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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 10 Rods: Peasant, Farmer or Serf; a worker of the land, but importantly a person enslaved to the land. By law, common people were not allowed to travel without permission from their lord. Patron will seek the players' help, but he can not pay them (skip Finances) and further, he violates his lord's laws because he traveled (to the players) without proper permission ("at least the lord can't remember granting such"). Yet the down-trodden, they make such fine underdogs. How could the players refuse an interesting Mission? Inverted, Runaway Slave; a fugitive who escaped bondage. Slaves are pieces of property, and most lands recognize this important institution. By helping the Patron, the players will violate the law, but perhaps further the cause of justice. As with serf, slaves have no Finances (skip that card selection), unless they are also a thief (but that's a different card all together).

UnderWorld Mission:
- (Inverted) 10 Swords: Pursue something of intangible value (like lost honor, respect for tradition, test of manhood, etc.); players are escorts of Patron in his search or Motive. Inverted, Patron will seemingly fail (or die), and players must complete the deed for the Patron to inspire him (or in loyalty to him).

Obstacles (UW):
- (Inverted) Knight Swords: Scourging Beast. Creature that leaves the underworld by night and preys on the surrounding area. Inverted, Enchanted Beast. Creature that is recently in underworld, traveling inside for a master that has sent it out on a task. These creatures are not as ferocious (magic spell its under dulls its actions), but pose other problem of more often moving and meeting the players, rather than vice versa.

Motivation:
- 2 Rods: Steady means of increasing glory or wealth. Inverted, Patron knows mission will increase wealth of all involved.
- (Inverted) Magician: Patron sees opportunity now, because an overshadowing important event has brought a chance of success. Inverted, event is in another land.
- World: Patron will refuse to enter an underworld. Inverted, Patron usually never leaves his castle (or lair) to travel overland; he meets the players and asks them for their services to avoid further travel.

Finances:
- (Inverted) 5 Rods: Modest means, but willing to borrow extensively. Inverted, Patron has limited means but is willing to borrow, provided players will vouch his ability to repay or countersign as guarantors on the loans.

Rival:
- 5 Cups: Fortune Teller or Soothsayer. Inverted, Leader Society of Watchers.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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