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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) King Rods: Landed Noble; a Baron or other high born official who governs an area under the authority of a more powerful emperor or monarch. In these more troubled times, as kings loose their rights and their kingdoms are being dismantled, such a man may wield unrestricted power in an area ("here I am the law"). Inverted, Urban Aristocrat; a lord who manages and rules a city or port for a more powerful emperor or monarch. As with baron, this city may only pay lip-service or bear false allegiance to the rightful king or emperor. - Hierophant: Patron is deeply spiritual, a person of prayer and worship. Inverted, his belief and practices tend toward the dark, demonic, necromantic or perverse, and thus he may conceal his devotion to a forbidden religion.
UnderWorld Mission: - (Inverted) 7 Coins: Totally annihilate the inhabitants and minor cultures that exist in the underworld. Inverted, kill all remaining monsters of a certain type; the last of the species all live in the underworld (Mission usually takes place close to breeding time). - Sun: Something of great value is also in the underworld; Mission may or may not relate to this wealth. Inverted, something valuable is not wealth or material, but instead represents a powerful ally or knowledge ("that certainly could be used to gain merely profit").
Obstacles (UW): - 3 Cups: Supreme Beast. Terrible beast that originally killed another beast to takes its territory (domain). Inverted, Watching Beast. Creature that hides and waits for victims to suffer mishap before attacking from the shadows. - Emperor: Scale of combat is equal to that found on the surface; players will battle in huge caverns where companies of often inhuman men battle for territory with finesse that matches the surface squabbles of the barons. There will be few "doors" to simply "boot open". - (Inverted) High Priestess: Magical forces, charms, devices and talents ("yes even spells") will not function as on the surface. Everything seems convoluted and confused, some for better consequences, most for worse.
Motivation: - (Inverted) Knave Swords: Mission not significant to justify Patron's direct involvement. Inverted, Mission is not important to justify Patron's direct involvement, so he sends a trusted NPC to accompany the players.
Finances: - 5 Cups: Plenty of coin and material items, but no troops; additionally, Patron wants to keep those involved to a minimum. Inverted, Patron can provide ample reward and material items, but insists that absolutely no others be added to the party -- players start alone.
Rival: - 4 Cups: Retired Gentleman. Inverted, Old Adventurer.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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