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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 8 Cups: Pilgrim on Trek; person traveling to another (often distant) place for ceremonial, religious or political purposes. During the journey a difficulty or opportunity has arisen that causes the Patron to halt his travel and recruit the players. Pilgrims are often simple souls, but to add some color the pilgrims created by this card flip always seem to be fanatics or cult members. Inverted, Religious Inquisitor; warrior who represents the One True Faith, but more so seeks to convert or destroy followers of any other religion ("there is only one God"). The Inquisitor will almost always oppose magical forces, though he may control devices (charms) that protect him from magic. Since he seeks the players (almost always unbelievers in the True God), he has encountered an opportunity to set aside his fanatic resolve and seek more worldly profit ("not many of us regrettably 'turn the other cheek'").
- (Inverted) Hermit: Patron is much older than he appears. Inverted, Patron pretends to be something he is not; pick two cards of which only one is the Patron's true identity (treat false identity as "PATRON??").

UnderWorld Mission:
- (Inverted) Queen Swords: Take a sacred relic into the underworld and renew a cycle or recharge its powers. Inverted, device will turn corrupt this trip and must be destroyed ("sure this is a tad no-win, but that's stuff of heroic tragedy").

Obstacles (UW):
- Knave Swords: False Beast. Creature that is not so fierce or terrible as the legends (local rumor) has claimed. Inverted, Many and Twisted Forms of Goblin. Minor nasties that make up for their lack of size and strength by almost always attacking in numbers; still they often flee rather than fight ("easier to steal a babe, than bring down a grown man").

Motivation:
- (Inverted) 10 Rods: Prove a point, make an example or show by deed. Inverted, wishes to outsmart his better in social position.

Finances:
- 4 Rods: Friend or relative is a guildmaster and controls trade; however, no guarantee anything can be obtained. Inverted, Patron has a Friend or relative that is a guildmaster, but gaining any of these finances requires a prior mission.
- Hanged Man: Patron is providing more than he can truly afford to offer. Inverted, Patron only offers that which means little; in reality he could give quite more.

Rival:
- (Inverted) Knight Coins: Exchequer of Mint (person in charge treasury and the minting all coins in a land). Inverted, Monarch's Chief Tax Collector.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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