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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 10 Swords: Betrayed Victim; Patron feels cheated and wants revenge. Mission will relate to this personal vendetta; do not pick a card for Motive (or ignore pick). Inverted, Wounded Hero; Patron is wounded warrior, though he may hide such a fact. The wound had to come from someone, so either pick an extra card for Opposition or select two main Rivals (one opposed to this Mission, the other from the Patron's previous. Treat second rival as "WHO??").

UnderWorld Mission:
- 5 Swords: Secure the upper level of an underworld so it can be soon used as a fortified base. Inverted, underworld connections to the lower depths must also be closed.

Obstacles (UW):
- (Inverted) 6 Swords: Macabre Horror. Literally the dance of death, something gruesome and frightening. Not a good time to be taken alive. Inverted, Twist. Seemingly innocent creature ("bunny?") that turns out to be horror.

Motivation:
- (Inverted) 2 Rods: Steady means of increasing glory or wealth. Inverted, Patron knows mission will increase wealth of all involved.

Finances:
- (Inverted) Queen Swords: Purposely provides half that requested or items of inferior quality. Inverted, Patron would provide more, but his financier cheats the players.

Rival:
- 7 Cups: Alchemist. Inverted, Perverse Scientist or Vivisectionist.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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