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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 2 Cups: Pair of Men or Partners; two people approach the players. In most cases, the two will have similar background or skills (only draw one card for "WHO??" and apply to both). Inverted, Married Couple or Man with Mistress; again two people, but not of the same sex. The wife or mistress can not be assumed to be simply added color. To the contrary, a dominate man would not simply bring his wife or lover along. In this case, the female has forced the man into seeking the players; yet, his pride prevents him from recognizing the need to seek others. Depending upon the Mission and Motives, he will so adamantly disapprove that eventually he might drop out of the Mission, hope it will fail, or join the opposition. Select a card for "WHO??", the result being the man or the woman (Referee must decide). Perhaps separate cards for "WHO??" are justified, but this can lead to conflicts as two important and highly dissimilar answers are given. More often draw one card, apply it to woman (her position) and infer an appropriate role for the irate companion ("I am guildmaster Sophie, controller of all wine in Gloucester; I introduce my husband, Henri -- a spineless debutante of the upper class." You notice he scowls, but reveals a familiarity for her deliberate slander of his masculinity).

UnderWorld Mission:
- (Inverted) 4 Swords: Pursue and capture (or return with the head belonging to) someone that escaped justice and fled into the underworld. Inverted, discover the fate and rescue any survivors of an earlier group that adventured into underworld.

Obstacles (UW):
- 10 Coins: Illusions. Phantasm and hideous images, else decoys that lead the players to attack one another. Nothing is as it appears. Inverted, Pranksters. Dwarves that delight in causing mischief and accidents. These will usually be too numerous to eliminate, but might be bribed to leave (for a while).
- (Inverted) Lovers: Complex clan structure has evolved in which several different lesser species and greater creatures have joined together in a loose organization of laws based on other than only the strongest survive. This is a culture that can organize retribution to party even after it returns to the surface.

Motivation:
- 7 Rods: Single highly important or precious person, object, event or fact is at risk. Inverted, Patron fears for the security of something precious to him; success and Patron is elated -- permanent Friend.
- Empress: Patron's motives are so irresistible, that all the players will eventually adopt the same. Inverted, motive is so distasteful, that players will feel drawn to support opposition by scenario's end.

Finances:
- 5 Rods: Modest means, but willing to borrow extensively. Inverted, Patron has limited means but is willing to borrow, provided players will vouch his ability to repay or countersign as guarantors on the loans.
- (Inverted) Justice: All the finances were secured as debt from a money-lender or guilds. Inverted, all finances were secured from thieves.

Rival:
- (Inverted) 7 Coins: Scholar or Sage. Inverted, Keeper of Magic or Guardian of a Power.
- (Inverted) Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God.
- Judgement: Person is someone other than he appears; pick another card for true identity ("WHO??"). Inverted, this becomes obvious to players once they meet the person (at that time switch to true identity).
- (Inverted) Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess.
- Devil: Secretly controls many illicit activities. Inverted, openly flaunts his illegal ways; most fear him (or another more powerful protector) and do nothing.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

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Epilogue:




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