he was female ("okay, I'll say it; the guy's a tad queer, but that don't make his Mission any less valid -- come on guys role-play or give this dandy the boot").

UnderWorld Mission:
- 10 Swords: Pursue something of intangible value (like lost honor, respect for tradition, test of manhood, etc.); players are escorts of Patron in his search or Motive. Inverted, Patron will seemingly fail (or die), and players must complete the deed for the Patron to inspire him (or in loyalty to him).

Obstacles (UW):
- King Coins: Bane of Steel. Creature that destroys metal that it contacts. These often excrete a strong acid that will also damage flesh (after first spoiling a good suit of chain. Inverted, Impervious to Steel. Creature that can not be harmed by metal weapons, yet earthy weapons of wood and stone can bring it down.
- (Inverted) World: Underworld is immense in scale with tunnels, caverns, corridors and buildings that form an underground city and complex that wanders for miles and miles. A once great city may have been covered by earthquake or dust of millenniums.

Motivation:
- (Inverted) 7 Rods: Single highly important or precious person, object, event or fact is at risk. Inverted, Patron fears for the security of something precious to him; success and Patron is elated -- permanent Friend.
- Emperor: Patron feels mission will be personally satisfying. Inverted, Patron is dissatisfied with his motive, but accepts it just the same.
- Hanged Man: Patron has made a great personal sacrifice; motive relates to this. Inverted, he must make a sacrifice, but is prolonging this event with the mission.
- (Inverted) Fool: Patron pretends he is motivated by his reason, but in truth doesn't truly have a reason for the mission. Inverted, by scenario's end, he will have forgotten he has sent the players on the mission.

Finances:
- (Inverted) 2 Cups: Planning to marry and use dowry to fund mission. Inverted, Patron plans to marry after the mission and use his dowry as a reward, but he loathes impending marriage; failure of the mission may also annul the event (i.e. players must succeed or their failure means no chance of payment).
- (Inverted) Sun: Another source of wealth becomes available to the Patron after the start of the scenario (pick an extra card to reflect this new finance. Treat second pick as "FINANCES??"). Inverted, another source of wealth becomes available to the Patron after the mission; this might be given to the players as a bonus reward for success.
- (Inverted) Force: Patron's finances were acquired by extorting another into a partnership. Inverted, Patron makes his total finances available; he is threatened with blackmail or legal confiscation and wishes none of his wealth to remain should the mission fail.
- (Inverted) Hierophant: Finances of Patron are related or controlled by a deity. Inverted, Patron's finances for the mission are tithes promised to a deity; he's using them in violation of religious doctrines or even against the god's wishes.

Rival:
- 4 Rods: Magistrate or City Judge. Inverted, Justice Appointed by Monarch.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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