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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- Knight Swords: Insane Hero; person who has lost sense of reality and seeks only the completion of his Mission. Whatever Motive is selected will take on fanatic obsession. Players will sense the uncontrolled desire in the Patron; but, depending upon the reward, they may become such themselves. Inverted, Hero Feeble from Age; person of past honor or legend who returns for a final request. Patron himself can not take part in the deed, but he implores the players to accept. All Finances of Patron are offered; as said this is a final request. If the players are more wickedly minded, they found the perfect sap for deceit ("he's givin' us the money; let's flee").
- (Inverted) Sun: Patron is statesman, practiced in politics and law. Since normally he would use the political forces of the state, by soliciting the players, the Patron is usually over stepping his authority or going outside of the law. Inverted, Patron is a pretender or usurper to a throne (seeks to take control from present ruler).
- (Inverted) Justice: Patron up to this time has been outwardly a loyal citizen to his Baron, King or Emperor. Inverted, Patron is a criminal of renown with long record of arrests, but perhaps no convictions.
- Chariot: Patron is eager. Inverted, Patron is aloof to Mission, perhaps doubtful of success. In either case, the Chariot signifies the Patron will be ill-prepared for the Mission, unaware of danger or start before the proper gear or information is assembled. His eagerness or lack of concern will cause problems that should have been avoided.

UnderWorld Mission:
- 5 Swords: Secure the upper level of an underworld so it can be soon used as a fortified base. Inverted, underworld connections to the lower depths must also be closed.

Obstacles (UW):
- (Inverted) 9 Rods: Carrion Creature. Animal that eats the remains of another creature's kill. Depending upon the underworld these creatures will be either well fed and docile ("players face bigger threats") or it's been a long time since they had fresh meal. Inverted, Carrion Men. Human warriors or cult that kill and eat the dead.

Motivation:
- (Inverted) 5 Coins: Take advantage of a recent situation or development. Inverted, Patron takes advantage of a recent situation created earlier by his illegal actions.

Finances:
- (Inverted) 3 Rods: Owner of many small shops, but limited usefulness. Inverted, owns a tavern or specialty shop; though little profit, he offers to make players his partners for backing mission.

Rival:
- King Cups: Royalty. Inverted, Deposed or Exiled Noble.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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