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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - Knight Cups: Mounted Messenger; an agent from a Baron or King, less frequently from a general in the field, who seeks players for a task. Mounted Messengers can also recruit the players for Missions of their own, but less frequently. Often pick a card "WHO??" to find identity of Patron; other times, messenger will simply say he represents an important figure ("he wears the colors of the king"), but refuses to give additional details. Inverted, Traveling Justice; a person who travels from city to city inside of a king's realm, acting as judge in cases involving nobles. By law, only ones social superior may legally convict someone for a crime. Often nobles go unpunished for minor deeds, because their is no one with the legal authority to accuse them. This person has the legal mandate to arrest anyone, conduct a trial for the crime, and often see that final justice (execution) is completed. Mission may not relate to present assignment; justice may simply have personal matters he needs the players to accomplish while he is detained by duties. Such men have numerous enemies, draw two cards for Unforeseen Opponents; likewise, the power and influence of such a potential Friend can not be understated.
UnderWorld Mission: - Knave Swords: Defeat a beast ("defeat" is used, because beast itself may be as indestructible as Dark One) by performing some deed or ritual in underworld. Inverted, slay the great beast's offspring, which may take a form other than a diminutive beast (use some imagination -- Beowulf's Dragon had a son that was a Troll). - Lovers: Players during the course of adventure will defeat (or drive off) guards on a group of rather helpless prisoners. Players will be faced with escorting these noncombtants to the surface ("we can't risk such delay"), taking them along and protecting them from danger ("too weak to use as slaves, and there goes surprise") or telling them to fend for themselves, a certain death ("they're gonna dog us; we might as well put them to the sword -- ain't no innocents or mercy in a place like this"). Inverted, worst nightmare may be revealed as these seemingly innocent bystanders are actually illusionary deception for spies or perverse monsters (" another hideous and twisted form of the goblin").
Obstacles (UW): - (Inverted) Ace Swords: Free Demon. Creature from another dimension that exists in the world by its own powers (not through summoning of another); dangerous, violent, secretive, often served by a cult of men (though not controlled by a cult). Inverted, Undead Demon. Creature, often once a man, that upon death did not travel to the next life (in another dimension or place), but instead remained on the world. Though often not by choice, undead never willingly leave, nor can physical blows often send them to a final rest.
Motivation: - (Inverted) King Swords: Vanity and jealousy of another's deed. Inverted, bravado -- accepted mission's challenge as a wager.
Finances: - (Inverted) 8 Swords: No coin, but storehouse goods of all description. Inverted, Patron offers no coins, but players may graft and pilfer from storehouses he guards (or knows the guards).
Rival: - King Cups: Royalty. Inverted, Deposed or Exiled Noble. - Star: Person is someone that one of the players knows from past dealings (former employer, Friend, Enemy, distant relative, etc.). Inverted, at least he thinks so; person is in fact a stranger. - Hermit: Person is a relative of the Patron. Inverted, illegitimate, disowned or black-sheep.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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