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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 2 Swords: Warship Captain; commander who often battles on the seas. A warrior who leads a crew that operates to secure trade -- destroy smugglers, pirates and monsters. None of these men own their ships, but instead operate with vessel provided to them by monarchs or merchant-princes. Mission in no way need relate to travel on sea ("but those are the most exciting"); as with other Patrons, his duties may keep him from personally taking care of "landed" matters. Inverted, Pirate or Viking Ship's Captain; a person who travels the seas seeking plunder and forbidden objects of trade. Pirates were originally simply men who traded goods in violation of established monopolies. Where did they get these cargoes? If not from more free trading peoples (like the dwarves), then from the obvious source -- theft. Mission Climax need not relate to battle on seas, but at least one setting of travel will take place on the water.
UnderWorld Mission: - 4 Rods: Thwart the Dark One's plans to store large numbers of his minions in an underworld complex. Inverted, players are sent to destroy Dark One's supplies he accumulates in preparation for a war.
Obstacles (UW): - (Inverted) Queen Coins: Blood-Sucker. Creature that needs human blood to survive ("yeah, sounds once again like my ex-"). These creatures usually do not feed constantly, nor do they "pass-on" this bad habit to victims. These are the type that rip victims to pieces ("to get to the juicy parts"). Inverted, Legendary Vampire. Creature cursed to eat only human blood. Vampires have generated a host of source material for description, but Referee take a moment and decide what you want your monster to be ("don't let others dictate the beast"). Surprise adds excitement ("regardless of what page eighty-seven of the Compton manual states").
Motivation: - (Inverted) 8 Cups: Repay favor of an old friend, comrade or lover. Inverted, repay debt to a friend who is now dead.
Finances: - (Inverted) 9 Swords: Provides a fully paid and supplied company of soldiers. Inverted, Patron controls a company of soldiers and provides a small force of these soldiers (amount below company size -- rest maintain image that garrison is still fully staffed).
Rival: - (Inverted) Knave Rods: Lord of Garrison. Inverted, Chief Constable.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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