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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Ace Cups: Priest of One True God; leader in the theological movement who seeks to rid the world of the unbalancing power of magic. One of the principle tenets is that there is only one God, and he has no name; short of this, these men all actively seek to rid the world of the Dark One. Many barons agree with this philosophy, and allow these priests to convert the populace ("be faithful to God's appointed members on earth"). These men are like any men, driven by ambition and greed. The fact the party of players uses magic may not be enough sacrilege to keep Patron from seeking their services ("we must all find faith in our own ways"). Inverted, Healer or Physician; person who uses science (natural herbs) and incantations to cure sickness and heal wounds. These are often a sub-faction of the priests, taking a humbler view that right can not be mandated, but simply shown by example. Faith makes these men powerful healers.

UnderWorld Mission:
- (Inverted) 9 Rods: Destroy a mad man's powerful servant monster or demon in the lowest depths. Inverted, this dangerous enforcer is not in lowest depths, but has moved closer to surface.

Obstacles (UW):
- (Inverted) King Cups: Extraordinary Beast. Referee Card Blanche to create a splendidly wicked and unique monster, usually with special powers and vulnerabilities. Inverted, beast should have so many powers and special traits that it becomes invincible. Players should learn fear, and they have no business entering the creature's domain -- quickly learn to run away (in all directions). For those that scream no fair -- life can be brutal and so can this game.

Motivation:
- 10 Cups: Lacks confidence in his ability. Inverted, over estimates his abilities.
- Fool: Patron pretends he is motivated by his reason, but in truth doesn't truly have a reason for the mission. Inverted, by scenario's end, he will have forgotten he has sent the players on the mission.

Finances:
- (Inverted) Queen Cups: May use government clout to obtain finances, but by doing so makes matter public record. Inverted, Patron can use religious clout to obtain finances, but by doing so makes matter noticed by gods.

Rival:
- (Inverted) 8 Cups: Royal Jester, Artist or Sculptor Inverted, Sham or Opportunist.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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