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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - 4 Cups: Warden; a man tasked by a Baron or other powerful land owner to patrol his frontiers and rid the land of monsters and bandits. Inverted, Man obsessed on Goal or Someone who Seeks Revenge; a person with a Mission or Motive that is often illegal. Players may not be asked to commit crime themselves, but their Mission's completion will aid the Patron toward his illegal end. The obsession of the Patron may also cause the request to be "an offer that can't be refused" (without starting a fight). - (Inverted) Fool: Patron is indecisive (or simply a flake) and would rather have the mysterious forces of fate (or luck) decide most actions; he will be vague on details and often detrimental to the players' strategy. Though as is normally the case, this indecision (or failure to provide the players with all the details of their quest) will become apparent after the players accept and begin their challenge -- else why would they follow the orders of a fool? Inverted, Patron is grossly reckless or adventuresome; again, this will cause mishap that could have been avoided. Such a Patron often sends the players on a Mission, then boldly boasts of doing so - players lose surprise - or worse aggravates the Rival increasing his ire for those the Patron employs (like the players). Fool (inverted or not) picked at the start of the scenario generation is, in a word, bad; the sooner the players discover this flaw in their Patron, the safer they will be. If they enter the Climax without knowledge of their Patron's incompetence, they will most likely walk straight into a trap ("may the gods be with them then"). - (Inverted) Hanged Man: Patron is at risk for seeking out players for Mission. Inverted, Patron's role is transient; soon another will become the Patron (pick an extra card for identity of this later Patron, "PATRON??").
UnderWorld Mission: - (Inverted) Queen Rods: Deface or destroy an alter in the underworld. Inverted, destroy a device of power by bringing it to the surface ("cleansing rays of sun").
Obstacles (UW): - (Inverted) 8 Cups: Great Giant. Creature that is worshiped and served by a cult. Inverted, Magical Giant. One that uses devices of magic, though it may not understand them ("lay me a golden egg"). - (Inverted) Star: Underworld has great things in small packages; usually implies uncut, natural gems can be readily found. Otherwise, seemingly simple objects have been enchanted to great power. - (Inverted) Temperance: Strange code of honor has developed among the inhabitants; they will usually try to capture the players or engage in one-on-one battle.
Motivation: - (Inverted) 10 Coins: Needs trusted outsider, since traitor suspected in his own troops or companions. Inverted, seeks to discover traitor and force him to action.
Finances: - 2 Rods: Limited wealth, but provides slaves as bearers or companions. Inverted, Patron has no wealth except an NPC slave, a master of all skills who will prove invaluable. - (Inverted) Force: Patron's finances were acquired by extorting another into a partnership. Inverted, Patron makes his total finances available; he is threatened with blackmail or legal confiscation and wishes none of his wealth to remain should the mission fail. - Justice: All the finances were secured as debt from a money-lender or guilds. Inverted, all finances were secured from thieves.
Rival: - (Inverted) Ace Coins: Illusionist. Inverted, Person of Many Forms and Identities (rumored Shape-Changer).
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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