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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 3 Cups: Woman; Patron is a female, usually seeking the players in violation of established customs or practices. Now women's roles are not rare in a fantasy genre; any Patron (unless otherwise noted) could be of either sex (likewise their sex has little bearing on their abilities or roles). But here the cards prompt a meeting with a Patron who is female, and further, probably has a more stereotype role of "the weaker sex". Oh I can hear the screams now, "that sexist Bastard; if I meet the author, I'm gonna hurt him low (ouch)." Sometimes a story benefits from a bit of stereotype (giving the real world players a traditional social reference), and suffice to say, the Patron's lover, suitor, brother, father, clan, etc. will personally take offense when the players accept the Mission (in their eyes, they are the ones who should complete "milady's tasks"). Just another little obstacle for the players (jealous and overly protective males). Inverted, Lover of a Player; "love is a drug and I can't get enough . . . . " In this case, Patron is a person at least one player can't refuse. Often a request from a lover will cause a player to become at odds with his regular companions ("I think most of us know exactly the conflict I'm talking about").

UnderWorld Mission:
- Queen Cups: Escort an important official, leader or proverbial "damsel in danger" through underworld, en route to a place of ritual or importance (meeting or religious chamber). Inverted, escorted person simply needs to cross the underworld to escape pursuit by Rival who watches and guards all surface routes.

Obstacles (UW):
- (Inverted) 8 Coins: Gentle Giant. Creature that does not want to do harm, but doesn't know any better. Often driven by simple needs ("hungry, eat man"), but once these are supplied, becomes agreeable and tame. Inverted, Fake Giant. Something that is creating the illusion or fabricating the presence of a giant for personal gain; non-humans have been known to dress as giants (several standing on each other's shoulders) to scare away adversaries or unwelcome guests.
- Sun: Underworld has numerous passages to the surface (and escape).

Motivation:
- (Inverted) Knight Coins: Detained by duties; player acts on his behalf. Inverted, Patron has other business and wishes players to act on his behalf, yet they will be observed by third party spy or enforcer.

Finances:
- 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).

Rival:
- (Inverted) 6 Rods: Hero of Battle. Inverted, Pardoned Criminal.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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