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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- (Inverted) Queen Rods: Noble Woman; the wife of a lord; she will hold power, but only by virtue that her husband has power. She will usually approach the players unbeknownst to her husband; otherwise, she may be a widow (a frequent occurrence in fantasy genre) and only maintains title. Inverted, Chamber Maid Sent by Noble Woman; a servant of a noble woman. Definitely the noble woman approaches the players against the wishes of her husband. She doesn't necessarily conspire against him, but he will become a Rival should the players' plans become known to him.

UnderWorld Mission:
- (Inverted) Queen Swords: Take a sacred relic into the underworld and renew a cycle or recharge its powers. Inverted, device will turn corrupt this trip and must be destroyed ("sure this is a tad no-win, but that's stuff of heroic tragedy").
- World: Part of the Mission will involve the destruction, both extermination of denizens and physical collapse, of part of the underworld. Inverted, destruction will be caused by accident or a secondary event that happens after the Mission. In effect, underworld will no longer exist after this Mission.
- Temperance: An object is involved, that should not be removed from the underworld without grave consequences to the present powers. Players may even bring this item with them into the mines, and it will become clear during travel that the item should be left, hidden or abandoned, before they leave. Inverted, Mission will require players to make a moral decision that violates their beliefs. When in doubt, players must not kill a traitor or lesser creature (minor evil) that proves a difficulty. To do so brings later hardship or future ramifications ("my precious").
- (Inverted) Hanged Man: During process of Mission, players will accidentally release (or awake) a beast originally imprisoned in an area. Inverted, beast will not influence present task, but players must later return to correct this mistake (another Mission) or live with the consequences (campaign events or Enemies seeking "clumsy oafs that released such terror").

Obstacles (UW):
- 3 Coins: Guardian Beast. Creature enchanted or created specifically to protect something or someone; often merely riches. Inverted, Conjured Beast. Demon brought from another dimension into the world and bound to a spot (an extremely powerful guardian, hopefully for an extremely valuable item).

Motivation:
- 2 Rods: Steady means of increasing glory or wealth. Inverted, Patron knows mission will increase wealth of all involved.

Finances:
- 8 Cups: Acts extravagant and highly cultured; wears fine cloths and jewelry, but has nothing else. Inverted, Patron outwardly poses as a rich and cultured fellow; but though he has a few servitors who likewise dress well, he has no means of support for the mission.

Rival:
- 5 Rods: Respected Lord of Estate. Inverted, Regent of Noble (not yet of age).

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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