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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) King Swords: Warlord; a person who holds a domain by virtue of his own force (often magical) or that of his army. This may be a difficult time, and the Warlord's duties keep him from completing a task that he may otherwise have enjoyed performing himself ("with great power comes greater responsibility"). Unlike the secretive and paranoid hereditary monarchs, the Warlord ("having faced perhaps terrors more frightening than mortal men") meets directly with the players when proposing his deal -- players risk death by refusing. Inverted, Soldier representing; an agent from a powerful Warlord comes to the players to offer the Mission; Warlord himself is detained elsewhere -- "so we can refuse right?"

UnderWorld Mission:
- 2 Coins: Destroy all entrances (physical) into and out of the underworld; this usually entails a detail survey and inspection of most areas and levels. Inverted, destroy a supernatural entrance to another vile dimension that exists in the underworld; players may be given a device for such a purpose, or must discover through clues how ancients once blocked the portal (i.e. tricks, clues and incantations).

Obstacles (UW):
- (Inverted) 4 Coins: Transforming Beast. Creature that changes form (usually solid and liquid), and is thus difficult to injure or flee ("any crack and it can flow through"). Inverted, Shifting Beast. Creature that appears to be someplace that actually isn't.

Motivation:
- Queen Rods: Needs cronies and lackeys to praise his actions. Inverted, thinks players too insignificant to threaten his stature or too stupid to command.
- High Priestess: Patron believes he is invincible and rightly so; mere mention of his name brings terror to opposition. Inverted, Patron is a fanatic-zealot to his cause.

Finances:
- 4 Rods: Friend or relative is a guildmaster and controls trade; however, no guarantee anything can be obtained. Inverted, Patron has a Friend or relative that is a guildmaster, but gaining any of these finances requires a prior mission.

Rival:
- (Inverted) 7 Rods: Lord of Port. Inverted, Urban Aristocrat.
- (Inverted) Lovers: Person is mistress or paramour of another pick ("WHO??"). Inverted, a long forgotten lover or paramour.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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