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                |  | Spacegamer.com - Barony Underworld Mission:
 
 This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set.  (Underworld means it is focused on an Underworld.)  No attempt is made here to define each of the finer points.
 
 To begin, determine who the mission is offered to and call them the Party Leader  (to accept / reject Mission).
 
 Note:  This mission is temporary.  Copy it out now if you want it.
 
 Mission Title:
 
 Party Leader:
 
 Patron:
 - 3 Rods:  Party of Adventurers; a group like the players -- "doesn't that scare you all just a bit?"  The party should be a rounded mix of characters that typically travel on Missions for others; here they recruit the players to perform a job they themselves either can not (it's too difficult) or haven't the time (busy on other affairs).  In some cases, players will be asked to join forces for a task, but more often, just one of the adventuring party will join the players (as perhaps a guide).  Inverted, Religious Quester or Crusade, a person or group that seeks, and the search is sanctioned by some higher divine authority.  This Patron's Mission will somehow relate to his search; although the players part may be quite small.  Only in rare occasions will the players be tasked with completing the quest or search.  Often, the players will be asked to do something that will aid the Patron another step along his path to his goal.  A job well done by the players may follow with further offers or requests to join the Patron in further pursuit.
 
 UnderWorld Mission:
 - 8 Cups:  Explore a newly discovered underworld.  Inverted, explore but do not disturb or meddle in any great forces that may exist within (players are spies only).
 
 Obstacles (UW):
 - (Inverted) Ace Cups:   Shapeless Creature.  Spirit that causes physical changes, but itself has no form.  Many times these creatures are thundering voices and variety of telekinetic actions ("Something is forcing me to draw my sword, duck Jim").  Inverted, Shape-changer.  Creature that changes form from one creature to another (or even assumes the identity of party member).
 
 Motivation:
 - (Inverted) 3 Coins:  Seeks long term financial return.  Inverted, seeks to secure a monopoly on trade.
 - Devil:  Patron will require the players to eliminate all witnesses along the journey that discover his mission and motive.  Inverted, by accepting the mission, the players themselves face death by the hand of their Patron at the end of the scenario -- Patron will attempt to silence the players as the last witnesses.
 - Emperor:  Patron feels mission will be personally satisfying.  Inverted,  Patron is dissatisfied with his motive, but accepts it just the same.
 - (Inverted) Chariot:  Patron has just returned from travels; his reason relates to this.  Inverted, someone Patron knows has returned from travels; reasons relate to this.
 
 Finances:
 - Knave Rods:  Rich, but "dwarf-tight" with money and property.  Inverted, Patron is rich, but pays mere lip-service from his money, troops and property -- promises much but gives little of any practical use.
 
 Rival:
 - 10 Cups:  Son of Noble.  Inverted, Person of Lineage.
 - (Inverted) Wheel of Fortune:  Reshuffle the deck and continue.
 
 Phases
 
 On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn).  These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
 
 (A) Initial Successes:
 
 (B) Challenges on the Journey:
 
 (C) Final Travel to the Climax:
 
 
 Climax Flow:
 Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
 
 Come on Back and maybe we'll have a generator in for you.  Otherwise, use the Temple and Castles from our Legacy tools.  (Hey, or buy the books!!!!!)
 
 
 
 
 Epilogue:
 
 
 
 
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