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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 10 Swords: Betrayed Victim; Patron feels cheated and wants revenge. Mission will relate to this personal vendetta; do not pick a card for Motive (or ignore pick). Inverted, Wounded Hero; Patron is wounded warrior, though he may hide such a fact. The wound had to come from someone, so either pick an extra card for Opposition or select two main Rivals (one opposed to this Mission, the other from the Patron's previous. Treat second rival as "WHO??").
UnderWorld Mission: - 6 Rods: Destroy a sanctuary and its cult priests - men with jaundiced flesh and flecks of red in their eyes - worshipers of the Dark One. Inverted, stealth in and observe the activities of a strange cult.
Obstacles (UW): - (Inverted) Knave Swords: False Beast. Creature that is not so fierce or terrible as the legends (local rumor) has claimed. Inverted, Many and Twisted Forms of Goblin. Minor nasties that make up for their lack of size and strength by almost always attacking in numbers; still they often flee rather than fight ("easier to steal a babe, than bring down a grown man"). - (Inverted) Empress: Loyalty of servitors and followers of players will be tested or changed by the experience.
Motivation: - (Inverted) Queen Rods: Needs cronies and lackeys to praise his actions. Inverted, thinks players too insignificant to threaten his stature or too stupid to command. - (Inverted) Hermit: Patron's motive will change by scenario's end (pick an extra card "WHY??" to represent this change); this change in motive will influence his commitment of finances and the degree of opposition. Inverted, Patron's motives are secondary to a world impact that will result. - (Inverted) Fool: Patron pretends he is motivated by his reason, but in truth doesn't truly have a reason for the mission. Inverted, by scenario's end, he will have forgotten he has sent the players on the mission. - (Inverted) Judgement: Patron will not be satisfied with the way players proceed or complete the mission (Patron's dissatisfaction in the aftermath will not result in him befriending the players). Inverted, if possible, Patron will want mission redone another way. - (Inverted) High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause.
Finances: - 2 Coins: Can only pay in obscure coins or property that lies in foreign lands. Inverted, Patron can only pay in obscure coins; these are of high value, but players will remain dubious.
Rival: - (Inverted) 9 Cups: Foreign or Exotic Emperor. Inverted, Ambassador from Distant Land. - Star: Person is someone that one of the players knows from past dealings (former employer, Friend, Enemy, distant relative, etc.). Inverted, at least he thinks so; person is in fact a stranger.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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