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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 7 Swords: Cut-Purse; a minor rogue who makes a living from theft. Patron may be attempting a Mission that does not involve criminal activities ("I'm cleaning up my act"). Inverted, Pickpocket; another criminal, but his method is more subtle. He relies on stealth and deception to gain his goals. - (Inverted) Emperor: Patron is skilled soldier, sapper, siege craftsmen or commander. He has led groups of men into battle. Inverted, Patron was once famous, but his fame faded or lost importance over time.
UnderWorld Mission: - (Inverted) 2 Coins: Destroy all entrances (physical) into and out of the underworld; this usually entails a detail survey and inspection of most areas and levels. Inverted, destroy a supernatural entrance to another vile dimension that exists in the underworld; players may be given a device for such a purpose, or must discover through clues how ancients once blocked the portal (i.e. tricks, clues and incantations). - Star: Sages and legends have predicted the events that will unfold on the Mission; players may not realize this at the time, but their actions are great in balance of destiny. Inverted, players will be told that their actions are destined and of great consequence, but the wise scholars are mistaken (deluded). - (Inverted) Hanged Man: During process of Mission, players will accidentally release (or awake) a beast originally imprisoned in an area. Inverted, beast will not influence present task, but players must later return to correct this mistake (another Mission) or live with the consequences (campaign events or Enemies seeking "clumsy oafs that released such terror").
Obstacles (UW): - (Inverted) 4 Coins: Transforming Beast. Creature that changes form (usually solid and liquid), and is thus difficult to injure or flee ("any crack and it can flow through"). Inverted, Shifting Beast. Creature that appears to be someplace that actually isn't.
Motivation: - 7 Coins: Political guile and intrigue. Inverted, political intrigue against a foreign land. - Wheel of Fortune: Reshuffle the deck and continue.
Finances: - Knight Coins: Gives only an amulet and says "gods will provide the rest" (Referee decides to what degree the amulte "provides"). Inverted, Patron gives only a "word of magical power" and says magic forces will protect the players (whether they do is at Referee's discretion).
Rival: - 2 Rods: Whore or Harlot. Inverted, Adulteress or Noble's Mistress. - Devil: Secretly controls many illicit activities. Inverted, openly flaunts his illegal ways; most fear him (or another more powerful protector) and do nothing.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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