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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- Queen Coins: Daughter of Noble; another traditional female role in the story. Patron is the child of a more powerful person. Her father will be either grateful (at Mission's success) or seek revenge (upon failure) for players actions in aiding his daughter. Inverted, Suitor; a person who seeks to marry into nobility. Mission almost always relates to this planned union. At times the suitor is acting on instructions of noble's daughter or else being deceived with false devotion to attempt an otherwise reckless act. Many good storybook twists - like daughter falling in lust for a player - can arise from this Patron.

UnderWorld Mission:
- (Inverted) 3 Cups: Cross a difficult trap, puzzle or obstacle that has caused the end of many before who have attempted. Inverted, secure a path through the underworld to a certain sanctuary or place of pilgrimage by defeating or driving deeper into the underworlds one of the many and twisted forms of the goblin.
- Magician: Rival needs the players to enter the underworld for by doing so they bring him his means of escape; player may be aware or forewarned of this fact. Inverted, Patron is actually a servant or magical manifestation of the Rival's powers ("we've been duped").

Obstacles (UW):
- (Inverted) 4 Coins: Transforming Beast. Creature that changes form (usually solid and liquid), and is thus difficult to injure or flee ("any crack and it can flow through"). Inverted, Shifting Beast. Creature that appears to be someplace that actually isn't.

Motivation:
- (Inverted) 2 Rods: Steady means of increasing glory or wealth. Inverted, Patron knows mission will increase wealth of all involved.

Finances:
- (Inverted) 10 Coins: Wealthy, but untrusting of people; anything Patron provides will be acquired only after pleading and guaranteeing loyalty. Inverted, Patron is wealthy, but doesn't trust anyone of this country -- players must hire foreigners.
- (Inverted) Judgement: Patron's clout depends on his finances; by using his wealth, he reduces his social status and ability to politically aid the players. Inverted, Patron relies on his social position, instead of his wealth, to waive debts or provide servants to the players.

Rival:
- 9 Coins: Architect of Many Cities. Inverted, Designer of Palace or Emperor's Tomb.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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