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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) Knave Cups: Merchant Prince; a person who controls the ships and shipping from one or several ports. Though sometimes also a guildmaster of the important items, more importantly, as the owner of vessels (extremely expensive transport devices), this Patron's monopoly means he alone can ship goods in and out of a port(s). Face the simple fact, the fantasy world is not a free market world; people do not buy and sell as they desire. Rather, certain important figures control trade and tell others when to work, what to make, and where it will be sold. Luckily the players are often adventurers and are not caught in this grind. Yet, this order ensures trade amidst the unpredictable elements of men, nature and magic (or player characters). This Patron, with his monopoly of ships, controls where most crafted goods are sold. Inverted, Slaver or Taskmaster; a person who trades in a commerce of human chattel. Slavery in fantasy worlds is generally accepted; the need for large amounts of unskilled labor (even with prolific magic) can not be denied. To build empires takes muscle; to build monoliths of vanity to fantasy emperors also takes muscle. Many fantasy wars and numerous prisoners supplies these bodies. Slavers will either be the most respected or lowest ranking (depending upon the society) guildmaster; this dichotomy of extremes can change as quickly as rulers. Take for granted that every player character should despise these men (for their own unique reasons). - (Inverted) Empress: Patron has strong presence, persuades with voice. This is the type of person that the players usually can not refuse; for even if his Mission seems counter to that the players would perform, he will inspire (often convert) them to his cause. Inverted, Patron is overly cautious, sometimes to detriment; he will appear as though he does not want the Mission to succeed.
UnderWorld Mission: - (Inverted) 8 Swords: Discover the Dark One's plans and report back to more powerful forces (that will stop the conspiracy once proof of action or details of intrigue are revealed). Inverted, players upon making their discovery will realize they must take immediate action, though they were told not to intervene ("sometimes you just got to improvise and trust your gut instincts").
Obstacles (UW): - (Inverted) 9 Swords: Dog-Men with Swords and Shields. Freaks of regular fighting men that appear possibly with animal or inhuman faces. These creatures lack strength, but add to their power by fighting in number. Inverted, Ghostly Swords and Shields. Phantasm of warriors that appear usually only as swinging weapons without holders. - (Inverted) Temperance: Strange code of honor has developed among the inhabitants; they will usually try to capture the players or engage in one-on-one battle. - (Inverted) Fool: Underworld exemplifies the cheapness of life. The area will be littered with carnage, strange and random positions of traps, numerous curses and savage creatures. This is a place where the party should have many of lower fate than the players.
Motivation: - 8 Cups: Repay favor of an old friend, comrade or lover. Inverted, repay debt to a friend who is now dead. - (Inverted) Force: Patron has been extorted into taking the mission; the motive is his tormentor's. Inverted, Patron was duped into mission; his motive is meaningless and not the true nature of the deed (pick an extra card "WHY??" to represent the true motive of the mission).
Finances: - 10 Rods: Clout to marshal and billet an army. Inverted, though perhaps having the clout to marshal an army, he could not afford to billet them -- has many friends also of no means. - Emperor: During the scenario, one player will attract and command a loyal force of soldiers. Inverted, during the scenario, one player will attract and command a loyal force of soldiers, but these will be slaughtered before his eyes (Referee integrate as tactfully as possible).
Rival: - (Inverted) 9 Rods: Bailiff or Jailer. Inverted, Royal Executioner.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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