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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 10 Coins: Innkeeper; players will normally spend much of their time in taverns ("until they strike it rich"). Often modestly successful adventurers will retire by opening inns ("rather than conquering land"). When asked by one of these former warriors to attempt a task, the players usually in respect will not refuse. Patron may also have access to information form numerous people who makes his Mission seem fool proof ("yet the players should know better"). Inverted, Harlot or Prostitute; an independent trollop or wench, who entertains herself and earns her living by selling sexual favors. Like Patron Lover of Player, one of the players may have been seduced into accepting a Mission. Like Barkeeps, these ladies often are very well informed on local intrigue and opportunities ("the sip of ale and growl of passion can reveal secrets that even the rack might fail to extract").
UnderWorld Mission: - (Inverted) 8 Cups: Explore a newly discovered underworld. Inverted, explore but do not disturb or meddle in any great forces that may exist within (players are spies only). - (Inverted) Justice: Notorious criminal is also presently in the underworld on his own Motives or visiting the Rival. Inverted, Patron is pursued by an avenger or warden for past crimes (perhaps long forgotten misunderstanding). A confrontation (duel to arrest) will take place during Mission; players supporting their Patron after this point are guilty of conspiracy. - Sun: Something of great value is also in the underworld; Mission may or may not relate to this wealth. Inverted, something valuable is not wealth or material, but instead represents a powerful ally or knowledge ("that certainly could be used to gain merely profit").
Obstacles (UW): - 5 Rods: Demon Cult. Group that gains favors and powers through the summoning of demons from other dimensions; these demons do not like the fact they are drawn into this world ("It causes great pain"). Inverted, Animal Cult. Group that worships icons of animals, but more so changes into various forms of animals through its magical worship (snake cults are most prominent).
Motivation: - 10 Swords: Riches, gold and wealth for the asking. Inverted, false hopes or fool's greed.
Finances: - 4 Coins: One of riches men in the world in coin and lands. Inverted, though rich, Patron refuses to spend any on certain items (Referee decides which items, but weapons are always a good choice -- "you won't see me buying an instrument of death; can't you do the job without resorting to arms"); player must tactfully or deceptively acquire such funding.
Rival: - (Inverted) 10 Rods: Diplomat or Emissary (from another lord). Inverted, Overseer in a Truce.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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