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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Ace Cups: Priest of One True God; leader in the theological movement who seeks to rid the world of the unbalancing power of magic. One of the principle tenets is that there is only one God, and he has no name; short of this, these men all actively seek to rid the world of the Dark One. Many barons agree with this philosophy, and allow these priests to convert the populace ("be faithful to God's appointed members on earth"). These men are like any men, driven by ambition and greed. The fact the party of players uses magic may not be enough sacrilege to keep Patron from seeking their services ("we must all find faith in our own ways"). Inverted, Healer or Physician; person who uses science (natural herbs) and incantations to cure sickness and heal wounds. These are often a sub-faction of the priests, taking a humbler view that right can not be mandated, but simply shown by example. Faith makes these men powerful healers.

UnderWorld Mission:
- (Inverted) Ace Swords: Activate some magical process or guardian in the underworld. Inverted, effects of the activation will be anticlimactic ("did it work"), without great fireworks display or shower of energy; none-the-less, the activation is beneficial to the continuity (campaign). Players will know they followed their instructions, but feel uneasy (as they escape) that they were given inaccurate guidance -- "maybe we forgot something or that was a false knob we twisted?"

Obstacles (UW):
- 9 Coins: Mysterious Non-Humans. A clan of creatures that resemble men in their desires and attitudes, but they are not as prolific or adept at controlling the world. Inverted, Warlike Demi-Humans. Creatures that may have been once men, but now are brutish and without honor.
- (Inverted) Hermit: Underworld hides a secret, often so bad that most care never to remember the details.
- World: Underworld is immense in scale with tunnels, caverns, corridors and buildings that form an underground city and complex that wanders for miles and miles. A once great city may have been covered by earthquake or dust of millenniums.

Motivation:
- Knight Swords: Forcing a legal action to discredit another. Inverted, players are planned martyrs for a cause.

Finances:
- (Inverted) Queen Coins: Simple possessions and a pouch of gold. Inverted, Patron has only simple possessions and a pouch of something he will not show - perhaps pearls of high value or maybe just sand - he promises the pouch as the players' reward.

Rival:
- (Inverted) 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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