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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 9 Coins: Gentleman; a landowner, of modest claim, who is not part of the titled nobility. Such men maintain their lands by defending them or through influence of powerful friends. A character like some of the wiser players, perhaps even a retired player character. Inverted, Foreign or Exotic Traveler; a gentleman away from his home, either conducting business or involved in some intrigue. A large number of these men control magical forces or weapons. Patron may have any number of strange customs or mannerisms that also make his behavior repugnant to the players ("I hate foreigners").
UnderWorld Mission: - Knight Swords: Keep the Dark One from influencing the lesser evils (usually simple perversions that are lumped in the category of goblins) that exist in the underworld. Dark One wants to corrupt place and call it his own; players must stop this. Inverted, players must then lead the lesser host (dwarves or one of the many and twisted forms of the goblin) as they defend themselves from a powerful enforcer sent by the Dark One; to abandon them means Mission fails (though goblin numbers may drastically decline).
Obstacles (UW): - Queen Cups: Horrible Beast. Creature so terrifying or ugly that any who look at it die (or turn to stone); definitely hard to combat (with shielded eyes or no light). Inverted, Hypnotic Beast. Creature that can charm men and cause them to do its bidding (often just simply sit still while being torn into dinner pieces).
Motivation: - 10 Cups: Lacks confidence in his ability. Inverted, over estimates his abilities. - (Inverted) Temperance: Patron is not patient; motive is ill-thought, and time is not right. Inverted, sometime after the start of the scenario, Patron will break under stress and become worthless to the players.
Finances: - (Inverted) Knave Swords: Rich, but doesn't think mission requires special items or bonus pay. Inverted, Patron is pompous and thinks mission is so simple, that the players should not need anything; Patron will not give finances, unless players degrade themselves by pleading.
Rival: - 4 Rods: Magistrate or City Judge. Inverted, Justice Appointed by Monarch.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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