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Generate Underworld Mission

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Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- 6 Coins: Philanthropist; a person who has made a fortune through adventure and conquest, and now spends his days in quiet administration, distributing his wealth (to those in need). Many of these men are Barons, but their area of control will be limited ("they no longer have the drive to expand"). Sometimes age, insanity or magical curse forces these men to squander away their wealth in charitable pursuit; otherwise, they genuinely believe that they do good. Fact the Patron seeks the players implies the usual state of affairs is rapidly changing -- he is faced with a threat that requires adventurers ("aggressive characters like the players"). Though Patron may be wealthy, his riches are used to aid others, not glorify a few mercenaries; pick normal card for his Finance commitment. Inverted, Miser or Pauper; a person without wealth; at least, if Patron had any wealth, he will not use it to pay the players. Players will almost always be recruited for promised shares of deed's profits. Do not draw a Finance card; though he offers nothing up front, Patron feels his information ("I know a secret") is worth a listen.
- (Inverted) Hermit: Patron is much older than he appears. Inverted, Patron pretends to be something he is not; pick two cards of which only one is the Patron's true identity (treat false identity as "PATRON??").

UnderWorld Mission:
- Queen Cups: Escort an important official, leader or proverbial "damsel in danger" through underworld, en route to a place of ritual or importance (meeting or religious chamber). Inverted, escorted person simply needs to cross the underworld to escape pursuit by Rival who watches and guards all surface routes.

Obstacles (UW):
- Ace Swords: Free Demon. Creature from another dimension that exists in the world by its own powers (not through summoning of another); dangerous, violent, secretive, often served by a cult of men (though not controlled by a cult). Inverted, Undead Demon. Creature, often once a man, that upon death did not travel to the next life (in another dimension or place), but instead remained on the world. Though often not by choice, undead never willingly leave, nor can physical blows often send them to a final rest.

Motivation:
- 8 Rods: For various reasons, time is short -- this is Patron's final request or adventure. Inverted, he will collapse and die during course of scenario.

Finances:
- 2 Rods: Limited wealth, but provides slaves as bearers or companions. Inverted, Patron has no wealth except an NPC slave, a master of all skills who will prove invaluable.

Rival:
- (Inverted) Knight Rods: Underworld Explorer of Renown. Inverted, Raider or Conqueror.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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