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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - Queen Cups: Enchantress or Witch; a female that understands and uses the sciences of magic. Note: in some game systems, the term Priestess may better apply; a Witch worships goddess earth (nature) and prowess of women; they have no relationship with the psychotic forces that worship the Dark One. The female reference is important, because the chauvinism of most societies makes this woman a practitioner both despised and feared. If her ability is not kept in strictest secrecy, she has acquired incredible power that flaunts the fearful ignorance of the populace; such a person the players too should respect ("or will learn to respect"). Inverted, Whorehouse Madam or Common Street Pimp; without belaboring the obvious, in most fantasy worlds, vices like sexual services are an important trade item, especially when illegal and untaxed. The profit from such activities is worth greater risk. Treat this Patron like a guildmaster over illegal trade item vices (prostitution, gambling and potions) .
UnderWorld Mission: - (Inverted) King Rods: Avoid pursuit and flee into the dangers of the underworld. Inverted, coyly draw the Rival into the depths of the underworld by false retreat, then ambush and slaughter his forces.
Obstacles (UW): - 7 Coins: Magical Creations. Creatures that combine the distortions caused by magic and perversion caused by mortals attempting to create life inferior to that created by One True God. Inverted, Ancients. Creatures that once competed for survival on the surface, but now exist only in powerful strongholds below. Many of these creatures are believed extinct ("or will soon be after the players get through with them"). - Magician: Riches of underworld don't just cause usual greed; they cause players to attempt the cross and double-cross. The greatest treasures will appear to be of the type that only one person may truly have.
Motivation: - 4 Coins: Change land boundaries or trade routes. Inverted, change land boundaries between countries at war.
Finances: - (Inverted) Ace Coins: Maintains a reasonable allowance from lands, creditors and royalties on investments. Inverted, modest wealth, but Patron gambles all his wealth on this venture.
Rival: - (Inverted) 2 Rods: Whore or Harlot. Inverted, Adulteress or Noble's Mistress.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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