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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 6 Rods: Officer from Victorious Army; a commander, though not necessarily the supreme commander, of an organized groups of soldiers, mercenaries or militia. Again, his Mission may not relate to his position, but the fact his army is victorious will add additional Rivals in the form of those he defeated. Inverted, Officer from Defeated Army; like before, except the person commands (if they even still exist as an organized unit) soldiers that went into battle, were defeated, and fled the field. Add Other Opponents in the form of soldiers, scouts and spies from the forces that defeated the Patron or even his own former soldiers ("where is that coward").

UnderWorld Mission:
- (Inverted) 4 Cups: Follow a map to a powerful item. Inverted, not a map, but a complex puzzle, set of clues or diving rod of sorts ("funny how it seems to take the hardest route through all the monsters").

Obstacles (UW):
- (Inverted) King Coins: Bane of Steel. Creature that destroys metal that it contacts. These often excrete a strong acid that will also damage flesh (after first spoiling a good suit of chain. Inverted, Impervious to Steel. Creature that can not be harmed by metal weapons, yet earthy weapons of wood and stone can bring it down.
- (Inverted) Death: Smell of death is all around; moral (as well as stomach contents) will be low.
- (Inverted) Star: Underworld has great things in small packages; usually implies uncut, natural gems can be readily found. Otherwise, seemingly simple objects have been enchanted to great power.

Motivation:
- Ace Rods: Thwart another's plans. Inverted, disgrace a Rival's position.

Finances:
- (Inverted) 8 Coins: Controls city and trade like a merchant-prince, but most cargoes and ships are already committed. Inverted, though Patron is a master of a guild that once controlled trade in an area, he is now penniless; this fact may remain unknown to the players, who might agree to the task on the reputation of the guild's name alone.

Rival:
- (Inverted) 2 Swords: Gentleman. Inverted, Foreign or Exotic Traveler.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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