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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) 2 Cups: Pair of Men or Partners; two people approach the players. In most cases, the two will have similar background or skills (only draw one card for "WHO??" and apply to both). Inverted, Married Couple or Man with Mistress; again two people, but not of the same sex. The wife or mistress can not be assumed to be simply added color. To the contrary, a dominate man would not simply bring his wife or lover along. In this case, the female has forced the man into seeking the players; yet, his pride prevents him from recognizing the need to seek others. Depending upon the Mission and Motives, he will so adamantly disapprove that eventually he might drop out of the Mission, hope it will fail, or join the opposition. Select a card for "WHO??", the result being the man or the woman (Referee must decide). Perhaps separate cards for "WHO??" are justified, but this can lead to conflicts as two important and highly dissimilar answers are given. More often draw one card, apply it to woman (her position) and infer an appropriate role for the irate companion ("I am guildmaster Sophie, controller of all wine in Gloucester; I introduce my husband, Henri -- a spineless debutante of the upper class." You notice he scowls, but reveals a familiarity for her deliberate slander of his masculinity).

UnderWorld Mission:
- 5 Coins: Follow a prophesy or orders of the king or emperor; fate says the players must enter the underworld at this time, yet the purpose may remain vague (i.e. let Encounters generate the action). Inverted, great leader or vision will appear at a specific place to instruct the players later of their deed. Pick an extra card for Mission and tell players later (second card is "MISSION??").
- Chariot: Both players and Rival move toward the same place or objective. If this is not a race to same goal, the players must also defend the place or item from the Rival and his forces. Inverted, Rival represents greatest of many various interest groups (various Motives) that seek the same item or result.

Obstacles (UW):
- 5 Swords: Fear Cult. Devoted to the practice of cannibalism and human sacrifice to any manner of icon. Inverted, Beast Cult. Religious group that controls a beast, and often worships idols of the same.

Motivation:
- 8 Coins: Revenge and retribution for another's deed. Inverted, revenge an old deed long forgotten by all but Patron.

Finances:
- (Inverted) 9 Swords: Provides a fully paid and supplied company of soldiers. Inverted, Patron controls a company of soldiers and provides a small force of these soldiers (amount below company size -- rest maintain image that garrison is still fully staffed).

Rival:
- (Inverted) 9 Cups: Foreign or Exotic Emperor. Inverted, Ambassador from Distant Land.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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