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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 6 Rods: Officer from Victorious Army; a commander, though not necessarily the supreme commander, of an organized groups of soldiers, mercenaries or militia. Again, his Mission may not relate to his position, but the fact his army is victorious will add additional Rivals in the form of those he defeated. Inverted, Officer from Defeated Army; like before, except the person commands (if they even still exist as an organized unit) soldiers that went into battle, were defeated, and fled the field. Add Other Opponents in the form of soldiers, scouts and spies from the forces that defeated the Patron or even his own former soldiers ("where is that coward").
UnderWorld Mission: - 3 Cups: Cross a difficult trap, puzzle or obstacle that has caused the end of many before who have attempted. Inverted, secure a path through the underworld to a certain sanctuary or place of pilgrimage by defeating or driving deeper into the underworlds one of the many and twisted forms of the goblin. - (Inverted) Moon: Players will at first enter the wrong area or level of the underworld in pursuit of their objectives. Inverted, players have entered entirely the wrong underworld; the crypt or ancient place for which they search lies in another region of Referee's campaign.
Obstacles (UW): - (Inverted) 10 Swords: Researching Alchemist. Scholar that has forsaken his colleagues and tries to uncover the dark forces of magic and nature. Inverted, Dark Secrets. Scholar that spends his life reading and understanding the twisted sciences and Malevolent curses that have been created through the ages. Both of these men wish to be left alone or will kill to protect their studies.
Motivation: - Knave Cups: Confusing or obscure motives. Inverted, motive deliberately made to appear obscure, actually quite clear. Pick another card to answer "WHY??".
Finances: - (Inverted) 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).
Rival: - (Inverted) Knight Rods: Underworld Explorer of Renown. Inverted, Raider or Conqueror.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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